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Fixed indentation in PS4Parser.cpp
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6373ebe6ce
commit
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1 changed files with 64 additions and 64 deletions
128
PS4Parser.cpp
128
PS4Parser.cpp
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@ -36,89 +36,89 @@ bool PS4Parser::checkDpad(ButtonEnum b) {
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}
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bool PS4Parser::getButtonPress(ButtonEnum b) {
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if (b <= LEFT) // Dpad
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return checkDpad(b);
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else {
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uint8_t button = pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]);
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uint8_t index = button < 8 ? 0 : button < 16 ? 1 : 2;
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uint8_t mask = 1 << (button - 8 * index);
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return ps4Data.btn.val[index] & mask;
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}
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if (b <= LEFT) // Dpad
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return checkDpad(b);
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else {
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uint8_t button = pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]);
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uint8_t index = button < 8 ? 0 : button < 16 ? 1 : 2;
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uint8_t mask = 1 << (button - 8 * index);
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return ps4Data.btn.val[index] & mask;
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}
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}
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bool PS4Parser::getButtonClick(ButtonEnum b) {
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uint8_t mask, index = 0;
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if (b <= LEFT) // Dpad
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mask = 1 << b;
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else {
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uint8_t button = pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]);
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index = button < 8 ? 0 : button < 16 ? 1 : 2;
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mask = 1 << (button - 8 * index);
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}
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uint8_t mask, index = 0;
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if (b <= LEFT) // Dpad
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mask = 1 << b;
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else {
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uint8_t button = pgm_read_byte(&PS4_BUTTONS[(uint8_t)b]);
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index = button < 8 ? 0 : button < 16 ? 1 : 2;
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mask = 1 << (button - 8 * index);
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}
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bool click = buttonClickState.val[index] & mask;
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buttonClickState.val[index] &= ~mask; // Clear "click" event
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return click;
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bool click = buttonClickState.val[index] & mask;
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buttonClickState.val[index] &= ~mask; // Clear "click" event
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return click;
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}
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uint8_t PS4Parser::getAnalogButton(ButtonEnum b) {
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if (b == L2) // These are the only analog buttons on the controller
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return ps4Data.trigger[0];
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else if (b == R2)
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return ps4Data.trigger[1];
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return 0;
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if (b == L2) // These are the only analog buttons on the controller
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return ps4Data.trigger[0];
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else if (b == R2)
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return ps4Data.trigger[1];
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return 0;
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}
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uint8_t PS4Parser::getAnalogHat(AnalogHatEnum a) {
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return ps4Data.hatValue[(uint8_t)a];
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return ps4Data.hatValue[(uint8_t)a];
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}
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void PS4Parser::Parse(uint8_t len, uint8_t *buf) {
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if (len > 0 && buf) {
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if (len > 0 && buf) {
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#ifdef PRINTREPORT
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Notify(PSTR("\r\n"), 0x80);
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for (uint8_t i = 0; i < len; i++) {
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D_PrintHex<uint8_t > (buf[i], 0x80);
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Notify(PSTR(" "), 0x80);
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}
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Notify(PSTR("\r\n"), 0x80);
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for (uint8_t i = 0; i < len; i++) {
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D_PrintHex<uint8_t > (buf[i], 0x80);
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Notify(PSTR(" "), 0x80);
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}
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#endif
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if (buf[0] == 0x01) // Check report ID
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memcpy(&ps4Data, buf + 1, min(len - 1, sizeof(ps4Data)));
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else if (buf[0] == 0x11) // This report is send via Bluetooth, it has an offset of 2 compared to the USB data
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memcpy(&ps4Data, buf + 3, min(len - 3, sizeof(ps4Data)));
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else {
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if (buf[0] == 0x01) // Check report ID
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memcpy(&ps4Data, buf + 1, min(len - 1, sizeof(ps4Data)));
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else if (buf[0] == 0x11) // This report is send via Bluetooth, it has an offset of 2 compared to the USB data
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memcpy(&ps4Data, buf + 3, min(len - 3, sizeof(ps4Data)));
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else {
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#ifdef DEBUG_USB_HOST
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Notify(PSTR("\r\nUnknown report id: "), 0x80);
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D_PrintHex<uint8_t > (buf[0], 0x80);
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Notify(PSTR("\r\nUnknown report id: "), 0x80);
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D_PrintHex<uint8_t > (buf[0], 0x80);
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#endif
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return;
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}
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return;
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}
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for (uint8_t i = 0; i < sizeof(ps4Data.btn); i++) {
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if (ps4Data.btn.val[i] != oldButtonState.val[i]) { // Check if anything has changed
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buttonClickState.val[i] = ps4Data.btn.val[i] & ~oldButtonState.val[i]; // Update click state variable
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oldButtonState.val[i] = ps4Data.btn.val[i];
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if (i == 0) { // The DPAD buttons does not set the different bits, but set a value corresponding to the buttons pressed, we will simply set the bits ourself
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uint8_t newDpad = 0;
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if (checkDpad(UP))
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newDpad |= 1 << UP;
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if (checkDpad(RIGHT))
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newDpad |= 1 << RIGHT;
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if (checkDpad(DOWN))
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newDpad |= 1 << DOWN;
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if (checkDpad(LEFT))
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newDpad |= 1 << LEFT;
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if (newDpad != oldDpad) {
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buttonClickState.dpad = newDpad & ~oldDpad; // Override values
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oldDpad = newDpad;
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}
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}
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}
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}
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}
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for (uint8_t i = 0; i < sizeof(ps4Data.btn); i++) {
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if (ps4Data.btn.val[i] != oldButtonState.val[i]) { // Check if anything has changed
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buttonClickState.val[i] = ps4Data.btn.val[i] & ~oldButtonState.val[i]; // Update click state variable
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oldButtonState.val[i] = ps4Data.btn.val[i];
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if (i == 0) { // The DPAD buttons does not set the different bits, but set a value corresponding to the buttons pressed, we will simply set the bits ourself
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uint8_t newDpad = 0;
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if (checkDpad(UP))
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newDpad |= 1 << UP;
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if (checkDpad(RIGHT))
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newDpad |= 1 << RIGHT;
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if (checkDpad(DOWN))
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newDpad |= 1 << DOWN;
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if (checkDpad(LEFT))
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newDpad |= 1 << LEFT;
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if (newDpad != oldDpad) {
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buttonClickState.dpad = newDpad & ~oldDpad; // Override values
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oldDpad = newDpad;
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}
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}
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}
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}
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}
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if (ps4Output.reportChanged)
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sendOutputReport(&ps4Output); // Send output report
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if (ps4Output.reportChanged)
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sendOutputReport(&ps4Output); // Send output report
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}
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