2013-02-02 22:14:01 +01:00
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/*
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Example sketch for the Wiimote Bluetooth library - developed by Kristian Lauszus
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For more information visit my blog: http://blog.tkjelectronics.dk/ or
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send me an e-mail: kristianl@tkjelectronics.com
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*/
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#include <Wii.h>
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2013-08-13 21:31:52 +02:00
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#include <usbhub.h>
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2013-02-02 22:14:01 +01:00
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USB Usb;
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2013-08-13 21:31:52 +02:00
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USBHub Hub1(&Usb); // Some dongles have a hub inside
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2013-02-02 22:14:01 +01:00
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BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
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/* You can create the instance of the class in two ways */
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WII Wii(&Btd,PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once
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//WII Wii(&Btd); // After that you can simply create the instance like so and then press any button on the Wiimote
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void setup() {
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Serial.begin(115200);
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2013-10-21 19:58:03 +02:00
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while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
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2013-02-02 22:14:01 +01:00
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if (Usb.Init() == -1) {
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Serial.print(F("\r\nOSC did not start"));
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while(1); //halt
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}
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Serial.print(F("\r\nWiimote Bluetooth Library Started"));
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}
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void loop() {
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Usb.Task();
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if(Wii.wiiUProControllerConnected) {
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if(Wii.getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
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Serial.print(F("\r\nHome"));
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Wii.disconnect();
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}
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else {
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if(Wii.getButtonClick(LEFT)) {
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Wii.setAllOff();
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Wii.setLedOn(LED1);
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Serial.print(F("\r\nLeft"));
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}
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if(Wii.getButtonClick(RIGHT)) {
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Wii.setAllOff();
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Wii.setLedOn(LED3);
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Serial.print(F("\r\nRight"));
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}
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if(Wii.getButtonClick(DOWN)) {
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Wii.setAllOff();
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Wii.setLedOn(LED4);
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Serial.print(F("\r\nDown"));
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}
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if(Wii.getButtonClick(UP)) {
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Wii.setAllOff();
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Wii.setLedOn(LED2);
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Serial.print(F("\r\nUp"));
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}
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if(Wii.getButtonClick(PLUS))
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Serial.print(F("\r\nPlus"));
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if(Wii.getButtonClick(MINUS))
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Serial.print(F("\r\nMinus"));
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if(Wii.getButtonClick(A))
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Serial.print(F("\r\nA"));
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if(Wii.getButtonClick(B)) {
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Wii.setRumbleToggle();
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Serial.print(F("\r\nB"));
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}
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if(Wii.getButtonClick(X))
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Serial.print(F("\r\nX"));
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if(Wii.getButtonClick(Y))
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Serial.print(F("\r\nY"));
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if(Wii.getButtonClick(L))
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Serial.print(F("\r\nL"));
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if(Wii.getButtonClick(R))
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Serial.print(F("\r\nR"));
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if(Wii.getButtonClick(ZL))
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Serial.print(F("\r\nZL"));
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if(Wii.getButtonClick(ZR))
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Serial.print(F("\r\nZR"));
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if(Wii.getButtonClick(L3))
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Serial.print(F("\r\nL3"));
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if(Wii.getButtonClick(R3))
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Serial.print(F("\r\nR3"));
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}
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if(Wii.getAnalogHat(LeftHatX) > 2200 || Wii.getAnalogHat(LeftHatX) < 1800 || Wii.getAnalogHat(LeftHatY) > 2200 || Wii.getAnalogHat(LeftHatY) < 1800 || Wii.getAnalogHat(RightHatX) > 2200 || Wii.getAnalogHat(RightHatX) < 1800 || Wii.getAnalogHat(RightHatY) > 2200 || Wii.getAnalogHat(RightHatY) < 1800) {
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Serial.print(F("\r\nLeftHatX: "));
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Serial.print(Wii.getAnalogHat(LeftHatX));
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Serial.print(F("\tLeftHatY: "));
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Serial.print(Wii.getAnalogHat(LeftHatY));
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Serial.print(F("\tRightHatX: "));
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Serial.print(Wii.getAnalogHat(RightHatX));
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Serial.print(F("\tRightHatY: "));
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Serial.print(Wii.getAnalogHat(RightHatY));
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}
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}
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}
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