mirror of
https://github.com/felis/USB_Host_Shield_2.0.git
synced 2024-03-22 11:31:26 +01:00
Updated formatting
This commit is contained in:
parent
b50919b077
commit
87cb83276b
10 changed files with 313 additions and 313 deletions
|
@ -12,12 +12,12 @@ USB Usb;
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USBHub Hub1(&Usb); // Some dongles have a hub inside
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BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
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PS3BT *PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
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const uint8_t length = sizeof(PS3)/sizeof(PS3[0]); // Get the lenght of the array
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const uint8_t length = sizeof(PS3) / sizeof(PS3[0]); // Get the lenght of the array
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boolean printAngle[length];
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boolean oldControllerState[length];
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void setup() {
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for (uint8_t i=0;i<length;i++) {
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for (uint8_t i = 0; i < length; i++) {
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PS3[i] = new PS3BT(&Btd); // Create the instances
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PS3[i]->attachOnInit(onInit); // onInit() is called upon a new connection - you can call the function whatever you like
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}
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@ -26,21 +26,21 @@ void setup() {
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while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
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if (Usb.Init() == -1) {
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Serial.print(F("\r\nOSC did not start"));
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while(1); //halt
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while (1); //halt
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}
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Serial.print(F("\r\nPS3 Bluetooth Library Started"));
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}
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void loop() {
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Usb.Task();
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for(uint8_t i=0;i<length;i++) {
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if(PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) {
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if(PS3[i]->getAnalogHat(LeftHatX) > 137 || PS3[i]->getAnalogHat(LeftHatX) < 117 || PS3[i]->getAnalogHat(LeftHatY) > 137 || PS3[i]->getAnalogHat(LeftHatY) < 117 || PS3[i]->getAnalogHat(RightHatX) > 137 || PS3[i]->getAnalogHat(RightHatX) < 117 || PS3[i]->getAnalogHat(RightHatY) > 137 || PS3[i]->getAnalogHat(RightHatY) < 117) {
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for (uint8_t i = 0; i < length; i++) {
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if (PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) {
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if (PS3[i]->getAnalogHat(LeftHatX) > 137 || PS3[i]->getAnalogHat(LeftHatX) < 117 || PS3[i]->getAnalogHat(LeftHatY) > 137 || PS3[i]->getAnalogHat(LeftHatY) < 117 || PS3[i]->getAnalogHat(RightHatX) > 137 || PS3[i]->getAnalogHat(RightHatX) < 117 || PS3[i]->getAnalogHat(RightHatY) > 137 || PS3[i]->getAnalogHat(RightHatY) < 117) {
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Serial.print(F("\r\nLeftHatX: "));
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Serial.print(PS3[i]->getAnalogHat(LeftHatX));
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Serial.print(F("\tLeftHatY: "));
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Serial.print(PS3[i]->getAnalogHat(LeftHatY));
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if(!PS3[i]->PS3NavigationConnected) { // The Navigation controller only have one joystick
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if (!PS3[i]->PS3NavigationConnected) { // The Navigation controller only have one joystick
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Serial.print(F("\tRightHatX: "));
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Serial.print(PS3[i]->getAnalogHat(RightHatX));
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Serial.print(F("\tRightHatY: "));
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@ -48,77 +48,77 @@ void loop() {
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}
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}
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//Analog button values can be read from almost all buttons
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if(PS3[i]->getAnalogButton(L2) || PS3[i]->getAnalogButton(R2)) {
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if (PS3[i]->getAnalogButton(L2) || PS3[i]->getAnalogButton(R2)) {
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Serial.print(F("\r\nL2: "));
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Serial.print(PS3[i]->getAnalogButton(L2));
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if(!PS3[i]->PS3NavigationConnected) {
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if (!PS3[i]->PS3NavigationConnected) {
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Serial.print(F("\tR2: "));
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Serial.print(PS3[i]->getAnalogButton(R2));
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}
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}
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if(PS3[i]->getButtonClick(PS)) {
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if (PS3[i]->getButtonClick(PS)) {
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Serial.print(F("\r\nPS"));
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PS3[i]->disconnect();
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oldControllerState[i] = false; // Reset value
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}
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else {
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if(PS3[i]->getButtonClick(TRIANGLE))
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if (PS3[i]->getButtonClick(TRIANGLE))
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Serial.print(F("\r\nTraingle"));
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if(PS3[i]->getButtonClick(CIRCLE))
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if (PS3[i]->getButtonClick(CIRCLE))
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Serial.print(F("\r\nCircle"));
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if(PS3[i]->getButtonClick(CROSS))
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if (PS3[i]->getButtonClick(CROSS))
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Serial.print(F("\r\nCross"));
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if(PS3[i]->getButtonClick(SQUARE))
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if (PS3[i]->getButtonClick(SQUARE))
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Serial.print(F("\r\nSquare"));
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if(PS3[i]->getButtonClick(UP)) {
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if (PS3[i]->getButtonClick(UP)) {
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Serial.print(F("\r\nUp"));
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if(PS3[i]->PS3Connected) {
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if (PS3[i]->PS3Connected) {
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PS3[i]->setAllOff();
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PS3[i]->setLedOn(LED4);
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}
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}
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if(PS3[i]->getButtonClick(RIGHT)) {
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if (PS3[i]->getButtonClick(RIGHT)) {
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Serial.print(F("\r\nRight"));
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if(PS3[i]->PS3Connected) {
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if (PS3[i]->PS3Connected) {
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PS3[i]->setAllOff();
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PS3[i]->setLedOn(LED1);
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}
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}
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if(PS3[i]->getButtonClick(DOWN)) {
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if (PS3[i]->getButtonClick(DOWN)) {
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Serial.print(F("\r\nDown"));
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if(PS3[i]->PS3Connected) {
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if (PS3[i]->PS3Connected) {
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PS3[i]->setAllOff();
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PS3[i]->setLedOn(LED2);
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}
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}
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if(PS3[i]->getButtonClick(LEFT)) {
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if (PS3[i]->getButtonClick(LEFT)) {
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Serial.print(F("\r\nLeft"));
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if(PS3[i]->PS3Connected) {
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if (PS3[i]->PS3Connected) {
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PS3[i]->setAllOff();
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PS3[i]->setLedOn(LED3);
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}
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}
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if(PS3[i]->getButtonClick(L1))
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if (PS3[i]->getButtonClick(L1))
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Serial.print(F("\r\nL1"));
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if(PS3[i]->getButtonClick(L3))
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if (PS3[i]->getButtonClick(L3))
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Serial.print(F("\r\nL3"));
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if(PS3[i]->getButtonClick(R1))
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if (PS3[i]->getButtonClick(R1))
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Serial.print(F("\r\nR1"));
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if(PS3[i]->getButtonClick(R3))
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if (PS3[i]->getButtonClick(R3))
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Serial.print(F("\r\nR3"));
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if(PS3[i]->getButtonClick(SELECT)) {
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if (PS3[i]->getButtonClick(SELECT)) {
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Serial.print(F("\r\nSelect - "));
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Serial.print(PS3[i]->getStatusString());
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}
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if(PS3[i]->getButtonClick(START)) {
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if (PS3[i]->getButtonClick(START)) {
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Serial.print(F("\r\nStart"));
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printAngle[i] = !printAngle[i];
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}
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}
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if(printAngle[i]) {
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if (printAngle[i]) {
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Serial.print(F("\r\nPitch: "));
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Serial.print(PS3[i]->getAngle(Pitch));
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Serial.print(F("\tRoll: "));
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@ -131,7 +131,7 @@ void loop() {
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}
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void onInit() {
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for (uint8_t i=0;i<length;i++) {
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for (uint8_t i = 0; i < length; i++) {
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if ((PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) && !oldControllerState[i]) {
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oldControllerState[i] = true; // Used to check which is the new controller
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PS3[i]->setLedOn((LED)i); // Cast directly to LED enum - see: "controllerEnums.h"
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@ -31,7 +31,7 @@ void setup() {
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while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
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if (Usb.Init() == -1) {
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Serial.print(F("\r\nOSC did not start"));
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while(1); //halt
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while (1); //halt
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}
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Serial.print(F("\r\nBluetooth Library Started"));
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output.reserve(200); // Reserve 200 bytes for the output string
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@ -39,27 +39,27 @@ void setup() {
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void loop() {
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Usb.Task(); // The SPP data is actually not send until this is called, one could call SerialBT.send() directly as well
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if(SerialBT.connected) {
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if(firstMessage) {
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if (SerialBT.connected) {
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if (firstMessage) {
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firstMessage = false;
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SerialBT.println(F("Hello from Arduino")); // Send welcome message
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}
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if(Serial.available())
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if (Serial.available())
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SerialBT.write(Serial.read());
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if(SerialBT.available())
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if (SerialBT.available())
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Serial.write(SerialBT.read());
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}
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else
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firstMessage = true;
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if(PS3.PS3Connected || PS3.PS3NavigationConnected) {
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if (PS3.PS3Connected || PS3.PS3NavigationConnected) {
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output = ""; // Reset output string
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if(PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117) {
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if (PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117) {
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output += "LeftHatX: ";
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output += PS3.getAnalogHat(LeftHatX);
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output += "\tLeftHatY: ";
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output += PS3.getAnalogHat(LeftHatY);
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if(!PS3.PS3NavigationConnected) {
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if (!PS3.PS3NavigationConnected) {
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output += "\tRightHatX: ";
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output += PS3.getAnalogHat(RightHatX);
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output += "\tRightHatY: ";
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@ -67,85 +67,85 @@ void loop() {
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}
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}
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//Analog button values can be read from almost all buttons
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if(PS3.getAnalogButton(L2) || PS3.getAnalogButton(R2)) {
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if(output != "")
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if (PS3.getAnalogButton(L2) || PS3.getAnalogButton(R2)) {
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if (output != "")
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output += "\r\n";
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output += "L2: ";
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output += PS3.getAnalogButton(L2);
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if(!PS3.PS3NavigationConnected) {
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if (!PS3.PS3NavigationConnected) {
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output += "\tR2: ";
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output += PS3.getAnalogButton(R2);
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}
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}
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if(output != "") {
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if (output != "") {
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Serial.println(output);
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if(SerialBT.connected)
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if (SerialBT.connected)
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SerialBT.println(output);
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output = ""; // Reset output string
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}
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if(PS3.getButtonClick(PS)) {
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if (PS3.getButtonClick(PS)) {
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output += " - PS";
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PS3.disconnect();
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}
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else {
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if(PS3.getButtonClick(TRIANGLE))
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if (PS3.getButtonClick(TRIANGLE))
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output += " - Traingle";
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if(PS3.getButtonClick(CIRCLE))
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if (PS3.getButtonClick(CIRCLE))
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output += " - Circle";
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if(PS3.getButtonClick(CROSS))
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if (PS3.getButtonClick(CROSS))
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output += " - Cross";
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if(PS3.getButtonClick(SQUARE))
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if (PS3.getButtonClick(SQUARE))
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output += " - Square";
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if(PS3.getButtonClick(UP)) {
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if (PS3.getButtonClick(UP)) {
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output += " - Up";
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if(PS3.PS3Connected) {
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if (PS3.PS3Connected) {
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PS3.setAllOff();
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PS3.setLedOn(LED4);
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}
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}
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if(PS3.getButtonClick(RIGHT)) {
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if (PS3.getButtonClick(RIGHT)) {
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output += " - Right";
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if(PS3.PS3Connected) {
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if (PS3.PS3Connected) {
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PS3.setAllOff();
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PS3.setLedOn(LED1);
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}
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}
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if(PS3.getButtonClick(DOWN)) {
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if (PS3.getButtonClick(DOWN)) {
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output += " - Down";
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if(PS3.PS3Connected) {
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if (PS3.PS3Connected) {
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PS3.setAllOff();
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PS3.setLedOn(LED2);
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}
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}
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if(PS3.getButtonClick(LEFT)) {
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if (PS3.getButtonClick(LEFT)) {
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output += " - Left";
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if(PS3.PS3Connected) {
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if (PS3.PS3Connected) {
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PS3.setAllOff();
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PS3.setLedOn(LED3);
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}
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}
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if(PS3.getButtonClick(L1))
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if (PS3.getButtonClick(L1))
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output += " - L1";
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if(PS3.getButtonClick(L3))
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if (PS3.getButtonClick(L3))
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output += " - L3";
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if(PS3.getButtonClick(R1))
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if (PS3.getButtonClick(R1))
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output += " - R1";
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if(PS3.getButtonClick(R3))
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if (PS3.getButtonClick(R3))
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output += " - R3";
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if(PS3.getButtonClick(SELECT)) {
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if (PS3.getButtonClick(SELECT)) {
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output += " - Select - ";
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output += PS3.getStatusString();
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}
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if(PS3.getButtonClick(START))
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if (PS3.getButtonClick(START))
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output += " - Start";
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if(output != "") {
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if (output != "") {
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String string = "PS3 Controller" + output;
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Serial.println(string);
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if(SerialBT.connected)
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if (SerialBT.connected)
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SerialBT.println(string);
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}
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}
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@ -21,21 +21,21 @@ void setup() {
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while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
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if (Usb.Init() == -1) {
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Serial.print(F("\r\nOSC did not start"));
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while(1); //halt
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while (1); //halt
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}
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Serial.print(F("\r\nSPP Bluetooth Library Started"));
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}
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void loop() {
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Usb.Task(); // The SPP data is actually not send until this is called, one could call SerialBT.send() directly as well
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if(SerialBT.connected) {
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if(firstMessage) {
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if (SerialBT.connected) {
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if (firstMessage) {
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firstMessage = false;
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SerialBT.println(F("Hello from Arduino")); // Send welcome message
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}
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if(Serial.available())
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if (Serial.available())
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SerialBT.write(Serial.read());
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if(SerialBT.available())
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if (SerialBT.available())
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Serial.write(SerialBT.read());
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}
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else
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@ -10,53 +10,53 @@
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USB Usb;
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USBHub Hub1(&Usb); // Some dongles have a hub inside
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BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
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SPP* SerialBT[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
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const uint8_t length = sizeof(SerialBT)/sizeof(SerialBT[0]); // Get the lenght of the array
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SPP *SerialBT[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
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const uint8_t length = sizeof(SerialBT) / sizeof(SerialBT[0]); // Get the lenght of the array
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boolean firstMessage[length] = { true }; // Set all to true
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uint8_t buffer[50];
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void setup() {
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for(uint8_t i=0;i<length;i++)
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for (uint8_t i = 0; i < length; i++)
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SerialBT[i] = new SPP(&Btd); // This will set the name to the default: "Arduino" and the pin to "1234" for all connections
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Serial.begin(115200);
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while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
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if (Usb.Init() == -1) {
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Serial.print(F("\r\nOSC did not start"));
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while(1); //halt
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while (1); //halt
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}
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Serial.print(F("\r\nSPP Bluetooth Library Started"));
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}
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void loop() {
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Usb.Task(); // The SPP data is actually not send until this is called, one could call SerialBT.send() directly as well
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for(uint8_t i=0;i<length;i++) {
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if(SerialBT[i]->connected) {
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if(firstMessage[i]) {
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for (uint8_t i = 0; i < length; i++) {
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if (SerialBT[i]->connected) {
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if (firstMessage[i]) {
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firstMessage[i] = false;
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SerialBT[i]->println(F("Hello from Arduino")); // Send welcome message
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}
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if(SerialBT[i]->available())
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if (SerialBT[i]->available())
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Serial.write(SerialBT[i]->read());
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}
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else
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firstMessage[i] = true;
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}
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if(Serial.available()) {
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if (Serial.available()) {
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delay(10); // Wait for the rest of the data to arrive
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uint8_t i = 0;
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while(Serial.available() && i < sizeof(buffer)) // Read the data
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while (Serial.available() && i < sizeof(buffer)) // Read the data
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buffer[i++] = Serial.read();
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/*
|
||||
Set the connection you want to send to using the first character
|
||||
For instace "0Hello World" would send "Hello World" to connection 0
|
||||
*/
|
||||
uint8_t id = buffer[0]-'0'; // Convert from ASCII
|
||||
if(id < length && i > 1) { // And then compare to length and make sure there is any text
|
||||
if(SerialBT[id]->connected) { // Check if a device is actually connected
|
||||
for(uint8_t i2 = 0; i2 < i-1; i2++) // Don't include the first character
|
||||
buffer[i2] = buffer[i2+1];
|
||||
SerialBT[id]->write(buffer,i-1); // Send the data
|
||||
uint8_t id = buffer[0] - '0'; // Convert from ASCII
|
||||
if (id < length && i > 1) { // And then compare to length and make sure there is any text
|
||||
if (SerialBT[id]->connected) { // Check if a device is actually connected
|
||||
for (uint8_t i2 = 0; i2 < i - 1; i2++) // Don't include the first character
|
||||
buffer[i2] = buffer[i2 + 1];
|
||||
SerialBT[id]->write(buffer, i - 1); // Send the data
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,7 +11,7 @@ USB Usb;
|
|||
USBHub Hub1(&Usb); // Some dongles have a hub inside
|
||||
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
|
||||
/* You can create the instance of the class in two ways */
|
||||
WII Wii(&Btd,PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once
|
||||
WII Wii(&Btd, PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once
|
||||
//WII Wii(&Btd); // After that you can simply create the instance like so and then press any button on the Wiimote
|
||||
|
||||
bool printAngle;
|
||||
|
@ -21,68 +21,68 @@ void setup() {
|
|||
while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
|
||||
if (Usb.Init() == -1) {
|
||||
Serial.print(F("\r\nOSC did not start"));
|
||||
while(1); //halt
|
||||
while (1); //halt
|
||||
}
|
||||
Serial.print(F("\r\nWiimote Bluetooth Library Started"));
|
||||
}
|
||||
void loop() {
|
||||
Usb.Task();
|
||||
if(Wii.wiimoteConnected) {
|
||||
if(Wii.getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
|
||||
if (Wii.wiimoteConnected) {
|
||||
if (Wii.getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
|
||||
Serial.print(F("\r\nHOME"));
|
||||
Wii.disconnect();
|
||||
}
|
||||
else {
|
||||
if(Wii.getButtonClick(LEFT)) {
|
||||
if (Wii.getButtonClick(LEFT)) {
|
||||
Wii.setAllOff();
|
||||
Wii.setLedOn(LED1);
|
||||
Serial.print(F("\r\nLeft"));
|
||||
}
|
||||
if(Wii.getButtonClick(RIGHT)) {
|
||||
if (Wii.getButtonClick(RIGHT)) {
|
||||
Wii.setAllOff();
|
||||
Wii.setLedOn(LED3);
|
||||
Serial.print(F("\r\nRight"));
|
||||
}
|
||||
if(Wii.getButtonClick(DOWN)) {
|
||||
if (Wii.getButtonClick(DOWN)) {
|
||||
Wii.setAllOff();
|
||||
Wii.setLedOn(LED4);
|
||||
Serial.print(F("\r\nDown"));
|
||||
}
|
||||
if(Wii.getButtonClick(UP)) {
|
||||
if (Wii.getButtonClick(UP)) {
|
||||
Wii.setAllOff();
|
||||
Wii.setLedOn(LED2);
|
||||
Serial.print(F("\r\nUp"));
|
||||
}
|
||||
|
||||
if(Wii.getButtonClick(PLUS))
|
||||
if (Wii.getButtonClick(PLUS))
|
||||
Serial.print(F("\r\nPlus"));
|
||||
if(Wii.getButtonClick(MINUS))
|
||||
if (Wii.getButtonClick(MINUS))
|
||||
Serial.print(F("\r\nMinus"));
|
||||
|
||||
if(Wii.getButtonClick(ONE))
|
||||
if (Wii.getButtonClick(ONE))
|
||||
Serial.print(F("\r\nOne"));
|
||||
if(Wii.getButtonClick(TWO))
|
||||
if (Wii.getButtonClick(TWO))
|
||||
Serial.print(F("\r\nTwo"));
|
||||
|
||||
if(Wii.getButtonClick(A)) {
|
||||
if (Wii.getButtonClick(A)) {
|
||||
printAngle = !printAngle;
|
||||
Serial.print(F("\r\nA"));
|
||||
}
|
||||
if(Wii.getButtonClick(B)) {
|
||||
if (Wii.getButtonClick(B)) {
|
||||
Wii.setRumbleToggle();
|
||||
Serial.print(F("\r\nB"));
|
||||
}
|
||||
}
|
||||
if(printAngle) {
|
||||
if (printAngle) {
|
||||
Serial.print(F("\r\nPitch: "));
|
||||
Serial.print(Wii.getPitch());
|
||||
Serial.print(F("\tRoll: "));
|
||||
Serial.print(Wii.getRoll());
|
||||
if(Wii.motionPlusConnected) {
|
||||
if (Wii.motionPlusConnected) {
|
||||
Serial.print(F("\tYaw: "));
|
||||
Serial.print(Wii.getYaw());
|
||||
}
|
||||
if(Wii.nunchuckConnected) {
|
||||
if (Wii.nunchuckConnected) {
|
||||
Serial.print(F("\tNunchuck Pitch: "));
|
||||
Serial.print(Wii.getNunchuckPitch());
|
||||
Serial.print(F("\tNunchuck Roll: "));
|
||||
|
@ -90,12 +90,12 @@ void loop() {
|
|||
}
|
||||
}
|
||||
}
|
||||
if(Wii.nunchuckConnected) {
|
||||
if(Wii.getButtonClick(Z))
|
||||
if (Wii.nunchuckConnected) {
|
||||
if (Wii.getButtonClick(Z))
|
||||
Serial.print(F("\r\nZ"));
|
||||
if(Wii.getButtonClick(C))
|
||||
if (Wii.getButtonClick(C))
|
||||
Serial.print(F("\r\nC"));
|
||||
if(Wii.getAnalogHat(HatX) > 137 || Wii.getAnalogHat(HatX) < 117 || Wii.getAnalogHat(HatY) > 137 || Wii.getAnalogHat(HatY) < 117) {
|
||||
if (Wii.getAnalogHat(HatX) > 137 || Wii.getAnalogHat(HatX) < 117 || Wii.getAnalogHat(HatY) > 137 || Wii.getAnalogHat(HatY) < 117) {
|
||||
Serial.print(F("\r\nHatX: "));
|
||||
Serial.print(Wii.getAnalogHat(HatX));
|
||||
Serial.print(F("\tHatY: "));
|
||||
|
|
|
@ -22,7 +22,7 @@ USB Usb;
|
|||
USBHub Hub1(&Usb); // Some dongles have a hub inside
|
||||
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
|
||||
/* You can create the instance of the class in two ways */
|
||||
WII Wii(&Btd,PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once
|
||||
WII Wii(&Btd, PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once
|
||||
//WII Wii(&Btd); // After the Wiimote pairs once with the line of code above, you can simply create the instance like so and re upload and then press any button on the Wiimote
|
||||
|
||||
bool printAngle;
|
||||
|
@ -33,31 +33,31 @@ void setup() {
|
|||
while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
|
||||
if (Usb.Init() == -1) {
|
||||
Serial.print(F("\r\nOSC did not start"));
|
||||
while(1); //halt
|
||||
while (1); //halt
|
||||
}
|
||||
Serial.print(F("\r\nWiimote Bluetooth Library Started"));
|
||||
}
|
||||
|
||||
void loop() {
|
||||
Usb.Task();
|
||||
if(Wii.wiimoteConnected) {
|
||||
if(Wii.getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
|
||||
if (Wii.wiimoteConnected) {
|
||||
if (Wii.getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
|
||||
Serial.print(F("\r\nHOME"));
|
||||
Wii.disconnect();
|
||||
}
|
||||
else {
|
||||
if(Wii.getButtonClick(ONE))
|
||||
if (Wii.getButtonClick(ONE))
|
||||
Wii.IRinitialize(); // Run the initialisation sequence
|
||||
if(Wii.getButtonClick(MINUS) || Wii.getButtonClick(PLUS)) {
|
||||
if(!Wii.isIRCameraEnabled())
|
||||
if (Wii.getButtonClick(MINUS) || Wii.getButtonClick(PLUS)) {
|
||||
if (!Wii.isIRCameraEnabled())
|
||||
Serial.print(F("\r\nEnable IR camera first"));
|
||||
else {
|
||||
if(Wii.getButtonPress(MINUS)) { // getButtonClick will only return true once
|
||||
if(printObjects > 0)
|
||||
if (Wii.getButtonPress(MINUS)) { // getButtonClick will only return true once
|
||||
if (printObjects > 0)
|
||||
printObjects--;
|
||||
}
|
||||
else {
|
||||
if(printObjects < 4)
|
||||
if (printObjects < 4)
|
||||
printObjects++;
|
||||
}
|
||||
Serial.print(F("\r\nTracking "));
|
||||
|
@ -65,17 +65,17 @@ void loop() {
|
|||
Serial.print(F(" objects"));
|
||||
}
|
||||
}
|
||||
if(Wii.getButtonClick(A)) {
|
||||
if (Wii.getButtonClick(A)) {
|
||||
printAngle = !printAngle;
|
||||
Serial.print(F("\r\nA"));
|
||||
}
|
||||
if(Wii.getButtonClick(B)) {
|
||||
if (Wii.getButtonClick(B)) {
|
||||
Serial.print(F("\r\nBattery level: "));
|
||||
Serial.print(Wii.getBatteryLevel()); // You can get the battery level as well
|
||||
}
|
||||
}
|
||||
if(printObjects > 0) {
|
||||
if(Wii.getIRx1() != 0x3FF || Wii.getIRy1() != 0x3FF || Wii.getIRs1() != 0) { // Only print if the IR camera is actually seeing something
|
||||
if (printObjects > 0) {
|
||||
if (Wii.getIRx1() != 0x3FF || Wii.getIRy1() != 0x3FF || Wii.getIRs1() != 0) { // Only print if the IR camera is actually seeing something
|
||||
Serial.print(F("\r\nx1: "));
|
||||
Serial.print(Wii.getIRx1());
|
||||
Serial.print(F("\ty1: "));
|
||||
|
@ -83,8 +83,8 @@ void loop() {
|
|||
Serial.print(F("\ts1:"));
|
||||
Serial.print(Wii.getIRs1());
|
||||
}
|
||||
if(printObjects > 1) {
|
||||
if(Wii.getIRx2() != 0x3FF || Wii.getIRy2() != 0x3FF || Wii.getIRs2() != 0) {
|
||||
if (printObjects > 1) {
|
||||
if (Wii.getIRx2() != 0x3FF || Wii.getIRy2() != 0x3FF || Wii.getIRs2() != 0) {
|
||||
Serial.print(F("\r\nx2: "));
|
||||
Serial.print(Wii.getIRx2());
|
||||
Serial.print(F("\ty2: "));
|
||||
|
@ -92,8 +92,8 @@ void loop() {
|
|||
Serial.print(F("\ts2:"));
|
||||
Serial.print(Wii.getIRs2());
|
||||
}
|
||||
if(printObjects > 2) {
|
||||
if(Wii.getIRx3() != 0x3FF || Wii.getIRy3() != 0x3FF || Wii.getIRs3() != 0) {
|
||||
if (printObjects > 2) {
|
||||
if (Wii.getIRx3() != 0x3FF || Wii.getIRy3() != 0x3FF || Wii.getIRs3() != 0) {
|
||||
Serial.print(F("\r\nx3: "));
|
||||
Serial.print(Wii.getIRx3());
|
||||
Serial.print(F("\ty3: "));
|
||||
|
@ -101,8 +101,8 @@ void loop() {
|
|||
Serial.print(F("\ts3:"));
|
||||
Serial.print(Wii.getIRs3());
|
||||
}
|
||||
if(printObjects > 3) {
|
||||
if(Wii.getIRx4() != 0x3FF || Wii.getIRy4() != 0x3FF || Wii.getIRs4() != 0) {
|
||||
if (printObjects > 3) {
|
||||
if (Wii.getIRx4() != 0x3FF || Wii.getIRy4() != 0x3FF || Wii.getIRs4() != 0) {
|
||||
Serial.print(F("\r\nx4: "));
|
||||
Serial.print(Wii.getIRx4());
|
||||
Serial.print(F("\ty4: "));
|
||||
|
@ -114,7 +114,7 @@ void loop() {
|
|||
}
|
||||
}
|
||||
}
|
||||
if(printAngle) { // There is no extension bytes available, so the MotionPlus or Nunchuck can't be read
|
||||
if (printAngle) { // There is no extension bytes available, so the MotionPlus or Nunchuck can't be read
|
||||
Serial.print(F("\r\nPitch: "));
|
||||
Serial.print(Wii.getPitch());
|
||||
Serial.print(F("\tRoll: "));
|
||||
|
|
|
@ -12,12 +12,12 @@ USB Usb;
|
|||
USBHub Hub1(&Usb); // Some dongles have a hub inside
|
||||
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
|
||||
WII *Wii[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
|
||||
const uint8_t length = sizeof(Wii)/sizeof(Wii[0]); // Get the lenght of the array
|
||||
const uint8_t length = sizeof(Wii) / sizeof(Wii[0]); // Get the lenght of the array
|
||||
boolean printAngle[length];
|
||||
boolean oldControllerState[length];
|
||||
|
||||
void setup() {
|
||||
for (uint8_t i=0;i<length;i++) {
|
||||
for (uint8_t i = 0; i < length; i++) {
|
||||
Wii[i] = new WII(&Btd); // You will have to pair each controller with the dongle before you can define the instances like so, just add PAIR as the second argument
|
||||
Wii[i]->attachOnInit(onInit); // onInit() is called upon a new connection - you can call the function whatever you like
|
||||
}
|
||||
|
@ -26,71 +26,71 @@ void setup() {
|
|||
while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
|
||||
if (Usb.Init() == -1) {
|
||||
Serial.print(F("\r\nOSC did not start"));
|
||||
while(1); //halt
|
||||
while (1); //halt
|
||||
}
|
||||
Serial.print(F("\r\nWiimote Bluetooth Library Started"));
|
||||
}
|
||||
void loop() {
|
||||
Usb.Task();
|
||||
|
||||
for(uint8_t i=0;i<length;i++) {
|
||||
if(Wii[i]->wiimoteConnected) {
|
||||
if(Wii[i]->getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
|
||||
for (uint8_t i = 0; i < length; i++) {
|
||||
if (Wii[i]->wiimoteConnected) {
|
||||
if (Wii[i]->getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
|
||||
Serial.print(F("\r\nHOME"));
|
||||
Wii[i]->disconnect();
|
||||
oldControllerState[i] = false; // Reset value
|
||||
}
|
||||
else {
|
||||
if(Wii[i]->getButtonClick(LEFT)) {
|
||||
if (Wii[i]->getButtonClick(LEFT)) {
|
||||
Wii[i]->setAllOff();
|
||||
Wii[i]->setLedOn(LED1);
|
||||
Serial.print(F("\r\nLeft"));
|
||||
}
|
||||
if(Wii[i]->getButtonClick(RIGHT)) {
|
||||
if (Wii[i]->getButtonClick(RIGHT)) {
|
||||
Wii[i]->setAllOff();
|
||||
Wii[i]->setLedOn(LED3);
|
||||
Serial.print(F("\r\nRight"));
|
||||
}
|
||||
if(Wii[i]->getButtonClick(DOWN)) {
|
||||
if (Wii[i]->getButtonClick(DOWN)) {
|
||||
Wii[i]->setAllOff();
|
||||
Wii[i]->setLedOn(LED4);
|
||||
Serial.print(F("\r\nDown"));
|
||||
}
|
||||
if(Wii[i]->getButtonClick(UP)) {
|
||||
if (Wii[i]->getButtonClick(UP)) {
|
||||
Wii[i]->setAllOff();
|
||||
Wii[i]->setLedOn(LED2);
|
||||
Serial.print(F("\r\nUp"));
|
||||
}
|
||||
|
||||
if(Wii[i]->getButtonClick(PLUS))
|
||||
if (Wii[i]->getButtonClick(PLUS))
|
||||
Serial.print(F("\r\nPlus"));
|
||||
if(Wii[i]->getButtonClick(MINUS))
|
||||
if (Wii[i]->getButtonClick(MINUS))
|
||||
Serial.print(F("\r\nMinus"));
|
||||
|
||||
if(Wii[i]->getButtonClick(ONE))
|
||||
if (Wii[i]->getButtonClick(ONE))
|
||||
Serial.print(F("\r\nOne"));
|
||||
if(Wii[i]->getButtonClick(TWO))
|
||||
if (Wii[i]->getButtonClick(TWO))
|
||||
Serial.print(F("\r\nTwo"));
|
||||
|
||||
if(Wii[i]->getButtonClick(A)) {
|
||||
if (Wii[i]->getButtonClick(A)) {
|
||||
printAngle[i] = !printAngle[i];
|
||||
Serial.print(F("\r\nA"));
|
||||
}
|
||||
if(Wii[i]->getButtonClick(B)) {
|
||||
if (Wii[i]->getButtonClick(B)) {
|
||||
Wii[i]->setRumbleToggle();
|
||||
Serial.print(F("\r\nB"));
|
||||
}
|
||||
}
|
||||
if(printAngle[i]) {
|
||||
if (printAngle[i]) {
|
||||
Serial.print(F("\r\nPitch: "));
|
||||
Serial.print(Wii[i]->getPitch());
|
||||
Serial.print(F("\tRoll: "));
|
||||
Serial.print(Wii[i]->getRoll());
|
||||
if(Wii[i]->motionPlusConnected) {
|
||||
if (Wii[i]->motionPlusConnected) {
|
||||
Serial.print(F("\tYaw: "));
|
||||
Serial.print(Wii[i]->getYaw());
|
||||
}
|
||||
if(Wii[i]->nunchuckConnected) {
|
||||
if (Wii[i]->nunchuckConnected) {
|
||||
Serial.print(F("\tNunchuck Pitch: "));
|
||||
Serial.print(Wii[i]->getNunchuckPitch());
|
||||
Serial.print(F("\tNunchuck Roll: "));
|
||||
|
@ -98,12 +98,12 @@ void loop() {
|
|||
}
|
||||
}
|
||||
}
|
||||
if(Wii[i]->nunchuckConnected) {
|
||||
if(Wii[i]->getButtonClick(Z))
|
||||
if (Wii[i]->nunchuckConnected) {
|
||||
if (Wii[i]->getButtonClick(Z))
|
||||
Serial.print(F("\r\nZ"));
|
||||
if(Wii[i]->getButtonClick(C))
|
||||
if (Wii[i]->getButtonClick(C))
|
||||
Serial.print(F("\r\nC"));
|
||||
if(Wii[i]->getAnalogHat(HatX) > 137 || Wii[i]->getAnalogHat(HatX) < 117 || Wii[i]->getAnalogHat(HatY) > 137 || Wii[i]->getAnalogHat(HatY) < 117) {
|
||||
if (Wii[i]->getAnalogHat(HatX) > 137 || Wii[i]->getAnalogHat(HatX) < 117 || Wii[i]->getAnalogHat(HatY) > 137 || Wii[i]->getAnalogHat(HatY) < 117) {
|
||||
Serial.print(F("\r\nHatX: "));
|
||||
Serial.print(Wii[i]->getAnalogHat(HatX));
|
||||
Serial.print(F("\tHatY: "));
|
||||
|
@ -114,7 +114,7 @@ void loop() {
|
|||
}
|
||||
|
||||
void onInit() {
|
||||
for (uint8_t i=0;i<length;i++) {
|
||||
for (uint8_t i = 0; i < length; i++) {
|
||||
if (Wii[i]->wiimoteConnected && !oldControllerState[i]) {
|
||||
oldControllerState[i] = true; // Used to check which is the new controller
|
||||
Wii[i]->setLedOn((LED)i); // Cast directly to LED enum - see: "controllerEnums.h"
|
||||
|
|
|
@ -11,7 +11,7 @@ USB Usb;
|
|||
USBHub Hub1(&Usb); // Some dongles have a hub inside
|
||||
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
|
||||
/* You can create the instance of the class in two ways */
|
||||
WII Wii(&Btd,PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once
|
||||
WII Wii(&Btd, PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once
|
||||
//WII Wii(&Btd); // After that you can simply create the instance like so and then press any button on the Wiimote
|
||||
|
||||
void setup() {
|
||||
|
@ -19,69 +19,69 @@ void setup() {
|
|||
while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
|
||||
if (Usb.Init() == -1) {
|
||||
Serial.print(F("\r\nOSC did not start"));
|
||||
while(1); //halt
|
||||
while (1); //halt
|
||||
}
|
||||
Serial.print(F("\r\nWiimote Bluetooth Library Started"));
|
||||
}
|
||||
void loop() {
|
||||
Usb.Task();
|
||||
if(Wii.wiiUProControllerConnected) {
|
||||
if(Wii.getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
|
||||
if (Wii.wiiUProControllerConnected) {
|
||||
if (Wii.getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
|
||||
Serial.print(F("\r\nHome"));
|
||||
Wii.disconnect();
|
||||
}
|
||||
else {
|
||||
if(Wii.getButtonClick(LEFT)) {
|
||||
if (Wii.getButtonClick(LEFT)) {
|
||||
Wii.setAllOff();
|
||||
Wii.setLedOn(LED1);
|
||||
Serial.print(F("\r\nLeft"));
|
||||
}
|
||||
if(Wii.getButtonClick(RIGHT)) {
|
||||
if (Wii.getButtonClick(RIGHT)) {
|
||||
Wii.setAllOff();
|
||||
Wii.setLedOn(LED3);
|
||||
Serial.print(F("\r\nRight"));
|
||||
}
|
||||
if(Wii.getButtonClick(DOWN)) {
|
||||
if (Wii.getButtonClick(DOWN)) {
|
||||
Wii.setAllOff();
|
||||
Wii.setLedOn(LED4);
|
||||
Serial.print(F("\r\nDown"));
|
||||
}
|
||||
if(Wii.getButtonClick(UP)) {
|
||||
if (Wii.getButtonClick(UP)) {
|
||||
Wii.setAllOff();
|
||||
Wii.setLedOn(LED2);
|
||||
Serial.print(F("\r\nUp"));
|
||||
}
|
||||
|
||||
if(Wii.getButtonClick(PLUS))
|
||||
if (Wii.getButtonClick(PLUS))
|
||||
Serial.print(F("\r\nPlus"));
|
||||
if(Wii.getButtonClick(MINUS))
|
||||
if (Wii.getButtonClick(MINUS))
|
||||
Serial.print(F("\r\nMinus"));
|
||||
|
||||
if(Wii.getButtonClick(A))
|
||||
if (Wii.getButtonClick(A))
|
||||
Serial.print(F("\r\nA"));
|
||||
if(Wii.getButtonClick(B)) {
|
||||
if (Wii.getButtonClick(B)) {
|
||||
Wii.setRumbleToggle();
|
||||
Serial.print(F("\r\nB"));
|
||||
}
|
||||
if(Wii.getButtonClick(X))
|
||||
if (Wii.getButtonClick(X))
|
||||
Serial.print(F("\r\nX"));
|
||||
if(Wii.getButtonClick(Y))
|
||||
if (Wii.getButtonClick(Y))
|
||||
Serial.print(F("\r\nY"));
|
||||
|
||||
if(Wii.getButtonClick(L))
|
||||
if (Wii.getButtonClick(L))
|
||||
Serial.print(F("\r\nL"));
|
||||
if(Wii.getButtonClick(R))
|
||||
if (Wii.getButtonClick(R))
|
||||
Serial.print(F("\r\nR"));
|
||||
if(Wii.getButtonClick(ZL))
|
||||
if (Wii.getButtonClick(ZL))
|
||||
Serial.print(F("\r\nZL"));
|
||||
if(Wii.getButtonClick(ZR))
|
||||
if (Wii.getButtonClick(ZR))
|
||||
Serial.print(F("\r\nZR"));
|
||||
if(Wii.getButtonClick(L3))
|
||||
if (Wii.getButtonClick(L3))
|
||||
Serial.print(F("\r\nL3"));
|
||||
if(Wii.getButtonClick(R3))
|
||||
if (Wii.getButtonClick(R3))
|
||||
Serial.print(F("\r\nR3"));
|
||||
}
|
||||
if(Wii.getAnalogHat(LeftHatX) > 2200 || Wii.getAnalogHat(LeftHatX) < 1800 || Wii.getAnalogHat(LeftHatY) > 2200 || Wii.getAnalogHat(LeftHatY) < 1800 || Wii.getAnalogHat(RightHatX) > 2200 || Wii.getAnalogHat(RightHatX) < 1800 || Wii.getAnalogHat(RightHatY) > 2200 || Wii.getAnalogHat(RightHatY) < 1800) {
|
||||
if (Wii.getAnalogHat(LeftHatX) > 2200 || Wii.getAnalogHat(LeftHatX) < 1800 || Wii.getAnalogHat(LeftHatY) > 2200 || Wii.getAnalogHat(LeftHatY) < 1800 || Wii.getAnalogHat(RightHatX) > 2200 || Wii.getAnalogHat(RightHatX) < 1800 || Wii.getAnalogHat(RightHatY) > 2200 || Wii.getAnalogHat(RightHatY) < 1800) {
|
||||
Serial.print(F("\r\nLeftHatX: "));
|
||||
Serial.print(Wii.getAnalogHat(LeftHatX));
|
||||
Serial.print(F("\tLeftHatY: "));
|
||||
|
|
|
@ -16,83 +16,83 @@ void setup() {
|
|||
while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
|
||||
if (Usb.Init() == -1) {
|
||||
Serial.print(F("\r\nOSC did not start"));
|
||||
while(1); // halt
|
||||
while (1); // halt
|
||||
}
|
||||
Serial.print(F("\r\nXBOX Library Started"));
|
||||
}
|
||||
void loop() {
|
||||
Usb.Task();
|
||||
if(Xbox.XboxConnected) {
|
||||
if(Xbox.getButtonPress(BLACK) || Xbox.getButtonPress(WHITE)) {
|
||||
if (Xbox.XboxConnected) {
|
||||
if (Xbox.getButtonPress(BLACK) || Xbox.getButtonPress(WHITE)) {
|
||||
Serial.print("BLACK: ");
|
||||
Serial.print(Xbox.getButtonPress(BLACK));
|
||||
Serial.print("\tWHITE: ");
|
||||
Serial.println(Xbox.getButtonPress(WHITE));
|
||||
Xbox.setRumbleOn(Xbox.getButtonPress(BLACK),Xbox.getButtonPress(WHITE));
|
||||
Xbox.setRumbleOn(Xbox.getButtonPress(BLACK), Xbox.getButtonPress(WHITE));
|
||||
} else
|
||||
Xbox.setRumbleOn(0,0);
|
||||
if(Xbox.getAnalogHat(LeftHatX) > 7500 || Xbox.getAnalogHat(LeftHatX) < -7500 || Xbox.getAnalogHat(LeftHatY) > 7500 || Xbox.getAnalogHat(LeftHatY) < -7500 || Xbox.getAnalogHat(RightHatX) > 7500 || Xbox.getAnalogHat(RightHatX) < -7500 || Xbox.getAnalogHat(RightHatY) > 7500 || Xbox.getAnalogHat(RightHatY) < -7500) {
|
||||
if(Xbox.getAnalogHat(LeftHatX) > 7500 || Xbox.getAnalogHat(LeftHatX) < -7500) {
|
||||
Xbox.setRumbleOn(0, 0);
|
||||
if (Xbox.getAnalogHat(LeftHatX) > 7500 || Xbox.getAnalogHat(LeftHatX) < -7500 || Xbox.getAnalogHat(LeftHatY) > 7500 || Xbox.getAnalogHat(LeftHatY) < -7500 || Xbox.getAnalogHat(RightHatX) > 7500 || Xbox.getAnalogHat(RightHatX) < -7500 || Xbox.getAnalogHat(RightHatY) > 7500 || Xbox.getAnalogHat(RightHatY) < -7500) {
|
||||
if (Xbox.getAnalogHat(LeftHatX) > 7500 || Xbox.getAnalogHat(LeftHatX) < -7500) {
|
||||
Serial.print(F("LeftHatX: "));
|
||||
Serial.print(Xbox.getAnalogHat(LeftHatX));
|
||||
Serial.print("\t");
|
||||
}
|
||||
if(Xbox.getAnalogHat(LeftHatY) > 7500 || Xbox.getAnalogHat(LeftHatY) < -7500) {
|
||||
if (Xbox.getAnalogHat(LeftHatY) > 7500 || Xbox.getAnalogHat(LeftHatY) < -7500) {
|
||||
Serial.print(F("LeftHatY: "));
|
||||
Serial.print(Xbox.getAnalogHat(LeftHatY));
|
||||
Serial.print("\t");
|
||||
}
|
||||
if(Xbox.getAnalogHat(RightHatX) > 7500 || Xbox.getAnalogHat(RightHatX) < -7500) {
|
||||
if (Xbox.getAnalogHat(RightHatX) > 7500 || Xbox.getAnalogHat(RightHatX) < -7500) {
|
||||
Serial.print(F("RightHatX: "));
|
||||
Serial.print(Xbox.getAnalogHat(RightHatX));
|
||||
Serial.print("\t");
|
||||
}
|
||||
if(Xbox.getAnalogHat(RightHatY) > 7500 || Xbox.getAnalogHat(RightHatY) < -7500) {
|
||||
if (Xbox.getAnalogHat(RightHatY) > 7500 || Xbox.getAnalogHat(RightHatY) < -7500) {
|
||||
Serial.print(F("RightHatY: "));
|
||||
Serial.print(Xbox.getAnalogHat(RightHatY));
|
||||
}
|
||||
Serial.println();
|
||||
}
|
||||
|
||||
if(Xbox.getButtonClick(UP))
|
||||
if (Xbox.getButtonClick(UP))
|
||||
Serial.println(F("Up"));
|
||||
if(Xbox.getButtonClick(DOWN))
|
||||
if (Xbox.getButtonClick(DOWN))
|
||||
Serial.println(F("Down"));
|
||||
if(Xbox.getButtonClick(LEFT))
|
||||
if (Xbox.getButtonClick(LEFT))
|
||||
Serial.println(F("Left"));
|
||||
if(Xbox.getButtonClick(RIGHT))
|
||||
if (Xbox.getButtonClick(RIGHT))
|
||||
Serial.println(F("Right"));
|
||||
|
||||
if(Xbox.getButtonClick(START))
|
||||
if (Xbox.getButtonClick(START))
|
||||
Serial.println(F("Start"));
|
||||
if(Xbox.getButtonClick(BACK))
|
||||
if (Xbox.getButtonClick(BACK))
|
||||
Serial.println(F("Back"));
|
||||
if(Xbox.getButtonClick(L3))
|
||||
if (Xbox.getButtonClick(L3))
|
||||
Serial.println(F("L3"));
|
||||
if(Xbox.getButtonClick(R3))
|
||||
if (Xbox.getButtonClick(R3))
|
||||
Serial.println(F("R3"));
|
||||
|
||||
if(Xbox.getButtonPress(A)) {
|
||||
if (Xbox.getButtonPress(A)) {
|
||||
Serial.print(F("A: "));
|
||||
Serial.println(Xbox.getButtonPress(A));
|
||||
}
|
||||
if(Xbox.getButtonPress(B)) {
|
||||
if (Xbox.getButtonPress(B)) {
|
||||
Serial.print(F("B: "));
|
||||
Serial.println(Xbox.getButtonPress(B));
|
||||
}
|
||||
if(Xbox.getButtonPress(X)) {
|
||||
if (Xbox.getButtonPress(X)) {
|
||||
Serial.print(F("X: "));
|
||||
Serial.println(Xbox.getButtonPress(X));
|
||||
}
|
||||
if(Xbox.getButtonPress(Y)) {
|
||||
if (Xbox.getButtonPress(Y)) {
|
||||
Serial.print(F("Y: "));
|
||||
Serial.println(Xbox.getButtonPress(Y));
|
||||
}
|
||||
if(Xbox.getButtonPress(L1)) {
|
||||
if (Xbox.getButtonPress(L1)) {
|
||||
Serial.print(F("L1: "));
|
||||
Serial.println(Xbox.getButtonPress(L1));
|
||||
}
|
||||
if(Xbox.getButtonPress(R1)) {
|
||||
if (Xbox.getButtonPress(R1)) {
|
||||
Serial.print(F("R1: "));
|
||||
Serial.println(Xbox.getButtonPress(R1));
|
||||
}
|
||||
|
|
|
@ -14,90 +14,90 @@ void setup() {
|
|||
while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
|
||||
if (Usb.Init() == -1) {
|
||||
Serial.print(F("\r\nOSC did not start"));
|
||||
while(1); //halt
|
||||
while (1); //halt
|
||||
}
|
||||
Serial.print(F("\r\nXBOX USB Library Started"));
|
||||
}
|
||||
void loop() {
|
||||
Usb.Task();
|
||||
if(Xbox.Xbox360Connected) {
|
||||
if(Xbox.getButtonPress(L2) || Xbox.getButtonPress(R2)) {
|
||||
if (Xbox.Xbox360Connected) {
|
||||
if (Xbox.getButtonPress(L2) || Xbox.getButtonPress(R2)) {
|
||||
Serial.print("L2: ");
|
||||
Serial.print(Xbox.getButtonPress(L2));
|
||||
Serial.print("\tR2: ");
|
||||
Serial.println(Xbox.getButtonPress(R2));
|
||||
Xbox.setRumbleOn(Xbox.getButtonPress(L2),Xbox.getButtonPress(R2));
|
||||
Xbox.setRumbleOn(Xbox.getButtonPress(L2), Xbox.getButtonPress(R2));
|
||||
} else
|
||||
Xbox.setRumbleOn(0,0);
|
||||
if(Xbox.getAnalogHat(LeftHatX) > 7500 || Xbox.getAnalogHat(LeftHatX) < -7500 || Xbox.getAnalogHat(LeftHatY) > 7500 || Xbox.getAnalogHat(LeftHatY) < -7500 || Xbox.getAnalogHat(RightHatX) > 7500 || Xbox.getAnalogHat(RightHatX) < -7500 || Xbox.getAnalogHat(RightHatY) > 7500 || Xbox.getAnalogHat(RightHatY) < -7500) {
|
||||
if(Xbox.getAnalogHat(LeftHatX) > 7500 || Xbox.getAnalogHat(LeftHatX) < -7500) {
|
||||
Xbox.setRumbleOn(0, 0);
|
||||
if (Xbox.getAnalogHat(LeftHatX) > 7500 || Xbox.getAnalogHat(LeftHatX) < -7500 || Xbox.getAnalogHat(LeftHatY) > 7500 || Xbox.getAnalogHat(LeftHatY) < -7500 || Xbox.getAnalogHat(RightHatX) > 7500 || Xbox.getAnalogHat(RightHatX) < -7500 || Xbox.getAnalogHat(RightHatY) > 7500 || Xbox.getAnalogHat(RightHatY) < -7500) {
|
||||
if (Xbox.getAnalogHat(LeftHatX) > 7500 || Xbox.getAnalogHat(LeftHatX) < -7500) {
|
||||
Serial.print(F("LeftHatX: "));
|
||||
Serial.print(Xbox.getAnalogHat(LeftHatX));
|
||||
Serial.print("\t");
|
||||
}
|
||||
if(Xbox.getAnalogHat(LeftHatY) > 7500 || Xbox.getAnalogHat(LeftHatY) < -7500) {
|
||||
if (Xbox.getAnalogHat(LeftHatY) > 7500 || Xbox.getAnalogHat(LeftHatY) < -7500) {
|
||||
Serial.print(F("LeftHatY: "));
|
||||
Serial.print(Xbox.getAnalogHat(LeftHatY));
|
||||
Serial.print("\t");
|
||||
}
|
||||
if(Xbox.getAnalogHat(RightHatX) > 7500 || Xbox.getAnalogHat(RightHatX) < -7500) {
|
||||
if (Xbox.getAnalogHat(RightHatX) > 7500 || Xbox.getAnalogHat(RightHatX) < -7500) {
|
||||
Serial.print(F("RightHatX: "));
|
||||
Serial.print(Xbox.getAnalogHat(RightHatX));
|
||||
Serial.print("\t");
|
||||
}
|
||||
if(Xbox.getAnalogHat(RightHatY) > 7500 || Xbox.getAnalogHat(RightHatY) < -7500) {
|
||||
if (Xbox.getAnalogHat(RightHatY) > 7500 || Xbox.getAnalogHat(RightHatY) < -7500) {
|
||||
Serial.print(F("RightHatY: "));
|
||||
Serial.print(Xbox.getAnalogHat(RightHatY));
|
||||
}
|
||||
Serial.println();
|
||||
}
|
||||
|
||||
if(Xbox.getButtonClick(UP)) {
|
||||
if (Xbox.getButtonClick(UP)) {
|
||||
Xbox.setLedOn(LED1);
|
||||
Serial.println(F("Up"));
|
||||
}
|
||||
if(Xbox.getButtonClick(DOWN)) {
|
||||
if (Xbox.getButtonClick(DOWN)) {
|
||||
Xbox.setLedOn(LED4);
|
||||
Serial.println(F("Down"));
|
||||
}
|
||||
if(Xbox.getButtonClick(LEFT)) {
|
||||
if (Xbox.getButtonClick(LEFT)) {
|
||||
Xbox.setLedOn(LED3);
|
||||
Serial.println(F("Left"));
|
||||
}
|
||||
if(Xbox.getButtonClick(RIGHT)) {
|
||||
if (Xbox.getButtonClick(RIGHT)) {
|
||||
Xbox.setLedOn(LED2);
|
||||
Serial.println(F("Right"));
|
||||
}
|
||||
|
||||
if(Xbox.getButtonClick(START)) {
|
||||
if (Xbox.getButtonClick(START)) {
|
||||
Xbox.setLedMode(ALTERNATING);
|
||||
Serial.println(F("Start"));
|
||||
}
|
||||
if(Xbox.getButtonClick(BACK)) {
|
||||
if (Xbox.getButtonClick(BACK)) {
|
||||
Xbox.setLedBlink(ALL);
|
||||
Serial.println(F("Back"));
|
||||
}
|
||||
if(Xbox.getButtonClick(L3))
|
||||
if (Xbox.getButtonClick(L3))
|
||||
Serial.println(F("L3"));
|
||||
if(Xbox.getButtonClick(R3))
|
||||
if (Xbox.getButtonClick(R3))
|
||||
Serial.println(F("R3"));
|
||||
|
||||
if(Xbox.getButtonClick(L1))
|
||||
if (Xbox.getButtonClick(L1))
|
||||
Serial.println(F("L1"));
|
||||
if(Xbox.getButtonClick(R1))
|
||||
if (Xbox.getButtonClick(R1))
|
||||
Serial.println(F("R1"));
|
||||
if(Xbox.getButtonClick(XBOX)) {
|
||||
if (Xbox.getButtonClick(XBOX)) {
|
||||
Xbox.setLedMode(ROTATING);
|
||||
Serial.println(F("Xbox"));
|
||||
}
|
||||
|
||||
if(Xbox.getButtonClick(A))
|
||||
if (Xbox.getButtonClick(A))
|
||||
Serial.println(F("A"));
|
||||
if(Xbox.getButtonClick(B))
|
||||
if (Xbox.getButtonClick(B))
|
||||
Serial.println(F("B"));
|
||||
if(Xbox.getButtonClick(X))
|
||||
if (Xbox.getButtonClick(X))
|
||||
Serial.println(F("X"));
|
||||
if(Xbox.getButtonClick(Y))
|
||||
if (Xbox.getButtonClick(Y))
|
||||
Serial.println(F("Y"));
|
||||
}
|
||||
delay(1);
|
||||
|
|
Loading…
Reference in a new issue