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<a href="le3dp__rptparser_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="le3dp__rptparser_8h.html">le3dp_rptparser.h</a>&quot;</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;</div>
<div class="line"><a name="l00003"></a><span class="lineno"><a class="code" href="class_joystick_report_parser.html#aeb476e57f0fd506b03440d15bc3c6e40"> 3</a></span>&#160;<a class="code" href="class_joystick_report_parser.html#aeb476e57f0fd506b03440d15bc3c6e40">JoystickReportParser::JoystickReportParser</a>(<a class="code" href="class_joystick_events.html">JoystickEvents</a> *evt) : </div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160; joyEvents(evt)</div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;{}</div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;</div>
<div class="line"><a name="l00007"></a><span class="lineno"><a class="code" href="class_joystick_report_parser.html#a850eef4fd0cab0b808407e5764d2d7ed"> 7</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="class_joystick_report_parser.html#a850eef4fd0cab0b808407e5764d2d7ed">JoystickReportParser::Parse</a>(<a class="code" href="class_h_i_d.html">HID</a> *hid, <span class="keywordtype">bool</span> is_rpt_id, uint8_t len, uint8_t *buf)</div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;{</div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160; <span class="keywordtype">bool</span> match = <span class="keyword">true</span>;</div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;</div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160; <span class="comment">// Checking if there are changes in report since the method was last called</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160; <span class="keywordflow">for</span> (uint8_t i=0; i&lt;<a class="code" href="le3dp__rptparser_8h.html#a85032eb316703bbb20cd0eff01743c77">RPT_GAMEPAD_LEN</a>; i++) {</div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160; <span class="keywordflow">if</span>( buf[i] != oldPad[i] ) {</div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160; match = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160; <span class="keywordflow">break</span>;</div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160; }</div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160; }</div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160; <span class="comment">// Calling Game Pad event handler</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160; <span class="keywordflow">if</span> (!match &amp;&amp; joyEvents) {</div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160; joyEvents-&gt;<a class="code" href="class_joystick_events.html#ab0824dafb242affd6cab37675f1371c4">OnGamePadChanged</a>((<span class="keyword">const</span> <a class="code" href="struct_game_pad_event_data.html">GamePadEventData</a>*)buf);</div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;</div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160; <span class="keywordflow">for</span> (uint8_t i=0; i&lt;<a class="code" href="le3dp__rptparser_8h.html#a85032eb316703bbb20cd0eff01743c77">RPT_GAMEPAD_LEN</a>; i++) oldPad[i] = buf[i];</div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; }</div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;}</div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;</div>
<div class="line"><a name="l00026"></a><span class="lineno"><a class="code" href="class_joystick_events.html#ab0824dafb242affd6cab37675f1371c4"> 26</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="class_joystick_events.html#ab0824dafb242affd6cab37675f1371c4">JoystickEvents::OnGamePadChanged</a>(<span class="keyword">const</span> <a class="code" href="struct_game_pad_event_data.html">GamePadEventData</a> *evt)</div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;{</div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160; Serial.print(<span class="stringliteral">&quot;X: &quot;</span>);</div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160; PrintHex&lt;uint16_t&gt;(evt-&gt;<a class="code" href="struct_game_pad_event_data.html#ac666838c35a9f42f4fed0abfd64d48f1">x</a>);</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160; Serial.print(<span class="stringliteral">&quot; Y: &quot;</span>);</div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; PrintHex&lt;uint16_t&gt;(evt-&gt;<a class="code" href="struct_game_pad_event_data.html#a91353c57f315ed6e21be87c95b8a4531">y</a>);</div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; Serial.print(<span class="stringliteral">&quot; Hat Switch: &quot;</span>);</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; PrintHex&lt;uint8_t&gt;(evt-&gt;<a class="code" href="struct_game_pad_event_data.html#a6f8f34fd46f8e14bb2e640b4c2eb7f28">hat</a>);</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; Serial.print(<span class="stringliteral">&quot; Twist: &quot;</span>);</div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; PrintHex&lt;uint8_t&gt;(evt-&gt;<a class="code" href="struct_game_pad_event_data.html#af9fe1cfd2584936b2f556b1885a0a9e0">twist</a>);</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; Serial.print(<span class="stringliteral">&quot; Slider: &quot;</span>);</div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; PrintHex&lt;uint8_t&gt;(evt-&gt;<a class="code" href="struct_game_pad_event_data.html#acab82398ad8180a59e61fee607cb8892">slider</a>);</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; Serial.print(<span class="stringliteral">&quot; Buttons A: &quot;</span>);</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; PrintHex&lt;uint8_t&gt;(evt-&gt;<a class="code" href="struct_game_pad_event_data.html#a3823108a7b1a97e2c492f771d336625f">buttons_a</a>);</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; Serial.print(<span class="stringliteral">&quot; Buttons B: &quot;</span>);</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; PrintHex&lt;uint8_t&gt;(evt-&gt;<a class="code" href="struct_game_pad_event_data.html#a2dfd94a5403b9bd8db418451dd36fa05">buttons_b</a>);</div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; Serial.println(<span class="stringliteral">&quot;&quot;</span>);</div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;}</div>
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