2014-01-10 17:44:51 +01:00
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/* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved.
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This software may be distributed and modified under the terms of the GNU
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General Public License version 2 (GPL2) as published by the Free Software
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Foundation and appearing in the file GPL2.TXT included in the packaging of
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this file. Please note that GPL2 Section 2[b] requires that all works based
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on this software must also be made publicly available under the terms of
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the GPL2 ("Copyleft").
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Contact information
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-------------------
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Kristian Lauszus, TKJ Electronics
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Web : http://www.tkjelectronics.com
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e-mail : kristianl@tkjelectronics.com
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*/
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#include "PS4BT.h"
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// To enable serial debugging see "settings.h"
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//#define PRINTREPORT // Uncomment to print the report send by the PS4 Controller
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/** Buttons on the controller */
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const uint8_t PS4_BUTTONS[] PROGMEM = {
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DPAD_UP, // UP
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DPAD_RIGHT, // RIGHT
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DPAD_DOWN, // DOWN
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DPAD_LEFT, // LEFT
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0x0C, // SHARE
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0x0D, // OPTIONS
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0x0E, // L3
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0x0F, // R3
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0x0A, // L2
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0x0B, // R2
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0x08, // L1
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0x09, // R1
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0x07, // TRIANGLE
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0x06, // CIRCLE
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0x05, // CROSS
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0x04, // SQUARE
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0x10, // PS
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0x11, // KEYPAD
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};
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/** Analog buttons on the controller */
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const uint8_t PS4_ANALOG_BUTTONS[] PROGMEM = {
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2014-01-12 16:31:47 +01:00
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0, 0, 0, 0, 0, 0, 0, 0, // Skip UP, RIGHT, DOWN, LEFT, SHARE, OPTIONS, L3, and R3
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0, // L2
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1, // R2
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2014-01-10 17:44:51 +01:00
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};
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bool PS4BT::checkDpad(PS4Buttons ps4Buttons, DPADEnum b) {
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return ps4Buttons.dpad == b;
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}
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bool PS4BT::getButtonPress(ButtonEnum b) {
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uint8_t button = pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]);
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2014-01-12 16:31:47 +01:00
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if (b <= LEFT) // Dpad
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2014-01-10 17:44:51 +01:00
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return checkDpad(ps4Data.btn, (DPADEnum)button);
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else {
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uint8_t index = button < 8 ? 0 : button < 16 ? 1 : 2;
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uint8_t mask = (1 << (button - 8 * index));
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return ps4Data.btn.val[index] & mask;
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}
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}
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bool PS4BT::getButtonClick(ButtonEnum b) {
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uint8_t button = pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]);
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2014-01-12 16:31:47 +01:00
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if (b <= LEFT) { // Dpad
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2014-01-10 17:44:51 +01:00
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if (checkDpad(buttonClickState, (DPADEnum)button)) {
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buttonClickState.dpad = DPAD_OFF;
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return true;
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}
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return false;
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} else {
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uint8_t index = button < 8 ? 0 : button < 16 ? 1 : 2;
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uint8_t mask = (1 << (button - 8 * index));
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bool click = buttonClickState.val[index] & mask;
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buttonClickState.val[index] &= ~mask; // Clear "click" event
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return click;
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}
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}
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uint8_t PS4BT::getAnalogButton(ButtonEnum a) {
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2014-01-12 16:31:47 +01:00
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return ps4Data.trigger[pgm_read_byte(&PS4_ANALOG_BUTTONS[(uint8_t)a])];
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2014-01-10 17:44:51 +01:00
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}
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uint8_t PS4BT::getAnalogHat(AnalogHatEnum a) {
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return ps4Data.hatValue[(uint8_t)a];
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}
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void PS4BT::Parse(HID *hid, bool is_rpt_id, uint8_t len, uint8_t *buf) {
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if (len == sizeof(PS4Data) && buf) {
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memcpy(&ps4Data, buf, len);
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for (uint8_t i = 0; i < sizeof(ps4Data.btn); i++) {
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if (ps4Data.btn.val[i] != oldButtonState.val[i]) {
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buttonClickState.val[i] = ps4Data.btn.val[i] & ~oldButtonState.val[i]; // Update click state variable
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oldButtonState.val[i] = ps4Data.btn.val[i];
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if (i == 0)
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buttonClickState.dpad = ps4Data.btn.dpad; // The DPAD buttons does not set the different bits, but set a value corresponding to the buttons pressed
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}
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}
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#ifdef PRINTREPORT
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for (uint8_t i = 0; i < len; i++) {
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D_PrintHex<uint8_t > (buf[i], 0x80);
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Notify(PSTR(" "), 0x80);
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}
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Notify(PSTR("\r\n"), 0x80);
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#endif
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}
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}
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