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e5bf300f14
...
1c1af5828d
6 changed files with 48 additions and 234 deletions
156
.gitignore
vendored
156
.gitignore
vendored
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@ -1,156 +0,0 @@
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*~
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# temporary files which can be created if a process still has a handle open of a deleted file
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.fuse_hidden*
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# KDE directory preferences
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.directory
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# Linux trash folder which might appear on any partition or disk
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.Trash-*
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# .nfs files are created when an open file is removed but is still being accessed
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.nfs*
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### OCaml ###
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*.annot
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*.cmo
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*.cma
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*.cmi
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*.a
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*.o
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*.cmx
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*.cmxs
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*.cmxa
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# ocamlbuild working directory
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_build/
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# ocamlbuild targets
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*.byte
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*.native
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# oasis generated files
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setup.data
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setup.log
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# Merlin configuring file for Vim and Emacs
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.merlin
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# Dune generated files
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*.install
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# Local OPAM switch
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_opam/
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# Esy-related generated files
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_esy/
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_build.prev/
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node_modules/
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### Python ###
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# Byte-compiled / optimized / DLL files
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__pycache__/
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*.py[cod]
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*$py.class
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# C extensions
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*.so
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# Distribution / packaging
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.Python
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build/
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develop-eggs/
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dist/
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downloads/
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eggs/
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.eggs/
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lib/
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lib64/
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parts/
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sdist/
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var/
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wheels/
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pip-wheel-metadata/
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share/python-wheels/
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*.egg-info/
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.installed.cfg
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*.egg
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MANIFEST
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# PyInstaller
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# Usually these files are written by a python script from a template
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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*.manifest
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*.spec
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# Installer logs
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pip-log.txt
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pip-delete-this-directory.txt
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# Unit test / coverage reports
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htmlcov/
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.tox/
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.nox/
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.coverage
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.coverage.*
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.cache
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nosetests.xml
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coverage.xml
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*.cover
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.hypothesis/
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.pytest_cache/
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# Translations
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*.mo
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*.pot
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# Scrapy stuff:
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.scrapy
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# Sphinx documentation
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docs/_build/
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# PyBuilder
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target/
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# pyenv
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.python-version
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# pipenv
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# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
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# However, in case of collaboration, if having platform-specific dependencies or dependencies
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# having no cross-platform support, pipenv may install dependencies that don't work, or not
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# install all needed dependencies.
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#Pipfile.lock
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# celery beat schedule file
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celerybeat-schedule
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# SageMath parsed files
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*.sage.py
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# Spyder project settings
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.spyderproject
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.spyproject
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# Rope project settings
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.ropeproject
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# Mr Developer
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.mr.developer.cfg
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.project
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.pydevproject
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# mkdocs documentation
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/site
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# mypy
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.mypy_cache/
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.dmypy.json
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dmypy.json
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# Pyre type checker
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.pyre/
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# End of https://www.gitignore.io/api/ocaml,linux,python
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@ -41,6 +41,8 @@ Then run the executable
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[Click](https://raw.githubusercontent.com/FraMecca/Octopus_Carnival/master/ono_sendai/animation/rec.webm) to play the video.
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![Example](ono_sendai/animation/intro.gif)
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[![Example](ono_sendai/animation/shot.gif)](https://raw.githubusercontent.com/FraMecca/Octopus_Carnival/master/ono_sendai/animation/rec.webm)
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@ -63,7 +65,11 @@ The folder structure follows a non standard layout for personal reasons.
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├── makefile
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├── metro_holografix
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│ ├── cardtypes.py
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│ └── scrapes/
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│ └── scrapes
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│ ├── alg.py
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│ ├── cardtypes.py
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│ ├── test.py
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│ └── vecchio.py
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├── ono_sendai
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│ ├── animation/
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│ ├── start
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@ -3,7 +3,6 @@ from colorama import Style, Fore
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from time import sleep
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from os import system
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import sys
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frames = []
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@ -19,23 +18,6 @@ def animate(n):
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sleep(0.2)
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system('clear')
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with open('animation/intro2.txt', 'r') as f:
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intro_text = f.read()
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def intro():
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system('clear')
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print(f'{Fore.MAGENTA}', end='')
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for ch in intro_text:
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print(ch, end='')
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sys.stdout.flush()
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sleep(0.01)
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# for i in range(5):
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# system('clear')
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# print(anim)
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# sleep(0.4)
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print(f'{Style.RESET_ALL}')
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if __name__ == '__main__':
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from sys import argv
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animate(int(argv[1]))
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@ -6,8 +6,6 @@ from time import sleep
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import os
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import json
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import logging
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import random
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import sys
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from widgets import *
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from state import Table, Hand
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@ -268,7 +266,7 @@ def make_auto_move(original, game, difficulty):
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game.next_turn()
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def main(difficulty, game, dbg=False):
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def main(difficulty, dbg=False):
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from animation.octopus import intro
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global exit, action
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intro()
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sleep(1)
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game = state.State(ID, ["PVR", ID])
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game.next_turn()
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@ -363,54 +362,22 @@ def main(difficulty, game, dbg=False):
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s = input(f"{Fore.MAGENTA}Please write 'y' or 'n'\n")
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print(f'{Style.RESET_ALL}')
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if s.lower() == 'y' or s.lower() == 'yes':
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fname = ''
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while fname == '':
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fname = input('Choose a filename: ')
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game.dump(fname)
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print(f'{Style.RESET_ALL}')
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def parse_args(argv):
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import argparse
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parser = argparse.ArgumentParser(description="")
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parser.add_argument('--difficulty', type=str, nargs=1, default='medium',
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help='[easy|medium|hard|n]')
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parser.add_argument('--seed', type=int, nargs=1, default=None,
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help='Seed for randomness')
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parser.add_argument('--debug', action='store_const', const=True,
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help='provide access to the REPL')
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parser.add_argument('--load', type=str, nargs=1, default='',
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help='load a savefile')
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parser.add_argument('--about', action='store_const', const=True,
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help='information about this game')
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args = parser.parse_args(argv)
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return vars(args)
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game.dump()
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if __name__ == '__main__':
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from sys import argv
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args = parse_args(argv[1:])
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if args['about'] is not None:
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from animation.octopus import intro_text
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# print(f'{Fore.MAGENTA}' + intro_text)
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print(intro_text)
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print("Press 'd' for drawing a card, m to 'move' a card, 's' to confirm the move.\n")
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# print(f'{Style.RESET_ALL}')
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sys.exit(0)
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diff = args['difficulty'][0]
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d = {'medium':14, 'hard':21, 'easy':7}
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diff = argv[1]
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dbg = 'DEBUG' in argv
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if diff == 'easy':
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main(7, dbg)
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elif diff == 'medium':
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main(14, dbg)
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elif diff == 'hard':
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main(21, dbg)
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else:
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try:
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diff = int(diff) if diff.isdigit() else d[diff]
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diff = int(diff)
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except:
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print('Can\'t parse difficulty')
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random.seed = args['seed'][0] if args['seed'] is not None else os.urandom(1)
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dbg = args['debug'] is not None
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game = state.State(ID, ["PVR", ID])
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if args['load']:
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game.load(args['load'][0])
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# start the game
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main(diff, game, dbg)
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print('Wrong argument for difficulty')
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main(int(diff), dbg)
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@ -75,7 +75,7 @@ class Hand:
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return yi
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def make_deck():
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from random import shuffle
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from random import shuffle # TODO: mersenne
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def make_set(seed):
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for i in range(1, 14):
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yield Card(seed, i)
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self.turn.append((table, hand))
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return table, hand
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def dump(self, fname):
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def dump(self):
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j = dict()
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j['table'] = [tc.cards for tc in self.table.cards]
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for pl, hand in self.players.items():
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j[pl] = hand.cards
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j['nrounds'] = self.nrounds
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j['deck'] = self.deck
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j['players'] = list(self.players.keys())
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with open(fname, 'w') as f:
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with open('save.machiavelli', 'w') as f:
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f.write(json.dumps(j))
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return j
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def load(self, fname):
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with open(fname, 'r') as f:
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def load(self):
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with open('save.machiavelli', 'r') as f:
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j = json.loads(f.read())
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self.nrounds = j['nrounds']
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self.deck = [Card(seed, value) for seed, value in j['deck']]
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tcards = []
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for tc in j['table']:
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tcards.append(TaggedCards([Card(seed, value) for seed, value in tc]))
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j['table'].append(tc.cards)
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return json.dumps(j)
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# def gioca(tavolo, hand, src, dst):
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# giocata = [] if dst == 'Empty' else tavolo.cards[dst]
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# da_muovere = hand.cards[src[1]] if src[0] == 'Hand' else tavolo.cards[src[0]].cards[src[1]]
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# hcards = hand.cards[:src[1]] + hand.cards[src[1]+1:] if src[0] == 'Hand' else hand.cards
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# assert src[0] != 'Hand' or len(hcards) == len(hand.cards) - 1
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# assert type(dst) is int or dst == 'Empty'
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# assert type(src[0]) is int or src[0] == 'Hand'
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# assert type(da_muovere) is Card
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# assert type(giocata) is TaggedCards or giocata == []
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# idx = -1 if dst == 'Empty' else tavolo.cards.index(giocata)
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# if type(giocata) is list: # we want a new empty cell
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# news = [TaggedCards([da_muovere])]
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# else:
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# news = []
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def fromHandToEmpty(table, hand, src):
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assert type(src) is int
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to_move = hand.cards[src]
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BIN
shot.gif
Normal file
BIN
shot.gif
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.1 MiB |
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