USB_Host_Shield_2.0/examples/PS4USB/PS4USB.ino

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/*
Example sketch for the PS4 USB library - developed by Kristian Lauszus
For more information visit my blog: http://blog.tkjelectronics.dk/ or
send me an e-mail: kristianl@tkjelectronics.com
*/
#include <PS4USB.h>
USB Usb;
PS4USB PS4(&Usb);
boolean printAngle, printTouch;
void setup() {
Serial.begin(115200);
while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
if (Usb.Init() == -1) {
Serial.print(F("\r\nOSC did not start"));
while (1); // Halt
}
Serial.print(F("\r\nPS4 USB Library Started"));
}
void loop() {
Usb.Task();
if (PS4.connected()) {
if (PS4.getAnalogHat(LeftHatX) > 137 || PS4.getAnalogHat(LeftHatX) < 117 || PS4.getAnalogHat(LeftHatY) > 137 || PS4.getAnalogHat(LeftHatY) < 117 || PS4.getAnalogHat(RightHatX) > 137 || PS4.getAnalogHat(RightHatX) < 117 || PS4.getAnalogHat(RightHatY) > 137 || PS4.getAnalogHat(RightHatY) < 117) {
Serial.print(F("\r\nLeftHatX: "));
Serial.print(PS4.getAnalogHat(LeftHatX));
Serial.print(F("\tLeftHatY: "));
Serial.print(PS4.getAnalogHat(LeftHatY));
Serial.print(F("\tRightHatX: "));
Serial.print(PS4.getAnalogHat(RightHatX));
Serial.print(F("\tRightHatY: "));
Serial.print(PS4.getAnalogHat(RightHatY));
}
if (PS4.getAnalogButton(L2) || PS4.getAnalogButton(R2)) { // These are the only analog buttons on the PS4 controller
Serial.print(F("\r\nL2: "));
Serial.print(PS4.getAnalogButton(L2));
Serial.print(F("\tR2: "));
Serial.print(PS4.getAnalogButton(R2));
}
if (PS4.getButtonClick(PS))
Serial.print(F("\r\nPS"));
if (PS4.getButtonClick(TRIANGLE))
Serial.print(F("\r\nTraingle"));
if (PS4.getButtonClick(CIRCLE))
Serial.print(F("\r\nCircle"));
if (PS4.getButtonClick(CROSS))
Serial.print(F("\r\nCross"));
if (PS4.getButtonClick(SQUARE))
Serial.print(F("\r\nSquare"));
if (PS4.getButtonClick(UP))
Serial.print(F("\r\nUp"));
if (PS4.getButtonClick(RIGHT))
Serial.print(F("\r\nRight"));
if (PS4.getButtonClick(DOWN))
Serial.print(F("\r\nDown"));
if (PS4.getButtonClick(LEFT))
Serial.print(F("\r\nLeft"));
if (PS4.getButtonClick(L1))
Serial.print(F("\r\nL1"));
if (PS4.getButtonClick(L3))
Serial.print(F("\r\nL3"));
if (PS4.getButtonClick(R1))
Serial.print(F("\r\nR1"));
if (PS4.getButtonClick(R3))
Serial.print(F("\r\nR3"));
if (PS4.getButtonClick(SHARE))
Serial.print(F("\r\nShare"));
if (PS4.getButtonClick(OPTIONS)) {
Serial.print(F("\r\nOptions"));
printAngle = !printAngle;
}
if (PS4.getButtonClick(TOUCHPAD)) {
Serial.print(F("\r\nTouchpad"));
printTouch = !printTouch;
}
if (printAngle) { // Print angle calculated using the accelerometer only
Serial.print(F("\r\nPitch: "));
Serial.print(PS4.getAngle(Pitch));
Serial.print(F("\tRoll: "));
Serial.print(PS4.getAngle(Roll));
}
if (printTouch) { // Print the x, y coordinates of the touchpad
if (PS4.isTouching(0) || PS4.isTouching(1)) // Print newline and carriage return if any of the fingers are touching the touchpad
Serial.print(F("\r\n"));
for (uint8_t i = 0; i < 2; i++) { // The touchpad track two fingers
if (PS4.isTouching(i)) { // Print the position of the finger if it is touching the touchpad
Serial.print(F("X")); Serial.print(i + 1); Serial.print(F(": "));
Serial.print(PS4.getX(i));
Serial.print(F("\tY")); Serial.print(i + 1); Serial.print(F(": "));
Serial.print(PS4.getY(i));
Serial.print(F("\t"));
}
}
}
}
}