mirror of
https://github.com/felis/USB_Host_Shield_2.0.git
synced 2024-03-22 11:31:26 +01:00
108 lines
3.7 KiB
Arduino
108 lines
3.7 KiB
Arduino
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/*
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Example sketch for the PS4 USB library - developed by Kristian Lauszus
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For more information visit my blog: http://blog.tkjelectronics.dk/ or
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send me an e-mail: kristianl@tkjelectronics.com
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*/
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#include <PS4USB.h>
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USB Usb;
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PS4USB PS4(&Usb);
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boolean printAngle, printTouch;
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void setup() {
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Serial.begin(115200);
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while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
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if (Usb.Init() == -1) {
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Serial.print(F("\r\nOSC did not start"));
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while (1); // Halt
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}
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Serial.print(F("\r\nPS4 USB Library Started"));
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}
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void loop() {
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Usb.Task();
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if (PS4.connected()) {
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if (PS4.getAnalogHat(LeftHatX) > 137 || PS4.getAnalogHat(LeftHatX) < 117 || PS4.getAnalogHat(LeftHatY) > 137 || PS4.getAnalogHat(LeftHatY) < 117 || PS4.getAnalogHat(RightHatX) > 137 || PS4.getAnalogHat(RightHatX) < 117 || PS4.getAnalogHat(RightHatY) > 137 || PS4.getAnalogHat(RightHatY) < 117) {
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Serial.print(F("\r\nLeftHatX: "));
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Serial.print(PS4.getAnalogHat(LeftHatX));
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Serial.print(F("\tLeftHatY: "));
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Serial.print(PS4.getAnalogHat(LeftHatY));
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Serial.print(F("\tRightHatX: "));
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Serial.print(PS4.getAnalogHat(RightHatX));
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Serial.print(F("\tRightHatY: "));
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Serial.print(PS4.getAnalogHat(RightHatY));
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}
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if (PS4.getAnalogButton(L2) || PS4.getAnalogButton(R2)) { // These are the only analog buttons on the PS4 controller
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Serial.print(F("\r\nL2: "));
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Serial.print(PS4.getAnalogButton(L2));
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Serial.print(F("\tR2: "));
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Serial.print(PS4.getAnalogButton(R2));
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}
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if (PS4.getButtonClick(PS))
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Serial.print(F("\r\nPS"));
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if (PS4.getButtonClick(TRIANGLE))
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Serial.print(F("\r\nTraingle"));
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if (PS4.getButtonClick(CIRCLE))
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Serial.print(F("\r\nCircle"));
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if (PS4.getButtonClick(CROSS))
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Serial.print(F("\r\nCross"));
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if (PS4.getButtonClick(SQUARE))
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Serial.print(F("\r\nSquare"));
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if (PS4.getButtonClick(UP))
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Serial.print(F("\r\nUp"));
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if (PS4.getButtonClick(RIGHT))
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Serial.print(F("\r\nRight"));
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if (PS4.getButtonClick(DOWN))
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Serial.print(F("\r\nDown"));
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if (PS4.getButtonClick(LEFT))
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Serial.print(F("\r\nLeft"));
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if (PS4.getButtonClick(L1))
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Serial.print(F("\r\nL1"));
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if (PS4.getButtonClick(L3))
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Serial.print(F("\r\nL3"));
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if (PS4.getButtonClick(R1))
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Serial.print(F("\r\nR1"));
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if (PS4.getButtonClick(R3))
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Serial.print(F("\r\nR3"));
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if (PS4.getButtonClick(SHARE))
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Serial.print(F("\r\nShare"));
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if (PS4.getButtonClick(OPTIONS)) {
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Serial.print(F("\r\nOptions"));
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printAngle = !printAngle;
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}
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if (PS4.getButtonClick(TOUCHPAD)) {
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Serial.print(F("\r\nTouchpad"));
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printTouch = !printTouch;
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}
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if (printAngle) { // Print angle calculated using the accelerometer only
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Serial.print(F("\r\nPitch: "));
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Serial.print(PS4.getAngle(Pitch));
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Serial.print(F("\tRoll: "));
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Serial.print(PS4.getAngle(Roll));
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}
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if (printTouch) { // Print the x, y coordinates of the touchpad
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if (PS4.isTouching(0) || PS4.isTouching(1)) // Print newline and carriage return if any of the fingers are touching the touchpad
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Serial.print(F("\r\n"));
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for (uint8_t i = 0; i < 2; i++) { // The touchpad track two fingers
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if (PS4.isTouching(i)) { // Print the position of the finger if it is touching the touchpad
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Serial.print(F("X")); Serial.print(i + 1); Serial.print(F(": "));
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Serial.print(PS4.getX(i));
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Serial.print(F("\tY")); Serial.print(i + 1); Serial.print(F(": "));
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Serial.print(PS4.getY(i));
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Serial.print(F("\t"));
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}
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}
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}
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}
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}
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