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https://github.com/felis/USB_Host_Shield_2.0.git
synced 2024-03-22 11:31:26 +01:00
Updated example to show how to use attachOnInit
Also removed whitespace PS3Multi example
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2 changed files with 62 additions and 36 deletions
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@ -11,10 +11,13 @@ BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
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PS3BT *PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
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const uint8_t length = sizeof(PS3)/sizeof(PS3[0]); // Get the lenght of the array
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boolean printAngle[length];
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boolean oldControllerState[length];
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void setup() {
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for(uint8_t i=0;i<length;i++)
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for (uint8_t i=0;i<length;i++) {
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PS3[i] = new PS3BT(&Btd); // Create the instances
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PS3[i]->attachOnInit(onInit); // onInit() is called upon a new connection - you can call the function whatever you like
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}
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Serial.begin(115200);
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if (Usb.Init() == -1) {
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@ -52,6 +55,7 @@ void loop() {
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if(PS3[i]->getButtonClick(PS)) {
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Serial.print(F("\r\nPS"));
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PS3[i]->disconnect();
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oldControllerState[i] = false; // Reset value
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}
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else {
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if(PS3[i]->getButtonClick(TRIANGLE))
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@ -121,3 +125,12 @@ void loop() {
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//else if(PS3[i]->PS3MoveConnected) {
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}
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}
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void onInit() {
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for (uint8_t i=0;i<length;i++) {
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if ((PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) && !oldControllerState[i]) {
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oldControllerState[i] = true; // Used to check which is the new controller
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PS3[i]->setLedOn((LED)i); // Cast directly to LED enum - see: "controllerEnums.h"
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}
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}
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}
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@ -10,11 +10,14 @@ USB Usb;
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BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
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WII *Wii[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
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const uint8_t length = sizeof(Wii)/sizeof(Wii[0]); // Get the lenght of the array
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bool printAngle[length];
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boolean printAngle[length];
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boolean oldControllerState[length];
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void setup() {
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for(uint8_t i=0;i<length;i++)
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for (uint8_t i=0;i<length;i++) {
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Wii[i] = new WII(&Btd); // You will have to pair each controller with the dongle before you can define the instances like so, just add PAIR as the second argument
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Wii[i]->attachOnInit(onInit); // onInit() is called upon a new connection - you can call the function whatever you like
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}
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Serial.begin(115200);
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if (Usb.Init() == -1) {
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@ -31,6 +34,7 @@ void loop() {
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if(Wii[i]->getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
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Serial.print(F("\r\nHOME"));
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Wii[i]->disconnect();
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oldControllerState[i] = false; // Reset value
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delay(1000); // This delay is needed for some Wiimotes, so it doesn't try to reconnect right away
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}
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else {
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@ -105,3 +109,12 @@ void loop() {
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}
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}
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}
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void onInit() {
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for (uint8_t i=0;i<length;i++) {
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if (Wii[i]->wiimoteConnected && !oldControllerState[i]) {
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oldControllerState[i] = true; // Used to check which is the new controller
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Wii[i]->setLedOn((LED)i); // Cast directly to LED enum - see: "controllerEnums.h"
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}
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}
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}
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