Clear buttonState properly

Caused an issue on some dongles
This commit is contained in:
Kristian Sloth Lauszus 2013-07-20 22:07:03 +02:00
parent 65ba9c1366
commit 8e6ab3f3ae

View file

@ -459,9 +459,6 @@ void PS3BT::L2CAP_task() {
if (remote_name[0] == 'M') { // First letter in Motion Controller ('M')
for (uint8_t i = 0; i < BULK_MAXPKTSIZE; i++) // Reset l2cap in buffer as it sometimes read it as a button has been pressed
l2capinbuf[i] = 0;
ButtonState = 0;
OldButtonState = 0;
l2cap_state = L2CAP_HID_PS3_LED;
} else
l2cap_state = L2CAP_HID_ENABLE_SIXAXIS;
@ -502,12 +499,9 @@ void PS3BT::Run() {
if (millis() - timer > 1000) { // loop 1 second before sending the command
for (uint8_t i = 0; i < BULK_MAXPKTSIZE; i++) // Reset l2cap in buffer as it sometimes read it as a button has been pressed
l2capinbuf[i] = 0;
ButtonState = 0;
OldButtonState = 0;
enable_sixaxis();
for (uint8_t i = 15; i < 19; i++)
l2capinbuf[i] = 0x7F; // Set the analog joystick values to center position
enable_sixaxis();
l2cap_state = L2CAP_HID_PS3_LED;
timer = millis();
}
@ -532,6 +526,10 @@ void PS3BT::Run() {
#endif
PS3MoveConnected = true;
}
ButtonState = 0; // Clear all values
OldButtonState = 0;
ButtonClickState = 0;
onInit(); // Turn on the LED on the controller
l2cap_state = L2CAP_DONE;
}