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Clear buttonState properly
Caused an issue on some dongles
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1 changed files with 5 additions and 7 deletions
12
PS3BT.cpp
12
PS3BT.cpp
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@ -459,9 +459,6 @@ void PS3BT::L2CAP_task() {
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if (remote_name[0] == 'M') { // First letter in Motion Controller ('M')
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for (uint8_t i = 0; i < BULK_MAXPKTSIZE; i++) // Reset l2cap in buffer as it sometimes read it as a button has been pressed
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l2capinbuf[i] = 0;
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ButtonState = 0;
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OldButtonState = 0;
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l2cap_state = L2CAP_HID_PS3_LED;
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} else
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l2cap_state = L2CAP_HID_ENABLE_SIXAXIS;
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@ -502,12 +499,9 @@ void PS3BT::Run() {
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if (millis() - timer > 1000) { // loop 1 second before sending the command
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for (uint8_t i = 0; i < BULK_MAXPKTSIZE; i++) // Reset l2cap in buffer as it sometimes read it as a button has been pressed
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l2capinbuf[i] = 0;
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ButtonState = 0;
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OldButtonState = 0;
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enable_sixaxis();
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for (uint8_t i = 15; i < 19; i++)
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l2capinbuf[i] = 0x7F; // Set the analog joystick values to center position
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enable_sixaxis();
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l2cap_state = L2CAP_HID_PS3_LED;
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timer = millis();
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}
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@ -532,6 +526,10 @@ void PS3BT::Run() {
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#endif
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PS3MoveConnected = true;
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}
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ButtonState = 0; // Clear all values
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OldButtonState = 0;
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ButtonClickState = 0;
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onInit(); // Turn on the LED on the controller
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l2cap_state = L2CAP_DONE;
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}
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