mirror of
https://github.com/felis/USB_Host_Shield_2.0.git
synced 2024-03-22 11:31:26 +01:00
Refactor button index function names
It's not really fair to refer to the main index function as "legacy" if it's actively being used. All controller-specific 'get' filtering functions are now appended with the name of the controller rather than having it in the middle.
This commit is contained in:
parent
6e0748d097
commit
2120adf283
18 changed files with 75 additions and 74 deletions
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@ -47,12 +47,12 @@ BluetoothService(p) // Pointer to USB class instance - mandatory
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}
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bool PS3BT::getButtonPress(ButtonEnum b) {
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const int8_t index = getPS3ButtonIndex(b); if (index < 0) return 0;
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const int8_t index = getButtonIndexPS3(b); if (index < 0) return 0;
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return (ButtonState & pgm_read_dword(&PS3_BUTTONS[index]));
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}
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bool PS3BT::getButtonClick(ButtonEnum b) {
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const int8_t index = getPS3ButtonIndex(b); if (index < 0) return 0;
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const int8_t index = getButtonIndexPS3(b); if (index < 0) return 0;
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uint32_t button = pgm_read_dword(&PS3_BUTTONS[index]);
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bool click = (ButtonClickState & button);
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ButtonClickState &= ~button; // Clear "click" event
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@ -60,7 +60,7 @@ bool PS3BT::getButtonClick(ButtonEnum b) {
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}
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uint8_t PS3BT::getAnalogButton(ButtonEnum a) {
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const int8_t index = getPS3ButtonIndex(a); if (index < 0) return 0;
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const int8_t index = getButtonIndexPS3(a); if (index < 0) return 0;
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return (uint8_t)(l2capinbuf[pgm_read_byte(&PS3_ANALOG_BUTTONS[index])]);
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}
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@ -138,8 +138,8 @@ enum StatusEnum {
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Bluetooth = (40 << 8) | 0x16, // Operating by Bluetooth and rumble is turned off
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};
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inline int8_t getPS3ButtonIndex(ButtonEnum b) {
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const int8_t index = legacyButtonValues(b);
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inline int8_t getButtonIndexPS3(ButtonEnum b) {
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const int8_t index = ButtonIndex(b);
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if ((uint8_t) index >= (sizeof(PS3_BUTTONS) / sizeof(PS3_BUTTONS[0]))) return -1;
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return index;
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}
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@ -314,12 +314,12 @@ void PS3USB::printReport() { // Uncomment "#define PRINTREPORT" to print the rep
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}
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bool PS3USB::getButtonPress(ButtonEnum b) {
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const int8_t index = getPS3ButtonIndex(b); if (index < 0) return 0;
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const int8_t index = getButtonIndexPS3(b); if (index < 0) return 0;
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return (ButtonState & pgm_read_dword(&PS3_BUTTONS[index]));
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}
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bool PS3USB::getButtonClick(ButtonEnum b) {
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const int8_t index = getPS3ButtonIndex(b); if (index < 0) return 0;
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const int8_t index = getButtonIndexPS3(b); if (index < 0) return 0;
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uint32_t button = pgm_read_dword(&PS3_BUTTONS[index]);
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bool click = (ButtonClickState & button);
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ButtonClickState &= ~button; // Clear "click" event
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@ -327,7 +327,7 @@ bool PS3USB::getButtonClick(ButtonEnum b) {
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}
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uint8_t PS3USB::getAnalogButton(ButtonEnum a) {
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const int8_t index = getPS3ButtonIndex(a); if (index < 0) return 0;
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const int8_t index = getButtonIndexPS3(a); if (index < 0) return 0;
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return (uint8_t)(readBuf[(pgm_read_byte(&PS3_ANALOG_BUTTONS[index])) - 9]);
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}
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@ -32,8 +32,8 @@ enum DPADEnum {
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// To enable serial debugging see "settings.h"
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//#define PRINTREPORT // Uncomment to print the report send by the PS4 Controller
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int8_t PS4Parser::getButtonIndex(ButtonEnum b) {
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const int8_t index = legacyButtonValues(b);
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int8_t PS4Parser::getButtonIndexPS4(ButtonEnum b) {
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const int8_t index = ButtonIndex(b);
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if ((uint8_t) index >= (sizeof(PS4_BUTTONS) / sizeof(PS4_BUTTONS[0]))) return -1;
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return index;
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}
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@ -54,7 +54,7 @@ bool PS4Parser::checkDpad(ButtonEnum b) {
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}
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bool PS4Parser::getButtonPress(ButtonEnum b) {
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const int8_t index = getButtonIndex(b); if (index < 0) return 0;
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const int8_t index = getButtonIndexPS4(b); if (index < 0) return 0;
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if (index <= LEFT) // Dpad
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return checkDpad(b);
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else
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@ -62,7 +62,7 @@ bool PS4Parser::getButtonPress(ButtonEnum b) {
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}
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bool PS4Parser::getButtonClick(ButtonEnum b) {
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const int8_t index = getButtonIndex(b); if (index < 0) return 0;
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const int8_t index = getButtonIndexPS4(b); if (index < 0) return 0;
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uint32_t mask = 1UL << pgm_read_byte(&PS4_BUTTONS[index]);
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bool click = buttonClickState.val & mask;
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buttonClickState.val &= ~mask; // Clear "click" event
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@ -70,10 +70,10 @@ bool PS4Parser::getButtonClick(ButtonEnum b) {
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}
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uint8_t PS4Parser::getAnalogButton(ButtonEnum b) {
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const int8_t index = getButtonIndex(b); if (index < 0) return 0;
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if (index == legacyButtonValues(L2)) // These are the only analog buttons on the controller
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const int8_t index = getButtonIndexPS4(b); if (index < 0) return 0;
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if (index == ButtonIndex(L2)) // These are the only analog buttons on the controller
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return ps4Data.trigger[0];
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else if (index == legacyButtonValues(R2))
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else if (index == ButtonIndex(R2))
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return ps4Data.trigger[1];
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return 0;
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}
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@ -362,7 +362,7 @@ protected:
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virtual void sendOutputReport(PS4Output *output) = 0;
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private:
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static int8_t getButtonIndex(ButtonEnum b);
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static int8_t getButtonIndexPS4(ButtonEnum b);
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bool checkDpad(ButtonEnum b); // Used to check PS4 DPAD buttons
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PS4Data ps4Data;
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@ -36,8 +36,8 @@ enum DPADEnum {
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// To enable serial debugging see "settings.h"
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//#define PRINTREPORT // Uncomment to print the report send by the PS5 Controller
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int8_t PS5Parser::getButtonIndex(ButtonEnum b) {
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const int8_t index = legacyButtonValues(b);
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int8_t PS5Parser::getButtonIndexPS5(ButtonEnum b) {
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const int8_t index = ButtonIndex(b);
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if ((uint8_t) index >= (sizeof(PS5_BUTTONS) / sizeof(PS5_BUTTONS[0]))) return -1;
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return index;
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}
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@ -58,7 +58,7 @@ bool PS5Parser::checkDpad(ButtonEnum b) {
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}
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bool PS5Parser::getButtonPress(ButtonEnum b) {
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const int8_t index = getButtonIndex(b); if (index < 0) return 0;
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const int8_t index = getButtonIndexPS5(b); if (index < 0) return 0;
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if (index <= LEFT) // Dpad
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return checkDpad(b);
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else
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@ -66,7 +66,7 @@ bool PS5Parser::getButtonPress(ButtonEnum b) {
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}
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bool PS5Parser::getButtonClick(ButtonEnum b) {
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const int8_t index = getButtonIndex(b); if (index < 0) return 0;
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const int8_t index = getButtonIndexPS5(b); if (index < 0) return 0;
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uint32_t mask = 1UL << pgm_read_byte(&PS5_BUTTONS[index]);
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bool click = buttonClickState.val & mask;
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buttonClickState.val &= ~mask; // Clear "click" event
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@ -74,10 +74,10 @@ bool PS5Parser::getButtonClick(ButtonEnum b) {
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}
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uint8_t PS5Parser::getAnalogButton(ButtonEnum b) {
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const int8_t index = getButtonIndex(b); if (index < 0) return 0;
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if (index == legacyButtonValues(L2)) // These are the only analog buttons on the controller
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const int8_t index = getButtonIndexPS5(b); if (index < 0) return 0;
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if (index == ButtonIndex(L2)) // These are the only analog buttons on the controller
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return ps5Data.trigger[0];
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else if (index == legacyButtonValues(R2))
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else if (index == ButtonIndex(R2))
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return ps5Data.trigger[1];
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return 0;
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}
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@ -403,7 +403,7 @@ protected:
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private:
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static int8_t getButtonIndex(ButtonEnum b);
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static int8_t getButtonIndexPS5(ButtonEnum b);
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bool checkDpad(ButtonEnum b); // Used to check PS5 DPAD buttons
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PS5Data ps5Data;
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@ -49,19 +49,19 @@ uint8_t PSBuzz::OnInitSuccessful() {
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return 0;
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};
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int8_t PSBuzz::getButtonIndex(ButtonEnum b) {
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const int8_t index = legacyButtonValues(b);
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int8_t PSBuzz::getButtonIndexBuzz(ButtonEnum b) {
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const int8_t index = ButtonIndex(b);
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if (index > 4) return -1; // 5 buttons, 0-4 inclusive
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return index;
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}
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bool PSBuzz::getButtonPress(ButtonEnum b, uint8_t controller) {
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const int8_t index = getButtonIndex(b); if (index < 0) return 0;
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const int8_t index = getButtonIndexBuzz(b); if (index < 0) return 0;
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return psbuzzButtons.val & (1UL << (index + 5 * controller)); // Each controller uses 5 bits, so the value is shifted 5 for each controller
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};
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bool PSBuzz::getButtonClick(ButtonEnum b, uint8_t controller) {
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const int8_t index = getButtonIndex(b); if (index < 0) return 0;
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const int8_t index = getButtonIndexBuzz(b); if (index < 0) return 0;
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uint32_t mask = (1UL << (index + 5 * controller)); // Each controller uses 5 bits, so the value is shifted 5 for each controller
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bool click = buttonClickState.val & mask;
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buttonClickState.val &= ~mask; // Clear "click" event
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3
PSBuzz.h
3
PSBuzz.h
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@ -175,9 +175,10 @@ protected:
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/**@}*/
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private:
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static int8_t getButtonIndexBuzz(ButtonEnum b);
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void (*pFuncOnInit)(void); // Pointer to function called in onInit()
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static int8_t getButtonIndex(ButtonEnum b);
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void PSBuzz_Command(uint8_t *data, uint16_t nbytes);
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PSBUZZButtons psbuzzButtons, oldButtonState, buttonClickState;
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16
Wii.cpp
16
Wii.cpp
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@ -1094,25 +1094,25 @@ void WII::readWiiBalanceBoardCalibration() {
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/* WII Commands */
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/************************************************************/
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int8_t WII::getButtonIndex(ButtonEnum b) {
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const int8_t index = legacyButtonValues(b);
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int8_t WII::getButtonIndexWii(ButtonEnum b) {
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const int8_t index = ButtonIndex(b);
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if ((uint8_t) index >= (sizeof(WII_BUTTONS) / sizeof(WII_BUTTONS[0]))) return -1;
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return index;
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}
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int8_t WII::getButtonIndexPro(ButtonEnum b) {
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const int8_t index = legacyButtonValues(b);
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int8_t WII::getButtonIndexWiiPro(ButtonEnum b) {
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const int8_t index = ButtonIndex(b);
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if ((uint8_t) index >= (sizeof(WII_PROCONTROLLER_BUTTONS) / sizeof(WII_PROCONTROLLER_BUTTONS[0]))) return -1;
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return index;
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}
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bool WII::getButtonPress(ButtonEnum b) { // Return true when a button is pressed
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if (wiiUProControllerConnected) {
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const int8_t index = getButtonIndexPro(b); if (index < 0) return 0;
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const int8_t index = getButtonIndexWiiPro(b); if (index < 0) return 0;
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return (ButtonState & pgm_read_dword(&WII_PROCONTROLLER_BUTTONS[index]));
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}
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else {
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const int8_t index = getButtonIndex(b); if (index < 0) return 0;
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const int8_t index = getButtonIndexWii(b); if (index < 0) return 0;
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return (ButtonState & pgm_read_dword(&WII_BUTTONS[index]));
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}
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}
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@ -1120,11 +1120,11 @@ bool WII::getButtonPress(ButtonEnum b) { // Return true when a button is pressed
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bool WII::getButtonClick(ButtonEnum b) { // Only return true when a button is clicked
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uint32_t button;
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if (wiiUProControllerConnected) {
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const int8_t index = getButtonIndexPro(b); if (index < 0) return 0;
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const int8_t index = getButtonIndexWiiPro(b); if (index < 0) return 0;
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button = pgm_read_dword(&WII_PROCONTROLLER_BUTTONS[index]);
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}
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else {
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const int8_t index = getButtonIndex(b); if (index < 0) return 0;
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const int8_t index = getButtonIndexWii(b); if (index < 0) return 0;
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button = pgm_read_dword(&WII_BUTTONS[index]);
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}
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bool click = (ButtonClickState & button);
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4
Wii.h
4
Wii.h
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@ -431,8 +431,8 @@ protected:
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/**@}*/
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private:
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static int8_t getButtonIndex(ButtonEnum b);
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static int8_t getButtonIndexPro(ButtonEnum b);
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static int8_t getButtonIndexWii(ButtonEnum b);
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static int8_t getButtonIndexWiiPro(ButtonEnum b);
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void L2CAP_task(); // L2CAP state machine
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18
XBOXONE.cpp
18
XBOXONE.cpp
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@ -331,9 +331,9 @@ void XBOXONE::readReport() {
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if(readBuf[0] == 0x07) {
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// The XBOX button has a separate message
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if(readBuf[4] == 1)
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ButtonState |= pgm_read_word(&XBOX_BUTTONS[legacyButtonValues(XBOX)]);
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ButtonState |= pgm_read_word(&XBOX_BUTTONS[ButtonIndex(XBOX)]);
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else
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ButtonState &= ~pgm_read_word(&XBOX_BUTTONS[legacyButtonValues(XBOX)]);
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ButtonState &= ~pgm_read_word(&XBOX_BUTTONS[ButtonIndex(XBOX)]);
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if(ButtonState != OldButtonState) {
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ButtonClickState = ButtonState & ~OldButtonState; // Update click state variable
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return;
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}
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uint16_t xbox = ButtonState & pgm_read_word(&XBOX_BUTTONS[legacyButtonValues(XBOX)]); // Since the XBOX button is separate, save it and add it back in
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uint16_t xbox = ButtonState & pgm_read_word(&XBOX_BUTTONS[ButtonIndex(XBOX)]); // Since the XBOX button is separate, save it and add it back in
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// xbox button from before, dpad, abxy, start/back, sync, stick click, shoulder buttons
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ButtonState = xbox | (((uint16_t)readBuf[5] & 0xF) << 8) | (readBuf[4] & 0xF0) | (((uint16_t)readBuf[4] & 0x0C) << 10) | ((readBuf[4] & 0x01) << 3) | (((uint16_t)readBuf[5] & 0xC0) << 8) | ((readBuf[5] & 0x30) >> 4);
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@ -378,23 +378,23 @@ void XBOXONE::readReport() {
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}
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uint16_t XBOXONE::getButtonPress(ButtonEnum b) {
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const int8_t index = getXboxButtonIndex(b); if (index < 0) return 0;
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if(index == legacyButtonValues(L2)) // These are analog buttons
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const int8_t index = getButtonIndexXbox(b); if (index < 0) return 0;
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if(index == ButtonIndex(L2)) // These are analog buttons
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return triggerValue[0];
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else if(index == legacyButtonValues(R2))
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else if(index == ButtonIndex(R2))
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return triggerValue[1];
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return (bool)(ButtonState & ((uint16_t)pgm_read_word(&XBOX_BUTTONS[index])));
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}
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bool XBOXONE::getButtonClick(ButtonEnum b) {
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const int8_t index = getXboxButtonIndex(b); if (index < 0) return 0;
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if(index == legacyButtonValues(L2)) {
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const int8_t index = getButtonIndexXbox(b); if (index < 0) return 0;
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if(index == ButtonIndex(L2)) {
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if(L2Clicked) {
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L2Clicked = false;
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return true;
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}
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return false;
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} else if(index == legacyButtonValues(R2)) {
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} else if(index == ButtonIndex(R2)) {
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if(R2Clicked) {
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R2Clicked = false;
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return true;
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@ -54,8 +54,8 @@ enum DPADEnum {
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DPAD_LEFT_UP = 0x8,
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};
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int8_t XBOXONESParser::getButtonIndex(ButtonEnum b) {
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const int8_t index = legacyButtonValues(b);
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int8_t XBOXONESParser::getButtonIndexXboxOneS(ButtonEnum b) {
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const int8_t index = ButtonIndex(b);
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if ((uint8_t) index >= (sizeof(XBOX_ONE_S_BUTTONS) / sizeof(XBOX_ONE_S_BUTTONS[0]))) return -1;
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return index;
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}
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}
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uint16_t XBOXONESParser::getButtonPress(ButtonEnum b) {
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const int8_t index = getButtonIndex(b); if (index < 0) return 0;
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if (index == legacyButtonValues(L2))
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const int8_t index = getButtonIndexXboxOneS(b); if (index < 0) return 0;
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if (index == ButtonIndex(L2))
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return xboxOneSData.trigger[0];
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else if (index == legacyButtonValues(R2))
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else if (index == ButtonIndex(R2))
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return xboxOneSData.trigger[1];
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else if (index <= LEFT) // Dpad
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return checkDpad(b);
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else if (index == legacyButtonValues(XBOX))
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else if (index == ButtonIndex(XBOX))
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return xboxButtonState;
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return xboxOneSData.btn.val & (1UL << pgm_read_byte(&XBOX_ONE_S_BUTTONS[index]));
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}
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bool XBOXONESParser::getButtonClick(ButtonEnum b) {
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const int8_t index = getButtonIndex(b); if (index < 0) return 0;
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if(index == legacyButtonValues(L2)) {
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const int8_t index = getButtonIndexXboxOneS(b); if (index < 0) return 0;
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if(index == ButtonIndex(L2)) {
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if(L2Clicked) {
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L2Clicked = false;
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return true;
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}
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return false;
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} else if(index == legacyButtonValues(R2)) {
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} else if(index == ButtonIndex(R2)) {
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if(R2Clicked) {
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R2Clicked = false;
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return true;
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}
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return false;
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} else if (index == legacyButtonValues(XBOX)) {
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} else if (index == ButtonIndex(XBOX)) {
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bool click = xboxbuttonClickState;
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xboxbuttonClickState = 0; // Clear "click" event
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return click;
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@ -111,7 +111,7 @@ protected:
|
|||
virtual void sendOutputReport(uint8_t *data, uint8_t nbytes) = 0;
|
||||
|
||||
private:
|
||||
static int8_t getButtonIndex(ButtonEnum b);
|
||||
static int8_t getButtonIndexXboxOneS(ButtonEnum b);
|
||||
|
||||
bool checkDpad(ButtonEnum b); // Used to check Xbox One S DPAD buttons
|
||||
|
||||
|
|
12
XBOXRECV.cpp
12
XBOXRECV.cpp
|
@ -408,23 +408,23 @@ void XBOXRECV::printReport(uint8_t controller __attribute__((unused)), uint8_t n
|
|||
}
|
||||
|
||||
uint8_t XBOXRECV::getButtonPress(ButtonEnum b, uint8_t controller) {
|
||||
const int8_t index = getXboxButtonIndex(b); if (index < 0) return 0;
|
||||
if(index == legacyButtonValues(L2)) // These are analog buttons
|
||||
const int8_t index = getButtonIndexXbox(b); if (index < 0) return 0;
|
||||
if(index == ButtonIndex(L2)) // These are analog buttons
|
||||
return (uint8_t)(ButtonState[controller] >> 8);
|
||||
else if(index == legacyButtonValues(R2))
|
||||
else if(index == ButtonIndex(R2))
|
||||
return (uint8_t)ButtonState[controller];
|
||||
return (bool)(ButtonState[controller] & ((uint32_t)pgm_read_word(&XBOX_BUTTONS[index]) << 16));
|
||||
}
|
||||
|
||||
bool XBOXRECV::getButtonClick(ButtonEnum b, uint8_t controller) {
|
||||
const int8_t index = getXboxButtonIndex(b); if (index < 0) return 0;
|
||||
if(index == legacyButtonValues(L2)) {
|
||||
const int8_t index = getButtonIndexXbox(b); if (index < 0) return 0;
|
||||
if(index == ButtonIndex(L2)) {
|
||||
if(L2Clicked[controller]) {
|
||||
L2Clicked[controller] = false;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
} else if(index == legacyButtonValues(R2)) {
|
||||
} else if(index == ButtonIndex(R2)) {
|
||||
if(R2Clicked[controller]) {
|
||||
R2Clicked[controller] = false;
|
||||
return true;
|
||||
|
|
12
XBOXUSB.cpp
12
XBOXUSB.cpp
|
@ -281,23 +281,23 @@ void XBOXUSB::printReport() { //Uncomment "#define PRINTREPORT" to print the rep
|
|||
}
|
||||
|
||||
uint8_t XBOXUSB::getButtonPress(ButtonEnum b) {
|
||||
const int8_t index = getXboxButtonIndex(b); if (index < 0) return 0;
|
||||
if(index == legacyButtonValues(L2)) // These are analog buttons
|
||||
const int8_t index = getButtonIndexXbox(b); if (index < 0) return 0;
|
||||
if(index == ButtonIndex(L2)) // These are analog buttons
|
||||
return (uint8_t)(ButtonState >> 8);
|
||||
else if(index == legacyButtonValues(R2))
|
||||
else if(index == ButtonIndex(R2))
|
||||
return (uint8_t)ButtonState;
|
||||
return (bool)(ButtonState & ((uint32_t)pgm_read_word(&XBOX_BUTTONS[index]) << 16));
|
||||
}
|
||||
|
||||
bool XBOXUSB::getButtonClick(ButtonEnum b) {
|
||||
const int8_t index = getXboxButtonIndex(b); if (index < 0) return 0;
|
||||
if(index == legacyButtonValues(L2)) {
|
||||
const int8_t index = getButtonIndexXbox(b); if (index < 0) return 0;
|
||||
if(index == ButtonIndex(L2)) {
|
||||
if(L2Clicked) {
|
||||
L2Clicked = false;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
} else if(index == legacyButtonValues(R2)) {
|
||||
} else if(index == ButtonIndex(R2)) {
|
||||
if(R2Clicked) {
|
||||
R2Clicked = false;
|
||||
return true;
|
||||
|
|
|
@ -183,7 +183,7 @@ enum ButtonEnum {
|
|||
/**@}*/
|
||||
};
|
||||
|
||||
inline constexpr int8_t legacyButtonValues(ButtonEnum key) {
|
||||
inline constexpr int8_t ButtonIndex(ButtonEnum key) {
|
||||
// using a chained ternary in place of a switch for constexpr on older compilers
|
||||
return
|
||||
(key == UP || key == RED) ? 0 :
|
||||
|
|
|
@ -62,8 +62,8 @@ const uint16_t XBOX_BUTTONS[] PROGMEM = {
|
|||
0x0008, // SYNC
|
||||
};
|
||||
|
||||
inline int8_t getXboxButtonIndex(ButtonEnum b) {
|
||||
const int8_t index = legacyButtonValues(b);
|
||||
inline int8_t getButtonIndexXbox(ButtonEnum b) {
|
||||
const int8_t index = ButtonIndex(b);
|
||||
if ((uint8_t) index >= (sizeof(XBOX_BUTTONS) / sizeof(XBOX_BUTTONS[0]))) return -1;
|
||||
return index;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue