Commented out hub instance by default

This commit is contained in:
Kristian Lauszus 2013-11-24 15:17:19 +01:00
parent b22f52895c
commit a340b81100
9 changed files with 18 additions and 9 deletions

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@ -8,7 +8,8 @@
#include <usbhub.h> #include <usbhub.h>
USB Usb; USB Usb;
USBHub Hub1(&Usb); // Some dongles have a hub inside //USBHub Hub1(&Usb); // Some dongles have a hub inside
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
/* You can create the instance of the class in two ways */ /* You can create the instance of the class in two ways */
PS3BT PS3(&Btd); // This will just create the instance PS3BT PS3(&Btd); // This will just create the instance

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@ -9,7 +9,8 @@
#include <usbhub.h> #include <usbhub.h>
USB Usb; USB Usb;
USBHub Hub1(&Usb); // Some dongles have a hub inside //USBHub Hub1(&Usb); // Some dongles have a hub inside
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
PS3BT *PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM! PS3BT *PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
const uint8_t length = sizeof(PS3) / sizeof(PS3[0]); // Get the lenght of the array const uint8_t length = sizeof(PS3) / sizeof(PS3[0]); // Get the lenght of the array

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@ -14,7 +14,8 @@
#include <usbhub.h> #include <usbhub.h>
USB Usb; USB Usb;
USBHub Hub1(&Usb); // Some dongles have a hub inside //USBHub Hub1(&Usb); // Some dongles have a hub inside
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
/* You can create the instances of the bluetooth services in two ways */ /* You can create the instances of the bluetooth services in two ways */

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@ -8,7 +8,8 @@
#include <usbhub.h> #include <usbhub.h>
USB Usb; USB Usb;
USBHub Hub1(&Usb); // Some dongles have a hub inside //USBHub Hub1(&Usb); // Some dongles have a hub inside
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
/* You can create the instance of the class in two ways */ /* You can create the instance of the class in two ways */
SPP SerialBT(&Btd); // This will set the name to the defaults: "Arduino" and the pin to "1234" SPP SerialBT(&Btd); // This will set the name to the defaults: "Arduino" and the pin to "1234"

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@ -8,7 +8,8 @@
#include <usbhub.h> #include <usbhub.h>
USB Usb; USB Usb;
USBHub Hub1(&Usb); // Some dongles have a hub inside //USBHub Hub1(&Usb); // Some dongles have a hub inside
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
SPP *SerialBT[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM! SPP *SerialBT[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
const uint8_t length = sizeof(SerialBT) / sizeof(SerialBT[0]); // Get the lenght of the array const uint8_t length = sizeof(SerialBT) / sizeof(SerialBT[0]); // Get the lenght of the array

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@ -8,7 +8,8 @@
#include <usbhub.h> #include <usbhub.h>
USB Usb; USB Usb;
USBHub Hub1(&Usb); // Some dongles have a hub inside //USBHub Hub1(&Usb); // Some dongles have a hub inside
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
/* You can create the instance of the class in two ways */ /* You can create the instance of the class in two ways */
WII Wii(&Btd, PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once WII Wii(&Btd, PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once

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@ -19,7 +19,8 @@ Otherwise, wire up a IR LED yourself.
#endif #endif
USB Usb; USB Usb;
USBHub Hub1(&Usb); // Some dongles have a hub inside //USBHub Hub1(&Usb); // Some dongles have a hub inside
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
/* You can create the instance of the class in two ways */ /* You can create the instance of the class in two ways */
WII Wii(&Btd, PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once WII Wii(&Btd, PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once

View file

@ -9,7 +9,8 @@
#include <usbhub.h> #include <usbhub.h>
USB Usb; USB Usb;
USBHub Hub1(&Usb); // Some dongles have a hub inside //USBHub Hub1(&Usb); // Some dongles have a hub inside
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
WII *Wii[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM! WII *Wii[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
const uint8_t length = sizeof(Wii) / sizeof(Wii[0]); // Get the lenght of the array const uint8_t length = sizeof(Wii) / sizeof(Wii[0]); // Get the lenght of the array

View file

@ -8,7 +8,8 @@
#include <usbhub.h> #include <usbhub.h>
USB Usb; USB Usb;
USBHub Hub1(&Usb); // Some dongles have a hub inside //USBHub Hub1(&Usb); // Some dongles have a hub inside
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
/* You can create the instance of the class in two ways */ /* You can create the instance of the class in two ways */
WII Wii(&Btd, PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once WII Wii(&Btd, PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once