Octopus_Carnival/ono_sendai/prova.py
2019-08-17 18:21:18 +02:00

139 lines
4.2 KiB
Python

from picotui.context import Context
from picotui.screen import Screen
from time import sleep
from widgets import *
class FrameFactory:
titles = ['0x10', '0x11', '0x12', '0x13', '0x14', '0x15', '0x16', '0x17',
'0x18', '0x19', '0x1A', '0x1B', '0x1D', '0x1E', '0x1F', '0x20',
'0x21', '0x22', '0x23', '0x24', '0x25', '0x26', '0x27',
'0x28', '0x29', '0x2A', '0x2B', '0x2D', '0x2E', '0x2F', '0x30'
'0x31', '0x32', '0x33', '0x34', '0x35', '0x36', '0x37', '0x00'] # more than enough
def __init__(self, d):
self.np = 13
self.d = d
self.widgets = []
self.x = 1 + self.np
self.y = 1
self.titlen = 0
self.hand = None
self.maxwidth = 0
def newFrame(self, cards):
# can handle 9 frames per row
assert type(cards) is list, type(cards)
h = 2 + len(cards) # height ?
self.maxwidth = h if h > self.maxwidth else self.maxwidth
title = self.titles[self.titlen]
w = WCardRadioButton(cards)
self.d.add(self.x, self.y, WColoredFrame(12, h, title))
self.d.add(self.x+1, self.y+1, w)
self.widgets.append(w)
self.advance()
def advance(self):
self.x += self.np
self.titlen+=1
if self.x > self.np * 9:
# second row
self.y += self.maxwidth
self.x = 1 + self.np # first column for hand
def emptyFrame(self):
title = self.titles[-1]
w = WCardRadioButton(['', ''])
self.d.add(self.x, self.y, WColoredFrame(12, 4, title))
self.d.add(self.x+1, self.y+1, w)
self.widgets.append(w)
self.advance()
def newHandFrame(self, cards):
assert type(cards) is list, type(cards)
h = 27 # height ?
self.d.add(1, 1, WColoredFrame(12, h, 'HAND', blue))
w = WCardRadioButton([f'{Fore.BLUE}'+cards[0]] + cards[1:-1] + [cards[-1]+f'{Style.RESET_ALL}'], isHand=True)
self.d.add(2, 2, w)
self.hand = w
def getChoices(self):
src = (None, None); dst = None
if self.widgets[0].choice == 0:
dst = 'Empty'
if self.hand.choice > 1:
src = 'Hand', self.hand.choice-2
for i, w in enumerate(self.widgets[1:]):
if w.choice == 0:
assert dst != 'Empty'
dst = i
elif w.choice > 1:
assert src[0] != 'Hand'
src = i, w.choice-2
return src, dst
cc = ['asd', 'asd']
c = ['asd', 'asd']
import state
table = state.table
hand = state.hand
exit = False
while not exit:
with Context():
Screen.attr_color(C_WHITE, C_GREEN)
Screen.cls()
Screen.attr_reset()
tableDialog = Dialog(1, 1, 120, 30)
f = FrameFactory(tableDialog)
#### BUTTONS ####
buttonOk = WColoredButton(7, "SND", C_RED)
tableDialog.add(108, 28, buttonOk)
buttonOk.finish_dialog = ACTION_OK
buttonRst = WColoredButton(7, "RST", C_RED)
tableDialog.add(100, 28, buttonRst)
buttonRst.finish_dialog = ACTION_OK
buttonMov = WColoredButton(7, "MOV", C_BLUE)
tableDialog.add(92, 28, buttonMov)
buttonMov.finish_dialog = ACTION_OK
buttonDraw = WColoredButton(7, "DRW", C_RED)
tableDialog.add(84, 28, buttonDraw)
buttonDraw.finish_dialog = ACTION_OK
buttonAbort = WColoredButton(13, f'{Fore.BLACK}'+" ABRT "+f'{Style.RESET_ALL}', C_WHITE)
tableDialog.add(4, 28, buttonAbort)
buttonAbort.finish_dialog = ACTION_OK
def doExit(w):
global exit ; exit = True
buttonAbort.on_click = doExit
#### FRAMES ####
f.emptyFrame()
for cards in table.widget_repr():
f.newFrame(cards)
f.newHandFrame(hand.widget_repr())
tableDialog.redraw()
res = tableDialog.loop()
if res == 1001 or res == 9: # or res == KEY_END or res == KEY_ESC: # 1001 is exit? # 9 is ctrl-c
exit = True
else:
print(*f.getChoices())
sleep(2)
table, hand = state.update_table(table, hand, *f.getChoices())
print('TODO: sempre due scelte')