From a3fbffb42c6e2f5efe6106403acb6858b43bc2e3 Mon Sep 17 00:00:00 2001 From: Kristian Sloth Lauszus Date: Thu, 16 Apr 2015 02:34:27 +0200 Subject: [PATCH] Updated some comments --- BTD.cpp | 2 +- BTD.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/BTD.cpp b/BTD.cpp index 5c470bab..bcfba14b 100755 --- a/BTD.cpp +++ b/BTD.cpp @@ -701,7 +701,7 @@ void BTD::HCI_task() { if(pairWithHIDDevice || pairWithWii) { // Check if it should try to connect to a Wiimote #ifdef DEBUG_USB_HOST if(pairWithWii) - Notify(PSTR("\r\nStarting inquiry\r\nPress 1 & 2 on the Wiimote\r\nOr press the SYNC button if you are using a Wii U Pro Controller or Wii Balance Board"), 0x80); + Notify(PSTR("\r\nStarting inquiry\r\nPress 1 & 2 on the Wiimote\r\nOr press the SYNC button if you are using a Wii U Pro Controller or a Wii Balance Board"), 0x80); else Notify(PSTR("\r\nPlease enable discovery of your device"), 0x80); #endif diff --git a/BTD.h b/BTD.h index 312e45f7..6549c30c 100755 --- a/BTD.h +++ b/BTD.h @@ -535,7 +535,7 @@ private: uint8_t pollInterval; bool bPollEnable; - bool pairWiiUsingSync; // True if paring was done using the SYNC button. + bool pairWiiUsingSync; // True if paring was done using the Wii SYNC button. bool checkRemoteName; // Used to check remote device's name before connecting. bool incomingPS4; // True if a PS4 controller is connecting uint8_t classOfDevice[3]; // Class of device of last device