USB_Host_Shield_2.0/PS3BT.h

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/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
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This software may be distributed and modified under the terms of the GNU
General Public License version 2 (GPL2) as published by the Free Software
Foundation and appearing in the file GPL2.TXT included in the packaging of
this file. Please note that GPL2 Section 2[b] requires that all works based
on this software must also be made publicly available under the terms of
the GPL2 ("Copyleft").
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Contact information
-------------------
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Kristian Lauszus, TKJ Electronics
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Web : http://www.tkjelectronics.com
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e-mail : kristianl@tkjelectronics.com
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*/
#ifndef _ps3bt_h_
#define _ps3bt_h_
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#include "BTD.h"
#include "PS3Enums.h"
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#define HID_BUFFERSIZE 50 // Size of the buffer for the Playstation Motion Controller
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/* Bluetooth L2CAP states for L2CAP_task() */
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#define L2CAP_WAIT 0
#define L2CAP_CONTROL_REQUEST 1
#define L2CAP_CONTROL_SUCCESS 2
#define L2CAP_INTERRUPT_SETUP 3
#define L2CAP_INTERRUPT_REQUEST 4
#define L2CAP_INTERRUPT_SUCCESS 5
#define L2CAP_HID_ENABLE_SIXAXIS 6
#define L2CAP_HID_PS3_LED 7
#define L2CAP_DONE 8
#define L2CAP_INTERRUPT_DISCONNECT 9
#define L2CAP_CONTROL_DISCONNECT 10
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/* L2CAP event flags */
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#define L2CAP_FLAG_CONNECTION_CONTROL_REQUEST 0x01
#define L2CAP_FLAG_CONFIG_CONTROL_REQUEST 0x02
#define L2CAP_FLAG_CONFIG_CONTROL_SUCCESS 0x04
#define L2CAP_FLAG_CONNECTION_INTERRUPT_REQUEST 0x08
#define L2CAP_FLAG_CONFIG_INTERRUPT_REQUEST 0x10
#define L2CAP_FLAG_CONFIG_INTERRUPT_SUCCESS 0x20
#define L2CAP_FLAG_DISCONNECT_CONTROL_RESPONSE 0x40
#define L2CAP_FLAG_DISCONNECT_INTERRUPT_RESPONSE 0x80
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/*Macros for L2CAP event flag tests */
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#define l2cap_connection_request_control_flag (l2cap_event_flag & L2CAP_FLAG_CONNECTION_CONTROL_REQUEST)
#define l2cap_config_request_control_flag (l2cap_event_flag & L2CAP_FLAG_CONFIG_CONTROL_REQUEST)
#define l2cap_config_success_control_flag (l2cap_event_flag & L2CAP_FLAG_CONFIG_CONTROL_SUCCESS)
#define l2cap_connection_request_interrupt_flag (l2cap_event_flag & L2CAP_FLAG_CONNECTION_INTERRUPT_REQUEST)
#define l2cap_config_request_interrupt_flag (l2cap_event_flag & L2CAP_FLAG_CONFIG_INTERRUPT_REQUEST)
#define l2cap_config_success_interrupt_flag (l2cap_event_flag & L2CAP_FLAG_CONFIG_INTERRUPT_SUCCESS)
#define l2cap_disconnect_response_control_flag (l2cap_event_flag & L2CAP_FLAG_DISCONNECT_CONTROL_RESPONSE)
#define l2cap_disconnect_response_interrupt_flag (l2cap_event_flag & L2CAP_FLAG_DISCONNECT_INTERRUPT_RESPONSE)
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/**
* This BluetoothService class implements support for all the official PS3 Controllers:
* Dualshock 3, Navigation or a Motion controller via Bluetooth.
*
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* Information about the protocol can be found at the wiki: https://github.com/felis/USB_Host_Shield_2.0/wiki/PS3-Information.
*/
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class PS3BT : public BluetoothService {
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public:
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/**
* Constructor for the PS3BT class.
* @param pBtd Pointer to BTD class instance.
* @param btadr5,btadr4,btadr3,btadr2,btadr1,btadr0
* Pass your dongles Bluetooth address into the constructor,
* This will set BTD#my_bdaddr, so you don't have to plug in the dongle before pairing with your controller.
*/
PS3BT(BTD *pBtd, uint8_t btadr5 = 0, uint8_t btadr4 = 0, uint8_t btadr3 = 0, uint8_t btadr2 = 0, uint8_t btadr1 = 0, uint8_t btadr0 = 0);
/** @name BluetoothService implementation */
/**
* Used to pass acldata to the services.
* @param ACLData Incoming acldata.
*/
virtual void ACLData(uint8_t* ACLData);
/** Used to run part of the state maschine. */
virtual void Run();
/** Use this to reset the service. */
virtual void Reset();
/** Used this to disconnect any of the controllers. */
virtual void disconnect();
/**@}*/
/** @name PS3 Controller functions */
/**
* getButtonPress(Button b) will return true as long as the button is held down.
*
* While getButtonClick(Button b) will only return it once.
*
* So you instance if you need to increase a variable once you would use getButtonClick(Button b),
* but if you need to drive a robot forward you would use getButtonPress(Button b).
*/
bool getButtonPress(Button b);
bool getButtonClick(Button b);
/**@}*/
/** @name PS3 Controller functions */
/**
* Used to get the analog value from button presses.
* @param a The ::Button to read.
* The supported buttons are:
* ::UP, ::RIGHT, ::DOWN, ::LEFT, ::L1, ::L2, ::R1, ::R2,
* ::TRIANGLE, ::CIRCLE, ::CROSS, ::SQUARE, and ::T.
* @return Analog value in the range of 0-255.
*/
uint8_t getAnalogButton(Button a);
/**
* Used to read the analog joystick.
* @param a ::LeftHatX, ::LeftHatY, ::RightHatX, and ::RightHatY.
* @return Return the analog value in the range of 0-255.
*/
uint8_t getAnalogHat(AnalogHat a);
/**
* Used to read the sensors inside the Dualshock 3 and Move controller.
* @param a
* The Dualshock 3 has a 3-axis accelerometer and a 1-axis gyro inside.
* The Move controller has a 3-axis accelerometer, a 3-axis gyro, a 3-axis magnetometer
* and a temperature sensor inside.
* @return Return the raw sensor value.
*/
int16_t getSensor(Sensor a);
/**
* Use this to get ::Pitch and ::Roll calculated using the accelerometer.
* @param a Either ::Pitch or ::Roll.
* @return Return the angle in the range of 0-360.
*/
double getAngle(Angle a);
/**
* Read the sensors inside the Move controller.
* @param a ::aXmove, ::aYmove, ::aZmove, ::gXmove, ::gYmove, ::gZmove, ::mXmove, ::mYmove, and ::mXmove.
* @return The value in SI units.
*/
double get9DOFValues(Sensor a);
/**
* Get the ::Status from the controller.
* @param c The ::Status you want to read.
* @return True if correct and false if not.
*/
bool getStatus(Status c);
/**
* Read all the available ::Status from the controller.
* @return One large string with all the information.
*/
String getStatusString();
/**
* Read the temperature from the Move controller.
* @return The temperature in degrees celsius.
*/
String getTemperature();
/** Used to set all LEDs and ::Rumble off. */
void setAllOff();
/** Turn off ::Rumble. */
void setRumbleOff();
/**
* Turn on ::Rumble.
* @param mode Either ::RumbleHigh or ::RumbleLow.
*/
void setRumbleOn(Rumble mode);
/**
* Turn on ::Rumble using custom duration and power.
* @param rightDuration The duration of the right/low rumble effect.
* @param rightPower The intensity of the right/low rumble effect.
* @param leftDuration The duration of the left/high rumble effect.
* @param leftPower The intensity of the left/high rumble effect.
*/
void setRumbleOn(uint8_t rightDuration, uint8_t rightPower, uint8_t leftDuration, uint8_t leftPower);
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/**
* Set LED value without using the ::LED enum.
* @param value See: ::LED enum.
*/
void setLedRaw(uint8_t value);
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/**
* Turn the specific ::LED off.
* @param a The ::LED to turn off.
*/
void setLedOff(LED a);
/**
* Turn the specific ::LED on.
* @param a The ::LED to turn on.
*/
void setLedOn(LED a);
/**
* Toggle the specific ::LED.
* @param a The ::LED to toggle.
*/
void setLedToggle(LED a);
/**
* Use this to set the Color using RGB values.
* @param r,g,b RGB value.
*/
void moveSetBulb(uint8_t r, uint8_t g, uint8_t b);
/**
* Use this to set the color using the predefined colors in ::Colors.
* @param color The desired color.
*/
void moveSetBulb(Colors color);
/**
* Set the rumble value inside the Move controller.
* @param rumble The desired value in the range from 64-255.
*/
void moveSetRumble(uint8_t rumble);
/**
* Used to call your own function when the controller is successfully initialized.
* @param funcOnInit Function to call.
*/
void attachOnInit(void (*funcOnInit)(void)) {
pFuncOnInit = funcOnInit;
};
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/**@}*/
/** Variable used to indicate if the normal Playstation controller is successfully connected. */
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bool PS3Connected;
/** Variable used to indicate if the Move controller is successfully connected. */
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bool PS3MoveConnected;
/** Variable used to indicate if the Navigation controller is successfully connected. */
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bool PS3NavigationConnected;
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private:
/* Mandatory members */
BTD *pBtd;
/**
* Called when the controller is successfully initialized.
* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
* This is useful for instance if you want to set the LEDs in a specific way.
*/
void onInit();
void (*pFuncOnInit)(void); // Pointer to function called in onInit()
void L2CAP_task(); // L2CAP state machine
/* Variables filled from HCI event management */
int16_t hci_handle;
uint8_t remote_name[30]; // First 30 chars of remote name
bool activeConnection; // Used to indicate if it's already has established a connection
/* variables used by high level L2CAP task */
uint8_t l2cap_state;
uint16_t l2cap_event_flag; // L2CAP flags of received Bluetooth events
unsigned long timer;
uint32_t ButtonState;
uint32_t OldButtonState;
uint32_t ButtonClickState;
uint32_t timerHID; // Timer used see if there has to be a delay before a new HID command
uint32_t timerBulbRumble; // used to continuously set PS3 Move controller Bulb and rumble values
uint8_t l2capinbuf[BULK_MAXPKTSIZE]; // General purpose buffer for L2CAP in data
uint8_t HIDBuffer[HID_BUFFERSIZE]; // Used to store HID commands
uint8_t HIDMoveBuffer[HID_BUFFERSIZE]; // Used to store HID commands for the Move controller
/* L2CAP Channels */
uint8_t control_scid[2]; // L2CAP source CID for HID_Control
uint8_t control_dcid[2]; // 0x0040
uint8_t interrupt_scid[2]; // L2CAP source CID for HID_Interrupt
uint8_t interrupt_dcid[2]; // 0x0041
uint8_t identifier; // Identifier for connection
/* HID Commands */
void HID_Command(uint8_t* data, uint8_t nbytes);
void HIDMove_Command(uint8_t* data, uint8_t nbytes);
void enable_sixaxis(); // Command used to enable the Dualshock 3 and Navigation controller to send data via Bluetooth
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};
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#endif