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https://github.com/felis/USB_Host_Shield_2.0.git
synced 2024-03-22 11:31:26 +01:00
Fixed support for multiple Wiimotes
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parent
ca0c34135d
commit
86a3392f6a
2 changed files with 17 additions and 4 deletions
20
Wii.cpp
20
Wii.cpp
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@ -96,7 +96,18 @@ void WII::disconnect() { // Use this void to disconnect any of the controllers
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}
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void WII::ACLData(uint8_t* l2capinbuf) {
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if (((l2capinbuf[0] | (l2capinbuf[1] << 8)) == (hci_handle | 0x2000)) || (pBtd->incomingWii && !wiimoteConnected && !activeConnection)) { // acl_handle_ok or it's a new connection
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if(!pBtd->l2capConnectionClaimed && pBtd->incomingWii && !wiimoteConnected && !activeConnection) {
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if (l2capinbuf[8] == L2CAP_CMD_CONNECTION_REQUEST) {
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if((l2capinbuf[12] | (l2capinbuf[13] << 8)) == HID_CTRL_PSM) {
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pBtd->incomingWii = false;
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pBtd->l2capConnectionClaimed = true; // Claim that the incoming connection belongs to this service
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activeConnection = true;
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hci_handle = pBtd->hci_handle; // Store the HCI Handle for the connection
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l2cap_state = L2CAP_WAIT;
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}
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}
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}
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if ((l2capinbuf[0] | (l2capinbuf[1] << 8)) == (hci_handle | 0x2000)) { // acl_handle_ok or it's a new connection
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if ((l2capinbuf[6] | (l2capinbuf[7] << 8)) == 0x0001) { //l2cap_control - Channel ID for ACL-U
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if (l2capinbuf[8] == L2CAP_CMD_COMMAND_REJECT) {
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#ifdef DEBUG
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@ -468,6 +479,10 @@ void WII::ACLData(uint8_t* l2capinbuf) {
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rollGyroScale = 500; // You might need to adjust these
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pitchGyroScale = 400;
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yawGyroScale = 415;
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gyroYaw = 0;
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gyroRoll = 0;
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gyroPitch = 0;
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motionValuesReset = true;
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timer = micros();
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@ -647,9 +662,6 @@ void WII::Run() {
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pBtd->l2cap_connection_request(hci_handle,identifier,control_dcid,HID_CTRL_PSM);
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l2cap_state = L2CAP_CONTROL_CONNECT_REQUEST;
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} else if (l2cap_connection_request_control_flag) {
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hci_handle = pBtd->hci_handle;
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pBtd->incomingWii = false;
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activeConnection = true;
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#ifdef DEBUG
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Notify(PSTR("\r\nHID Control Incoming Connection Request"));
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#endif
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@ -38,6 +38,7 @@ void loop() {
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if(Wii[i]->getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
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Serial.print(F("\r\nHOME"));
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Wii[i]->disconnect();
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delay(1000); // This delay is needed for some Wiimotes, so it doesn't try to reconnect right away
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}
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else {
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if(Wii[i]->getButtonClick(LEFT)) {
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