2013-01-20 22:46:04 +01:00
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/*
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Example sketch for the Wiimote Bluetooth library - developed by Kristian Lauszus
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This example show how one can use multiple controllers with the library
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For more information visit my blog: http://blog.tkjelectronics.dk/ or
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send me an e-mail: kristianl@tkjelectronics.com
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*/
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#include <Wii.h>
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USB Usb;
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BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
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//WII Wii(&Btd,PAIR); // You will have to pair each controller with the dongle before you can define the instances like below
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WII Wii_1(&Btd);
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WII Wii_2(&Btd);
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//WII Wii_3(&Btd); // You can create as many instances as you like, but it will take up a lot of RAM!!
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WII* Wii[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like
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const uint8_t length = sizeof(Wii)/sizeof(Wii[0]); // Get the lenght of the array
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bool printAngle[length];
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void setup() {
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Wii[0] = &Wii_1;
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Wii[1] = &Wii_2;
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//Wii[2] = &Wii_3; // You only need to uncomment this if you wanted to use another controller
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Serial.begin(115200);
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if (Usb.Init() == -1) {
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Serial.print(F("\r\nOSC did not start"));
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while(1); //halt
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}
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Serial.print(F("\r\nWiimote Bluetooth Library Started"));
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}
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void loop() {
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Usb.Task();
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for(uint8_t i=0;i<length;i++) {
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if(!Wii[i]) continue; // Skip if it hasn't been defined
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if(Wii[i]->wiimoteConnected) {
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if(Wii[i]->getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
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Serial.print(F("\r\nHOME"));
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2013-01-23 22:47:47 +01:00
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Wii[i]->disconnect();
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2013-01-20 22:46:04 +01:00
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}
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else {
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if(Wii[i]->getButtonClick(LEFT)) {
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Wii[i]->setAllOff();
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Wii[i]->setLedOn(LED1);
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Serial.print(F("\r\nLeft"));
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}
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if(Wii[i]->getButtonClick(RIGHT)) {
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Wii[i]->setAllOff();
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Wii[i]->setLedOn(LED3);
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Serial.print(F("\r\nRight"));
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}
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if(Wii[i]->getButtonClick(DOWN)) {
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Wii[i]->setAllOff();
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Wii[i]->setLedOn(LED4);
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Serial.print(F("\r\nDown"));
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}
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if(Wii[i]->getButtonClick(UP)) {
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Wii[i]->setAllOff();
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Wii[i]->setLedOn(LED2);
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Serial.print(F("\r\nUp"));
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}
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if(Wii[i]->getButtonClick(PLUS))
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Serial.print(F("\r\nPlus"));
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if(Wii[i]->getButtonClick(MINUS))
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Serial.print(F("\r\nMinus"));
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if(Wii[i]->getButtonClick(ONE))
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Serial.print(F("\r\nOne"));
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if(Wii[i]->getButtonClick(TWO))
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Serial.print(F("\r\nTwo"));
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if(Wii[i]->getButtonClick(A)) {
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printAngle[i] = !printAngle[i];
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Serial.print(F("\r\nA"));
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}
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if(Wii[i]->getButtonClick(B)) {
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Wii[i]->setRumbleToggle();
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Serial.print(F("\r\nB"));
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}
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}
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if(printAngle[i]) {
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Serial.print(F("\r\nPitch: "));
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Serial.print(Wii[i]->getPitch());
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Serial.print(F("\tRoll: "));
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Serial.print(Wii[i]->getRoll());
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if(Wii[i]->motionPlusConnected) {
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Serial.print(F("\tYaw: "));
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Serial.print(Wii[i]->getYaw());
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}
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if(Wii[i]->nunchuckConnected) {
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Serial.print(F("\tNunchuck Pitch: "));
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Serial.print(Wii[i]->nunchuckPitch);
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Serial.print(F("\tNunchuck Roll: "));
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Serial.print(Wii[i]->nunchuckRoll);
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}
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}
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}
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if(Wii[i]->nunchuckConnected) {
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if(Wii[i]->getButtonClick(Z))
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Serial.print(F("\r\nZ"));
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if(Wii[i]->getButtonClick(C))
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Serial.print(F("\r\nC"));
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if(Wii[i]->getAnalogHat(HatX) > 137 || Wii[i]->getAnalogHat(HatX) < 117 || Wii[i]->getAnalogHat(HatY) > 137 || Wii[i]->getAnalogHat(HatY) < 117) {
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Serial.print(F("\r\nHatX: "));
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Serial.print(Wii[i]->getAnalogHat(HatX));
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Serial.print(F("\tHatY: "));
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Serial.print(Wii[i]->getAnalogHat(HatY));
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}
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}
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}
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}
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