USB_Host_Shield_2.0/PS3Enums.h

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/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
This software may be distributed and modified under the terms of the GNU
General Public License version 2 (GPL2) as published by the Free Software
Foundation and appearing in the file GPL2.TXT included in the packaging of
this file. Please note that GPL2 Section 2[b] requires that all works based
on this software must also be made publicly available under the terms of
the GPL2 ("Copyleft").
Contact information
-------------------
Kristian Lauszus, TKJ Electronics
Web : http://www.tkjelectronics.com
e-mail : kristianl@tkjelectronics.com
*/
#ifndef _ps3enums_h
#define _ps3enums_h
#include "controllerEnums.h"
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/** Used to set the LEDs on the controllers */
const uint8_t LEDS[] PROGMEM = {
0x01, // LED1
0x02, // LED2
0x04, // LED3
0x08, // LED4
0x09, // LED5
0x0A, // LED6
0x0C, // LED7
0x0D, // LED8
0x0E, // LED9
0x0F // LED10
};
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/**
* Buttons on the controllers
*
* <B>Note:</B> that the location is shiftet 9 when it's connected via USB.
*/
const uint32_t BUTTONS[] PROGMEM = {
0x10, // UP
0x20, // RIGHT
0x40, // DOWN
0x80, // LEFT
0x01, // SELECT
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0x08, // START
0x02, // L3
0x04, // R3
0x0100, // L2
0x0200, // R2
0x0400, // L1
0x0800, // R1
0x1000, // TRIANGLE
0x2000, // CIRCLE
0x4000, // CROSS
0x8000, // SQUARE
0x010000, // PS
0x080000, // MOVE - covers 12 bits - we only need to read the top 8
0x100000 // T - covers 12 bits - we only need to read the top 8
};
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/**
* Analog buttons on the controllers
*
* <B>Note:</B> that the location is shiftet 9 when it's connected via USB.
*/
const uint8_t ANALOGBUTTONS[] PROGMEM = {
23, // UP_ANALOG
24, // RIGHT_ANALOG
25, // DOWN_ANALOG
26, // LEFT_ANALOG
0,0,0,0, // Skip SELECT, L3, R3 and START
27, // L2_ANALOG
28, // R2_ANALOG
29, // L1_ANALOG
30, // R1_ANALOG
31, // TRIANGLE_ANALOG
32, // CIRCLE_ANALOG
33, // CROSS_ANALOG
34, // SQUARE_ANALOG
0,0, // Skip PS and MOVE
// Playstation Move Controller
15 // T_ANALOG - Both at byte 14 (last reading) and byte 15 (current reading)
};
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/** Used to set the colors of the move controller. */
enum Colors {
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/** r = 255, g = 0, b = 0 */
Red = 0xFF0000,
/** r = 0, g = 255, b = 0 */
Green = 0xFF00,
/** r = 0, g = 0, b = 255 */
Blue = 0xFF,
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/** r = 255, g = 235, b = 4 */
Yellow = 0xFFEB04,
/** r = 0, g = 255, b = 255 */
Lightblue = 0xFFFF,
/** r = 255, g = 0, b = 255 */
Purble = 0xFF00FF,
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/** r = 255, g = 255, b = 255 */
White = 0xFFFFFF,
/** r = 0, g = 0, b = 0 */
Off = 0x00,
};
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/**
* Sensors inside the Sixaxis Dualshock 3 and Move controller.
*
* <B>Note:</B> that the location is shiftet 9 when it's connected via USB.
*/
enum Sensor {
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/** Accelerometer x-axis */
aX = 50,
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/** Accelerometer y-axis */
aY = 52,
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/** Accelerometer z-axis */
aZ = 54,
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/** Gyro z-axis */
gZ = 56,
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/** Accelerometer x-axis */
aXmove = 28,
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/** Accelerometer z-axis */
aZmove = 30,
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/** Accelerometer y-axis */
aYmove = 32,
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/** Gyro x-axis */
gXmove = 40,
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/** Gyro z-axis */
gZmove = 42,
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/** Gyro y-axis */
gYmove = 44,
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/** Temperature sensor */
tempMove = 46,
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/** Magnetometer x-axis */
mXmove = 47,
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/** Magnetometer z-axis */
mZmove = 49,
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/** Magnetometer y-axis */
mYmove = 50,
};
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/** Used to get the angle calculated using the accelerometer. */
enum Angle {
Pitch = 0x01,
Roll = 0x02,
};
enum Status {
// Note that the location is shiftet 9 when it's connected via USB
// Byte location | bit location
Plugged = (38 << 8) | 0x02,
Unplugged = (38 << 8) | 0x03,
Charging = (39 << 8) | 0xEE,
NotCharging = (39 << 8) | 0xF1,
Shutdown = (39 << 8) | 0x01,
Dying = (39 << 8) | 0x02,
Low = (39 << 8) | 0x03,
High = (39 << 8) | 0x04,
Full = (39 << 8) | 0x05,
MoveCharging = (21 << 8) | 0xEE,
MoveNotCharging = (21 << 8) | 0xF1,
MoveShutdown = (21 << 8) | 0x01,
MoveDying = (21 << 8) | 0x02,
MoveLow = (21 << 8) | 0x03,
MoveHigh = (21 << 8) | 0x04,
MoveFull = (21 << 8) | 0x05,
CableRumble = (40 << 8) | 0x10,//Opperating by USB and rumble is turned on
Cable = (40 << 8) | 0x12,//Opperating by USB and rumble is turned off
BluetoothRumble = (40 << 8) | 0x14,//Opperating by bluetooth and rumble is turned on
Bluetooth = (40 << 8) | 0x16,//Opperating by bluetooth and rumble is turned off
};
enum Rumble {
RumbleHigh = 0x10,
RumbleLow = 0x20,
};
#endif