diff --git a/examples/Bluetooth/PS3Multi/PS3Multi.ino b/examples/Bluetooth/PS3Multi/PS3Multi.ino new file mode 100644 index 00000000..dbb111e7 --- /dev/null +++ b/examples/Bluetooth/PS3Multi/PS3Multi.ino @@ -0,0 +1,128 @@ +/* + Example sketch for the PS3 Bluetooth library - developed by Kristian Lauszus + This example show how one can use multiple controllers with the library + For more information visit my blog: http://blog.tkjelectronics.dk/ or + send me an e-mail: kristianl@tkjelectronics.com + */ + +#include +USB Usb; +BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so +PS3BT PS3_1(&Btd); +PS3BT PS3_2(&Btd); +//PS3BT PS3_3(&Btd); // You can create as many instances as you like, but it will take up a lot of RAM!! + +PS3BT* PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like +const uint8_t length = sizeof(PS3)/sizeof(PS3[0]); // Get the lenght of the array +boolean printAngle[length]; + +void setup() { + PS3[0] = &PS3_1; // This will point to the first controller + PS3[1] = &PS3_2; // This will point to the second controller + //PS3[2] = &PS3_3; // You only need to uncomment this if you wanted to use another controller + + Serial.begin(115200); + if (Usb.Init() == -1) { + Serial.print(F("\r\nOSC did not start")); + while(1); //halt + } + Serial.print(F("\r\nPS3 Bluetooth Library Started")); +} +void loop() { + Usb.Task(); + + for(uint8_t i=0;iPS3Connected || PS3[i]->PS3NavigationConnected) { + if(PS3[i]->getAnalogHat(LeftHatX) > 137 || PS3[i]->getAnalogHat(LeftHatX) < 117 || PS3[i]->getAnalogHat(LeftHatY) > 137 || PS3[i]->getAnalogHat(LeftHatY) < 117 || PS3[i]->getAnalogHat(RightHatX) > 137 || PS3[i]->getAnalogHat(RightHatX) < 117 || PS3[i]->getAnalogHat(RightHatY) > 137 || PS3[i]->getAnalogHat(RightHatY) < 117) { + Serial.print(F("\r\nLeftHatX: ")); + Serial.print(PS3[i]->getAnalogHat(LeftHatX)); + Serial.print(F("\tLeftHatY: ")); + Serial.print(PS3[i]->getAnalogHat(LeftHatY)); + if(!PS3[i]->PS3NavigationConnected) { // The Navigation controller only have one joystick + Serial.print(F("\tRightHatX: ")); + Serial.print(PS3[i]->getAnalogHat(RightHatX)); + Serial.print(F("\tRightHatY: ")); + Serial.print(PS3[i]->getAnalogHat(RightHatY)); + } + } + //Analog button values can be read from almost all buttons + if(PS3[i]->getAnalogButton(L2_ANALOG) > 0 || PS3[i]->getAnalogButton(R2_ANALOG) > 0) { + Serial.print(F("\r\nL2: ")); + Serial.print(PS3[i]->getAnalogButton(L2_ANALOG)); + Serial.print(F("\tR2: ")); + Serial.print(PS3[i]->getAnalogButton(R2_ANALOG)); + } + if(PS3[i]->getButtonClick(PS)) { + Serial.print(F("\r\nPS")); + PS3[i]->disconnect(); + } + else { + if(PS3[i]->getButtonClick(TRIANGLE)) + Serial.print(F("\r\nTraingle")); + if(PS3[i]->getButtonClick(CIRCLE)) + Serial.print(F("\r\nCircle")); + if(PS3[i]->getButtonClick(CROSS)) + Serial.print(F("\r\nCross")); + if(PS3[i]->getButtonClick(SQUARE)) + Serial.print(F("\r\nSquare")); + + if(PS3[i]->getButtonClick(UP)) { + Serial.print(F("\r\nUp")); + if(PS3[i]->PS3Connected) { + PS3[i]->setAllOff(); + PS3[i]->setLedOn(LED4); + } + } + if(PS3[i]->getButtonClick(RIGHT)) { + Serial.print(F("\r\nRight")); + if(PS3[i]->PS3Connected) { + PS3[i]->setAllOff(); + PS3[i]->setLedOn(LED1); + } + } + if(PS3[i]->getButtonClick(DOWN)) { + Serial.print(F("\r\nDown")); + if(PS3[i]->PS3Connected) { + PS3[i]->setAllOff(); + PS3[i]->setLedOn(LED2); + } + } + if(PS3[i]->getButtonClick(LEFT)) { + Serial.print(F("\r\nLeft")); + if(PS3[i]->PS3Connected) { + PS3[i]->setAllOff(); + PS3[i]->setLedOn(LED3); + } + } + + if(PS3[i]->getButtonClick(L1)) + Serial.print(F("\r\nL1")); + if(PS3[i]->getButtonClick(L3)) + Serial.print(F("\r\nL3")); + if(PS3[i]->getButtonClick(R1)) + Serial.print(F("\r\nR1")); + if(PS3[i]->getButtonClick(R3)) + Serial.print(F("\r\nR3")); + + if(PS3[i]->getButtonClick(SELECT)) { + Serial.print(F("\r\nSelect - ")); + Serial.print(PS3[i]->getStatusString()); + } + if(PS3[i]->getButtonClick(START)) { + Serial.print(F("\r\nStart")); + printAngle[i] = !printAngle[i]; + } + } + if(printAngle[i]) { + Serial.print(F("\r\nPitch: ")); + Serial.print(PS3[i]->getAngle(Pitch)); + Serial.print(F("\tRoll: ")); + Serial.print(PS3[i]->getAngle(Roll)); + } + } + /* I have removed the PS3 Move code as an Uno will run out of RAM if it's included */ + //else if(PS3[i]->PS3MoveConnected) { + } +} +