mirror of
https://github.com/felis/USB_Host_Shield_2.0.git
synced 2024-03-22 11:31:26 +01:00
Controller is default 0
This will ensure compatible with the other controllers
This commit is contained in:
parent
1a362c5310
commit
216fce8d95
3 changed files with 78 additions and 78 deletions
18
XBOXRECV.cpp
18
XBOXRECV.cpp
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@ -325,7 +325,7 @@ void XBOXRECV::readReport(uint8_t controller) {
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case 3: led = LED4;
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case 3: led = LED4;
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break;
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break;
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}
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}
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setLedOn(controller, led);
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setLedOn(led, controller);
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}
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}
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#ifdef DEBUG
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#ifdef DEBUG
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else
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else
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@ -381,7 +381,7 @@ void XBOXRECV::printReport(uint8_t controller, uint8_t nBytes) { //Uncomment "#d
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#endif
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#endif
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}
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}
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uint8_t XBOXRECV::getButtonPress(uint8_t controller, Button b) {
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uint8_t XBOXRECV::getButtonPress(Button b, uint8_t controller) {
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if (b == L2) // These are analog buttons
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if (b == L2) // These are analog buttons
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return (uint8_t)(ButtonState[controller] >> 8);
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return (uint8_t)(ButtonState[controller] >> 8);
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else if (b == R2)
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else if (b == R2)
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@ -389,7 +389,7 @@ uint8_t XBOXRECV::getButtonPress(uint8_t controller, Button b) {
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return (bool)(ButtonState[controller] & ((uint32_t)pgm_read_word(&XBOXBUTTONS[(uint8_t)b]) << 16));
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return (bool)(ButtonState[controller] & ((uint32_t)pgm_read_word(&XBOXBUTTONS[(uint8_t)b]) << 16));
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}
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}
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bool XBOXRECV::getButtonClick(uint8_t controller, Button b) {
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bool XBOXRECV::getButtonClick(Button b, uint8_t controller) {
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if (b == L2) {
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if (b == L2) {
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if (L2Clicked[controller]) {
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if (L2Clicked[controller]) {
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L2Clicked[controller] = false;
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L2Clicked[controller] = false;
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@ -409,7 +409,7 @@ bool XBOXRECV::getButtonClick(uint8_t controller, Button b) {
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return click;
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return click;
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}
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}
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int16_t XBOXRECV::getAnalogHat(uint8_t controller, AnalogHat a) {
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int16_t XBOXRECV::getAnalogHat(AnalogHat a, uint8_t controller) {
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return hatValue[controller][a];
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return hatValue[controller][a];
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}
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}
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@ -462,7 +462,7 @@ void XBOXRECV::XboxCommand(uint8_t controller, uint8_t* data, uint16_t nbytes) {
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#endif
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#endif
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}
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}
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void XBOXRECV::setLedRaw(uint8_t controller, uint8_t value) {
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void XBOXRECV::setLedRaw(uint8_t value, uint8_t controller) {
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writeBuf[0] = 0x00;
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writeBuf[0] = 0x00;
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writeBuf[1] = 0x00;
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writeBuf[1] = 0x00;
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writeBuf[2] = 0x08;
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writeBuf[2] = 0x08;
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@ -471,16 +471,16 @@ void XBOXRECV::setLedRaw(uint8_t controller, uint8_t value) {
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XboxCommand(controller, writeBuf, 4);
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XboxCommand(controller, writeBuf, 4);
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}
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}
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void XBOXRECV::setLedOn(uint8_t controller, LED led) {
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void XBOXRECV::setLedOn(LED led, uint8_t controller) {
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if (led != ALL) // All LEDs can't be on a the same time
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if (led != ALL) // All LEDs can't be on a the same time
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setLedRaw(controller, (pgm_read_byte(&XBOXLEDS[(uint8_t)led])) + 4);
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setLedRaw(controller, (pgm_read_byte(&XBOXLEDS[(uint8_t)led])) + 4);
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}
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}
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void XBOXRECV::setLedBlink(uint8_t controller, LED led) {
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void XBOXRECV::setLedBlink(LED led, uint8_t controller) {
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setLedRaw(controller, pgm_read_byte(&XBOXLEDS[(uint8_t)led]));
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setLedRaw(controller, pgm_read_byte(&XBOXLEDS[(uint8_t)led]));
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}
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}
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void XBOXRECV::setLedMode(uint8_t controller, LEDMode ledMode) { // This function is used to do some speciel LED stuff the controller supports
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void XBOXRECV::setLedMode(LEDMode ledMode, uint8_t controller) { // This function is used to do some speciel LED stuff the controller supports
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setLedRaw(controller, (uint8_t)ledMode);
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setLedRaw(controller, (uint8_t)ledMode);
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}
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}
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@ -510,7 +510,7 @@ void XBOXRECV::checkStatus() {
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}
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}
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}
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}
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void XBOXRECV::setRumbleOn(uint8_t controller, uint8_t lValue, uint8_t rValue) {
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void XBOXRECV::setRumbleOn(uint8_t lValue, uint8_t rValue, uint8_t controller) {
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writeBuf[0] = 0x00;
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writeBuf[0] = 0x00;
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writeBuf[1] = 0x01;
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writeBuf[1] = 0x01;
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writeBuf[2] = 0x0f;
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writeBuf[2] = 0x0f;
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56
XBOXRECV.h
56
XBOXRECV.h
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@ -113,93 +113,93 @@ public:
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*
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*
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* So you instance if you need to increase a variable once you would use getButtonClick(uint8_t controller, Button b),
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* So you instance if you need to increase a variable once you would use getButtonClick(uint8_t controller, Button b),
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* but if you need to drive a robot forward you would use getButtonPress(uint8_t controller, Button b).
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* but if you need to drive a robot forward you would use getButtonPress(uint8_t controller, Button b).
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* @param controller The controller to read from.
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* @param b ::Button to read.
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* @param b ::Button to read.
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* @param controller The controller to read from. Default to 0.
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* @return getButtonClick(uint8_t controller, Button b) will return a bool, but getButtonPress(uint8_t controller, Button b)
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* @return getButtonClick(uint8_t controller, Button b) will return a bool, but getButtonPress(uint8_t controller, Button b)
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* will return a byte if reading ::L2 or ::R2.
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* will return a byte if reading ::L2 or ::R2.
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*/
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*/
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uint8_t getButtonPress(uint8_t controller, Button b);
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uint8_t getButtonPress(Button b, uint8_t controller = 0);
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bool getButtonClick(uint8_t controller, Button b);
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bool getButtonClick(Button b, uint8_t controller = 0);
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/**@}*/
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/**@}*/
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/** @name Xbox Controller functions */
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/** @name Xbox Controller functions */
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/**
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/**
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* Return the analog value from the joysticks on the controller.
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* Return the analog value from the joysticks on the controller.
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* @param controller The controller to read from.
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* @param a Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY.
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* @param a Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY.
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* @param controller The controller to read from. Default to 0.
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* @return Returns a signed 16-bit integer.
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* @return Returns a signed 16-bit integer.
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*/
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*/
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int16_t getAnalogHat(uint8_t controller, AnalogHat a);
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int16_t getAnalogHat(AnalogHat a, uint8_t controller = 0);
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/**
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/**
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* Turn rumble off and all the LEDs on the specific controller.
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* Turn rumble off and all the LEDs on the specific controller.
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* @param controller The controller to write to.
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* @param controller The controller to write to. Default to 0.
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*/
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*/
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void setAllOff(uint8_t controller) {
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void setAllOff(uint8_t controller = 0) {
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setRumbleOn(controller, 0, 0);
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setRumbleOn(0, 0, controller);
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setLedOff(controller);
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setLedOff(controller);
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};
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};
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/**
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/**
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* Turn rumble off the specific controller.
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* Turn rumble off the specific controller.
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* @param controller The controller to write to.
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* @param controller The controller to write to. Default to 0.
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*/
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*/
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void setRumbleOff(uint8_t controller) {
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void setRumbleOff(uint8_t controller = 0) {
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setRumbleOn(controller, 0, 0);
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setRumbleOn(0, 0, controller);
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};
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};
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/**
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/**
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* Turn rumble on.
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* Turn rumble on.
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* @param controller The controller to write to.
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* @param lValue Left motor (big weight) inside the controller.
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* @param lValue Left motor (big weight) inside the controller.
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* @param rValue Right motor (small weight) inside the controller.
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* @param rValue Right motor (small weight) inside the controller.
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* @param controller The controller to write to. Default to 0.
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*/
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*/
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void setRumbleOn(uint8_t controller, uint8_t lValue, uint8_t rValue);
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void setRumbleOn(uint8_t lValue, uint8_t rValue, uint8_t controller = 0);
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/**
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/**
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* Set LED value. Without using the ::LED or ::LEDMode enum.
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* Set LED value. Without using the ::LED or ::LEDMode enum.
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* @param controller The controller to write to.
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* @param value See:
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* @param value See:
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* setLedOff(uint8_t controller), setLedOn(uint8_t controller, LED l),
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* setLedOff(uint8_t controller), setLedOn(uint8_t controller, LED l),
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* setLedBlink(uint8_t controller, LED l), and setLedMode(uint8_t controller, LEDMode lm).
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* setLedBlink(uint8_t controller, LED l), and setLedMode(uint8_t controller, LEDMode lm).
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* @param controller The controller to write to. Default to 0.
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*/
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*/
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void setLedRaw(uint8_t controller, uint8_t value);
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void setLedRaw(uint8_t value, uint8_t controller = 0);
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/**
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/**
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* Turn all LEDs off the specific controller.
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* Turn all LEDs off the specific controller.
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* @param controller The controller to write to.
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* @param controller The controller to write to. Default to 0.
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*/
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*/
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void setLedOff(uint8_t controller) {
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void setLedOff(uint8_t controller = 0) {
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setLedRaw(controller, 0);
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setLedRaw(0, controller);
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};
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};
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/**
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/**
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* Turn on a LED by using the ::LED enum.
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* Turn on a LED by using the ::LED enum.
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* @param controller The controller to write to.
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* @param l ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
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* @param l ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
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* @param controller The controller to write to. Default to 0.
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*/
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*/
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void setLedOn(uint8_t controller, LED l);
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void setLedOn(LED l, uint8_t controller = 0);
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/**
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/**
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* Turn on a LED by using the ::LED enum.
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* Turn on a LED by using the ::LED enum.
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* @param controller The controller to write to.
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* @param l ::ALL, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
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* @param l ::ALL, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
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* @param controller The controller to write to. Default to 0.
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*/
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*/
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void setLedBlink(uint8_t controller, LED l);
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void setLedBlink(LED l, uint8_t controller = 0);
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/**
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/**
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* Used to set special LED modes supported by the Xbox controller.
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* Used to set special LED modes supported by the Xbox controller.
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* @param controller The controller to write to.
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* @param lm See ::LEDMode.
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* @param lm See ::LEDMode.
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* @param controller The controller to write to. Default to 0.
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*/
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*/
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void setLedMode(uint8_t controller, LEDMode lm);
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void setLedMode(LEDMode lm, uint8_t controller = 0);
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/**
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/**
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* Used to get the battery level from the controller.
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* Used to get the battery level from the controller.
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* @param controller The controller to read from.
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* @param controller The controller to read from. Default to 0.
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* @return Returns the battery level as an integer in the range of 0-3.
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* @return Returns the battery level as an integer in the range of 0-3.
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*/
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*/
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uint8_t getBatteryLevel(uint8_t controller);
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uint8_t getBatteryLevel(uint8_t controller = 0);
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/**
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/**
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* Used to check if a button has changed.
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* Used to check if a button has changed.
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* @param controller The controller to read from.
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* @param controller The controller to read from. Default to 0.
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* @return True if a button has changed.
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* @return True if a button has changed.
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*/
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*/
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bool buttonChanged(uint8_t controller);
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bool buttonChanged(uint8_t controller = 0);
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/**@}*/
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/**@}*/
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/** True if a wireless receiver is connected. */
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/** True if a wireless receiver is connected. */
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@ -22,86 +22,86 @@ void loop() {
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if(Xbox.XboxReceiverConnected) {
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if(Xbox.XboxReceiverConnected) {
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for(uint8_t i=0;i<4;i++) {
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for(uint8_t i=0;i<4;i++) {
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if(Xbox.Xbox360Connected[i]) {
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if(Xbox.Xbox360Connected[i]) {
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if(Xbox.getButtonPress(i,L2) || Xbox.getButtonPress(i,R2)) {
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if(Xbox.getButtonPress(L2,i) || Xbox.getButtonPress(R2,i)) {
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Serial.print("L2: ");
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Serial.print("L2: ");
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Serial.print(Xbox.getButtonPress(i,L2));
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Serial.print(Xbox.getButtonPress(L2,i));
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Serial.print("\tR2: ");
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Serial.print("\tR2: ");
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Serial.println(Xbox.getButtonPress(i,R2));
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Serial.println(Xbox.getButtonPress(R2,i));
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Xbox.setRumbleOn(i,Xbox.getButtonPress(i,L2),Xbox.getButtonPress(i,R2));
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Xbox.setRumbleOn(Xbox.getButtonPress(L2,i),Xbox.getButtonPress(R2,i));
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}
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}
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if(Xbox.getAnalogHat(i,LeftHatX) > 7500 || Xbox.getAnalogHat(i,LeftHatX) < -7500 || Xbox.getAnalogHat(i,LeftHatY) > 7500 || Xbox.getAnalogHat(i,LeftHatY) < -7500 || Xbox.getAnalogHat(i,RightHatX) > 7500 || Xbox.getAnalogHat(i,RightHatX) < -7500 || Xbox.getAnalogHat(i,RightHatY) > 7500 || Xbox.getAnalogHat(i,RightHatY) < -7500) {
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if(Xbox.getAnalogHat(LeftHatX,i) > 7500 || Xbox.getAnalogHat(LeftHatX,i) < -7500 || Xbox.getAnalogHat(LeftHatY,i) > 7500 || Xbox.getAnalogHat(LeftHatY,i) < -7500 || Xbox.getAnalogHat(RightHatX,i) > 7500 || Xbox.getAnalogHat(RightHatX,i) < -7500 || Xbox.getAnalogHat(RightHatY,i) > 7500 || Xbox.getAnalogHat(RightHatY,i) < -7500) {
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if(Xbox.getAnalogHat(i,LeftHatX) > 7500 || Xbox.getAnalogHat(i,LeftHatX) < -7500) {
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if(Xbox.getAnalogHat(LeftHatX,i) > 7500 || Xbox.getAnalogHat(LeftHatX,i) < -7500) {
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Serial.print(F("LeftHatX: "));
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Serial.print(F("LeftHatX: "));
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Serial.print(Xbox.getAnalogHat(i,LeftHatX));
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Serial.print(Xbox.getAnalogHat(LeftHatX,i));
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Serial.print("\t");
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Serial.print("\t");
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}
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}
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if(Xbox.getAnalogHat(i,LeftHatY) > 7500 || Xbox.getAnalogHat(i,LeftHatY) < -7500) {
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if(Xbox.getAnalogHat(LeftHatY,i) > 7500 || Xbox.getAnalogHat(LeftHatY,i) < -7500) {
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Serial.print(F("LeftHatY: "));
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Serial.print(F("LeftHatY: "));
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Serial.print(Xbox.getAnalogHat(i,LeftHatY));
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Serial.print(Xbox.getAnalogHat(LeftHatY,i));
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Serial.print("\t");
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Serial.print("\t");
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}
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}
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if(Xbox.getAnalogHat(i,RightHatX) > 7500 || Xbox.getAnalogHat(i,RightHatX) < -7500) {
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if(Xbox.getAnalogHat(RightHatX,i) > 7500 || Xbox.getAnalogHat(RightHatX,i) < -7500) {
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Serial.print(F("RightHatX: "));
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Serial.print(F("RightHatX: "));
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Serial.print(Xbox.getAnalogHat(i,RightHatX));
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Serial.print(Xbox.getAnalogHat(RightHatX,i));
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Serial.print("\t");
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Serial.print("\t");
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}
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}
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if(Xbox.getAnalogHat(i,RightHatY) > 7500 || Xbox.getAnalogHat(i,RightHatY) < -7500) {
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if(Xbox.getAnalogHat(RightHatY,i) > 7500 || Xbox.getAnalogHat(RightHatY,i) < -7500) {
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Serial.print(F("RightHatY: "));
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Serial.print(F("RightHatY: "));
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Serial.print(Xbox.getAnalogHat(i,RightHatY));
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Serial.print(Xbox.getAnalogHat(RightHatY,i));
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}
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}
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Serial.println();
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Serial.println();
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}
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}
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if(Xbox.getButtonClick(i,UP)) {
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if(Xbox.getButtonClick(UP,i)) {
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Xbox.setLedOn(i,LED1);
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Xbox.setLedOn(LED1,i);
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Serial.println(F("Up"));
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Serial.println(F("Up"));
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}
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}
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if(Xbox.getButtonClick(i,DOWN)) {
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if(Xbox.getButtonClick(DOWN,i)) {
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Xbox.setLedOn(i,LED4);
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Xbox.setLedOn(LED4,i);
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Serial.println(F("Down"));
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Serial.println(F("Down"));
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}
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}
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if(Xbox.getButtonClick(i,LEFT)) {
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if(Xbox.getButtonClick(LEFT,i)) {
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Xbox.setLedOn(i,LED3);
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Xbox.setLedOn(LED3,i);
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Serial.println(F("Left"));
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Serial.println(F("Left"));
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}
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}
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if(Xbox.getButtonClick(i,RIGHT)) {
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if(Xbox.getButtonClick(RIGHT,i)) {
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Xbox.setLedOn(i,LED2);
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Xbox.setLedOn(LED2,i);
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Serial.println(F("Right"));
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Serial.println(F("Right"));
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}
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}
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if(Xbox.getButtonClick(i,START)) {
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if(Xbox.getButtonClick(START,i)) {
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Xbox.setLedMode(i,ALTERNATING);
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Xbox.setLedMode(ALTERNATING,i);
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Serial.println(F("Start"));
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Serial.println(F("Start"));
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}
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}
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if(Xbox.getButtonClick(i,BACK)) {
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if(Xbox.getButtonClick(BACK,i)) {
|
||||||
Xbox.setLedBlink(i,ALL);
|
Xbox.setLedBlink(ALL,i);
|
||||||
Serial.println(F("Back"));
|
Serial.println(F("Back"));
|
||||||
}
|
}
|
||||||
if(Xbox.getButtonClick(i,L3))
|
if(Xbox.getButtonClick(L3,i))
|
||||||
Serial.println(F("L3"));
|
Serial.println(F("L3"));
|
||||||
if(Xbox.getButtonClick(i,R3))
|
if(Xbox.getButtonClick(R3,i))
|
||||||
Serial.println(F("R3"));
|
Serial.println(F("R3"));
|
||||||
|
|
||||||
if(Xbox.getButtonClick(i,L1))
|
if(Xbox.getButtonClick(L1,i))
|
||||||
Serial.println(F("L1"));
|
Serial.println(F("L1"));
|
||||||
if(Xbox.getButtonClick(i,R1))
|
if(Xbox.getButtonClick(R1,i))
|
||||||
Serial.println(F("R1"));
|
Serial.println(F("R1"));
|
||||||
if(Xbox.getButtonClick(i,XBOX)) {
|
if(Xbox.getButtonClick(XBOX,i)) {
|
||||||
Xbox.setLedMode(i,ROTATING);
|
Xbox.setLedMode(ROTATING,i);
|
||||||
Serial.print(F("Xbox (Battery: "));
|
Serial.print(F("Xbox (Battery: "));
|
||||||
Serial.print(Xbox.getBatteryLevel(i)); // The battery level in the range 0-3
|
Serial.print(Xbox.getBatteryLevel(i)); // The battery level in the range 0-3
|
||||||
Serial.println(F(")"));
|
Serial.println(F(")"));
|
||||||
}
|
}
|
||||||
if(Xbox.getButtonClick(i,SYNC))
|
if(Xbox.getButtonClick(SYNC,i))
|
||||||
Serial.println(F("Sync"));
|
Serial.println(F("Sync"));
|
||||||
|
|
||||||
if(Xbox.getButtonClick(i,A))
|
if(Xbox.getButtonClick(A,i))
|
||||||
Serial.println(F("A"));
|
Serial.println(F("A"));
|
||||||
if(Xbox.getButtonClick(i,B))
|
if(Xbox.getButtonClick(B,i))
|
||||||
Serial.println(F("B"));
|
Serial.println(F("B"));
|
||||||
if(Xbox.getButtonClick(i,X))
|
if(Xbox.getButtonClick(X,i))
|
||||||
Serial.println(F("X"));
|
Serial.println(F("X"));
|
||||||
if(Xbox.getButtonClick(i,Y))
|
if(Xbox.getButtonClick(Y,i))
|
||||||
Serial.println(F("Y"));
|
Serial.println(F("Y"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue