2020-11-15 17:29:54 +01:00
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/* Copyright (C) 2020 Kristian Sloth Lauszus. All rights reserved.
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This software may be distributed and modified under the terms of the GNU
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General Public License version 2 (GPL2) as published by the Free Software
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Foundation and appearing in the file GPL2.TXT included in the packaging of
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this file. Please note that GPL2 Section 2[b] requires that all works based
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on this software must also be made publicly available under the terms of
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the GPL2 ("Copyleft").
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Contact information
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-------------------
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Kristian Sloth Lauszus
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Web : https://lauszus.com
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e-mail : lauszus@gmail.com
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*/
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#ifndef _xboxonesparser_h_
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#define _xboxonesparser_h_
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#include "Usb.h"
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#include "controllerEnums.h"
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union XboxOneSButtons {
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struct {
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uint8_t dpad : 4;
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uint8_t reserved : 4;
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uint8_t a : 1;
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uint8_t b : 1;
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uint8_t x : 1;
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uint8_t y : 1;
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uint8_t l1 : 1;
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uint8_t r1 : 1;
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uint8_t view : 1;
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uint8_t menu : 1;
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uint8_t l3 : 1;
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uint8_t r3 : 1;
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uint8_t reserved2 : 6;
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} __attribute__((packed));
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uint32_t val : 24;
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} __attribute__((packed));
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struct XboxOneSData {
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/* Button and joystick values */
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uint16_t hatValue[4];
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uint16_t trigger[2];
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XboxOneSButtons btn;
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} __attribute__((packed));
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/** This class parses all the data sent by the Xbox One S controller */
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class XBOXONESParser {
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public:
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/** Constructor for the XBOXONESParser class. */
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XBOXONESParser() {
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Reset();
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};
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/** @name Xbox One S Controller functions */
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/**
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* getButtonPress(ButtonEnum b) will return true as long as the button is held down.
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*
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* While getButtonClick(ButtonEnum b) will only return it once.
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*
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* So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
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* but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
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* @param b ::ButtonEnum to read.
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* @return getButtonPress(ButtonEnum b) will return a true as long as a button is held down, while getButtonClick(ButtonEnum b) will return true once for each button press.
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*/
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uint16_t getButtonPress(ButtonEnum b);
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bool getButtonClick(ButtonEnum b);
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/**@}*/
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/**
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* Used to read the analog joystick.
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* @param a ::LeftHatX, ::LeftHatY, ::RightHatX, and ::RightHatY.
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* @return Return the analog value as a 16-bit signed integer.
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*/
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int16_t getAnalogHat(AnalogHatEnum a);
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/** Used to set the rumble off. */
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2021-01-24 14:33:44 +01:00
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void setRumbleOff();
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2020-11-15 17:29:54 +01:00
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/**
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* Used to turn on rumble continuously.
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* @param leftTrigger Left trigger force.
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* @param rightTrigger Right trigger force.
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* @param leftMotor Left motor force.
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* @param rightMotor Right motor force.
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*/
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2021-01-24 14:33:44 +01:00
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void setRumbleOn(uint8_t leftTrigger, uint8_t rightTrigger, uint8_t leftMotor, uint8_t rightMotor);
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2020-11-15 17:29:54 +01:00
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protected:
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/**
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* Used to parse data sent from the Xbox One S controller.
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* @param len Length of the data.
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* @param buf Pointer to the data buffer.
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*/
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void Parse(uint8_t len, uint8_t *buf);
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/** Used to reset the different buffers to their default values */
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void Reset();
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/**
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* Send the output to the Xbox One S controller. This is implemented in XBOXONESBT.h.
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* @param output Pointer to data buffer.
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* @param nbytes Bytes to send.
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*/
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2021-01-24 14:33:44 +01:00
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virtual void sendOutputReport(uint8_t *data, uint8_t nbytes) = 0;
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2020-11-15 17:29:54 +01:00
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private:
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bool checkDpad(ButtonEnum b); // Used to check Xbox One S DPAD buttons
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XboxOneSData xboxOneSData;
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XboxOneSButtons oldButtonState, buttonClickState;
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uint8_t oldDpad;
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// The Xbox button is sent in a separate report
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uint8_t xboxButtonState, xboxOldButtonState, xboxbuttonClickState;
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uint16_t triggerOld[2];
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bool L2Clicked; // These buttons are analog, so we use we use these bools to check if they where clicked or not
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bool R2Clicked;
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};
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#endif
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