USB_Host_Shield_2.0/SwitchProParser.cpp

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/* Copyright (C) 2021 Kristian Sloth Lauszus. All rights reserved.
This software may be distributed and modified under the terms of the GNU
General Public License version 2 (GPL2) as published by the Free Software
Foundation and appearing in the file GPL2.TXT included in the packaging of
this file. Please note that GPL2 Section 2[b] requires that all works based
on this software must also be made publicly available under the terms of
the GPL2 ("Copyleft").
Contact information
-------------------
Kristian Sloth Lauszus
Web : https://lauszus.com
e-mail : lauszus@gmail.com
*/
#include "SwitchProParser.h"
enum DPADEnum {
DPAD_UP = 0x0,
DPAD_UP_RIGHT = 0x1,
DPAD_RIGHT = 0x2,
DPAD_RIGHT_DOWN = 0x3,
DPAD_DOWN = 0x4,
DPAD_DOWN_LEFT = 0x5,
DPAD_LEFT = 0x6,
DPAD_LEFT_UP = 0x7,
DPAD_OFF = 0x8,
};
// To enable serial debugging see "settings.h"
//#define PRINTREPORT // Uncomment to print the report send by the Switch Pro Controller
int8_t SwitchProParser::getButtonIndexSwitchPro(ButtonEnum b) {
const int8_t index = ButtonIndex(b);
if ((uint8_t) index >= (sizeof(SWITCH_PRO_BUTTONS) / sizeof(SWITCH_PRO_BUTTONS[0]))) return -1;
return index;
}
bool SwitchProParser::checkDpad(ButtonEnum b) {
switch (b) {
case UP:
return switchProData.btn.dpad == DPAD_LEFT_UP || switchProData.btn.dpad == DPAD_UP || switchProData.btn.dpad == DPAD_UP_RIGHT;
case RIGHT:
return switchProData.btn.dpad == DPAD_UP_RIGHT || switchProData.btn.dpad == DPAD_RIGHT || switchProData.btn.dpad == DPAD_RIGHT_DOWN;
case DOWN:
return switchProData.btn.dpad == DPAD_RIGHT_DOWN || switchProData.btn.dpad == DPAD_DOWN || switchProData.btn.dpad == DPAD_DOWN_LEFT;
case LEFT:
return switchProData.btn.dpad == DPAD_DOWN_LEFT || switchProData.btn.dpad == DPAD_LEFT || switchProData.btn.dpad == DPAD_LEFT_UP;
default:
return false;
}
}
bool SwitchProParser::getButtonPress(ButtonEnum b) {
const int8_t index = getButtonIndexSwitchPro(b); if (index < 0) return 0;
if (index <= LEFT) // Dpad
return checkDpad(b);
else
return switchProData.btn.val & (1UL << pgm_read_byte(&SWITCH_PRO_BUTTONS[index]));
}
bool SwitchProParser::getButtonClick(ButtonEnum b) {
const int8_t index = getButtonIndexSwitchPro(b); if (index < 0) return 0;
uint32_t mask = 1UL << pgm_read_byte(&SWITCH_PRO_BUTTONS[index]);
bool click = buttonClickState.val & mask;
buttonClickState.val &= ~mask; // Clear "click" event
return click;
}
int16_t SwitchProParser::getAnalogHat(AnalogHatEnum a) {
return switchProData.hatValue[(uint8_t)a] - 0x7FFF; // Subtract the center value
}
void SwitchProParser::Parse(uint8_t len, uint8_t *buf) {
if (len > 1 && buf) {
#ifdef PRINTREPORT
Notify(PSTR("\r\nLen: "), 0x80); Notify(len, 0x80);
Notify(PSTR(", data: "), 0x80);
for (uint8_t i = 0; i < len; i++) {
D_PrintHex<uint8_t > (buf[i], 0x80);
Notify(PSTR(" "), 0x80);
}
#endif
if (buf[0] == 0x3F) // Simple input report
memcpy(&switchProData, buf + 1, min((uint8_t)(len - 1), MFK_CASTUINT8T sizeof(switchProData)));
else if (buf[0] == 0x21) // Subcommand reply
return;
else {
#ifdef DEBUG_USB_HOST
Notify(PSTR("\r\nUnknown report id: "), 0x80);
D_PrintHex<uint8_t > (buf[0], 0x80);
Notify(PSTR(", len: "), 0x80);
D_PrintHex<uint8_t > (len, 0x80);
#endif
return;
}
// Workaround issue with the controller sending invalid joystick values when it is connected
for (uint8_t i = 0; i < sizeof(switchProData.hatValue) / sizeof(switchProData.hatValue[0]); i++) {
if (switchProData.hatValue[i] < 1000 || switchProData.hatValue[i] > 0xFFFF - 1000)
switchProData.hatValue[i] = 0x7FFF; // Center value
}
if (switchProData.btn.val != oldButtonState.val) { // Check if anything has changed
buttonClickState.val = switchProData.btn.val & ~oldButtonState.val; // Update click state variable
oldButtonState.val = switchProData.btn.val;
// The DPAD buttons does not set the different bits, but set a value corresponding to the buttons pressed, we will simply set the bits ourself
uint8_t newDpad = 0;
if (checkDpad(UP))
newDpad |= 1 << UP;
if (checkDpad(RIGHT))
newDpad |= 1 << RIGHT;
if (checkDpad(DOWN))
newDpad |= 1 << DOWN;
if (checkDpad(LEFT))
newDpad |= 1 << LEFT;
if (newDpad != oldDpad) {
buttonClickState.dpad = newDpad & ~oldDpad; // Override values
oldDpad = newDpad;
}
}
message_counter++;
}
if (switchProOutput.ledReportChanged || switchProOutput.ledHomeReportChanged)
sendLedOutputReport(); // Send output report
else if (switchProOutput.leftRumbleOn || switchProOutput.rightRumbleOn) {
// We need to send the rumble report repeatedly to keep it on
uint32_t now = millis();
if (now - rumble_on_timer > 1000) {
rumble_on_timer = now;
sendRumbleOutputReport();
}
} else
rumble_on_timer = 0;
}
void SwitchProParser::sendLedOutputReport() {
// See: https://github.com/Dan611/hid-procon
// https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering
// https://github.com/HisashiKato/USB_Host_Shield_Library_2.0_BTXBOX/blob/master/src/SWProBTParser.h#L152-L153
uint8_t buf[14] = { 0 };
buf[0x00] = 0x01; // Report ID - PROCON_CMD_AND_RUMBLE
buf[0x01] = output_sequence_counter++; // Lowest 4-bit is a sequence number, which needs to be increased for every report
// Left rumble data
if (switchProOutput.leftRumbleOn) {
buf[0x02 + 0] = 0x28;
buf[0x02 + 1] = 0x88;
buf[0x02 + 2] = 0x60;
buf[0x02 + 3] = 0x61;
} else {
buf[0x02 + 0] = 0x00;
buf[0x02 + 1] = 0x01;
buf[0x02 + 2] = 0x40;
buf[0x02 + 3] = 0x40;
}
// Right rumble data
if (switchProOutput.rightRumbleOn) {
buf[0x02 + 4] = 0x28;
buf[0x02 + 5] = 0x88;
buf[0x02 + 6] = 0x60;
buf[0x02 + 7] = 0x61;
} else {
buf[0x02 + 4] = 0x00;
buf[0x02 + 5] = 0x01;
buf[0x02 + 6] = 0x40;
buf[0x02 + 7] = 0x40;
}
// Sub commands
if (switchProOutput.ledReportChanged) {
switchProOutput.ledReportChanged = false;
// See: https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/bluetooth_hid_subcommands_notes.md#subcommand-0x30-set-player-lights
buf[0x0A + 0] = 0x30; // PROCON_CMD_LED
buf[0x0A + 1] = switchProOutput.ledMask; // Lower 4-bits sets the LEDs constantly on, the higher 4-bits can be used to flash the LEDs
sendOutputReport(buf, 10 + 2);
} else if (switchProOutput.ledHomeReportChanged) {
switchProOutput.ledHomeReportChanged = false;
// It is possible set up to 15 mini cycles, but we simply just set the LED constantly on/off
// See: https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/bluetooth_hid_subcommands_notes.md#subcommand-0x38-set-home-light
buf[0x0A + 0] = 0x38; // PROCON_CMD_LED_HOME
buf[0x0A + 1] = (0 /* Number of cycles */ << 4) | (switchProOutput.ledHome ? 0xF : 0) /* Global mini cycle duration */;
buf[0x0A + 2] = (0xF /* LED start intensity */ << 4) | 0x0 /* Number of full cycles */;
buf[0x0A + 3] = (0xF /* Mini Cycle 1 LED intensity */ << 4) | 0x0 /* Mini Cycle 2 LED intensity */;
sendOutputReport(buf, 10 + 4);
}
}
void SwitchProParser::sendRumbleOutputReport() {
// See: https://github.com/Dan611/hid-procon
// https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering
// https://github.com/HisashiKato/USB_Host_Shield_Library_2.0_BTXBOX/blob/master/src/SWProBTParser.h#L152-L153
uint8_t buf[10] = { 0 };
buf[0x00] = 0x10; // Report ID - PROCON_CMD_RUMBLE_ONLY
buf[0x01] = output_sequence_counter++; // Lowest 4-bit is a sequence number, which needs to be increased for every report
// Left rumble data
if (switchProOutput.leftRumbleOn) {
buf[0x02 + 0] = 0x28;
buf[0x02 + 1] = 0x88;
buf[0x02 + 2] = 0x60;
buf[0x02 + 3] = 0x61;
} else {
buf[0x02 + 0] = 0x00;
buf[0x02 + 1] = 0x01;
buf[0x02 + 2] = 0x40;
buf[0x02 + 3] = 0x40;
}
// Right rumble data
if (switchProOutput.rightRumbleOn) {
buf[0x02 + 4] = 0x28;
buf[0x02 + 5] = 0x88;
buf[0x02 + 6] = 0x60;
buf[0x02 + 7] = 0x61;
} else {
buf[0x02 + 4] = 0x00;
buf[0x02 + 5] = 0x01;
buf[0x02 + 6] = 0x40;
buf[0x02 + 7] = 0x40;
}
sendOutputReport(buf, 10);
}
void SwitchProParser::Reset() {
for (uint8_t i = 0; i < sizeof(switchProData.hatValue) / sizeof(switchProData.hatValue[0]); i++)
switchProData.hatValue[i] = 0x7FFF; // Center value
switchProData.btn.val = 0;
oldButtonState.val = 0;
switchProData.btn.dpad = DPAD_OFF;
oldButtonState.dpad = DPAD_OFF;
buttonClickState.dpad = 0;
oldDpad = 0;
output_sequence_counter = 0;
rumble_on_timer = 0;
switchProOutput.leftRumbleOn = false;
switchProOutput.rightRumbleOn = false;
switchProOutput.ledMask = 0;
switchProOutput.ledHome = false;
switchProOutput.ledReportChanged = false;
switchProOutput.ledHomeReportChanged = false;
};