USB_Host_Shield_2.0/PS4BT.h

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/* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved.
This software may be distributed and modified under the terms of the GNU
General Public License version 2 (GPL2) as published by the Free Software
Foundation and appearing in the file GPL2.TXT included in the packaging of
this file. Please note that GPL2 Section 2[b] requires that all works based
on this software must also be made publicly available under the terms of
the GPL2 ("Copyleft").
Contact information
-------------------
Kristian Lauszus, TKJ Electronics
Web : http://www.tkjelectronics.com
e-mail : kristianl@tkjelectronics.com
*/
#ifndef _ps4bt_h_
#define _ps4bt_h_
#include "BTHID.h"
#include "PS4Parser.h"
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/**
* This class implements support for the PS4 controller via Bluetooth.
* It uses the BTHID class for all the Bluetooth communication.
*/
class PS4BT : public BTHID, public PS4Parser {
public:
/**
* Constructor for the PS4BT class.
* @param p Pointer to the BTD class instance.
*/
PS4BT(BTD *p, bool pair = false, const char *pin = "0000") :
BTHID(p, pair, pin) {
PS4Parser::Reset();
};
/**
* Used to check if a PS4 controller is connected.
* @return Returns true if it is connected.
*/
bool connected() {
return BTHID::connected;
};
/**
* Used to call your own function when the device is successfully initialized.
* @param funcOnInit Function to call.
*/
void attachOnInit(void (*funcOnInit)(void)) {
pFuncOnInit = funcOnInit;
};
protected:
/** @name BTHID implementation */
/**
* Used to parse Bluetooth HID data.
* @param bthid Pointer to the BTHID class.
* @param len The length of the incoming data.
* @param buf Pointer to the data buffer.
*/
virtual void ParseBTHID(BTHID *bthid, uint8_t len, uint8_t *buf) {
PS4Parser::Parse(len, buf);
};
/**
* Called when a device is successfully initialized.
* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
* This is useful for instance if you want to set the LEDs in a specific way.
*/
virtual void OnInitBTHID() {
if (pFuncOnInit)
pFuncOnInit(); // Call the user function
};
/** Used to reset the different buffers to there default values */
virtual void ResetBTHID() {
PS4Parser::Reset();
};
/**@}*/
private:
void (*pFuncOnInit)(void); // Pointer to function called in onInit()
};
#endif