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https://github.com/felis/USB_Host_Shield_2.0.git
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Put DPADEnum into the source file, so it does not conflict with the one in the SRWS1 driver
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parent
f05f791841
commit
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2 changed files with 38 additions and 35 deletions
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@ -17,6 +17,18 @@
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#include "PS4Parser.h"
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enum DPADEnum {
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DPAD_UP = 0x0,
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DPAD_UP_RIGHT = 0x1,
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DPAD_RIGHT = 0x2,
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DPAD_RIGHT_DOWN = 0x3,
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DPAD_DOWN = 0x4,
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DPAD_DOWN_LEFT = 0x5,
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DPAD_LEFT = 0x6,
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DPAD_LEFT_UP = 0x7,
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DPAD_OFF = 0x8,
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};
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// To enable serial debugging see "settings.h"
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//#define PRINTREPORT // Uncomment to print the report send by the PS4 Controller
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@ -114,3 +126,28 @@ void PS4Parser::Parse(uint8_t len, uint8_t *buf) {
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if (ps4Output.reportChanged)
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sendOutputReport(&ps4Output); // Send output report
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}
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void PS4Parser::Reset() {
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uint8_t i;
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for (i = 0; i < sizeof(ps4Data.hatValue); i++)
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ps4Data.hatValue[i] = 127; // Center value
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ps4Data.btn.val = 0;
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oldButtonState.val = 0;
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for (i = 0; i < sizeof(ps4Data.trigger); i++)
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ps4Data.trigger[i] = 0;
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for (i = 0; i < sizeof(ps4Data.xy)/sizeof(ps4Data.xy[0]); i++) {
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for (uint8_t j = 0; j < sizeof(ps4Data.xy[0].finger)/sizeof(ps4Data.xy[0].finger[0]); j++)
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ps4Data.xy[i].finger[j].touching = 1; // The bit is cleared if the finger is touching the touchpad
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}
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ps4Data.btn.dpad = DPAD_OFF;
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oldButtonState.dpad = DPAD_OFF;
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buttonClickState.dpad = 0;
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oldDpad = 0;
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ps4Output.bigRumble = ps4Output.smallRumble = 0;
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ps4Output.r = ps4Output.g = ps4Output.b = 0;
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ps4Output.flashOn = ps4Output.flashOff = 0;
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ps4Output.reportChanged = false;
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};
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36
PS4Parser.h
36
PS4Parser.h
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@ -120,18 +120,6 @@ struct PS4Output {
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bool reportChanged; // The data is send when data is received from the controller
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} __attribute__((packed));
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enum DPADEnum {
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DPAD_UP = 0x0,
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DPAD_UP_RIGHT = 0x1,
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DPAD_RIGHT = 0x2,
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DPAD_RIGHT_DOWN = 0x3,
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DPAD_DOWN = 0x4,
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DPAD_DOWN_LEFT = 0x5,
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DPAD_LEFT = 0x6,
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DPAD_LEFT_UP = 0x7,
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DPAD_OFF = 0x8,
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};
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/** This class parses all the data sent by the PS4 controller */
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class PS4Parser {
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public:
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@ -366,29 +354,7 @@ protected:
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void Parse(uint8_t len, uint8_t *buf);
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/** Used to reset the different buffers to their default values */
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void Reset() {
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uint8_t i;
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for (i = 0; i < sizeof(ps4Data.hatValue); i++)
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ps4Data.hatValue[i] = 127; // Center value
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ps4Data.btn.val = 0;
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oldButtonState.val = 0;
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for (i = 0; i < sizeof(ps4Data.trigger); i++)
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ps4Data.trigger[i] = 0;
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for (i = 0; i < sizeof(ps4Data.xy)/sizeof(ps4Data.xy[0]); i++) {
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for (uint8_t j = 0; j < sizeof(ps4Data.xy[0].finger)/sizeof(ps4Data.xy[0].finger[0]); j++)
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ps4Data.xy[i].finger[j].touching = 1; // The bit is cleared if the finger is touching the touchpad
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}
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ps4Data.btn.dpad = DPAD_OFF;
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oldButtonState.dpad = DPAD_OFF;
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buttonClickState.dpad = 0;
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oldDpad = 0;
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ps4Output.bigRumble = ps4Output.smallRumble = 0;
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ps4Output.r = ps4Output.g = ps4Output.b = 0;
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ps4Output.flashOn = ps4Output.flashOff = 0;
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ps4Output.reportChanged = false;
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};
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void Reset();
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/**
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* Send the output to the PS4 controller. This is implemented in PS4BT.h and PS4USB.h.
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