Updated example to show how to use attachOnInit

Also removed whitespace PS3Multi example
This commit is contained in:
Kristian Sloth Lauszus 2013-07-14 01:28:47 +02:00
parent 2dc817f84a
commit 759d3b6977
2 changed files with 62 additions and 36 deletions

View file

@ -11,10 +11,13 @@ BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
PS3BT *PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM! PS3BT *PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
const uint8_t length = sizeof(PS3)/sizeof(PS3[0]); // Get the lenght of the array const uint8_t length = sizeof(PS3)/sizeof(PS3[0]); // Get the lenght of the array
boolean printAngle[length]; boolean printAngle[length];
boolean oldControllerState[length];
void setup() { void setup() {
for(uint8_t i=0;i<length;i++) for (uint8_t i=0;i<length;i++) {
PS3[i] = new PS3BT(&Btd); // Create the instances PS3[i] = new PS3BT(&Btd); // Create the instances
PS3[i]->attachOnInit(onInit); // onInit() is called upon a new connection - you can call the function whatever you like
}
Serial.begin(115200); Serial.begin(115200);
if (Usb.Init() == -1) { if (Usb.Init() == -1) {
@ -52,6 +55,7 @@ void loop() {
if(PS3[i]->getButtonClick(PS)) { if(PS3[i]->getButtonClick(PS)) {
Serial.print(F("\r\nPS")); Serial.print(F("\r\nPS"));
PS3[i]->disconnect(); PS3[i]->disconnect();
oldControllerState[i] = false; // Reset value
} }
else { else {
if(PS3[i]->getButtonClick(TRIANGLE)) if(PS3[i]->getButtonClick(TRIANGLE))
@ -121,3 +125,12 @@ void loop() {
//else if(PS3[i]->PS3MoveConnected) { //else if(PS3[i]->PS3MoveConnected) {
} }
} }
void onInit() {
for (uint8_t i=0;i<length;i++) {
if ((PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) && !oldControllerState[i]) {
oldControllerState[i] = true; // Used to check which is the new controller
PS3[i]->setLedOn((LED)i); // Cast directly to LED enum - see: "controllerEnums.h"
}
}
}

View file

@ -10,11 +10,14 @@ USB Usb;
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
WII *Wii[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM! WII *Wii[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
const uint8_t length = sizeof(Wii)/sizeof(Wii[0]); // Get the lenght of the array const uint8_t length = sizeof(Wii)/sizeof(Wii[0]); // Get the lenght of the array
bool printAngle[length]; boolean printAngle[length];
boolean oldControllerState[length];
void setup() { void setup() {
for(uint8_t i=0;i<length;i++) for (uint8_t i=0;i<length;i++) {
Wii[i] = new WII(&Btd); // You will have to pair each controller with the dongle before you can define the instances like so, just add PAIR as the second argument Wii[i] = new WII(&Btd); // You will have to pair each controller with the dongle before you can define the instances like so, just add PAIR as the second argument
Wii[i]->attachOnInit(onInit); // onInit() is called upon a new connection - you can call the function whatever you like
}
Serial.begin(115200); Serial.begin(115200);
if (Usb.Init() == -1) { if (Usb.Init() == -1) {
@ -31,6 +34,7 @@ void loop() {
if(Wii[i]->getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down if(Wii[i]->getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
Serial.print(F("\r\nHOME")); Serial.print(F("\r\nHOME"));
Wii[i]->disconnect(); Wii[i]->disconnect();
oldControllerState[i] = false; // Reset value
delay(1000); // This delay is needed for some Wiimotes, so it doesn't try to reconnect right away delay(1000); // This delay is needed for some Wiimotes, so it doesn't try to reconnect right away
} }
else { else {
@ -105,3 +109,12 @@ void loop() {
} }
} }
} }
void onInit() {
for (uint8_t i=0;i<length;i++) {
if (Wii[i]->wiimoteConnected && !oldControllerState[i]) {
oldControllerState[i] = true; // Used to check which is the new controller
Wii[i]->setLedOn((LED)i); // Cast directly to LED enum - see: "controllerEnums.h"
}
}
}