USB_Host_Shield_2.0/PS4USB.h

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/* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved.
This software may be distributed and modified under the terms of the GNU
General Public License version 2 (GPL2) as published by the Free Software
Foundation and appearing in the file GPL2.TXT included in the packaging of
this file. Please note that GPL2 Section 2[b] requires that all works based
on this software must also be made publicly available under the terms of
the GPL2 ("Copyleft").
Contact information
-------------------
Kristian Lauszus, TKJ Electronics
Web : http://www.tkjelectronics.com
e-mail : kristianl@tkjelectronics.com
*/
#ifndef _ps4usb_h_
#define _ps4usb_h_
#include "hiduniversal.h"
#include "PS4Parser.h"
#define PS4_VID 0x054C // Sony Corporation
#define PS4_PID 0x05C4 // PS4 Controller
/**
* This class implements support for the PS4 controller via USB.
* It uses the HIDUniversal class for all the USB communication.
*/
class PS4USB : public HIDUniversal, public PS4Parser {
public:
/**
* Constructor for the PS4USB class.
* @param p Pointer to the HIDUniversal class instance.
*/
PS4USB(USB *p) :
HIDUniversal(p) {
PS4Parser::Reset();
};
/** @name HIDUniversal implementation */
/**
* Used to parse USB HID data.
* @param hid Pointer to the HID class.
* @param is_rpt_id Only used for Hubs.
* @param len The length of the incoming data.
* @param buf Pointer to the data buffer.
*/
virtual void ParseHIDData(HID *hid, bool is_rpt_id, uint8_t len, uint8_t *buf) {
if (HIDUniversal::VID == PS4_VID && HIDUniversal::PID == PS4_PID)
PS4Parser::Parse(len, buf);
};
/**
* Called when a device is successfully initialized.
* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
* This is useful for instance if you want to set the LEDs in a specific way.
*/
virtual uint8_t OnInitSuccessful() {
PS4Parser::Reset();
if (HIDUniversal::VID == PS4_VID && HIDUniversal::PID == PS4_PID && pFuncOnInit)
pFuncOnInit(); // Call the user function
return 0;
};
/**@}*/
/**
* Used to check if a PS4 controller is connected.
* @return Returns true if it is connected.
*/
bool connected() {
return HIDUniversal::isReady() && HIDUniversal::VID == PS4_VID && HIDUniversal::PID == PS4_PID;
};
/**
* Used to call your own function when the device is successfully initialized.
* @param funcOnInit Function to call.
*/
void attachOnInit(void (*funcOnInit)(void)) {
pFuncOnInit = funcOnInit;
};
private:
void (*pFuncOnInit)(void); // Pointer to function called in onInit()
};
#endif