The library now also support multiple Wiimotes

This commit is contained in:
Kristian Sloth Lauszus 2013-01-20 22:46:04 +01:00
parent c4563ec7c8
commit ac4fc92ea7
5 changed files with 125 additions and 14 deletions

View file

@ -39,8 +39,6 @@ bPollEnable(false) // Don't start polling before dongle is connected
if (pUsb) // register in USB subsystem
pUsb->RegisterDeviceClass(this); //set devConfig[] entry
wiiServiceID = -1;
}
uint8_t BTD::Init(uint8_t parent, uint8_t port, bool lowspeed) {
@ -735,14 +733,10 @@ void BTD::ACL_event_task() {
uint16_t MAX_BUFFER_SIZE = BULK_MAXPKTSIZE;
uint8_t rcode = pUsb->inTransfer(bAddress, epInfo[ BTD_DATAIN_PIPE ].epAddr, &MAX_BUFFER_SIZE, l2capinbuf); // input on endpoint 2
if(!rcode) { // Check for errors
if(connectToWii) // Only send the data to the Wii service
btService[wiiServiceID]->ACLData(l2capinbuf);
else {
for (uint8_t i=0; i<BTD_NUMSERVICES; i++)
if (btService[i])
btService[i]->ACLData(l2capinbuf);
}
}
#ifdef EXTRADEBUG
else if (rcode != hrNAK) {
Notify(PSTR("\r\nACL data in error: "));

2
BTD.h
View file

@ -181,8 +181,6 @@ public:
uint8_t remote_name[30]; // First 30 chars of last remote name
uint8_t hci_version;
int8_t wiiServiceID; // Stores the service ID of the Wii service
bool connectToWii; // Used to only send the ACL data to the wiimote
bool incomingWii;
bool pairWithWii;

11
Wii.cpp
View file

@ -28,7 +28,7 @@ WII::WII(BTD *p, bool pair):
pBtd(p) // pointer to USB class instance - mandatory
{
if (pBtd)
pBtd->wiiServiceID = pBtd->registerServiceClass(this); // Register it as a Bluetooth service
pBtd->registerServiceClass(this); // Register it as a Bluetooth service
pBtd->pairWithWii = pair;
@ -48,6 +48,7 @@ void WII::Reset() {
motionPlusConnected = false;
activateNunchuck = false;
motionValuesReset = false;
activeConnection = false;
l2cap_event_flag = 0; // Reset flags
l2cap_state = L2CAP_WAIT;
}
@ -61,7 +62,9 @@ void WII::disconnect() { // Use this void to disconnect any of the controllers
}
void WII::ACLData(uint8_t* l2capinbuf) {
if (((l2capinbuf[0] | (l2capinbuf[1] << 8)) == (hci_handle | 0x2000)) || pBtd->incomingWii) { // acl_handle_ok or it's a new connection
if (((l2capinbuf[0] | (l2capinbuf[1] << 8)) == (hci_handle | 0x2000)) || (pBtd->incomingWii && !wiimoteConnected && !activeConnection)) { // acl_handle_ok or it's a new connection
pBtd->incomingWii = false;
activeConnection = true;
if ((l2capinbuf[6] | (l2capinbuf[7] << 8)) == 0x0001) { //l2cap_control - Channel ID for ACL-U
if (l2capinbuf[8] == L2CAP_CMD_COMMAND_REJECT) {
#ifdef DEBUG
@ -577,7 +580,9 @@ void WII::L2CAP_task() {
void WII::Run() {
switch (l2cap_state) {
case L2CAP_WAIT:
if(pBtd->connectToWii) {
if(pBtd->connectToWii && !pBtd->l2capConnectionClaimed && !wiimoteConnected && !activeConnection) {
pBtd->l2capConnectionClaimed = true;
activeConnection = true;
#ifdef DEBUG
Notify(PSTR("\r\nSend HID Control Connection Request"));
#endif

1
Wii.h
View file

@ -207,6 +207,7 @@ private:
/* Variables filled from HCI event management */
uint16_t hci_handle;
bool activeConnection; // Used to indicate if it's already has established a connection
/* variables used by high level L2CAP task */
uint8_t l2cap_state;

View file

@ -0,0 +1,113 @@
/*
Example sketch for the Wiimote Bluetooth library - developed by Kristian Lauszus
This example show how one can use multiple controllers with the library
For more information visit my blog: http://blog.tkjelectronics.dk/ or
send me an e-mail: kristianl@tkjelectronics.com
*/
#include <Wii.h>
USB Usb;
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
//WII Wii(&Btd,PAIR); // You will have to pair each controller with the dongle before you can define the instances like below
WII Wii_1(&Btd);
WII Wii_2(&Btd);
//WII Wii_3(&Btd); // You can create as many instances as you like, but it will take up a lot of RAM!!
WII* Wii[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like
const uint8_t length = sizeof(Wii)/sizeof(Wii[0]); // Get the lenght of the array
bool printAngle[length];
void setup() {
Wii[0] = &Wii_1;
Wii[1] = &Wii_2;
//Wii[2] = &Wii_3; // You only need to uncomment this if you wanted to use another controller
Serial.begin(115200);
if (Usb.Init() == -1) {
Serial.print(F("\r\nOSC did not start"));
while(1); //halt
}
Serial.print(F("\r\nWiimote Bluetooth Library Started"));
}
void loop() {
Usb.Task();
for(uint8_t i=0;i<length;i++) {
if(!Wii[i]) continue; // Skip if it hasn't been defined
if(Wii[i]->wiimoteConnected) {
if(Wii[i]->getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
Serial.print(F("\r\nHOME"));
Wii[i]->disconnect(); // Disconnect the Wiimote - it will establish the connection again since the Wiimote automatically reconnects
}
else {
if(Wii[i]->getButtonClick(LEFT)) {
Wii[i]->setAllOff();
Wii[i]->setLedOn(LED1);
Serial.print(F("\r\nLeft"));
}
if(Wii[i]->getButtonClick(RIGHT)) {
Wii[i]->setAllOff();
Wii[i]->setLedOn(LED3);
Serial.print(F("\r\nRight"));
}
if(Wii[i]->getButtonClick(DOWN)) {
Wii[i]->setAllOff();
Wii[i]->setLedOn(LED4);
Serial.print(F("\r\nDown"));
}
if(Wii[i]->getButtonClick(UP)) {
Wii[i]->setAllOff();
Wii[i]->setLedOn(LED2);
Serial.print(F("\r\nUp"));
}
if(Wii[i]->getButtonClick(PLUS))
Serial.print(F("\r\nPlus"));
if(Wii[i]->getButtonClick(MINUS))
Serial.print(F("\r\nMinus"));
if(Wii[i]->getButtonClick(ONE))
Serial.print(F("\r\nOne"));
if(Wii[i]->getButtonClick(TWO))
Serial.print(F("\r\nTwo"));
if(Wii[i]->getButtonClick(A)) {
printAngle[i] = !printAngle[i];
Serial.print(F("\r\nA"));
}
if(Wii[i]->getButtonClick(B)) {
Wii[i]->setRumbleToggle();
Serial.print(F("\r\nB"));
}
}
if(printAngle[i]) {
Serial.print(F("\r\nPitch: "));
Serial.print(Wii[i]->getPitch());
Serial.print(F("\tRoll: "));
Serial.print(Wii[i]->getRoll());
if(Wii[i]->motionPlusConnected) {
Serial.print(F("\tYaw: "));
Serial.print(Wii[i]->getYaw());
}
if(Wii[i]->nunchuckConnected) {
Serial.print(F("\tNunchuck Pitch: "));
Serial.print(Wii[i]->nunchuckPitch);
Serial.print(F("\tNunchuck Roll: "));
Serial.print(Wii[i]->nunchuckRoll);
}
}
}
if(Wii[i]->nunchuckConnected) {
if(Wii[i]->getButtonClick(Z))
Serial.print(F("\r\nZ"));
if(Wii[i]->getButtonClick(C))
Serial.print(F("\r\nC"));
if(Wii[i]->getAnalogHat(HatX) > 137 || Wii[i]->getAnalogHat(HatX) < 117 || Wii[i]->getAnalogHat(HatY) > 137 || Wii[i]->getAnalogHat(HatY) < 117) {
Serial.print(F("\r\nHatX: "));
Serial.print(Wii[i]->getAnalogHat(HatX));
Serial.print(F("\tHatY: "));
Serial.print(Wii[i]->getAnalogHat(HatY));
}
}
}
}