Updated example to show how to use attachOnInit

Also removed whitespace PS3Multi example
This commit is contained in:
Kristian Sloth Lauszus 2013-07-14 01:28:47 +02:00
parent 2dc817f84a
commit 759d3b6977
2 changed files with 62 additions and 36 deletions

View file

@ -8,13 +8,16 @@
#include <PS3BT.h>
USB Usb;
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
PS3BT* PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
PS3BT *PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
const uint8_t length = sizeof(PS3)/sizeof(PS3[0]); // Get the lenght of the array
boolean printAngle[length];
boolean oldControllerState[length];
void setup() {
for(uint8_t i=0;i<length;i++)
for (uint8_t i=0;i<length;i++) {
PS3[i] = new PS3BT(&Btd); // Create the instances
PS3[i]->attachOnInit(onInit); // onInit() is called upon a new connection - you can call the function whatever you like
}
Serial.begin(115200);
if (Usb.Init() == -1) {
@ -31,28 +34,29 @@ void loop() {
if(PS3[i]->getAnalogHat(LeftHatX) > 137 || PS3[i]->getAnalogHat(LeftHatX) < 117 || PS3[i]->getAnalogHat(LeftHatY) > 137 || PS3[i]->getAnalogHat(LeftHatY) < 117 || PS3[i]->getAnalogHat(RightHatX) > 137 || PS3[i]->getAnalogHat(RightHatX) < 117 || PS3[i]->getAnalogHat(RightHatY) > 137 || PS3[i]->getAnalogHat(RightHatY) < 117) {
Serial.print(F("\r\nLeftHatX: "));
Serial.print(PS3[i]->getAnalogHat(LeftHatX));
Serial.print(F("\tLeftHatY: "));
Serial.print(F("\tLeftHatY: "));
Serial.print(PS3[i]->getAnalogHat(LeftHatY));
if(!PS3[i]->PS3NavigationConnected) { // The Navigation controller only have one joystick
Serial.print(F("\tRightHatX: "));
Serial.print(F("\tRightHatX: "));
Serial.print(PS3[i]->getAnalogHat(RightHatX));
Serial.print(F("\tRightHatY: "));
Serial.print(PS3[i]->getAnalogHat(RightHatY));
Serial.print(F("\tRightHatY: "));
Serial.print(PS3[i]->getAnalogHat(RightHatY));
}
}
//Analog button values can be read from almost all buttons
if(PS3[i]->getAnalogButton(L2) || PS3[i]->getAnalogButton(R2)) {
Serial.print(F("\r\nL2: "));
Serial.print(F("\r\nL2: "));
Serial.print(PS3[i]->getAnalogButton(L2));
if(!PS3[i]->PS3NavigationConnected) {
Serial.print(F("\tR2: "));
Serial.print(F("\tR2: "));
Serial.print(PS3[i]->getAnalogButton(R2));
}
}
if(PS3[i]->getButtonClick(PS)) {
Serial.print(F("\r\nPS"));
PS3[i]->disconnect();
}
oldControllerState[i] = false; // Reset value
}
else {
if(PS3[i]->getButtonClick(TRIANGLE))
Serial.print(F("\r\nTraingle"));
@ -64,56 +68,56 @@ void loop() {
Serial.print(F("\r\nSquare"));
if(PS3[i]->getButtonClick(UP)) {
Serial.print(F("\r\nUp"));
Serial.print(F("\r\nUp"));
if(PS3[i]->PS3Connected) {
PS3[i]->setAllOff();
PS3[i]->setLedOn(LED4);
}
}
}
if(PS3[i]->getButtonClick(RIGHT)) {
Serial.print(F("\r\nRight"));
if(PS3[i]->PS3Connected) {
PS3[i]->setAllOff();
PS3[i]->setLedOn(LED1);
}
}
PS3[i]->setLedOn(LED1);
}
}
if(PS3[i]->getButtonClick(DOWN)) {
Serial.print(F("\r\nDown"));
if(PS3[i]->PS3Connected) {
PS3[i]->setAllOff();
PS3[i]->setLedOn(LED2);
PS3[i]->setLedOn(LED2);
}
}
if(PS3[i]->getButtonClick(LEFT)) {
Serial.print(F("\r\nLeft"));
}
if(PS3[i]->getButtonClick(LEFT)) {
Serial.print(F("\r\nLeft"));
if(PS3[i]->PS3Connected) {
PS3[i]->setAllOff();
PS3[i]->setLedOn(LED3);
}
PS3[i]->setAllOff();
PS3[i]->setLedOn(LED3);
}
}
if(PS3[i]->getButtonClick(L1))
Serial.print(F("\r\nL1"));
Serial.print(F("\r\nL1"));
if(PS3[i]->getButtonClick(L3))
Serial.print(F("\r\nL3"));
Serial.print(F("\r\nL3"));
if(PS3[i]->getButtonClick(R1))
Serial.print(F("\r\nR1"));
Serial.print(F("\r\nR1"));
if(PS3[i]->getButtonClick(R3))
Serial.print(F("\r\nR3"));
if(PS3[i]->getButtonClick(SELECT)) {
Serial.print(F("\r\nSelect - "));
Serial.print(PS3[i]->getStatusString());
}
Serial.print(F("\r\nSelect - "));
Serial.print(PS3[i]->getStatusString());
}
if(PS3[i]->getButtonClick(START)) {
Serial.print(F("\r\nStart"));
Serial.print(F("\r\nStart"));
printAngle[i] = !printAngle[i];
}
}
}
if(printAngle[i]) {
Serial.print(F("\r\nPitch: "));
Serial.print(PS3[i]->getAngle(Pitch));
Serial.print(F("\tRoll: "));
Serial.print(F("\r\nPitch: "));
Serial.print(PS3[i]->getAngle(Pitch));
Serial.print(F("\tRoll: "));
Serial.print(PS3[i]->getAngle(Roll));
}
}
@ -121,3 +125,12 @@ void loop() {
//else if(PS3[i]->PS3MoveConnected) {
}
}
void onInit() {
for (uint8_t i=0;i<length;i++) {
if ((PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) && !oldControllerState[i]) {
oldControllerState[i] = true; // Used to check which is the new controller
PS3[i]->setLedOn((LED)i); // Cast directly to LED enum - see: "controllerEnums.h"
}
}
}

View file

@ -8,14 +8,17 @@
#include <Wii.h>
USB Usb;
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
WII* Wii[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
WII *Wii[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
const uint8_t length = sizeof(Wii)/sizeof(Wii[0]); // Get the lenght of the array
bool printAngle[length];
boolean printAngle[length];
boolean oldControllerState[length];
void setup() {
for(uint8_t i=0;i<length;i++)
for (uint8_t i=0;i<length;i++) {
Wii[i] = new WII(&Btd); // You will have to pair each controller with the dongle before you can define the instances like so, just add PAIR as the second argument
Wii[i]->attachOnInit(onInit); // onInit() is called upon a new connection - you can call the function whatever you like
}
Serial.begin(115200);
if (Usb.Init() == -1) {
Serial.print(F("\r\nOSC did not start"));
@ -31,6 +34,7 @@ void loop() {
if(Wii[i]->getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
Serial.print(F("\r\nHOME"));
Wii[i]->disconnect();
oldControllerState[i] = false; // Reset value
delay(1000); // This delay is needed for some Wiimotes, so it doesn't try to reconnect right away
}
else {
@ -105,3 +109,12 @@ void loop() {
}
}
}
void onInit() {
for (uint8_t i=0;i<length;i++) {
if (Wii[i]->wiimoteConnected && !oldControllerState[i]) {
oldControllerState[i] = true; // Used to check which is the new controller
Wii[i]->setLedOn((LED)i); // Cast directly to LED enum - see: "controllerEnums.h"
}
}
}