USB_Host_Shield_2.0/examples/PS3USB/PS3USB.ino

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/*
Example sketch for the PS3 USB library - developed by Kristian Lauszus
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For more information visit my blog: http://blog.tkjelectronics.dk/ or
send me an e-mail: kristianl@tkjelectronics.com
*/
#include <PS3USB.h>
// Satisfy the IDE, which needs to see the include statment in the ino too.
#ifdef dobogusinclude
#include <spi4teensy3.h>
#endif
#include <SPI.h>
USB Usb;
/* You can create the instance of the class in two ways */
PS3USB PS3(&Usb); // This will just create the instance
//PS3USB PS3(&Usb,0x00,0x15,0x83,0x3D,0x0A,0x57); // This will also store the bluetooth address - this can be obtained from the dongle when running the sketch
bool printAngle;
uint8_t state = 0;
void setup() {
Serial.begin(115200);
#if !defined(__MIPSEL__)
while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
#endif
if (Usb.Init() == -1) {
Serial.print(F("\r\nOSC did not start"));
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while (1); //halt
}
Serial.print(F("\r\nPS3 USB Library Started"));
}
void loop() {
Usb.Task();
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if (PS3.PS3Connected || PS3.PS3NavigationConnected) {
if (PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117) {
Serial.print(F("\r\nLeftHatX: "));
Serial.print(PS3.getAnalogHat(LeftHatX));
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Serial.print(F("\tLeftHatY: "));
Serial.print(PS3.getAnalogHat(LeftHatY));
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if (PS3.PS3Connected) { // The Navigation controller only have one joystick
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Serial.print(F("\tRightHatX: "));
Serial.print(PS3.getAnalogHat(RightHatX));
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Serial.print(F("\tRightHatY: "));
Serial.print(PS3.getAnalogHat(RightHatY));
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}
}
// Analog button values can be read from almost all buttons
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if (PS3.getAnalogButton(L2) || PS3.getAnalogButton(R2)) {
Serial.print(F("\r\nL2: "));
Serial.print(PS3.getAnalogButton(L2));
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if (!PS3.PS3NavigationConnected) {
Serial.print(F("\tR2: "));
Serial.print(PS3.getAnalogButton(R2));
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}
}
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if (PS3.getButtonClick(PS))
Serial.print(F("\r\nPS"));
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if (PS3.getButtonClick(TRIANGLE))
Serial.print(F("\r\nTraingle"));
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if (PS3.getButtonClick(CIRCLE))
Serial.print(F("\r\nCircle"));
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if (PS3.getButtonClick(CROSS))
Serial.print(F("\r\nCross"));
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if (PS3.getButtonClick(SQUARE))
Serial.print(F("\r\nSquare"));
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if (PS3.getButtonClick(UP)) {
Serial.print(F("\r\nUp"));
PS3.setLedOff();
PS3.setLedOn(LED4);
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}
if (PS3.getButtonClick(RIGHT)) {
Serial.print(F("\r\nRight"));
PS3.setLedOff();
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PS3.setLedOn(LED1);
}
if (PS3.getButtonClick(DOWN)) {
Serial.print(F("\r\nDown"));
PS3.setLedOff();
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PS3.setLedOn(LED2);
}
if (PS3.getButtonClick(LEFT)) {
Serial.print(F("\r\nLeft"));
PS3.setLedOff();
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PS3.setLedOn(LED3);
}
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if (PS3.getButtonClick(L1))
Serial.print(F("\r\nL1"));
if (PS3.getButtonClick(L3))
Serial.print(F("\r\nL3"));
if (PS3.getButtonClick(R1))
Serial.print(F("\r\nR1"));
if (PS3.getButtonClick(R3))
Serial.print(F("\r\nR3"));
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if (PS3.getButtonClick(SELECT)) {
Serial.print(F("\r\nSelect - "));
PS3.printStatusString();
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}
if (PS3.getButtonClick(START)) {
Serial.print(F("\r\nStart"));
printAngle = !printAngle;
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}
if (printAngle) {
Serial.print(F("\r\nPitch: "));
Serial.print(PS3.getAngle(Pitch));
Serial.print(F("\tRoll: "));
Serial.print(PS3.getAngle(Roll));
}
}
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else if (PS3.PS3MoveConnected) { // One can only set the color of the bulb, set the rumble, set and get the bluetooth address and calibrate the magnetometer via USB
if (state == 0) {
PS3.moveSetRumble(0);
PS3.moveSetBulb(Off);
} else if (state == 1) {
PS3.moveSetRumble(75);
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PS3.moveSetBulb(Red);
} else if (state == 2) {
PS3.moveSetRumble(125);
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PS3.moveSetBulb(Green);
} else if (state == 3) {
PS3.moveSetRumble(150);
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PS3.moveSetBulb(Blue);
} else if (state == 4) {
PS3.moveSetRumble(175);
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PS3.moveSetBulb(Yellow);
} else if (state == 5) {
PS3.moveSetRumble(200);
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PS3.moveSetBulb(Lightblue);
} else if (state == 6) {
PS3.moveSetRumble(225);
PS3.moveSetBulb(Purple);
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} else if (state == 7) {
PS3.moveSetRumble(250);
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PS3.moveSetBulb(White);
}
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state++;
if (state > 7)
state = 0;
delay(1000);
}
}