USB_Host_Shield_2.0/XBOXOLD.h

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/* Copyright (C) 2013 Kristian Lauszus, TKJ Electronics. All rights reserved.
This software may be distributed and modified under the terms of the GNU
General Public License version 2 (GPL2) as published by the Free Software
Foundation and appearing in the file GPL2.TXT included in the packaging of
this file. Please note that GPL2 Section 2[b] requires that all works based
on this software must also be made publicly available under the terms of
the GPL2 ("Copyleft").
Contact information
-------------------
Kristian Lauszus, TKJ Electronics
Web : http://www.tkjelectronics.com
e-mail : kristianl@tkjelectronics.com
*/
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#ifndef _xboxold_h_
#define _xboxold_h_
#include "Usb.h"
#include "usbhid.h"
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#include "controllerEnums.h"
/* Data Xbox taken from descriptors */
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#define EP_MAXPKTSIZE 32 // Max size for data via USB
/* Names we give to the 3 Xbox pipes */
#define XBOX_CONTROL_PIPE 0
#define XBOX_INPUT_PIPE 1
#define XBOX_OUTPUT_PIPE 2
// PID and VID of the different devices
#define XBOX_VID 0x045E // Microsoft Corporation
#define MADCATZ_VID 0x1BAD // For unofficial Mad Catz controllers
#define JOYTECH_VID 0x162E // For unofficial Joytech controllers
#define XBOX_OLD_PID1 0x0202 // Original Microsoft Xbox controller (US)
#define XBOX_OLD_PID2 0x0285 // Original Microsoft Xbox controller (Japan)
#define XBOX_OLD_PID3 0x0287 // Microsoft Microsoft Xbox Controller S
#define XBOX_OLD_PID4 0x0289 // Smaller Microsoft Xbox controller (US)
#define XBOX_MAX_ENDPOINTS 3
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/** This class implements support for a the original Xbox controller via USB. */
class XBOXOLD : public USBDeviceConfig {
public:
/**
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* Constructor for the XBOXOLD class.
* @param pUsb Pointer to USB class instance.
*/
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XBOXOLD(USB *pUsb);
/** @name USBDeviceConfig implementation */
/**
* Initialize the Xbox Controller.
* @param parent Hub number.
* @param port Port number on the hub.
* @param lowspeed Speed of the device.
* @return 0 on success.
*/
uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed);
/**
* Release the USB device.
* @return 0 on success.
*/
uint8_t Release();
/**
* Poll the USB Input endpoins and run the state machines.
* @return 0 on success.
*/
uint8_t Poll();
/**
* Get the device address.
* @return The device address.
*/
virtual uint8_t GetAddress() {
return bAddress;
};
/**
* Used to check if the controller has been initialized.
* @return True if it's ready.
*/
virtual bool isReady() {
return bPollEnable;
};
/**
* Used by the USB core to check what this driver support.
* @param vid The device's VID.
* @param pid The device's PID.
* @return Returns true if the device's VID and PID matches this driver.
*/
virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
return ((vid == XBOX_VID || vid == MADCATZ_VID || vid == JOYTECH_VID) && (pid == XBOX_OLD_PID1 || pid == XBOX_OLD_PID2 || pid == XBOX_OLD_PID3 || pid == XBOX_OLD_PID4));
};
/**@}*/
/** @name Xbox Controller functions */
/**
* getButtonPress(ButtonEnum b) will return true as long as the button is held down.
*
* While getButtonClick(ButtonEnum b) will only return it once.
*
* So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
* but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
* @param b ::ButtonEnum to read.
* @return getButtonClick(ButtonEnum b) will return a bool, while getButtonPress(ButtonEnum b) will return a byte if reading ::L2 or ::R2.
*/
uint8_t getButtonPress(ButtonEnum b);
bool getButtonClick(ButtonEnum b);
/**@}*/
/** @name Xbox Controller functions */
/**
* Return the analog value from the joysticks on the controller.
* @param a Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY.
* @return Returns a signed 16-bit integer.
*/
int16_t getAnalogHat(AnalogHatEnum a);
/** Turn rumble off the controller. */
void setRumbleOff() {
setRumbleOn(0, 0);
};
/**
* Turn rumble on.
* @param lValue Left motor (big weight) inside the controller.
* @param rValue Right motor (small weight) inside the controller.
*/
void setRumbleOn(uint8_t lValue, uint8_t rValue);
/**
* Used to call your own function when the controller is successfully initialized.
* @param funcOnInit Function to call.
*/
void attachOnInit(void (*funcOnInit)(void)) {
pFuncOnInit = funcOnInit;
};
/**@}*/
/** True if a Xbox controller is connected. */
bool XboxConnected;
protected:
/** Pointer to USB class instance. */
USB *pUsb;
/** Device address. */
uint8_t bAddress;
/** Endpoint info structure. */
EpInfo epInfo[XBOX_MAX_ENDPOINTS];
private:
static int8_t getAnalogIndex(ButtonEnum b);
static int8_t getDigitalOffset(ButtonEnum b);
/**
* Called when the controller is successfully initialized.
* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
* This is useful for instance if you want to set the LEDs in a specific way.
*/
void (*pFuncOnInit)(void); // Pointer to function called in onInit()
bool bPollEnable;
/* Variables to store the digital buttons */
uint8_t ButtonState;
uint8_t OldButtonState;
uint8_t ButtonClickState;
/* Variables to store the analog buttons */
uint8_t buttonValues[8]; // A, B, X, Y, BLACK, WHITE, L1, and R1
uint8_t oldButtonValues[8];
bool buttonClicked[8];
int16_t hatValue[4]; // Joystick values
uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
void readReport(); // Read incoming data
void printReport(uint16_t length); // Print incoming date
/* Private commands */
void XboxCommand(uint8_t* data, uint16_t nbytes);
};
#endif