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Add Xbox trigger enum options
Bumper and trigger in place of 1/2, as used on the Playstation controllers.
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1 changed files with 8 additions and 8 deletions
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@ -143,10 +143,10 @@ enum ButtonEnum {
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BACK,
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BACK,
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// START, // listed under Playstation buttons
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// START, // listed under Playstation buttons
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// L1, // listed under Playstation buttons
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LB,
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// R1, // listed under Playstation buttons
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RB,
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// L2, // listed under Playstation buttons
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LT,
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// R2, // listed under Playstation buttons
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RT,
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XBOX,
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XBOX,
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SYNC,
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SYNC,
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@ -199,10 +199,10 @@ inline constexpr int8_t ButtonIndex(ButtonEnum key) {
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(key == START || key == OPTIONS || key == MENU || key == PLUS) ? 5 :
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(key == START || key == OPTIONS || key == MENU || key == PLUS) ? 5 :
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(key == L3 || key == TWO) ? 6 :
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(key == L3 || key == TWO) ? 6 :
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(key == R3 || key == ONE) ? 7 :
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(key == R3 || key == ONE) ? 7 :
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(key == L2 || key == MINUS || key == BLACK) ? 8 :
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(key == L2 || key == LT || key == MINUS || key == BLACK) ? 8 :
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(key == R2 || key == HOME || key == WHITE) ? 9 :
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(key == R2 || key == RT || key == HOME || key == WHITE) ? 9 :
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(key == L1 || key == Z) ? 10 :
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(key == L1 || key == LB || key == Z) ? 10 :
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(key == R1 || key == C) ? 11 :
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(key == R1 || key == RB || key == C) ? 11 :
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(key == TRIANGLE || key == B) ? 12 :
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(key == TRIANGLE || key == B) ? 12 :
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(key == CIRCLE || key == A) ? 13 :
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(key == CIRCLE || key == A) ? 13 :
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(key == CROSS || key == X) ? 14 :
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(key == CROSS || key == X) ? 14 :
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