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Wii.h
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Wii.h
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@ -196,7 +196,6 @@ public:
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void write0x08Value();
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void write0x08Value();
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void setWIIModeNumber(uint8_t* mode_number);
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void setWIIModeNumber(uint8_t* mode_number);
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int8_t IR_state; //stores the value in l2capinbuf[12] (0x08 means IR enabled)
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int8_t IR_state; //stores the value in l2capinbuf[12] (0x08 means IR enabled)
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int16_t IR_object_x1; // IR x position data 10 bits
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int16_t IR_object_x1; // IR x position data 10 bits
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int16_t IR_object_y1; //IR y position data 10 bits
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int16_t IR_object_y1; //IR y position data 10 bits
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@ -77,4 +77,3 @@ void loop() {
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}
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}
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}
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}
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}
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}
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