ono_sendai - wip
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29c68e3631
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ca982b07a7
7 changed files with 301 additions and 5 deletions
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@ -287,9 +287,9 @@ let () =
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assert (alg table1x void_printer |> snd = 2);
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assert (alg ~maxiter:21 table1x void_printer |> snd = 3);
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assert (alg ~maxiter:14 table1x void_printer |> snd = 2);
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(* let table = table1x in
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* let res = alg ~maxiter:14 table printer in
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* Printf.printf "Best result: %d\n%a\n" (res |> snd) print_table (res |> fst) ; *)
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let table = table1x in
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let res = alg ~maxiter:14 table printer in
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Printf.printf "Best result: %d\n%a\n" (res |> snd) print_table (res |> fst) ;
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Printf.printf "Tests done.\n" in
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() ;;
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@ -1,5 +1,6 @@
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from copy import deepcopy as copy # FUK
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from cardtypes import *
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# from cardtypes import *
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from metro_holografix.cardtypes import *
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DO_TESTS = False
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DO_PRINT = True
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@ -20,6 +21,7 @@ def print_1(tavolo, n):
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def gioca(tavolo, giocata, da_muovere):
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assert type(da_muovere) is Card
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assert type(giocata) is TaggedCards
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idx = tavolo.cards.index(giocata)
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news = [TaggedCards(giocata.cards + [da_muovere])]
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rimpiazzata = False
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133
ono_sendai/prova.py
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133
ono_sendai/prova.py
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@ -0,0 +1,133 @@
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from picotui.context import Context
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from picotui.screen import Screen
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from time import sleep
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from widgets import *
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class FrameFactory:
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titles = ['0x10', '0x11', '0x12', '0x13', '0x14', '0x15', '0x16', '0x17',
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'0x18', '0x19', '0x1A', '0x1B', '0x1D', '0x1E', '0x1F', '0x20',
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'0x21', '0x22', '0x23', '0x24', '0x25', '0x26', '0x27',
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'0x28', '0x29', '0x2A', '0x2B', '0x2D', '0x2E', '0x2F', '0x30'
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'0x31', '0x32', '0x33', '0x34', '0x35', '0x36', '0x37', '0x00'] # more than enough
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def __init__(self, d):
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self.np = 13
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self.d = d
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self.widgets = []
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self.x = 1 + self.np
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self.y = 1
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self.titlen = 0
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self.hand = None
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self.maxwidth = 0
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def newFrame(self, cards):
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# can handle 9 frames per row
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assert type(cards) is list, type(cards)
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h = 2 + len(cards) # height ?
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self.maxwidth = h if h > self.maxwidth else self.maxwidth
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title = self.titles[self.titlen]
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w = WCardRadioButton(cards)
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self.d.add(self.x, self.y, WColoredFrame(12, h, title))
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self.d.add(self.x+1, self.y+1, w)
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self.widgets.append(w)
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self.advance()
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def advance(self):
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self.x += self.np
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self.titlen+=1
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if self.x > self.np * 9:
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# second row
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self.y += self.maxwidth
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self.x = 1 + self.np # first column for hand
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def emptyFrame(self):
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title = self.titles[-1]
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w = WCardRadioButton(['', ''])
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self.d.add(self.x, self.y, WColoredFrame(12, 4, title))
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self.d.add(self.x+1, self.y+1, w)
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self.widgets.append(w)
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self.advance()
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def newHandFrame(self, cards):
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assert type(cards) is list, type(cards)
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h = 27 # height ?
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self.d.add(1, 1, WColoredFrame(12, h, 'HAND', red))
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w = WCardRadioButton([f'{Fore.RED}'+cards[0]] + cards[1:-1] + [cards[-1]+f'{Style.RESET_ALL}'], isHand=True)
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self.d.add(2, 2, w)
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self.hand = w
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def getChoices(self):
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src = -1; dst = -1
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if self.widgets[0].choice == 0:
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dst = 'Empty'
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for i, w in enumerate(self.widgets[1:]):
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if w.choice == 0:
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assert dst != 'Empty'
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dst = i
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elif w.choice > 1:
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src = i, w.choice-2
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return src, dst
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cc = ['asd', 'asd']
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c = ['asd', 'asd']
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import state
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table = state.table
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exit = False
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while not exit:
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with Context():
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Screen.attr_color(C_WHITE, C_GREEN)
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Screen.cls()
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Screen.attr_reset()
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tableDialog = Dialog(1, 1, 120, 30)
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f = FrameFactory(tableDialog)
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#### BUTTONS ####
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buttonOk = WColoredButton(7, "SND", C_RED)
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tableDialog.add(108, 28, buttonOk)
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buttonOk.finish_dialog = ACTION_OK
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buttonRst = WColoredButton(7, "RST", C_RED)
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tableDialog.add(100, 28, buttonRst)
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buttonRst.finish_dialog = ACTION_OK
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buttonMov = WColoredButton(7, "MOV", C_BLUE)
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tableDialog.add(92, 28, buttonMov)
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buttonMov.finish_dialog = ACTION_OK
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buttonDraw = WColoredButton(7, "DRW", C_RED)
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tableDialog.add(84, 28, buttonDraw)
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buttonDraw.finish_dialog = ACTION_OK
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buttonAbort = WColoredButton(13, f'{Fore.BLACK}'+" ABRT "+f'{Style.RESET_ALL}', C_WHITE)
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tableDialog.add(4, 28, buttonAbort)
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buttonAbort.finish_dialog = ACTION_OK
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def doExit(w):
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global exit ; exit = True
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buttonAbort.on_click = doExit
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#### FRAMES ####
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f.emptyFrame()
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for cards in table.widget_repr():
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f.newFrame(cards)
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# f.newHandFrame()
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tableDialog.redraw()
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res = tableDialog.loop()
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if res == 1001 or res == 9: # or res == KEY_END or res == KEY_ESC: # 1001 is exit? # 9 is ctrl-c
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exit = True
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else:
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print(*f.getChoices())
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sleep(2)
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table = state.update_table(table, *f.getChoices())
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print('TODO: massimo due scelte')
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63
ono_sendai/state.py
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63
ono_sendai/state.py
Normal file
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import sys
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sys.path.append('../')
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from metro_holografix.cardtypes import *
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import symbols as sym
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Hand = Tavolo
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class Table(Tavolo):
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def is_valid(self):
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return len(self.getNonValide()) == 0
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def widget_repr(self):
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for ts in self.cards:
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yi = [sym.big['hat']]
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seed = ts.cards[0][0].lower()
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yi.append(sym.big[seed])
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yi.append(sym.big[ts.cards[0][1]])
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for card in ts.cards[1:]:
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seed = card[0].lower()
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yi.append(sym.sym[seed][card[1]])
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yield yi
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table = Table([
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TaggedCards([
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Card("Pikes", 2),
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Card("Clovers", 2),
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Card("Tiles", 2),
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Card("Hearts", 2)]),
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TaggedCards([
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Card("Hearts", 1),
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Card("Clovers", 1),
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Card("Pikes", 1),
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Card("Tiles", 1)]),
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])
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# TODO: refactor language
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def gioca(tavolo, src, dst):
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giocata = [] if dst == 'Empty' else tavolo.cards[dst]
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da_muovere = tavolo.cards[src[0]].cards[src[1]]
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assert type(dst) is int or dst == 'Empty' or dst == 'Hand'
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assert type(da_muovere) is Card
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assert type(giocata) is TaggedCards or giocata == []
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idx = -1 if dst == 'Empty' else tavolo.cards.index(giocata)
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news = [TaggedCards([da_muovere])] if giocata == [] else []
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rimpiazzata = False
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for i, t in enumerate(tavolo.cards):
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if i == idx:
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p = TaggedCards(giocata.cards + [da_muovere])
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news.append(p)
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elif not rimpiazzata and da_muovere in t.cards:
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t = [c for c in t.cards if c != da_muovere]
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if t != []:
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news.append(TaggedCards(t))
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rimpiazzata = True
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else:
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news.append(t)
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return Table(news)
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def update_table(table, src, dst):
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return gioca(table, src, dst)
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@ -83,4 +83,4 @@ big = {
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'hat': ' ___ '
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}
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n = '\n'
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sym = {'clovers': clovers, 'pikes': pikes, 'hearts': hearts, 'tiles': tiles}
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98
ono_sendai/widgets.py
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98
ono_sendai/widgets.py
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from picotui.widgets import *
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from picotui.defs import *
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from colorama import Style, Fore
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red = f'{Fore.RED}'.encode('utf-8')
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green = f'{Fore.GREEN}'.encode('utf-8')
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white = f'{Fore.WHITE}'.encode('utf-8')
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class WColoredButton(WButton):
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color = C_GREEN
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def __init__(self, w, text, color):
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super().__init__(w, text)
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self.color = color
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def redraw(self):
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self.goto(self.x, self.y)
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if self.disabled:
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self.attr_color(C_WHITE, C_GRAY)
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else:
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self.attr_color(C_WHITE, self.color)
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self.wr(self.t.center(self.w))
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self.attr_reset()
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def handle_mouse(self, *args, **kwargs):
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r = super().handle_mouse(args, kwargs)
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self.on_click(self)
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return r
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def on_click(self, *args, **kwargs):
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pass
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class WColoredFrame(WFrame):
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color = None
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rst = f'{Style.RESET_ALL}'.encode('utf-8')
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def __init__(self, w, h, title="", color=white):
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title = color.decode('utf-8') + title + self.rst.decode('utf-8')
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super().__init__(w, h, title)
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self.color = color
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def draw_box(self, left, top, width, height):
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# Use http://www.utf8-chartable.de/unicode-utf8-table.pl
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# for utf-8 pseudographic reference
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bottom = top + height - 1
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self.goto(left, top)
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# "┌"
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self.wr(self.color+b"\xe2\x94\x8c"+self.rst)
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# "─"
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hor = self.color+ b"\xe2\x94\x80" * (width - 2) +self.rst
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self.wr(hor)
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# "┐"
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self.wr(self.color + b"\xe2\x94\x90" + self.rst)
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self.goto(left, bottom)
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# "└"
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self.wr(self.color + b"\xe2\x94\x94" + self.rst)
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self.wr(hor)
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# "┘"
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self.wr(self.color + b"\xe2\x94\x98" + self.rst)
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top += 1
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while top < bottom:
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# "│"
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bar = self.color + b"\xe2\x94\x82" + self.rst
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self.goto(left, top)
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self.wr(bar)
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self.goto(left + width - 1, top)
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self.wr(bar)
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top += 1
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class WCardRadioButton(WRadioButton):
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isHand = False
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def __init__(self, items, isHand=False):
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super().__init__(items)
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self.choice = 1
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self.isHand = isHand
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def redraw(self):
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i = 0
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if self.focus:
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self.attr_color(C_B_BLUE, None)
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for t in self.items:
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self.goto(self.x, self.y + i)
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self.wr("(*) " if self.choice == i and i > 1
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else "[-] " if self.choice == 0 and i == 0 and not self.isHand
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else "[ ] " if i == 0 and not self.isHand
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else "( ) " if i > 1 else " ")
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self.wr(t)
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i += 1
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self.attr_reset()
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def handle_mouse(self, x, y):
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newchoice = y - self.y
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self.choice = 1 if self.choice == newchoice else newchoice
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self.redraw()
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self.signal("changed")
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