2021-05-02 18:17:07 +02:00
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/* Copyright (C) 2021 Kristian Sloth Lauszus. All rights reserved.
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This software may be distributed and modified under the terms of the GNU
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General Public License version 2 (GPL2) as published by the Free Software
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Foundation and appearing in the file GPL2.TXT included in the packaging of
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this file. Please note that GPL2 Section 2[b] requires that all works based
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on this software must also be made publicly available under the terms of
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the GPL2 ("Copyleft").
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Contact information
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-------------------
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Kristian Sloth Lauszus
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Web : https://lauszus.com
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e-mail : lauszus@gmail.com
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*/
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#include "SwitchProParser.h"
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enum DPADEnum {
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DPAD_UP = 0x0,
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DPAD_UP_RIGHT = 0x1,
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DPAD_RIGHT = 0x2,
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DPAD_RIGHT_DOWN = 0x3,
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DPAD_DOWN = 0x4,
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DPAD_DOWN_LEFT = 0x5,
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DPAD_LEFT = 0x6,
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DPAD_LEFT_UP = 0x7,
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DPAD_OFF = 0x8,
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};
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// To enable serial debugging see "settings.h"
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//#define PRINTREPORT // Uncomment to print the report send by the Switch Pro Controller
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int8_t SwitchProParser::getButtonIndexSwitchPro(ButtonEnum b) {
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const int8_t index = ButtonIndex(b);
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if ((uint8_t) index >= (sizeof(SWITCH_PRO_BUTTONS) / sizeof(SWITCH_PRO_BUTTONS[0]))) return -1;
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return index;
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}
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bool SwitchProParser::checkDpad(ButtonEnum b) {
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switch (b) {
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case UP:
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return switchProData.btn.dpad == DPAD_LEFT_UP || switchProData.btn.dpad == DPAD_UP || switchProData.btn.dpad == DPAD_UP_RIGHT;
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case RIGHT:
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return switchProData.btn.dpad == DPAD_UP_RIGHT || switchProData.btn.dpad == DPAD_RIGHT || switchProData.btn.dpad == DPAD_RIGHT_DOWN;
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case DOWN:
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return switchProData.btn.dpad == DPAD_RIGHT_DOWN || switchProData.btn.dpad == DPAD_DOWN || switchProData.btn.dpad == DPAD_DOWN_LEFT;
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case LEFT:
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return switchProData.btn.dpad == DPAD_DOWN_LEFT || switchProData.btn.dpad == DPAD_LEFT || switchProData.btn.dpad == DPAD_LEFT_UP;
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default:
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return false;
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}
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}
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bool SwitchProParser::getButtonPress(ButtonEnum b) {
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const int8_t index = getButtonIndexSwitchPro(b); if (index < 0) return 0;
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if (index <= LEFT) // Dpad
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return checkDpad(b);
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else
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return switchProData.btn.val & (1UL << pgm_read_byte(&SWITCH_PRO_BUTTONS[index]));
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}
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bool SwitchProParser::getButtonClick(ButtonEnum b) {
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const int8_t index = getButtonIndexSwitchPro(b); if (index < 0) return 0;
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uint32_t mask = 1UL << pgm_read_byte(&SWITCH_PRO_BUTTONS[index]);
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bool click = buttonClickState.val & mask;
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buttonClickState.val &= ~mask; // Clear "click" event
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return click;
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}
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int16_t SwitchProParser::getAnalogHat(AnalogHatEnum a) {
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return switchProData.hatValue[(uint8_t)a] - 0x7FFF; // Subtract the center value
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}
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void SwitchProParser::Parse(uint8_t len, uint8_t *buf) {
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if (len > 1 && buf) {
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#ifdef PRINTREPORT
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Notify(PSTR("\r\nLen: "), 0x80); Notify(len, 0x80);
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Notify(PSTR(", data: "), 0x80);
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for (uint8_t i = 0; i < len; i++) {
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D_PrintHex<uint8_t > (buf[i], 0x80);
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Notify(PSTR(" "), 0x80);
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}
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#endif
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2021-05-02 21:47:17 +02:00
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if (buf[0] == 0x3F) // Simple input report
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2021-05-02 18:17:07 +02:00
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memcpy(&switchProData, buf + 1, min((uint8_t)(len - 1), MFK_CASTUINT8T sizeof(switchProData)));
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2021-05-02 21:47:17 +02:00
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else if (buf[0] == 0x21) // Subcommand reply
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return;
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2021-05-02 18:17:07 +02:00
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else {
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#ifdef DEBUG_USB_HOST
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Notify(PSTR("\r\nUnknown report id: "), 0x80);
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D_PrintHex<uint8_t > (buf[0], 0x80);
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Notify(PSTR(", len: "), 0x80);
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D_PrintHex<uint8_t > (len, 0x80);
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#endif
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return;
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}
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// Workaround issue with the controller sending invalid joystick values when it is connected
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for (uint8_t i = 0; i < sizeof(switchProData.hatValue) / sizeof(switchProData.hatValue[0]); i++) {
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if (switchProData.hatValue[i] < 1000 || switchProData.hatValue[i] > 0xFFFF - 1000)
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switchProData.hatValue[i] = 0x7FFF; // Center value
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}
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if (switchProData.btn.val != oldButtonState.val) { // Check if anything has changed
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buttonClickState.val = switchProData.btn.val & ~oldButtonState.val; // Update click state variable
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oldButtonState.val = switchProData.btn.val;
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// The DPAD buttons does not set the different bits, but set a value corresponding to the buttons pressed, we will simply set the bits ourself
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uint8_t newDpad = 0;
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if (checkDpad(UP))
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newDpad |= 1 << UP;
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if (checkDpad(RIGHT))
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newDpad |= 1 << RIGHT;
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if (checkDpad(DOWN))
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newDpad |= 1 << DOWN;
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if (checkDpad(LEFT))
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newDpad |= 1 << LEFT;
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if (newDpad != oldDpad) {
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buttonClickState.dpad = newDpad & ~oldDpad; // Override values
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oldDpad = newDpad;
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}
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}
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message_counter++;
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}
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2021-05-02 21:47:17 +02:00
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if (switchProOutput.ledReportChanged || switchProOutput.ledHomeReportChanged)
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sendLedOutputReport(); // Send output report
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else if (switchProOutput.leftRumbleOn || switchProOutput.rightRumbleOn) {
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// We need to send the rumble report repeatedly to keep it on
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uint32_t now = millis();
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if (now - rumble_on_timer > 1000) {
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rumble_on_timer = now;
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sendRumbleOutputReport();
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}
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} else
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rumble_on_timer = 0;
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}
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void SwitchProParser::sendLedOutputReport() {
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// See: https://github.com/Dan611/hid-procon
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// https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering
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// https://github.com/HisashiKato/USB_Host_Shield_Library_2.0_BTXBOX/blob/master/src/SWProBTParser.h#L152-L153
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uint8_t buf[14] = { 0 };
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buf[0x00] = 0x01; // Report ID - PROCON_CMD_AND_RUMBLE
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buf[0x01] = output_sequence_counter++; // Lowest 4-bit is a sequence number, which needs to be increased for every report
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// Left rumble data
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if (switchProOutput.leftRumbleOn) {
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buf[0x02 + 0] = 0x28;
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buf[0x02 + 1] = 0x88;
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buf[0x02 + 2] = 0x60;
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buf[0x02 + 3] = 0x61;
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} else {
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buf[0x02 + 0] = 0x00;
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buf[0x02 + 1] = 0x01;
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buf[0x02 + 2] = 0x40;
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buf[0x02 + 3] = 0x40;
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}
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// Right rumble data
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if (switchProOutput.rightRumbleOn) {
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buf[0x02 + 4] = 0x28;
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buf[0x02 + 5] = 0x88;
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buf[0x02 + 6] = 0x60;
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buf[0x02 + 7] = 0x61;
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} else {
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buf[0x02 + 4] = 0x00;
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buf[0x02 + 5] = 0x01;
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buf[0x02 + 6] = 0x40;
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buf[0x02 + 7] = 0x40;
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}
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// Sub commands
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if (switchProOutput.ledReportChanged) {
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switchProOutput.ledReportChanged = false;
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// See: https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/bluetooth_hid_subcommands_notes.md#subcommand-0x30-set-player-lights
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buf[0x0A + 0] = 0x30; // PROCON_CMD_LED
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buf[0x0A + 1] = switchProOutput.ledMask; // Lower 4-bits sets the LEDs constantly on, the higher 4-bits can be used to flash the LEDs
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sendOutputReport(buf, 10 + 2);
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} else if (switchProOutput.ledHomeReportChanged) {
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switchProOutput.ledHomeReportChanged = false;
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// It is possible set up to 15 mini cycles, but we simply just set the LED constantly on/off
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// See: https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/bluetooth_hid_subcommands_notes.md#subcommand-0x38-set-home-light
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buf[0x0A + 0] = 0x38; // PROCON_CMD_LED_HOME
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buf[0x0A + 1] = (0 /* Number of cycles */ << 4) | (switchProOutput.ledHome ? 0xF : 0) /* Global mini cycle duration */;
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buf[0x0A + 2] = (0xF /* LED start intensity */ << 4) | 0x0 /* Number of full cycles */;
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buf[0x0A + 3] = (0xF /* Mini Cycle 1 LED intensity */ << 4) | 0x0 /* Mini Cycle 2 LED intensity */;
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sendOutputReport(buf, 10 + 4);
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}
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}
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void SwitchProParser::sendRumbleOutputReport() {
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// See: https://github.com/Dan611/hid-procon
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// https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering
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// https://github.com/HisashiKato/USB_Host_Shield_Library_2.0_BTXBOX/blob/master/src/SWProBTParser.h#L152-L153
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uint8_t buf[10] = { 0 };
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buf[0x00] = 0x10; // Report ID - PROCON_CMD_RUMBLE_ONLY
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buf[0x01] = output_sequence_counter++; // Lowest 4-bit is a sequence number, which needs to be increased for every report
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// Left rumble data
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if (switchProOutput.leftRumbleOn) {
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buf[0x02 + 0] = 0x28;
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buf[0x02 + 1] = 0x88;
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buf[0x02 + 2] = 0x60;
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buf[0x02 + 3] = 0x61;
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} else {
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buf[0x02 + 0] = 0x00;
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buf[0x02 + 1] = 0x01;
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buf[0x02 + 2] = 0x40;
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buf[0x02 + 3] = 0x40;
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}
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// Right rumble data
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if (switchProOutput.rightRumbleOn) {
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buf[0x02 + 4] = 0x28;
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buf[0x02 + 5] = 0x88;
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buf[0x02 + 6] = 0x60;
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buf[0x02 + 7] = 0x61;
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} else {
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buf[0x02 + 4] = 0x00;
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buf[0x02 + 5] = 0x01;
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buf[0x02 + 6] = 0x40;
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buf[0x02 + 7] = 0x40;
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}
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sendOutputReport(buf, 10);
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}
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void SwitchProParser::Reset() {
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for (uint8_t i = 0; i < sizeof(switchProData.hatValue) / sizeof(switchProData.hatValue[0]); i++)
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switchProData.hatValue[i] = 0x7FFF; // Center value
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switchProData.btn.val = 0;
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oldButtonState.val = 0;
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switchProData.btn.dpad = DPAD_OFF;
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oldButtonState.dpad = DPAD_OFF;
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buttonClickState.dpad = 0;
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oldDpad = 0;
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output_sequence_counter = 0;
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rumble_on_timer = 0;
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2021-05-02 18:17:07 +02:00
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2021-05-02 21:47:17 +02:00
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switchProOutput.leftRumbleOn = false;
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switchProOutput.rightRumbleOn = false;
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switchProOutput.ledMask = 0;
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switchProOutput.ledHome = false;
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switchProOutput.ledReportChanged = false;
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switchProOutput.ledHomeReportChanged = false;
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2021-05-02 18:17:07 +02:00
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};
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