Merge branch 'master' into xxxajk

Conflicts:
	PS3USB.cpp
This commit is contained in:
Kristian Sloth Lauszus 2013-07-16 17:07:25 +02:00
commit 2ce56b0968
14 changed files with 220 additions and 72 deletions

View file

@ -516,25 +516,23 @@ void PS3BT::Run() {
case L2CAP_HID_PS3_LED:
if (millis() - timer > 1000) { // loop 1 second before sending the command
if (remote_name[0] == 'P') { // First letter in PLAYSTATION(R)3 Controller ('P')
setLedOn(LED1);
#ifdef DEBUG_USB_HOST
Notify(PSTR("\r\nDualshock 3 Controller Enabled\r\n"), 0x80);
#endif
PS3Connected = true;
} else if (remote_name[0] == 'N') { // First letter in Navigation Controller ('N')
setLedOn(LED1); // This just turns LED constantly on, on the Navigation controller
#ifdef DEBUG_USB_HOST
Notify(PSTR("\r\nNavigation Controller Enabled\r\n"), 0x80);
#endif
PS3NavigationConnected = true;
} else if (remote_name[0] == 'M') { // First letter in Motion Controller ('M')
moveSetBulb(Red);
timerBulbRumble = millis();
#ifdef DEBUG_USB_HOST
Notify(PSTR("\r\nMotion Controller Enabled\r\n"), 0x80);
#endif
PS3MoveConnected = true;
}
onInit(); // Turn on the LED on the controller
l2cap_state = L2CAP_DONE;
}
break;
@ -659,3 +657,14 @@ void PS3BT::moveSetRumble(uint8_t rumble) {
HIDMove_Command(HIDMoveBuffer, HID_BUFFERSIZE);
}
void PS3BT::onInit() {
if (pFuncOnInit)
pFuncOnInit(); // Call the user function
else {
if (PS3MoveConnected)
moveSetBulb(Red);
else // Dualshock 3 or Navigation controller
setLedOn(LED1);
}
}

26
PS3BT.h
View file

@ -207,19 +207,35 @@ public:
* @param rumble The desired value in the range from 64-255.
*/
void moveSetRumble(uint8_t rumble);
/**
* Used to call your own function when the controller is successfully initialized.
* @param funcOnInit Function to call.
*/
void attachOnInit(void (*funcOnInit)(void)) {
pFuncOnInit = funcOnInit;
};
/**@}*/
/** Variable used to indicate if the normal playstation controller is successfully connected. */
/** Variable used to indicate if the normal Playstation controller is successfully connected. */
bool PS3Connected;
/** Variable used to indicate if the move controller is successfully connected. */
/** Variable used to indicate if the Move controller is successfully connected. */
bool PS3MoveConnected;
/** Variable used to indicate if the navigation controller is successfully connected. */
/** Variable used to indicate if the Navigation controller is successfully connected. */
bool PS3NavigationConnected;
private:
/* mandatory members */
/* Mandatory members */
BTD *pBtd;
/**
* Called when the controller is successfully initialized.
* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
* This is useful for instance if you want to set the LEDs in a specific way.
*/
void onInit();
void (*pFuncOnInit)(void); // Pointer to function called in onInit()
void L2CAP_task(); // L2CAP state machine
/* Variables filled from HCI event management */
@ -229,7 +245,7 @@ private:
/* variables used by high level L2CAP task */
uint8_t l2cap_state;
uint16_t l2cap_event_flag; // L2CAP flags of received bluetooth events
uint16_t l2cap_event_flag; // L2CAP flags of received Bluetooth events
unsigned long timer;

View file

@ -186,7 +186,6 @@ uint8_t PS3USB::Init(uint8_t parent, uint8_t port, bool lowspeed) {
PS3NavigationConnected = true;
}
enable_sixaxis(); // The PS3 controller needs a special command before it starts sending data
setLedOn(LED1);
// Needed for PS3 Dualshock and Navigation commands to work
for (uint8_t i = 0; i < PS3_REPORT_BUFFER_SIZE; i++)
@ -199,8 +198,6 @@ uint8_t PS3USB::Init(uint8_t parent, uint8_t port, bool lowspeed) {
Notify(PSTR("\r\nMotion Controller Connected"), 0x80);
#endif
PS3MoveConnected = true;
moveSetBulb(Red);
writeBuf[0] = 0x02; // Set report ID, this is needed for Move commands to work
}
if (my_bdaddr[0] != 0x00 || my_bdaddr[1] != 0x00 || my_bdaddr[2] != 0x00 || my_bdaddr[3] != 0x00 || my_bdaddr[4] != 0x00 || my_bdaddr[5] != 0x00) {
@ -218,6 +215,7 @@ uint8_t PS3USB::Init(uint8_t parent, uint8_t port, bool lowspeed) {
D_PrintHex<uint8_t > (my_bdaddr[0], 0x80);
#endif
}
onInit();
bPollEnable = true;
Notify(PSTR("\r\n"), 0x80);
@ -543,3 +541,14 @@ void PS3USB::setMoveBdaddr(uint8_t* BDADDR) {
//bmRequest = Host to device (0x00) | Class (0x20) | Interface (0x01) = 0x21, bRequest = Set Report (0x09), Report ID (0x05), Report Type (Feature 0x03), interface (0x00), datalength, datalength, data)
pUsb->ctrlReq(bAddress, epInfo[PS3_CONTROL_PIPE].epAddr, bmREQ_HID_OUT, HID_REQUEST_SET_REPORT, 0x05, 0x03, 0x00, 11, 11, buf, NULL);
}
void PS3USB::onInit() {
if (pFuncOnInit)
pFuncOnInit(); // Call the user function
else {
if (PS3MoveConnected)
moveSetBulb(Red);
else // Dualshock 3 or Navigation controller
setLedOn(LED1);
}
}

View file

@ -234,6 +234,14 @@ public:
* @param rumble The desired value in the range from 64-255.
*/
void moveSetRumble(uint8_t rumble);
/**
* Used to call your own function when the controller is successfully initialized.
* @param funcOnInit Function to call.
*/
void attachOnInit(void (*funcOnInit)(void)) {
pFuncOnInit = funcOnInit;
};
/**@}*/
/** Variable used to indicate if the normal playstation controller is successfully connected. */
@ -252,6 +260,14 @@ protected:
EpInfo epInfo[PS3_MAX_ENDPOINTS];
private:
/**
* Called when the controller is successfully initialized.
* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
* This is useful for instance if you want to set the LEDs in a specific way.
*/
void onInit();
void (*pFuncOnInit)(void); // Pointer to function called in onInit()
bool bPollEnable;
uint32_t timer; // used to continuously set PS3 Move controller Bulb and rumble values

View file

@ -231,7 +231,7 @@ void SPP::ACLData(uint8_t* l2capinbuf) {
}
#ifdef EXTRADEBUG
else {
Notify(PSTR("\r\nUnknown PDU: "));
Notify(PSTR("\r\nUnknown PDU: "), 0x80);
D_PrintHex<uint8_t > (l2capinbuf[8], 0x80);
}
#endif

14
Wii.cpp
View file

@ -326,7 +326,7 @@ void WII::ACLData(uint8_t* l2capinbuf) {
#endif
nunchuckConnected = false; // It must be the Nunchuck controller then
l2cap_event_flag &= ~WII_FLAG_NUNCHUCK_CONNECTED;
setLedStatus();
onInit();
setReportMode(false, 0x31); // If there is no extension connected we will read the button and accelerometer
} else {
setReportMode(false, 0x31); // If there is no extension connected we will read the button and accelerometer
@ -779,7 +779,7 @@ void WII::Run() {
case L2CAP_LED_STATE:
if (nunchuck_connected_flag)
nunchuckConnected = true;
setLedStatus();
onInit();
l2cap_state = L2CAP_DONE;
break;
@ -824,7 +824,7 @@ void WII::Run() {
else if (stateCounter == 400)
readExtensionType(); // Check if it has been activated
else if (stateCounter == 450) {
//setLedStatus();
onInit();
stateCounter = 0;
unknownExtensionConnected = false;
}
@ -1062,6 +1062,14 @@ uint16_t WII::getAnalogHat(AnalogHat a) {
return output;
}
}
void WII::onInit() {
if (pFuncOnInit)
pFuncOnInit(); // Call the user function
else
setLedStatus();
}
/************************************************************/
/* The following functions are for the IR camera */
/************************************************************/

23
Wii.h
View file

@ -233,6 +233,14 @@ public:
uint8_t getWiiState() {
return wiiState;
};
/**
* Used to call your own function when the controller is successfully initialized.
* @param funcOnInit Function to call.
*/
void attachOnInit(void (*funcOnInit)(void)) {
pFuncOnInit = funcOnInit;
};
/**@}*/
/**@{*/
@ -418,8 +426,15 @@ public:
#endif
private:
/* Mandatory members */
BTD *pBtd;
BTD *pBtd; // Pointer to BTD instance
/**
* Called when the controller is successfully initialized.
* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
* This is useful for instance if you want to set the LEDs in a specific way.
*/
void onInit();
void (*pFuncOnInit)(void); // Pointer to function called in onInit()
void L2CAP_task(); // L2CAP state machine
@ -427,9 +442,9 @@ private:
uint16_t hci_handle;
bool activeConnection; // Used to indicate if it's already has established a connection
/* variables used by high level L2CAP task */
/* Variables used by high level L2CAP task */
uint8_t l2cap_state;
uint16_t l2cap_event_flag; // l2cap flags of received bluetooth events
uint16_t l2cap_event_flag; // l2cap flags of received Bluetooth events
uint32_t ButtonState;
uint32_t OldButtonState;

View file

@ -312,7 +312,7 @@ void XBOXRECV::readReport(uint8_t controller) {
#endif
if (Xbox360Connected[controller]) {
#ifdef DEBUG_USB_HOST
char* str = 0;
const char* str = 0;
switch (readBuf[1]) {
case 0x80: str = PSTR(" as controller\r\n");
break;
@ -324,18 +324,7 @@ void XBOXRECV::readReport(uint8_t controller) {
Notify(PSTR(": connected"), 0x80);
Notify(str, 0x80);
#endif
LED led;
switch (controller) {
case 0: led = LED1;
break;
case 1: led = LED2;
break;
case 2: led = LED3;
break;
case 3: led = LED4;
break;
}
setLedOn(led, controller);
onInit(controller);
}
#ifdef DEBUG_USB_HOST
else
@ -531,3 +520,20 @@ void XBOXRECV::setRumbleOn(uint8_t lValue, uint8_t rValue, uint8_t controller) {
XboxCommand(controller, writeBuf, 7);
}
void XBOXRECV::onInit(uint8_t controller) {
if (pFuncOnInit)
pFuncOnInit(); // Call the user function
else {
LED led;
if (controller == 0)
led = LED1;
else if (controller == 1)
led = LED2;
else if (controller == 2)
led = LED3;
else
led = LED4;
setLedOn(led, controller);
}
}

View file

@ -211,6 +211,14 @@ public:
* @return True if a button has changed.
*/
bool buttonChanged(uint8_t controller = 0);
/**
* Used to call your own function when the controller is successfully initialized.
* @param funcOnInit Function to call.
*/
void attachOnInit(void (*funcOnInit)(void)) {
pFuncOnInit = funcOnInit;
};
/**@}*/
/** True if a wireless receiver is connected. */
@ -227,6 +235,15 @@ protected:
EpInfo epInfo[XBOX_MAX_ENDPOINTS];
private:
/**
* Called when the controller is successfully initialized.
* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
* This is useful for instance if you want to set the LEDs in a specific way.
* @param controller The initialized controller.
*/
void onInit(uint8_t controller);
void (*pFuncOnInit)(void); // Pointer to function called in onInit()
bool bPollEnable;
/* Variables to store the buttons */

View file

@ -169,7 +169,7 @@ uint8_t XBOXUSB::Init(uint8_t parent, uint8_t port, bool lowspeed) {
if (rcode)
goto FailSetDevTblEntry;
delay(200); //Give time for address change
delay(200); // Give time for address change
rcode = pUsb->setConf(bAddress, epInfo[ XBOX_CONTROL_PIPE ].epAddr, 1);
if (rcode)
@ -178,12 +178,12 @@ uint8_t XBOXUSB::Init(uint8_t parent, uint8_t port, bool lowspeed) {
#ifdef DEBUG_USB_HOST
Notify(PSTR("\r\nXbox 360 Controller Connected\r\n"), 0x80);
#endif
setLedOn(LED1);
onInit();
Xbox360Connected = true;
bPollEnable = true;
return 0; // successful configuration
return 0; // Successful configuration
/* diagnostic messages */
/* Diagnostic messages */
FailGetDevDescr:
#ifdef DEBUG_USB_HOST
NotifyFailGetDevDescr();
@ -347,3 +347,10 @@ void XBOXUSB::setRumbleOn(uint8_t lValue, uint8_t rValue) {
XboxCommand(writeBuf, 8);
}
void XBOXUSB::onInit() {
if (pFuncOnInit)
pFuncOnInit(); // Call the user function
else
setLedOn(LED1);
}

View file

@ -178,6 +178,14 @@ public:
* @param lm See ::LEDMode.
*/
void setLedMode(LEDMode lm);
/**
* Used to call your own function when the controller is successfully initialized.
* @param funcOnInit Function to call.
*/
void attachOnInit(void (*funcOnInit)(void)) {
pFuncOnInit = funcOnInit;
};
/**@}*/
/** True if a Xbox 360 controller is connected. */
@ -192,6 +200,14 @@ protected:
EpInfo epInfo[XBOX_MAX_ENDPOINTS];
private:
/**
* Called when the controller is successfully initialized.
* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
* This is useful for instance if you want to set the LEDs in a specific way.
*/
void onInit();
void (*pFuncOnInit)(void); // Pointer to function called in onInit()
bool bPollEnable;
/* Variables to store the buttons */

View file

@ -8,13 +8,16 @@
#include <PS3BT.h>
USB Usb;
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
PS3BT* PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
PS3BT *PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
const uint8_t length = sizeof(PS3)/sizeof(PS3[0]); // Get the lenght of the array
boolean printAngle[length];
boolean oldControllerState[length];
void setup() {
for(uint8_t i=0;i<length;i++)
for (uint8_t i=0;i<length;i++) {
PS3[i] = new PS3BT(&Btd); // Create the instances
PS3[i]->attachOnInit(onInit); // onInit() is called upon a new connection - you can call the function whatever you like
}
Serial.begin(115200);
if (Usb.Init() == -1) {
@ -31,28 +34,29 @@ void loop() {
if(PS3[i]->getAnalogHat(LeftHatX) > 137 || PS3[i]->getAnalogHat(LeftHatX) < 117 || PS3[i]->getAnalogHat(LeftHatY) > 137 || PS3[i]->getAnalogHat(LeftHatY) < 117 || PS3[i]->getAnalogHat(RightHatX) > 137 || PS3[i]->getAnalogHat(RightHatX) < 117 || PS3[i]->getAnalogHat(RightHatY) > 137 || PS3[i]->getAnalogHat(RightHatY) < 117) {
Serial.print(F("\r\nLeftHatX: "));
Serial.print(PS3[i]->getAnalogHat(LeftHatX));
Serial.print(F("\tLeftHatY: "));
Serial.print(F("\tLeftHatY: "));
Serial.print(PS3[i]->getAnalogHat(LeftHatY));
if(!PS3[i]->PS3NavigationConnected) { // The Navigation controller only have one joystick
Serial.print(F("\tRightHatX: "));
Serial.print(F("\tRightHatX: "));
Serial.print(PS3[i]->getAnalogHat(RightHatX));
Serial.print(F("\tRightHatY: "));
Serial.print(PS3[i]->getAnalogHat(RightHatY));
Serial.print(F("\tRightHatY: "));
Serial.print(PS3[i]->getAnalogHat(RightHatY));
}
}
//Analog button values can be read from almost all buttons
if(PS3[i]->getAnalogButton(L2) || PS3[i]->getAnalogButton(R2)) {
Serial.print(F("\r\nL2: "));
Serial.print(F("\r\nL2: "));
Serial.print(PS3[i]->getAnalogButton(L2));
if(!PS3[i]->PS3NavigationConnected) {
Serial.print(F("\tR2: "));
Serial.print(F("\tR2: "));
Serial.print(PS3[i]->getAnalogButton(R2));
}
}
if(PS3[i]->getButtonClick(PS)) {
Serial.print(F("\r\nPS"));
PS3[i]->disconnect();
}
oldControllerState[i] = false; // Reset value
}
else {
if(PS3[i]->getButtonClick(TRIANGLE))
Serial.print(F("\r\nTraingle"));
@ -64,56 +68,56 @@ void loop() {
Serial.print(F("\r\nSquare"));
if(PS3[i]->getButtonClick(UP)) {
Serial.print(F("\r\nUp"));
Serial.print(F("\r\nUp"));
if(PS3[i]->PS3Connected) {
PS3[i]->setAllOff();
PS3[i]->setLedOn(LED4);
}
}
}
if(PS3[i]->getButtonClick(RIGHT)) {
Serial.print(F("\r\nRight"));
if(PS3[i]->PS3Connected) {
PS3[i]->setAllOff();
PS3[i]->setLedOn(LED1);
}
}
PS3[i]->setLedOn(LED1);
}
}
if(PS3[i]->getButtonClick(DOWN)) {
Serial.print(F("\r\nDown"));
if(PS3[i]->PS3Connected) {
PS3[i]->setAllOff();
PS3[i]->setLedOn(LED2);
PS3[i]->setLedOn(LED2);
}
}
if(PS3[i]->getButtonClick(LEFT)) {
Serial.print(F("\r\nLeft"));
}
if(PS3[i]->getButtonClick(LEFT)) {
Serial.print(F("\r\nLeft"));
if(PS3[i]->PS3Connected) {
PS3[i]->setAllOff();
PS3[i]->setLedOn(LED3);
}
PS3[i]->setAllOff();
PS3[i]->setLedOn(LED3);
}
}
if(PS3[i]->getButtonClick(L1))
Serial.print(F("\r\nL1"));
Serial.print(F("\r\nL1"));
if(PS3[i]->getButtonClick(L3))
Serial.print(F("\r\nL3"));
Serial.print(F("\r\nL3"));
if(PS3[i]->getButtonClick(R1))
Serial.print(F("\r\nR1"));
Serial.print(F("\r\nR1"));
if(PS3[i]->getButtonClick(R3))
Serial.print(F("\r\nR3"));
if(PS3[i]->getButtonClick(SELECT)) {
Serial.print(F("\r\nSelect - "));
Serial.print(PS3[i]->getStatusString());
}
Serial.print(F("\r\nSelect - "));
Serial.print(PS3[i]->getStatusString());
}
if(PS3[i]->getButtonClick(START)) {
Serial.print(F("\r\nStart"));
Serial.print(F("\r\nStart"));
printAngle[i] = !printAngle[i];
}
}
}
if(printAngle[i]) {
Serial.print(F("\r\nPitch: "));
Serial.print(PS3[i]->getAngle(Pitch));
Serial.print(F("\tRoll: "));
Serial.print(F("\r\nPitch: "));
Serial.print(PS3[i]->getAngle(Pitch));
Serial.print(F("\tRoll: "));
Serial.print(PS3[i]->getAngle(Roll));
}
}
@ -121,3 +125,12 @@ void loop() {
//else if(PS3[i]->PS3MoveConnected) {
}
}
void onInit() {
for (uint8_t i=0;i<length;i++) {
if ((PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) && !oldControllerState[i]) {
oldControllerState[i] = true; // Used to check which is the new controller
PS3[i]->setLedOn((LED)i); // Cast directly to LED enum - see: "controllerEnums.h"
}
}
}

View file

@ -8,14 +8,17 @@
#include <Wii.h>
USB Usb;
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
WII* Wii[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
WII *Wii[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
const uint8_t length = sizeof(Wii)/sizeof(Wii[0]); // Get the lenght of the array
bool printAngle[length];
boolean printAngle[length];
boolean oldControllerState[length];
void setup() {
for(uint8_t i=0;i<length;i++)
for (uint8_t i=0;i<length;i++) {
Wii[i] = new WII(&Btd); // You will have to pair each controller with the dongle before you can define the instances like so, just add PAIR as the second argument
Wii[i]->attachOnInit(onInit); // onInit() is called upon a new connection - you can call the function whatever you like
}
Serial.begin(115200);
if (Usb.Init() == -1) {
Serial.print(F("\r\nOSC did not start"));
@ -31,6 +34,7 @@ void loop() {
if(Wii[i]->getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
Serial.print(F("\r\nHOME"));
Wii[i]->disconnect();
oldControllerState[i] = false; // Reset value
delay(1000); // This delay is needed for some Wiimotes, so it doesn't try to reconnect right away
}
else {
@ -105,3 +109,12 @@ void loop() {
}
}
}
void onInit() {
for (uint8_t i=0;i<length;i++) {
if (Wii[i]->wiimoteConnected && !oldControllerState[i]) {
oldControllerState[i] = true; // Used to check which is the new controller
Wii[i]->setLedOn((LED)i); // Cast directly to LED enum - see: "controllerEnums.h"
}
}
}

View file

@ -56,10 +56,13 @@ setLedToggle KEYWORD2
moveSetBulb KEYWORD2
moveSetRumble KEYWORD2
attachOnInit KEYWORD2
PS3Connected KEYWORD2
PS3MoveConnected KEYWORD2
PS3NavigationConnected KEYWORD2
isReady KEYWORD2
watingForConnection KEYWORD2
####################################################