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Also update the ButtonClickState variable when the Xbox button is pressed
Fixes #299
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@ -266,6 +266,11 @@ void XBOXONE::readReport() {
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ButtonState |= pgm_read_word(&XBOX_BUTTONS[XBOX]);
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else
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ButtonState &= ~pgm_read_word(&XBOX_BUTTONS[XBOX]);
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if(ButtonState != OldButtonState) {
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ButtonClickState = ButtonState & ~OldButtonState; // Update click state variable
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OldButtonState = ButtonState;
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}
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}
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if(readBuf[0] != 0x20) { // Check if it's the correct report, otherwise return - the controller also sends different status reports
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#ifdef EXTRADEBUG
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