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ButtonEnum style order nitpicks
Aligning like-system identifiers for visual congruity. No functional change.
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2 changed files with 9 additions and 10 deletions
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@ -44,7 +44,6 @@ const uint8_t XBOXOLD_BUTTONS[] PROGMEM = {
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3, // Y
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3, // Y
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};
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};
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XBOXOLD::XBOXOLD(USB *p) :
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XBOXOLD::XBOXOLD(USB *p) :
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pUsb(p), // pointer to USB class instance - mandatory
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pUsb(p), // pointer to USB class instance - mandatory
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bAddress(0), // device address - mandatory
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bAddress(0), // device address - mandatory
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@ -191,15 +191,15 @@ inline constexpr int8_t ButtonIndex(ButtonEnum key) {
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(key == DOWN || key == GREEN) ? 2 :
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(key == DOWN || key == GREEN) ? 2 :
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(key == LEFT || key == ORANGE) ? 3 :
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(key == LEFT || key == ORANGE) ? 3 :
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(key == SELECT || key == SHARE || key == BACK || key == VIEW || key == BLUE || key == CREATE) ? 4 :
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(key == SELECT || key == SHARE || key == BACK || key == VIEW || key == BLUE || key == CREATE) ? 4 :
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(key == PLUS || key == START || key == OPTIONS || key == MENU) ? 5 :
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(key == START || key == OPTIONS || key == MENU || key == PLUS) ? 5 :
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(key == TWO || key == L3) ? 6 :
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(key == L3 || key == TWO) ? 6 :
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(key == ONE || key == R3) ? 7 :
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(key == R3 || key == ONE) ? 7 :
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(key == MINUS || key == L2 || key == BLACK) ? 8 :
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(key == L2 || key == MINUS || key == BLACK) ? 8 :
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(key == HOME || key == R2 || key == WHITE) ? 9 :
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(key == R2 || key == HOME || key == WHITE) ? 9 :
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(key == Z || key == L1) ? 10 :
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(key == L1 || key == Z) ? 10 :
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(key == C || key == R1) ? 11 :
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(key == R1 || key == C) ? 11 :
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(key == B || key == TRIANGLE) ? 12 :
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(key == TRIANGLE || key == B) ? 12 :
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(key == A || key == CIRCLE) ? 13 :
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(key == CIRCLE || key == A) ? 13 :
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(key == CROSS || key == X) ? 14 :
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(key == CROSS || key == X) ? 14 :
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(key == SQUARE || key == Y) ? 15 :
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(key == SQUARE || key == Y) ? 15 :
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(key == L || key == PS || key == XBOX) ? 16 :
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(key == L || key == PS || key == XBOX) ? 16 :
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