mirror of
https://github.com/felis/USB_Host_Shield_2.0.git
synced 2024-03-22 11:31:26 +01:00
Updated example to show how to use attachOnInit
Also removed whitespace PS3Multi example
This commit is contained in:
parent
2dc817f84a
commit
759d3b6977
2 changed files with 62 additions and 36 deletions
|
@ -8,13 +8,16 @@
|
|||
#include <PS3BT.h>
|
||||
USB Usb;
|
||||
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
|
||||
PS3BT* PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
|
||||
PS3BT *PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
|
||||
const uint8_t length = sizeof(PS3)/sizeof(PS3[0]); // Get the lenght of the array
|
||||
boolean printAngle[length];
|
||||
boolean oldControllerState[length];
|
||||
|
||||
void setup() {
|
||||
for(uint8_t i=0;i<length;i++)
|
||||
for (uint8_t i=0;i<length;i++) {
|
||||
PS3[i] = new PS3BT(&Btd); // Create the instances
|
||||
PS3[i]->attachOnInit(onInit); // onInit() is called upon a new connection - you can call the function whatever you like
|
||||
}
|
||||
|
||||
Serial.begin(115200);
|
||||
if (Usb.Init() == -1) {
|
||||
|
@ -31,28 +34,29 @@ void loop() {
|
|||
if(PS3[i]->getAnalogHat(LeftHatX) > 137 || PS3[i]->getAnalogHat(LeftHatX) < 117 || PS3[i]->getAnalogHat(LeftHatY) > 137 || PS3[i]->getAnalogHat(LeftHatY) < 117 || PS3[i]->getAnalogHat(RightHatX) > 137 || PS3[i]->getAnalogHat(RightHatX) < 117 || PS3[i]->getAnalogHat(RightHatY) > 137 || PS3[i]->getAnalogHat(RightHatY) < 117) {
|
||||
Serial.print(F("\r\nLeftHatX: "));
|
||||
Serial.print(PS3[i]->getAnalogHat(LeftHatX));
|
||||
Serial.print(F("\tLeftHatY: "));
|
||||
Serial.print(F("\tLeftHatY: "));
|
||||
Serial.print(PS3[i]->getAnalogHat(LeftHatY));
|
||||
if(!PS3[i]->PS3NavigationConnected) { // The Navigation controller only have one joystick
|
||||
Serial.print(F("\tRightHatX: "));
|
||||
Serial.print(F("\tRightHatX: "));
|
||||
Serial.print(PS3[i]->getAnalogHat(RightHatX));
|
||||
Serial.print(F("\tRightHatY: "));
|
||||
Serial.print(PS3[i]->getAnalogHat(RightHatY));
|
||||
Serial.print(F("\tRightHatY: "));
|
||||
Serial.print(PS3[i]->getAnalogHat(RightHatY));
|
||||
}
|
||||
}
|
||||
//Analog button values can be read from almost all buttons
|
||||
if(PS3[i]->getAnalogButton(L2) || PS3[i]->getAnalogButton(R2)) {
|
||||
Serial.print(F("\r\nL2: "));
|
||||
Serial.print(F("\r\nL2: "));
|
||||
Serial.print(PS3[i]->getAnalogButton(L2));
|
||||
if(!PS3[i]->PS3NavigationConnected) {
|
||||
Serial.print(F("\tR2: "));
|
||||
Serial.print(F("\tR2: "));
|
||||
Serial.print(PS3[i]->getAnalogButton(R2));
|
||||
}
|
||||
}
|
||||
if(PS3[i]->getButtonClick(PS)) {
|
||||
Serial.print(F("\r\nPS"));
|
||||
PS3[i]->disconnect();
|
||||
}
|
||||
oldControllerState[i] = false; // Reset value
|
||||
}
|
||||
else {
|
||||
if(PS3[i]->getButtonClick(TRIANGLE))
|
||||
Serial.print(F("\r\nTraingle"));
|
||||
|
@ -64,56 +68,56 @@ void loop() {
|
|||
Serial.print(F("\r\nSquare"));
|
||||
|
||||
if(PS3[i]->getButtonClick(UP)) {
|
||||
Serial.print(F("\r\nUp"));
|
||||
Serial.print(F("\r\nUp"));
|
||||
if(PS3[i]->PS3Connected) {
|
||||
PS3[i]->setAllOff();
|
||||
PS3[i]->setLedOn(LED4);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(PS3[i]->getButtonClick(RIGHT)) {
|
||||
Serial.print(F("\r\nRight"));
|
||||
if(PS3[i]->PS3Connected) {
|
||||
PS3[i]->setAllOff();
|
||||
PS3[i]->setLedOn(LED1);
|
||||
}
|
||||
}
|
||||
PS3[i]->setLedOn(LED1);
|
||||
}
|
||||
}
|
||||
if(PS3[i]->getButtonClick(DOWN)) {
|
||||
Serial.print(F("\r\nDown"));
|
||||
if(PS3[i]->PS3Connected) {
|
||||
PS3[i]->setAllOff();
|
||||
PS3[i]->setLedOn(LED2);
|
||||
PS3[i]->setLedOn(LED2);
|
||||
}
|
||||
}
|
||||
if(PS3[i]->getButtonClick(LEFT)) {
|
||||
Serial.print(F("\r\nLeft"));
|
||||
}
|
||||
if(PS3[i]->getButtonClick(LEFT)) {
|
||||
Serial.print(F("\r\nLeft"));
|
||||
if(PS3[i]->PS3Connected) {
|
||||
PS3[i]->setAllOff();
|
||||
PS3[i]->setLedOn(LED3);
|
||||
}
|
||||
PS3[i]->setAllOff();
|
||||
PS3[i]->setLedOn(LED3);
|
||||
}
|
||||
}
|
||||
|
||||
if(PS3[i]->getButtonClick(L1))
|
||||
Serial.print(F("\r\nL1"));
|
||||
Serial.print(F("\r\nL1"));
|
||||
if(PS3[i]->getButtonClick(L3))
|
||||
Serial.print(F("\r\nL3"));
|
||||
Serial.print(F("\r\nL3"));
|
||||
if(PS3[i]->getButtonClick(R1))
|
||||
Serial.print(F("\r\nR1"));
|
||||
Serial.print(F("\r\nR1"));
|
||||
if(PS3[i]->getButtonClick(R3))
|
||||
Serial.print(F("\r\nR3"));
|
||||
|
||||
if(PS3[i]->getButtonClick(SELECT)) {
|
||||
Serial.print(F("\r\nSelect - "));
|
||||
Serial.print(PS3[i]->getStatusString());
|
||||
}
|
||||
Serial.print(F("\r\nSelect - "));
|
||||
Serial.print(PS3[i]->getStatusString());
|
||||
}
|
||||
if(PS3[i]->getButtonClick(START)) {
|
||||
Serial.print(F("\r\nStart"));
|
||||
Serial.print(F("\r\nStart"));
|
||||
printAngle[i] = !printAngle[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
if(printAngle[i]) {
|
||||
Serial.print(F("\r\nPitch: "));
|
||||
Serial.print(PS3[i]->getAngle(Pitch));
|
||||
Serial.print(F("\tRoll: "));
|
||||
Serial.print(F("\r\nPitch: "));
|
||||
Serial.print(PS3[i]->getAngle(Pitch));
|
||||
Serial.print(F("\tRoll: "));
|
||||
Serial.print(PS3[i]->getAngle(Roll));
|
||||
}
|
||||
}
|
||||
|
@ -121,3 +125,12 @@ void loop() {
|
|||
//else if(PS3[i]->PS3MoveConnected) {
|
||||
}
|
||||
}
|
||||
|
||||
void onInit() {
|
||||
for (uint8_t i=0;i<length;i++) {
|
||||
if ((PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) && !oldControllerState[i]) {
|
||||
oldControllerState[i] = true; // Used to check which is the new controller
|
||||
PS3[i]->setLedOn((LED)i); // Cast directly to LED enum - see: "controllerEnums.h"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,14 +8,17 @@
|
|||
#include <Wii.h>
|
||||
USB Usb;
|
||||
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
|
||||
WII* Wii[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
|
||||
WII *Wii[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
|
||||
const uint8_t length = sizeof(Wii)/sizeof(Wii[0]); // Get the lenght of the array
|
||||
bool printAngle[length];
|
||||
boolean printAngle[length];
|
||||
boolean oldControllerState[length];
|
||||
|
||||
void setup() {
|
||||
for(uint8_t i=0;i<length;i++)
|
||||
for (uint8_t i=0;i<length;i++) {
|
||||
Wii[i] = new WII(&Btd); // You will have to pair each controller with the dongle before you can define the instances like so, just add PAIR as the second argument
|
||||
|
||||
Wii[i]->attachOnInit(onInit); // onInit() is called upon a new connection - you can call the function whatever you like
|
||||
}
|
||||
|
||||
Serial.begin(115200);
|
||||
if (Usb.Init() == -1) {
|
||||
Serial.print(F("\r\nOSC did not start"));
|
||||
|
@ -31,6 +34,7 @@ void loop() {
|
|||
if(Wii[i]->getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
|
||||
Serial.print(F("\r\nHOME"));
|
||||
Wii[i]->disconnect();
|
||||
oldControllerState[i] = false; // Reset value
|
||||
delay(1000); // This delay is needed for some Wiimotes, so it doesn't try to reconnect right away
|
||||
}
|
||||
else {
|
||||
|
@ -105,3 +109,12 @@ void loop() {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onInit() {
|
||||
for (uint8_t i=0;i<length;i++) {
|
||||
if (Wii[i]->wiimoteConnected && !oldControllerState[i]) {
|
||||
oldControllerState[i] = true; // Used to check which is the new controller
|
||||
Wii[i]->setLedOn((LED)i); // Cast directly to LED enum - see: "controllerEnums.h"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue