mirror of
https://github.com/felis/USB_Host_Shield_2.0.git
synced 2024-03-22 11:31:26 +01:00
The library now also support multiple Wiimotes
This commit is contained in:
parent
c4563ec7c8
commit
ac4fc92ea7
5 changed files with 125 additions and 14 deletions
12
BTD.cpp
12
BTD.cpp
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@ -39,8 +39,6 @@ bPollEnable(false) // Don't start polling before dongle is connected
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if (pUsb) // register in USB subsystem
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if (pUsb) // register in USB subsystem
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pUsb->RegisterDeviceClass(this); //set devConfig[] entry
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pUsb->RegisterDeviceClass(this); //set devConfig[] entry
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wiiServiceID = -1;
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}
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}
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uint8_t BTD::Init(uint8_t parent, uint8_t port, bool lowspeed) {
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uint8_t BTD::Init(uint8_t parent, uint8_t port, bool lowspeed) {
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@ -735,13 +733,9 @@ void BTD::ACL_event_task() {
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uint16_t MAX_BUFFER_SIZE = BULK_MAXPKTSIZE;
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uint16_t MAX_BUFFER_SIZE = BULK_MAXPKTSIZE;
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uint8_t rcode = pUsb->inTransfer(bAddress, epInfo[ BTD_DATAIN_PIPE ].epAddr, &MAX_BUFFER_SIZE, l2capinbuf); // input on endpoint 2
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uint8_t rcode = pUsb->inTransfer(bAddress, epInfo[ BTD_DATAIN_PIPE ].epAddr, &MAX_BUFFER_SIZE, l2capinbuf); // input on endpoint 2
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if(!rcode) { // Check for errors
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if(!rcode) { // Check for errors
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if(connectToWii) // Only send the data to the Wii service
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for (uint8_t i=0; i<BTD_NUMSERVICES; i++)
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btService[wiiServiceID]->ACLData(l2capinbuf);
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if (btService[i])
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else {
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btService[i]->ACLData(l2capinbuf);
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for (uint8_t i=0; i<BTD_NUMSERVICES; i++)
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if (btService[i])
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btService[i]->ACLData(l2capinbuf);
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}
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}
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}
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#ifdef EXTRADEBUG
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#ifdef EXTRADEBUG
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else if (rcode != hrNAK) {
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else if (rcode != hrNAK) {
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2
BTD.h
2
BTD.h
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@ -181,8 +181,6 @@ public:
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uint8_t remote_name[30]; // First 30 chars of last remote name
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uint8_t remote_name[30]; // First 30 chars of last remote name
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uint8_t hci_version;
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uint8_t hci_version;
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int8_t wiiServiceID; // Stores the service ID of the Wii service
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bool connectToWii; // Used to only send the ACL data to the wiimote
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bool connectToWii; // Used to only send the ACL data to the wiimote
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bool incomingWii;
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bool incomingWii;
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bool pairWithWii;
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bool pairWithWii;
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11
Wii.cpp
11
Wii.cpp
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@ -28,7 +28,7 @@ WII::WII(BTD *p, bool pair):
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pBtd(p) // pointer to USB class instance - mandatory
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pBtd(p) // pointer to USB class instance - mandatory
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{
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{
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if (pBtd)
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if (pBtd)
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pBtd->wiiServiceID = pBtd->registerServiceClass(this); // Register it as a Bluetooth service
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pBtd->registerServiceClass(this); // Register it as a Bluetooth service
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pBtd->pairWithWii = pair;
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pBtd->pairWithWii = pair;
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@ -48,6 +48,7 @@ void WII::Reset() {
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motionPlusConnected = false;
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motionPlusConnected = false;
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activateNunchuck = false;
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activateNunchuck = false;
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motionValuesReset = false;
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motionValuesReset = false;
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activeConnection = false;
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l2cap_event_flag = 0; // Reset flags
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l2cap_event_flag = 0; // Reset flags
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l2cap_state = L2CAP_WAIT;
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l2cap_state = L2CAP_WAIT;
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}
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}
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@ -61,7 +62,9 @@ void WII::disconnect() { // Use this void to disconnect any of the controllers
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}
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}
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void WII::ACLData(uint8_t* l2capinbuf) {
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void WII::ACLData(uint8_t* l2capinbuf) {
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if (((l2capinbuf[0] | (l2capinbuf[1] << 8)) == (hci_handle | 0x2000)) || pBtd->incomingWii) { // acl_handle_ok or it's a new connection
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if (((l2capinbuf[0] | (l2capinbuf[1] << 8)) == (hci_handle | 0x2000)) || (pBtd->incomingWii && !wiimoteConnected && !activeConnection)) { // acl_handle_ok or it's a new connection
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pBtd->incomingWii = false;
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activeConnection = true;
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if ((l2capinbuf[6] | (l2capinbuf[7] << 8)) == 0x0001) { //l2cap_control - Channel ID for ACL-U
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if ((l2capinbuf[6] | (l2capinbuf[7] << 8)) == 0x0001) { //l2cap_control - Channel ID for ACL-U
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if (l2capinbuf[8] == L2CAP_CMD_COMMAND_REJECT) {
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if (l2capinbuf[8] == L2CAP_CMD_COMMAND_REJECT) {
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#ifdef DEBUG
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#ifdef DEBUG
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@ -577,7 +580,9 @@ void WII::L2CAP_task() {
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void WII::Run() {
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void WII::Run() {
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switch (l2cap_state) {
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switch (l2cap_state) {
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case L2CAP_WAIT:
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case L2CAP_WAIT:
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if(pBtd->connectToWii) {
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if(pBtd->connectToWii && !pBtd->l2capConnectionClaimed && !wiimoteConnected && !activeConnection) {
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pBtd->l2capConnectionClaimed = true;
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activeConnection = true;
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#ifdef DEBUG
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#ifdef DEBUG
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Notify(PSTR("\r\nSend HID Control Connection Request"));
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Notify(PSTR("\r\nSend HID Control Connection Request"));
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#endif
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#endif
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1
Wii.h
1
Wii.h
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@ -207,6 +207,7 @@ private:
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/* Variables filled from HCI event management */
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/* Variables filled from HCI event management */
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uint16_t hci_handle;
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uint16_t hci_handle;
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bool activeConnection; // Used to indicate if it's already has established a connection
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/* variables used by high level L2CAP task */
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/* variables used by high level L2CAP task */
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uint8_t l2cap_state;
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uint8_t l2cap_state;
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113
examples/Bluetooth/WiiMulti/WiiMulti.ino
Normal file
113
examples/Bluetooth/WiiMulti/WiiMulti.ino
Normal file
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@ -0,0 +1,113 @@
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/*
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Example sketch for the Wiimote Bluetooth library - developed by Kristian Lauszus
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This example show how one can use multiple controllers with the library
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For more information visit my blog: http://blog.tkjelectronics.dk/ or
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send me an e-mail: kristianl@tkjelectronics.com
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*/
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#include <Wii.h>
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USB Usb;
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BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
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//WII Wii(&Btd,PAIR); // You will have to pair each controller with the dongle before you can define the instances like below
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WII Wii_1(&Btd);
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WII Wii_2(&Btd);
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//WII Wii_3(&Btd); // You can create as many instances as you like, but it will take up a lot of RAM!!
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WII* Wii[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like
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const uint8_t length = sizeof(Wii)/sizeof(Wii[0]); // Get the lenght of the array
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bool printAngle[length];
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void setup() {
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Wii[0] = &Wii_1;
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Wii[1] = &Wii_2;
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//Wii[2] = &Wii_3; // You only need to uncomment this if you wanted to use another controller
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Serial.begin(115200);
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if (Usb.Init() == -1) {
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Serial.print(F("\r\nOSC did not start"));
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while(1); //halt
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}
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Serial.print(F("\r\nWiimote Bluetooth Library Started"));
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}
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void loop() {
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Usb.Task();
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for(uint8_t i=0;i<length;i++) {
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if(!Wii[i]) continue; // Skip if it hasn't been defined
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if(Wii[i]->wiimoteConnected) {
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if(Wii[i]->getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
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Serial.print(F("\r\nHOME"));
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Wii[i]->disconnect(); // Disconnect the Wiimote - it will establish the connection again since the Wiimote automatically reconnects
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}
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else {
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if(Wii[i]->getButtonClick(LEFT)) {
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Wii[i]->setAllOff();
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Wii[i]->setLedOn(LED1);
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Serial.print(F("\r\nLeft"));
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}
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if(Wii[i]->getButtonClick(RIGHT)) {
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Wii[i]->setAllOff();
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Wii[i]->setLedOn(LED3);
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Serial.print(F("\r\nRight"));
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}
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if(Wii[i]->getButtonClick(DOWN)) {
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Wii[i]->setAllOff();
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Wii[i]->setLedOn(LED4);
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Serial.print(F("\r\nDown"));
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}
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if(Wii[i]->getButtonClick(UP)) {
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Wii[i]->setAllOff();
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Wii[i]->setLedOn(LED2);
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Serial.print(F("\r\nUp"));
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}
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if(Wii[i]->getButtonClick(PLUS))
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Serial.print(F("\r\nPlus"));
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if(Wii[i]->getButtonClick(MINUS))
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Serial.print(F("\r\nMinus"));
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if(Wii[i]->getButtonClick(ONE))
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Serial.print(F("\r\nOne"));
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if(Wii[i]->getButtonClick(TWO))
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Serial.print(F("\r\nTwo"));
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if(Wii[i]->getButtonClick(A)) {
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printAngle[i] = !printAngle[i];
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Serial.print(F("\r\nA"));
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}
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if(Wii[i]->getButtonClick(B)) {
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Wii[i]->setRumbleToggle();
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Serial.print(F("\r\nB"));
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}
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}
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if(printAngle[i]) {
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Serial.print(F("\r\nPitch: "));
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Serial.print(Wii[i]->getPitch());
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Serial.print(F("\tRoll: "));
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Serial.print(Wii[i]->getRoll());
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if(Wii[i]->motionPlusConnected) {
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Serial.print(F("\tYaw: "));
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Serial.print(Wii[i]->getYaw());
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}
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if(Wii[i]->nunchuckConnected) {
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Serial.print(F("\tNunchuck Pitch: "));
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Serial.print(Wii[i]->nunchuckPitch);
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Serial.print(F("\tNunchuck Roll: "));
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Serial.print(Wii[i]->nunchuckRoll);
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}
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}
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}
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if(Wii[i]->nunchuckConnected) {
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if(Wii[i]->getButtonClick(Z))
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Serial.print(F("\r\nZ"));
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if(Wii[i]->getButtonClick(C))
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Serial.print(F("\r\nC"));
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if(Wii[i]->getAnalogHat(HatX) > 137 || Wii[i]->getAnalogHat(HatX) < 117 || Wii[i]->getAnalogHat(HatY) > 137 || Wii[i]->getAnalogHat(HatY) < 117) {
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Serial.print(F("\r\nHatX: "));
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Serial.print(Wii[i]->getAnalogHat(HatX));
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Serial.print(F("\tHatY: "));
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Serial.print(Wii[i]->getAnalogHat(HatY));
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}
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}
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}
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}
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