2021-01-17 20:17:32 +01:00
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/**
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* @file PS5Trigger.h
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* @author Ludwig Füchsl, adapted for USB_Host_Library SAMD by Joseph Duchesne
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* @brief Based on Ludwig Füchsl's DualSense Windows driver https://github.com/Ohjurot/DualSense-Windows
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* @version 0.1
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* @date 2020-11-25
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*
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* @copyright Copyright (c) 2020 Ludwig Füchsl
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*
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* MIT License
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Minor updates by Kristian Sloth Lauszus.
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*/
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#ifndef _ps5trigger_h_
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#define _ps5trigger_h_
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#include <inttypes.h>
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class PS5Trigger {
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private:
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// Type of trigger effect
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typedef enum _EffectType : uint8_t {
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NoResitance = 0x00, // No resistance is applied
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ContinuousResitance = 0x01, // Continuous Resitance is applied
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SectionResitance = 0x02, // Seciton resistance is appleyed
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EffectEx = 0x26, // Extended trigger effect
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Calibrate = 0xFC, // Calibrate triggers
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} EffectType;
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// Trigger effect
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typedef struct _EffectData {
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// Trigger effect type
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EffectType effectType;
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// Union for effect parameters
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union {
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// Union one raw data
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uint8_t _u1_raw[6];
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// For type == ContinuousResitance
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struct {
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uint8_t startPosition; // Start position of resistance
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uint8_t force; // Force of resistance
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uint8_t _pad[4]; // PAD / UNUSED
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} __attribute__((packed)) Continuous;
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// For type == SectionResitance
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struct {
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uint8_t startPosition; // Start position of resistance
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uint8_t endPosition; // End position of resistance (>= start)
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uint8_t _pad[4]; // PAD / UNUSED
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} __attribute__((packed)) Section;
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// For type == EffectEx
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struct {
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uint8_t startPosition; // Position at witch the effect starts
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bool keepEffect; // Wher the effect should keep playing when trigger goes beyond 255
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uint8_t beginForce; // Force applied when trigger >= (255 / 2)
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uint8_t middleForce; // Force applied when trigger <= (255 / 2)
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uint8_t endForce; // Force applied when trigger is beyond 255
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uint8_t frequency; // Vibration frequency of the trigger
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} __attribute__((packed)) EffectEx;
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} __attribute__((packed));
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} __attribute__((packed)) EffectData;
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EffectData data;
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public:
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bool reportChanged = false;
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/**
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* @brief Apply the trigger data to a PS5 update buffer
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*
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* @param buffer The buffer at the start offset for this trigger data
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*/
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void processTrigger(uint8_t* buffer);
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/**
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* Clear force feedback on trigger without report changed
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*/
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void Reset() {
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data.effectType = EffectType::NoResitance;
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reportChanged = false;
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};
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/**
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* Clear force feedback on trigger
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*/
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void clearTriggerForce() {
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data.effectType = EffectType::NoResitance;
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reportChanged = true;
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};
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/**
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* Set continuous force feedback on trigger
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* @param start 0-255 trigger pull to start resisting
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* @param force The force amount
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*/
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void setTriggerForce(uint8_t start, uint8_t force) {
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if (force == 0)
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data.effectType = EffectType::NoResitance;
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else {
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data.effectType = EffectType::ContinuousResitance;
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data.Continuous.startPosition = start;
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data.Continuous.force = force;
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}
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reportChanged = true;
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};
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/**
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* Set section force feedback on trigger
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* @param start trigger pull to start resisting
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* @param end trigger pull to stop resisting
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*/
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void setTriggerForceSection(uint8_t start, uint8_t end) {
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data.effectType = EffectType::SectionResitance;
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data.Section.startPosition = start;
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data.Section.endPosition = end;
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reportChanged = true;
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};
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/**
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* Set effect force feedback on trigger
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* @param start trigger pull to start resisting
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* @param keep Keep effect active after max trigger pull
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* @param begin_force 0-255 force at start position
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* @param mid_force 0-255 force half way between start and max pull
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* @param end_force 0-255 force at max pull
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* @param frequency Vibration frequency of the trigger
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*/
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void setTriggerForceEffect(uint8_t start, bool keep, uint8_t begin_force, uint8_t mid_force, uint8_t end_force, uint8_t frequency) {
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2024-01-12 18:16:40 +01:00
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data.effectType = EffectType::SectionResitance;
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2021-01-17 20:17:32 +01:00
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data.EffectEx.startPosition = start;
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data.EffectEx.keepEffect = keep;
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data.EffectEx.beginForce = begin_force;
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data.EffectEx.middleForce = mid_force;
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data.EffectEx.endForce = end_force;
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data.EffectEx.frequency = frequency;
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reportChanged = true;
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};
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};
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#endif
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