mirror of
https://github.com/felis/USB_Host_Shield_2.0.git
synced 2024-03-22 11:31:26 +01:00
Merge pull request #28 from felis/PS3-Multi
PS3BT and PS3USB don't conflict anymore and some other small changes
This commit is contained in:
commit
ae082b1860
13 changed files with 578 additions and 799 deletions
16
BTD.cpp
16
BTD.cpp
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@ -497,6 +497,7 @@ void BTD::HCI_task() {
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case HCI_RESET_STATE:
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case HCI_RESET_STATE:
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hci_counter++;
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hci_counter++;
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if (hci_cmd_complete) {
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if (hci_cmd_complete) {
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hci_counter = 0;
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#ifdef DEBUG
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#ifdef DEBUG
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Notify(PSTR("\r\nHCI Reset complete"));
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Notify(PSTR("\r\nHCI Reset complete"));
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#endif
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#endif
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@ -661,16 +662,7 @@ void BTD::HCI_task() {
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}
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}
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PrintHex<uint8_t>(disc_bdaddr[0]);
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PrintHex<uint8_t>(disc_bdaddr[0]);
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#endif
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#endif
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hci_write_scan_disable();
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l2capConnectionClaimed = false;
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hci_state = HCI_DISABLE_SCAN_STATE;
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}
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break;
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case HCI_DISABLE_SCAN_STATE:
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if (hci_cmd_complete) {
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#ifdef DEBUG
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Notify(PSTR("\r\nScan Disabled"));
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#endif
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hci_event_flag = 0;
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hci_event_flag = 0;
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hci_state = HCI_DONE_STATE;
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hci_state = HCI_DONE_STATE;
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}
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}
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@ -678,9 +670,9 @@ void BTD::HCI_task() {
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case HCI_DONE_STATE:
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case HCI_DONE_STATE:
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hci_counter++;
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hci_counter++;
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if (hci_counter > 250) { // Wait until we have looped 250 times to make sure that the L2CAP connection has been started
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if (hci_counter > 1000) { // Wait until we have looped 1000 times to make sure that the L2CAP connection has been started
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hci_counter = 0;
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hci_state = HCI_SCANNING_STATE;
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hci_state = HCI_SCANNING_STATE;
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l2capConnectionClaimed = false;
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}
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}
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break;
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break;
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83
PS3BT.cpp
83
PS3BT.cpp
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@ -60,20 +60,13 @@ pBtd(p) // pointer to USB class instance - mandatory
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Reset();
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Reset();
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}
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}
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bool PS3BT::getButton(Button b) {
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bool PS3BT::getButtonPress(Button b) {
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if (l2capinbuf == NULL)
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return (ButtonState & (uint32_t)b);
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return false;
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if(PS3MoveConnected) {
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if((l2capinbuf[((uint16_t)b >> 8)-1] & ((uint8_t)b & 0xff))) // All the buttons locations are shifted one back on the Move controller
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return true;
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else
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return false;
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} else {
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if((l2capinbuf[(uint16_t)b >> 8] & ((uint8_t)b & 0xff)))
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return true;
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else
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return false;
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}
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}
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bool PS3BT::getButtonClick(Button b) {
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bool click = (ButtonClickState & (uint32_t)b);
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ButtonClickState &= ~((uint32_t)b); // clear "click" event
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return click;
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}
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}
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uint8_t PS3BT::getAnalogButton(AnalogButton a) {
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uint8_t PS3BT::getAnalogButton(AnalogButton a) {
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if (l2capinbuf == NULL)
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if (l2capinbuf == NULL)
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@ -90,20 +83,11 @@ int16_t PS3BT::getSensor(Sensor a) {
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return 0;
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return 0;
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if (a == aX || a == aY || a == aZ || a == gZ)
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if (a == aX || a == aY || a == aZ || a == gZ)
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return ((l2capinbuf[(uint16_t)a] << 8) | l2capinbuf[(uint16_t)a + 1]);
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return ((l2capinbuf[(uint16_t)a] << 8) | l2capinbuf[(uint16_t)a + 1]);
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else if (a == mXmove || a == mYmove || a == mZmove) // These are all 12-bits long
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else if (a == mXmove || a == mYmove || a == mZmove) { // These are all 12-bits long
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{
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// Might not be correct, haven't tested it yet
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/*if (a == mXmove)
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return ((l2capinbuf[(uint16_t)a + 1] << 0x04) | (l2capinbuf[(uint16_t)a] << 0x0C));
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else if (a == mYmove)
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return ((l2capinbuf[(uint16_t)a + 1] & 0xF0) | (l2capinbuf[(uint16_t)a] << 0x08));
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else if (a == mZmove)
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return ((l2capinbuf[(uint16_t)a + 1] << 0x0F) | (l2capinbuf[(uint16_t)a] << 0x0C));
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*/
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if (a == mXmove || a == mYmove)
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if (a == mXmove || a == mYmove)
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return (((l2capinbuf[(uint16_t)a] & 0x0F) << 8) | (l2capinbuf[(uint16_t)a + 1]));
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return (((l2capinbuf[(uint16_t)a] & 0x0F) << 8) | (l2capinbuf[(uint16_t)a + 1]));
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else // mZmove
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else // mZmove
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return ((l2capinbuf[(uint16_t)a] << 4) | (l2capinbuf[(uint16_t)a + 1] >> 4));
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return ((l2capinbuf[(uint16_t)a] << 4) | (l2capinbuf[(uint16_t)a + 1] & 0xF0 ) >> 4);
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}
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}
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else if (a == tempMove) // The tempearature is 12 bits long too
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else if (a == tempMove) // The tempearature is 12 bits long too
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return ((l2capinbuf[(uint16_t)a] << 4) | ((l2capinbuf[(uint16_t)a + 1] & 0xF0) >> 4));
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return ((l2capinbuf[(uint16_t)a] << 4) | ((l2capinbuf[(uint16_t)a + 1] & 0xF0) >> 4));
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@ -140,6 +124,30 @@ double PS3BT::getAngle(Angle a) {
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return angle;
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return angle;
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}
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}
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}
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}
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double PS3BT::get9DOFValues(Sensor a) { // Thanks to Manfred Piendl
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int16_t value = getSensor(a);
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if (a == mXmove || a == mYmove || a == mZmove) {
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if (value > 2047)
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value -= 0x1000;
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return (double)value/3.2; // unit: muT = 10^(-6) Tesla
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}
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else if (a == aXmove || a == aYmove || a == aZmove) {
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if (value < 0)
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value += 0x8000;
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else
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value -= 0x8000;
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return (double)value/442.0; // unit: m/(s^2)
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}
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else if (a == gXmove || a == gYmove || a == gZmove) {
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if (value < 0)
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value += 0x8000;
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else
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value -= 0x8000;
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return (double)value/9.6; // unit: deg/s
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}
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else
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return 0;
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}
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String PS3BT::getTemperature() {
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String PS3BT::getTemperature() {
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if(PS3MoveConnected) {
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if(PS3MoveConnected) {
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int16_t input = getSensor(tempMove);
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int16_t input = getSensor(tempMove);
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@ -367,21 +375,9 @@ void PS3BT::ACLData(uint8_t* ACLData) {
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//PrintHex<uint32_t>(ButtonState);
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//PrintHex<uint32_t>(ButtonState);
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if(ButtonState != OldButtonState) {
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if(ButtonState != OldButtonState) {
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buttonChanged = true;
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ButtonClickState = ButtonState & ~OldButtonState; // Update click state variable
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if(ButtonState != 0x00) {
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buttonPressed = true;
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buttonReleased = false;
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} else {
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buttonPressed = false;
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buttonReleased = true;
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}
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}
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else {
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buttonChanged = false;
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buttonPressed = false;
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buttonReleased = false;
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}
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OldButtonState = ButtonState;
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OldButtonState = ButtonState;
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}
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#ifdef PRINTREPORT // Uncomment "#define PRINTREPORT" to print the report send by the PS3 Controllers
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#ifdef PRINTREPORT // Uncomment "#define PRINTREPORT" to print the report send by the PS3 Controllers
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for(uint8_t i = 10; i < 58;i++) {
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for(uint8_t i = 10; i < 58;i++) {
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@ -583,22 +579,17 @@ void PS3BT::setRumbleOn(Rumble mode) {
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* 5 - duration_left
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* 5 - duration_left
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* 6 - power_left
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* 6 - power_left
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*/
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*/
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if ((mode & 0x30) > 0)
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if ((mode & 0x30) > 0) {
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{
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HIDBuffer[3] = 0xfe;
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HIDBuffer[3] = 0xfe;
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HIDBuffer[5] = 0xfe;
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HIDBuffer[5] = 0xfe;
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if (mode == RumbleHigh) {
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if (mode == RumbleHigh)
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{
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HIDBuffer[4] = 0;//low mode off
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HIDBuffer[4] = 0;//low mode off
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HIDBuffer[6] = 0xff;//high mode on
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HIDBuffer[6] = 0xff;//high mode on
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}
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}
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else
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else {
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{
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HIDBuffer[4] = 0xff;//low mode on
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HIDBuffer[4] = 0xff;//low mode on
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HIDBuffer[6] = 0;//high mode off
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HIDBuffer[6] = 0;//high mode off
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}
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}
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HID_Command(HIDBuffer, HID_BUFFERSIZE);
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HID_Command(HIDBuffer, HID_BUFFERSIZE);
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}
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}
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}
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}
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170
PS3BT.h
170
PS3BT.h
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@ -19,6 +19,7 @@
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#define _ps3bt_h_
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#define _ps3bt_h_
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#include "BTD.h"
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#include "BTD.h"
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#include "PS3Enums.h"
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#define HID_BUFFERSIZE 50 // size of the buffer for the Playstation Motion Controller
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#define HID_BUFFERSIZE 50 // size of the buffer for the Playstation Motion Controller
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#define OUTPUT_REPORT_BUFFER_SIZE 48 //Size of the output report buffer for the controllers
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#define OUTPUT_REPORT_BUFFER_SIZE 48 //Size of the output report buffer for the controllers
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@ -56,159 +57,6 @@
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#define l2cap_disconnect_response_control_flag (l2cap_event_flag & L2CAP_FLAG_DISCONNECT_CONTROL_RESPONSE)
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#define l2cap_disconnect_response_control_flag (l2cap_event_flag & L2CAP_FLAG_DISCONNECT_CONTROL_RESPONSE)
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#define l2cap_disconnect_response_interrupt_flag (l2cap_event_flag & L2CAP_FLAG_DISCONNECT_INTERRUPT_RESPONSE)
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#define l2cap_disconnect_response_interrupt_flag (l2cap_event_flag & L2CAP_FLAG_DISCONNECT_INTERRUPT_RESPONSE)
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enum LED {
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LED1 = 0x01,
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LED2 = 0x02,
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LED3 = 0x04,
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LED4 = 0x08,
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LED5 = 0x09,
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LED6 = 0x0A,
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LED7 = 0x0C,
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LED8 = 0x0D,
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LED9 = 0x0E,
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LED10 = 0x0F,
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};
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enum Colors {
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// Used to set the colors of the move controller
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Red = 0xFF0000, // r = 255, g = 0, b = 0
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Green = 0xFF00, // r = 0, g = 255, b = 0
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Blue = 0xFF, // r = 0, g = 0, b = 255
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Yellow = 0xFFEB04, // r = 255, g = 235, b = 4
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Lightblue = 0xFFFF, // r = 0, g = 255, b = 255
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Purble = 0xFF00FF, // r = 255, g = 0, b = 255
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White = 0xFFFFFF, // r = 255, g = 255, b = 255
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Off = 0x00, // r = 0, g = 0, b = 0
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};
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enum Button {
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// byte location | bit location
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// Sixaxis Dualshcock 3 & Navigation controller
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SELECT = (11 << 8) | 0x01,
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L3 = (11 << 8) | 0x02,
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R3 = (11 << 8) | 0x04,
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START = (11 << 8) | 0x08,
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UP = (11 << 8) | 0x10,
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RIGHT = (11 << 8) | 0x20,
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DOWN = (11 << 8) | 0x40,
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LEFT = (11 << 8) | 0x80,
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|
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L2 = (12 << 8) | 0x01,
|
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R2 = (12 << 8) | 0x02,
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L1 = (12 << 8) | 0x04,
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R1 = (12 << 8) | 0x08,
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TRIANGLE = (12 << 8) | 0x10,
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CIRCLE = (12 << 8) | 0x20,
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CROSS = (12 << 8) | 0x40,
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SQUARE = (12 << 8) | 0x80,
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PS = (13 << 8) | 0x01,
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MOVE = (13/*12*/ << 8) | 0x08, // covers 12 bits - we only need to read the top 8
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T = (13/*12*/ << 8) | 0x10, // covers 12 bits - we only need to read the top 8
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||||||
|
|
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// These are the true locations for the Move controller, but to make the same syntax for all controllers, it is handled by getButton()
|
|
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/*
|
|
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// Playstation Move Controller
|
|
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SELECT_MOVE = (10 << 8) | 0x01,
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|
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START_MOVE = (10 << 8) | 0x08,
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TRIANGLE_MOVE = (11 << 8) | 0x10,
|
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CIRCLE_MOVE = (11 << 8) | 0x20,
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CROSS_MOVE = (11 << 8) | 0x40,
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SQUARE_MOVE = (11 << 8) | 0x80,
|
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|
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PS_MOVE = (12 << 8) | 0x01,
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MOVE_MOVE = (12 << 8) | 0x08, // covers 12 bits - we only need to read the top 8
|
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T_MOVE = (12 << 8) | 0x10, // covers 12 bits - we only need to read the top 8
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|
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*/
|
|
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};
|
|
||||||
enum AnalogButton {
|
|
||||||
//Sixaxis Dualshcock 3 & Navigation controller
|
|
||||||
UP_ANALOG = 23,
|
|
||||||
RIGHT_ANALOG = 24,
|
|
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DOWN_ANALOG = 25,
|
|
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LEFT_ANALOG = 26,
|
|
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|
|
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L2_ANALOG = 27,
|
|
||||||
R2_ANALOG = 28,
|
|
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L1_ANALOG = 29,
|
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R1_ANALOG = 30,
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|
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TRIANGLE_ANALOG = 31,
|
|
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CIRCLE_ANALOG = 32,
|
|
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CROSS_ANALOG = 33,
|
|
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SQUARE_ANALOG = 34,
|
|
||||||
|
|
||||||
//Playstation Move Controller
|
|
||||||
T_ANALOG = 15, // Both at byte 14 (last reading) and byte 15 (current reading)
|
|
||||||
};
|
|
||||||
enum AnalogHat {
|
|
||||||
LeftHatX = 15,
|
|
||||||
LeftHatY = 16,
|
|
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RightHatX = 17,
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|
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RightHatY = 18,
|
|
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};
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|
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enum Sensor {
|
|
||||||
//Sensors inside the Sixaxis Dualshock 3 controller
|
|
||||||
aX = 50,
|
|
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aY = 52,
|
|
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aZ = 54,
|
|
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gZ = 56,
|
|
||||||
|
|
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//Sensors inside the move motion controller - it only reads the 2nd frame
|
|
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aXmove = 28,
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|
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aZmove = 30,
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|
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aYmove = 32,
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|
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|
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gXmove = 40,
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|
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gZmove = 42,
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gYmove = 44,
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|
||||||
|
|
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tempMove = 46,
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|
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|
|
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mXmove = 47,
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|
||||||
mZmove = 49,
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|
||||||
mYmove = 50,
|
|
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};
|
|
||||||
enum Angle {
|
|
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Pitch = 0x01,
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|
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Roll = 0x02,
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|
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};
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enum Status {
|
|
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// byte location | bit location
|
|
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Plugged = (38 << 8) | 0x02,
|
|
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Unplugged = (38 << 8) | 0x03,
|
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|
|
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Charging = (39 << 8) | 0xEE,
|
|
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NotCharging = (39 << 8) | 0xF1,
|
|
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Shutdown = (39 << 8) | 0x01,
|
|
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Dying = (39 << 8) | 0x02,
|
|
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Low = (39 << 8) | 0x03,
|
|
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High = (39 << 8) | 0x04,
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|
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Full = (39 << 8) | 0x05,
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|
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|
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MoveCharging = (21 << 8) | 0xEE,
|
|
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MoveNotCharging = (21 << 8) | 0xF1,
|
|
||||||
MoveShutdown = (21 << 8) | 0x01,
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|
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MoveDying = (21 << 8) | 0x02,
|
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MoveLow = (21 << 8) | 0x03,
|
|
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MoveHigh = (21 << 8) | 0x04,
|
|
||||||
MoveFull = (21 << 8) | 0x05,
|
|
||||||
|
|
||||||
CableRumble = (40 << 8) | 0x10,//Opperating by USB and rumble is turned on
|
|
||||||
Cable = (40 << 8) | 0x12,//Opperating by USB and rumble is turned off
|
|
||||||
BluetoothRumble = (40 << 8) | 0x14,//Opperating by bluetooth and rumble is turned on
|
|
||||||
Bluetooth = (40 << 8) | 0x16,//Opperating by bluetooth and rumble is turned off
|
|
||||||
};
|
|
||||||
enum Rumble {
|
|
||||||
RumbleHigh = 0x10,
|
|
||||||
RumbleLow = 0x20,
|
|
||||||
};
|
|
||||||
|
|
||||||
class PS3BT : public BluetoothService {
|
class PS3BT : public BluetoothService {
|
||||||
public:
|
public:
|
||||||
PS3BT(BTD *pBtd, uint8_t btadr5=0, uint8_t btadr4=0, uint8_t btadr3=0, uint8_t btadr2=0, uint8_t btadr1=0, uint8_t btadr0=0);
|
PS3BT(BTD *pBtd, uint8_t btadr5=0, uint8_t btadr4=0, uint8_t btadr3=0, uint8_t btadr2=0, uint8_t btadr1=0, uint8_t btadr0=0);
|
||||||
|
@ -220,11 +68,20 @@ public:
|
||||||
virtual void disconnect(); // Use this void to disconnect any of the controllers
|
virtual void disconnect(); // Use this void to disconnect any of the controllers
|
||||||
|
|
||||||
/* PS3 Controller Commands */
|
/* PS3 Controller Commands */
|
||||||
bool getButton(Button b);
|
/*
|
||||||
|
getButtonPress will return true as long as the button is held down
|
||||||
|
While getButtonClick will only return it once
|
||||||
|
So you instance if you need to increase a variable once you would use getButtonClick,
|
||||||
|
but if you need to drive a robot forward you would use getButtonPress
|
||||||
|
*/
|
||||||
|
bool getButtonPress(Button b);
|
||||||
|
bool getButtonClick(Button b);
|
||||||
|
|
||||||
uint8_t getAnalogButton(AnalogButton a);
|
uint8_t getAnalogButton(AnalogButton a);
|
||||||
uint8_t getAnalogHat(AnalogHat a);
|
uint8_t getAnalogHat(AnalogHat a);
|
||||||
int16_t getSensor(Sensor a);
|
int16_t getSensor(Sensor a);
|
||||||
double getAngle(Angle a);
|
double getAngle(Angle a);
|
||||||
|
double get9DOFValues(Sensor a);
|
||||||
bool getStatus(Status c);
|
bool getStatus(Status c);
|
||||||
String getStatusString();
|
String getStatusString();
|
||||||
String getTemperature();
|
String getTemperature();
|
||||||
|
@ -246,9 +103,6 @@ public:
|
||||||
bool PS3Connected;// Variable used to indicate if the normal playstation controller is successfully connected
|
bool PS3Connected;// Variable used to indicate if the normal playstation controller is successfully connected
|
||||||
bool PS3MoveConnected;// Variable used to indicate if the move controller is successfully connected
|
bool PS3MoveConnected;// Variable used to indicate if the move controller is successfully connected
|
||||||
bool PS3NavigationConnected;// Variable used to indicate if the navigation controller is successfully connected
|
bool PS3NavigationConnected;// Variable used to indicate if the navigation controller is successfully connected
|
||||||
bool buttonChanged;//Indicate if a button has been changed
|
|
||||||
bool buttonPressed;//Indicate if a button has been pressed
|
|
||||||
bool buttonReleased;//Indicate if a button has been released
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/* mandatory members */
|
/* mandatory members */
|
||||||
|
@ -268,6 +122,8 @@ private:
|
||||||
|
|
||||||
uint32_t ButtonState;
|
uint32_t ButtonState;
|
||||||
uint32_t OldButtonState;
|
uint32_t OldButtonState;
|
||||||
|
uint32_t ButtonClickState;
|
||||||
|
|
||||||
uint32_t timerHID;// timer used see if there has to be a delay before a new HID command
|
uint32_t timerHID;// timer used see if there has to be a delay before a new HID command
|
||||||
uint32_t timerBulbRumble;// used to continuously set PS3 Move controller Bulb and rumble values
|
uint32_t timerBulbRumble;// used to continuously set PS3 Move controller Bulb and rumble values
|
||||||
|
|
||||||
|
|
158
PS3Enums.h
Normal file
158
PS3Enums.h
Normal file
|
@ -0,0 +1,158 @@
|
||||||
|
/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
|
||||||
|
|
||||||
|
This software may be distributed and modified under the terms of the GNU
|
||||||
|
General Public License version 2 (GPL2) as published by the Free Software
|
||||||
|
Foundation and appearing in the file GPL2.TXT included in the packaging of
|
||||||
|
this file. Please note that GPL2 Section 2[b] requires that all works based
|
||||||
|
on this software must also be made publicly available under the terms of
|
||||||
|
the GPL2 ("Copyleft").
|
||||||
|
|
||||||
|
Contact information
|
||||||
|
-------------------
|
||||||
|
|
||||||
|
Kristian Lauszus, TKJ Electronics
|
||||||
|
Web : http://www.tkjelectronics.com
|
||||||
|
e-mail : kristianl@tkjelectronics.com
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef _ps3enums_h
|
||||||
|
#define _ps3enums_h
|
||||||
|
|
||||||
|
enum LED {
|
||||||
|
LED1 = 0x01,
|
||||||
|
LED2 = 0x02,
|
||||||
|
LED3 = 0x04,
|
||||||
|
LED4 = 0x08,
|
||||||
|
|
||||||
|
LED5 = 0x09,
|
||||||
|
LED6 = 0x0A,
|
||||||
|
LED7 = 0x0C,
|
||||||
|
LED8 = 0x0D,
|
||||||
|
LED9 = 0x0E,
|
||||||
|
LED10 = 0x0F,
|
||||||
|
};
|
||||||
|
enum Colors {
|
||||||
|
// Used to set the colors of the move controller
|
||||||
|
Red = 0xFF0000, // r = 255, g = 0, b = 0
|
||||||
|
Green = 0xFF00, // r = 0, g = 255, b = 0
|
||||||
|
Blue = 0xFF, // r = 0, g = 0, b = 255
|
||||||
|
|
||||||
|
Yellow = 0xFFEB04, // r = 255, g = 235, b = 4
|
||||||
|
Lightblue = 0xFFFF, // r = 0, g = 255, b = 255
|
||||||
|
Purble = 0xFF00FF, // r = 255, g = 0, b = 255
|
||||||
|
|
||||||
|
White = 0xFFFFFF, // r = 255, g = 255, b = 255
|
||||||
|
Off = 0x00, // r = 0, g = 0, b = 0
|
||||||
|
};
|
||||||
|
enum Button {
|
||||||
|
SELECT = 0x01,
|
||||||
|
L3 = 0x02,
|
||||||
|
R3 = 0x04,
|
||||||
|
START = 0x08,
|
||||||
|
UP = 0x10,
|
||||||
|
RIGHT = 0x20,
|
||||||
|
DOWN = 0x40,
|
||||||
|
LEFT = 0x80,
|
||||||
|
|
||||||
|
L2 = 0x0100,
|
||||||
|
R2 = 0x0200,
|
||||||
|
L1 = 0x0400,
|
||||||
|
R1 = 0x0800,
|
||||||
|
TRIANGLE = 0x1000,
|
||||||
|
CIRCLE = 0x2000,
|
||||||
|
CROSS = 0x4000,
|
||||||
|
SQUARE = 0x8000,
|
||||||
|
|
||||||
|
PS = 0x010000,
|
||||||
|
|
||||||
|
MOVE = 0x080000, // covers 12 bits - we only need to read the top 8
|
||||||
|
T = 0x100000, // covers 12 bits - we only need to read the top 8
|
||||||
|
};
|
||||||
|
enum AnalogButton {
|
||||||
|
// Note that the location is shiftet 9 when it's connected via USB
|
||||||
|
// Sixaxis Dualshcock 3 & Navigation controller
|
||||||
|
UP_ANALOG = 23,
|
||||||
|
RIGHT_ANALOG = 24,
|
||||||
|
DOWN_ANALOG = 25,
|
||||||
|
LEFT_ANALOG = 26,
|
||||||
|
|
||||||
|
L2_ANALOG = 27,
|
||||||
|
R2_ANALOG = 28,
|
||||||
|
L1_ANALOG = 29,
|
||||||
|
R1_ANALOG = 30,
|
||||||
|
TRIANGLE_ANALOG = 31,
|
||||||
|
CIRCLE_ANALOG = 32,
|
||||||
|
CROSS_ANALOG = 33,
|
||||||
|
SQUARE_ANALOG = 34,
|
||||||
|
|
||||||
|
//Playstation Move Controller
|
||||||
|
T_ANALOG = 15, // Both at byte 14 (last reading) and byte 15 (current reading)
|
||||||
|
};
|
||||||
|
enum AnalogHat {
|
||||||
|
// Note that the location is shiftet 9 when it's connected via USB
|
||||||
|
LeftHatX = 15,
|
||||||
|
LeftHatY = 16,
|
||||||
|
RightHatX = 17,
|
||||||
|
RightHatY = 18,
|
||||||
|
};
|
||||||
|
enum Sensor {
|
||||||
|
// Note that the location is shiftet 9 when it's connected via USB
|
||||||
|
// Sensors inside the Sixaxis Dualshock 3 controller
|
||||||
|
aX = 50,
|
||||||
|
aY = 52,
|
||||||
|
aZ = 54,
|
||||||
|
gZ = 56,
|
||||||
|
|
||||||
|
// Sensors inside the Move Motion controller
|
||||||
|
aXmove = 28,
|
||||||
|
aZmove = 30,
|
||||||
|
aYmove = 32,
|
||||||
|
|
||||||
|
gXmove = 40,
|
||||||
|
gZmove = 42,
|
||||||
|
gYmove = 44,
|
||||||
|
|
||||||
|
tempMove = 46,
|
||||||
|
|
||||||
|
mXmove = 47,
|
||||||
|
mZmove = 49,
|
||||||
|
mYmove = 50,
|
||||||
|
};
|
||||||
|
enum Angle {
|
||||||
|
// Used to get the angle calculated using atan2
|
||||||
|
Pitch = 0x01,
|
||||||
|
Roll = 0x02,
|
||||||
|
};
|
||||||
|
enum Status {
|
||||||
|
// Note that the location is shiftet 9 when it's connected via USB
|
||||||
|
// Byte location | bit location
|
||||||
|
Plugged = (38 << 8) | 0x02,
|
||||||
|
Unplugged = (38 << 8) | 0x03,
|
||||||
|
|
||||||
|
Charging = (39 << 8) | 0xEE,
|
||||||
|
NotCharging = (39 << 8) | 0xF1,
|
||||||
|
Shutdown = (39 << 8) | 0x01,
|
||||||
|
Dying = (39 << 8) | 0x02,
|
||||||
|
Low = (39 << 8) | 0x03,
|
||||||
|
High = (39 << 8) | 0x04,
|
||||||
|
Full = (39 << 8) | 0x05,
|
||||||
|
|
||||||
|
MoveCharging = (21 << 8) | 0xEE,
|
||||||
|
MoveNotCharging = (21 << 8) | 0xF1,
|
||||||
|
MoveShutdown = (21 << 8) | 0x01,
|
||||||
|
MoveDying = (21 << 8) | 0x02,
|
||||||
|
MoveLow = (21 << 8) | 0x03,
|
||||||
|
MoveHigh = (21 << 8) | 0x04,
|
||||||
|
MoveFull = (21 << 8) | 0x05,
|
||||||
|
|
||||||
|
CableRumble = (40 << 8) | 0x10,//Opperating by USB and rumble is turned on
|
||||||
|
Cable = (40 << 8) | 0x12,//Opperating by USB and rumble is turned off
|
||||||
|
BluetoothRumble = (40 << 8) | 0x14,//Opperating by bluetooth and rumble is turned on
|
||||||
|
Bluetooth = (40 << 8) | 0x16,//Opperating by bluetooth and rumble is turned off
|
||||||
|
};
|
||||||
|
enum Rumble {
|
||||||
|
RumbleHigh = 0x10,
|
||||||
|
RumbleLow = 0x20,
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
65
PS3USB.cpp
65
PS3USB.cpp
|
@ -309,57 +309,43 @@ void PS3USB::readReport() {
|
||||||
//PrintHex<uint32_t>(ButtonState);
|
//PrintHex<uint32_t>(ButtonState);
|
||||||
|
|
||||||
if(ButtonState != OldButtonState) {
|
if(ButtonState != OldButtonState) {
|
||||||
buttonChanged = true;
|
ButtonClickState = ButtonState & ~OldButtonState; // Update click state variable
|
||||||
if(ButtonState != 0x00) {
|
|
||||||
buttonPressed = true;
|
|
||||||
buttonReleased = false;
|
|
||||||
} else {
|
|
||||||
buttonPressed = false;
|
|
||||||
buttonReleased = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
buttonChanged = false;
|
|
||||||
buttonPressed = false;
|
|
||||||
buttonReleased = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
OldButtonState = ButtonState;
|
OldButtonState = ButtonState;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void PS3USB::printReport() { //Uncomment "#define PRINTREPORT" to print the report send by the PS3 Controllers
|
void PS3USB::printReport() { //Uncomment "#define PRINTREPORT" to print the report send by the PS3 Controllers
|
||||||
if (readBuf == NULL)
|
if (readBuf == NULL)
|
||||||
return;
|
return;
|
||||||
for(uint8_t i = 0; i < PS3_REPORT_BUFFER_SIZE;i++)
|
for(uint8_t i = 0; i < PS3_REPORT_BUFFER_SIZE;i++) {
|
||||||
{
|
|
||||||
PrintHex<uint8_t>(readBuf[i]);
|
PrintHex<uint8_t>(readBuf[i]);
|
||||||
Serial.print(" ");
|
Serial.print(" ");
|
||||||
}
|
}
|
||||||
Serial.println("");
|
Serial.println();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool PS3USB::getButton(Button b) {
|
bool PS3USB::getButtonPress(Button b) {
|
||||||
if (readBuf == NULL)
|
return (ButtonState & (uint32_t)b);
|
||||||
return false;
|
}
|
||||||
if ((readBuf[(uint16_t)b >> 8] & ((uint8_t)b & 0xff)) > 0)
|
bool PS3USB::getButtonClick(Button b) {
|
||||||
return true;
|
bool click = (ButtonClickState & (uint32_t)b);
|
||||||
else
|
ButtonClickState &= ~((uint32_t)b); // clear "click" event
|
||||||
return false;
|
return click;
|
||||||
}
|
}
|
||||||
uint8_t PS3USB::getAnalogButton(AnalogButton a) {
|
uint8_t PS3USB::getAnalogButton(AnalogButton a) {
|
||||||
if (readBuf == NULL)
|
if (readBuf == NULL)
|
||||||
return 0;
|
return 0;
|
||||||
return (uint8_t)(readBuf[(uint16_t)a]);
|
return (uint8_t)(readBuf[((uint16_t)a)-9]);
|
||||||
}
|
}
|
||||||
uint8_t PS3USB::getAnalogHat(AnalogHat a) {
|
uint8_t PS3USB::getAnalogHat(AnalogHat a) {
|
||||||
if (readBuf == NULL)
|
if (readBuf == NULL)
|
||||||
return 0;
|
return 0;
|
||||||
return (uint8_t)(readBuf[(uint16_t)a]);
|
return (uint8_t)(readBuf[((uint16_t)a)-9]);
|
||||||
}
|
}
|
||||||
uint16_t PS3USB::getSensor(Sensor a) {
|
uint16_t PS3USB::getSensor(Sensor a) {
|
||||||
if (readBuf == NULL)
|
if (readBuf == NULL)
|
||||||
return 0;
|
return 0;
|
||||||
return ((readBuf[(uint16_t)a] << 8) | readBuf[(uint16_t)a + 1]);
|
return ((readBuf[((uint16_t)a)-9] << 8) | readBuf[((uint16_t)a + 1)-9]);
|
||||||
}
|
}
|
||||||
double PS3USB::getAngle(Angle a) {
|
double PS3USB::getAngle(Angle a) {
|
||||||
if(PS3Connected) {
|
if(PS3Connected) {
|
||||||
|
@ -385,18 +371,16 @@ double PS3USB::getAngle(Angle a) {
|
||||||
}
|
}
|
||||||
} else
|
} else
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
}
|
}
|
||||||
bool PS3USB::getStatus(Status c) {
|
bool PS3USB::getStatus(Status c) {
|
||||||
if (readBuf == NULL)
|
if (readBuf == NULL)
|
||||||
return false;
|
return false;
|
||||||
if (readBuf[(uint16_t)c >> 8] == ((uint8_t)c & 0xff))
|
if (readBuf[((uint16_t)c >> 8)-9] == ((uint8_t)c & 0xff))
|
||||||
return true;
|
return true;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
String PS3USB::getStatusString() {
|
String PS3USB::getStatusString() {
|
||||||
if (PS3Connected || PS3NavigationConnected)
|
if (PS3Connected || PS3NavigationConnected) {
|
||||||
{
|
|
||||||
char statusOutput[100];
|
char statusOutput[100];
|
||||||
|
|
||||||
strcpy(statusOutput,"ConnectionStatus: ");
|
strcpy(statusOutput,"ConnectionStatus: ");
|
||||||
|
@ -455,22 +439,17 @@ void PS3USB::setRumbleOn(Rumble mode) {
|
||||||
* 5 - duration_left
|
* 5 - duration_left
|
||||||
* 6 - power_left
|
* 6 - power_left
|
||||||
*/
|
*/
|
||||||
if ((mode & 0x30) > 0)
|
if ((mode & 0x30) > 0) {
|
||||||
{
|
|
||||||
writeBuf[1] = 0xfe;
|
writeBuf[1] = 0xfe;
|
||||||
writeBuf[3] = 0xfe;
|
writeBuf[3] = 0xfe;
|
||||||
|
if (mode == RumbleHigh) {
|
||||||
if (mode == RumbleHigh)
|
|
||||||
{
|
|
||||||
writeBuf[2] = 0;//low mode off
|
writeBuf[2] = 0;//low mode off
|
||||||
writeBuf[4] = 0xff;//high mode on
|
writeBuf[4] = 0xff;//high mode on
|
||||||
}
|
}
|
||||||
else
|
else {
|
||||||
{
|
|
||||||
writeBuf[2] = 0xff;//low mode on
|
writeBuf[2] = 0xff;//low mode on
|
||||||
writeBuf[4] = 0;//high mode off
|
writeBuf[4] = 0;//high mode off
|
||||||
}
|
}
|
||||||
|
|
||||||
PS3_Command(writeBuf, PS3_REPORT_BUFFER_SIZE);
|
PS3_Command(writeBuf, PS3_REPORT_BUFFER_SIZE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -498,8 +477,7 @@ void PS3USB::setBdaddr(uint8_t* BDADDR) {
|
||||||
pUsb->ctrlReq(bAddress,epInfo[PS3_CONTROL_PIPE].epAddr, bmREQ_HID_OUT, HID_REQUEST_SET_REPORT, 0xF5, 0x03, 0x00, 8, 8, buf, NULL);
|
pUsb->ctrlReq(bAddress,epInfo[PS3_CONTROL_PIPE].epAddr, bmREQ_HID_OUT, HID_REQUEST_SET_REPORT, 0xF5, 0x03, 0x00, 8, 8, buf, NULL);
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
Notify(PSTR("\r\nBluetooth Address was set to: "));
|
Notify(PSTR("\r\nBluetooth Address was set to: "));
|
||||||
for(int8_t i = 5; i > 0; i--)
|
for(int8_t i = 5; i > 0; i--) {
|
||||||
{
|
|
||||||
PrintHex<uint8_t>(my_bdaddr[i]);
|
PrintHex<uint8_t>(my_bdaddr[i]);
|
||||||
Serial.print(":");
|
Serial.print(":");
|
||||||
}
|
}
|
||||||
|
@ -560,8 +538,7 @@ void PS3USB::setMoveBdaddr(uint8_t* BDADDR) {
|
||||||
pUsb->ctrlReq(bAddress,epInfo[PS3_CONTROL_PIPE].epAddr, bmREQ_HID_OUT, HID_REQUEST_SET_REPORT, 0x05, 0x03, 0x00,11,11, buf, NULL);
|
pUsb->ctrlReq(bAddress,epInfo[PS3_CONTROL_PIPE].epAddr, bmREQ_HID_OUT, HID_REQUEST_SET_REPORT, 0x05, 0x03, 0x00,11,11, buf, NULL);
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
Notify(PSTR("\r\nBluetooth Address was set to: "));
|
Notify(PSTR("\r\nBluetooth Address was set to: "));
|
||||||
for(int8_t i = 5; i > 0; i--)
|
for(int8_t i = 5; i > 0; i--) {
|
||||||
{
|
|
||||||
PrintHex<uint8_t>(my_bdaddr[i]);
|
PrintHex<uint8_t>(my_bdaddr[i]);
|
||||||
Serial.print(":");
|
Serial.print(":");
|
||||||
}
|
}
|
||||||
|
|
122
PS3USB.h
122
PS3USB.h
|
@ -25,6 +25,7 @@
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "Usb.h"
|
#include "Usb.h"
|
||||||
|
#include "PS3Enums.h"
|
||||||
|
|
||||||
/* PS3 data taken from descriptors */
|
/* PS3 data taken from descriptors */
|
||||||
#define EP_MAXPKTSIZE 64 // max size for data via USB
|
#define EP_MAXPKTSIZE 64 // max size for data via USB
|
||||||
|
@ -52,113 +53,6 @@
|
||||||
|
|
||||||
#define PS3_MAX_ENDPOINTS 3
|
#define PS3_MAX_ENDPOINTS 3
|
||||||
|
|
||||||
enum LED {
|
|
||||||
LED1 = 0x01,
|
|
||||||
LED2 = 0x02,
|
|
||||||
LED3 = 0x04,
|
|
||||||
LED4 = 0x08,
|
|
||||||
|
|
||||||
LED5 = 0x09,
|
|
||||||
LED6 = 0x0A,
|
|
||||||
LED7 = 0x0C,
|
|
||||||
LED8 = 0x0D,
|
|
||||||
LED9 = 0x0E,
|
|
||||||
LED10 = 0x0F,
|
|
||||||
};
|
|
||||||
enum Colors {
|
|
||||||
// Used to set the colors of the move controller
|
|
||||||
Red = 0xFF0000, // r = 255, g = 0, b = 0
|
|
||||||
Green = 0xFF00, // r = 0, g = 255, b = 0
|
|
||||||
Blue = 0xFF, // r = 0, g = 0, b = 255
|
|
||||||
|
|
||||||
Yellow = 0xFFEB04, // r = 255, g = 235, b = 4
|
|
||||||
Lightblue = 0xFFFF, // r = 0, g = 255, b = 255
|
|
||||||
Purble = 0xFF00FF, // r = 255, g = 0, b = 255
|
|
||||||
|
|
||||||
White = 0xFFFFFF, // r = 255, g = 255, b = 255
|
|
||||||
Off = 0x00, // r = 0, g = 0, b = 0
|
|
||||||
};
|
|
||||||
|
|
||||||
enum Button {
|
|
||||||
// byte location | bit location
|
|
||||||
|
|
||||||
// Sixaxis Dualshcock 3 & Navigation controller
|
|
||||||
SELECT = (2 << 8) | 0x01,
|
|
||||||
L3 = (2 << 8) | 0x02,
|
|
||||||
R3 = (2 << 8) | 0x04,
|
|
||||||
START = (2 << 8) | 0x08,
|
|
||||||
UP = (2 << 8) | 0x10,
|
|
||||||
RIGHT = (2 << 8) | 0x20,
|
|
||||||
DOWN = (2 << 8) | 0x40,
|
|
||||||
LEFT = (2 << 8) | 0x80,
|
|
||||||
|
|
||||||
L2 = (3 << 8) | 0x01,
|
|
||||||
R2 = (3 << 8) | 0x02,
|
|
||||||
L1 = (3 << 8) | 0x04,
|
|
||||||
R1 = (3 << 8) | 0x08,
|
|
||||||
TRIANGLE = (3 << 8) | 0x10,
|
|
||||||
CIRCLE = (3 << 8) | 0x20,
|
|
||||||
CROSS = (3 << 8) | 0x40,
|
|
||||||
SQUARE = (3 << 8) | 0x80,
|
|
||||||
|
|
||||||
PS = (4 << 8) | 0x01,
|
|
||||||
};
|
|
||||||
enum AnalogButton {
|
|
||||||
// Sixaxis Dualshcock 3 & Navigation controller
|
|
||||||
UP_ANALOG = 14,
|
|
||||||
RIGHT_ANALOG = 15,
|
|
||||||
DOWN_ANALOG = 16,
|
|
||||||
LEFT_ANALOG = 17,
|
|
||||||
|
|
||||||
L2_ANALOG = 18,
|
|
||||||
R2_ANALOG = 19,
|
|
||||||
L1_ANALOG = 20,
|
|
||||||
R1_ANALOG = 21,
|
|
||||||
TRIANGLE_ANALOG = 22,
|
|
||||||
CIRCLE_ANALOG = 23,
|
|
||||||
CROSS_ANALOG = 24,
|
|
||||||
SQUARE_ANALOG = 25,
|
|
||||||
};
|
|
||||||
enum AnalogHat {
|
|
||||||
LeftHatX = 6,
|
|
||||||
LeftHatY = 7,
|
|
||||||
RightHatX = 8,
|
|
||||||
RightHatY = 9,
|
|
||||||
};
|
|
||||||
enum Sensor {
|
|
||||||
// Sensors inside the Sixaxis Dualshock 3 controller
|
|
||||||
aX = 41,
|
|
||||||
aY = 43,
|
|
||||||
aZ = 45,
|
|
||||||
gZ = 47,
|
|
||||||
};
|
|
||||||
enum Angle {
|
|
||||||
Pitch = 0x01,
|
|
||||||
Roll = 0x02,
|
|
||||||
};
|
|
||||||
enum Status {
|
|
||||||
// byte location | bit location
|
|
||||||
Plugged = (29 << 8) | 0x02,
|
|
||||||
Unplugged = (29 << 8) | 0x03,
|
|
||||||
|
|
||||||
Charging = (30 << 8) | 0xEE,
|
|
||||||
NotCharging = (30 << 8) | 0xF1,
|
|
||||||
Shutdown = (30 << 8) | 0x01,
|
|
||||||
Dying = (30 << 8) | 0x02,
|
|
||||||
Low = (30 << 8) | 0x03,
|
|
||||||
High = (30 << 8) | 0x04,
|
|
||||||
Full = (30 << 8) | 0x05,
|
|
||||||
|
|
||||||
CableRumble = (31 << 8) | 0x10, // Opperating by USB and rumble is turned on
|
|
||||||
Cable = (31 << 8) | 0x12, // Opperating by USB and rumble is turned off
|
|
||||||
BluetoothRumble = (31 << 8) | 0x14, // Opperating by bluetooth and rumble is turned on
|
|
||||||
Bluetooth = (31 << 8) | 0x16, // Opperating by bluetooth and rumble is turned off
|
|
||||||
};
|
|
||||||
enum Rumble {
|
|
||||||
RumbleHigh = 0x10,
|
|
||||||
RumbleLow = 0x20,
|
|
||||||
};
|
|
||||||
|
|
||||||
class PS3USB : public USBDeviceConfig {
|
class PS3USB : public USBDeviceConfig {
|
||||||
public:
|
public:
|
||||||
PS3USB(USB *pUsb, uint8_t btadr5=0, uint8_t btadr4=0, uint8_t btadr3=0, uint8_t btadr2=0, uint8_t btadr1=0, uint8_t btadr0=0);
|
PS3USB(USB *pUsb, uint8_t btadr5=0, uint8_t btadr4=0, uint8_t btadr3=0, uint8_t btadr2=0, uint8_t btadr1=0, uint8_t btadr0=0);
|
||||||
|
@ -174,7 +68,15 @@ public:
|
||||||
void setMoveBdaddr(uint8_t* BDADDR);
|
void setMoveBdaddr(uint8_t* BDADDR);
|
||||||
|
|
||||||
/* PS3 Controller Commands */
|
/* PS3 Controller Commands */
|
||||||
bool getButton(Button b);
|
/*
|
||||||
|
getButtonPress will return true as long as the button is held down
|
||||||
|
While getButtonClick will only return it once
|
||||||
|
So you instance if you need to increase a variable once you would use getButtonClick,
|
||||||
|
but if you need to drive a robot forward you would use getButtonPress
|
||||||
|
*/
|
||||||
|
bool getButtonPress(Button b);
|
||||||
|
bool getButtonClick(Button b);
|
||||||
|
|
||||||
uint8_t getAnalogButton(AnalogButton a);
|
uint8_t getAnalogButton(AnalogButton a);
|
||||||
uint8_t getAnalogHat(AnalogHat a);
|
uint8_t getAnalogHat(AnalogHat a);
|
||||||
uint16_t getSensor(Sensor a);
|
uint16_t getSensor(Sensor a);
|
||||||
|
@ -198,9 +100,6 @@ public:
|
||||||
bool PS3Connected;// Variable used to indicate if the normal playstation controller is successfully connected
|
bool PS3Connected;// Variable used to indicate if the normal playstation controller is successfully connected
|
||||||
bool PS3MoveConnected;// Variable used to indicate if the move controller is successfully connected
|
bool PS3MoveConnected;// Variable used to indicate if the move controller is successfully connected
|
||||||
bool PS3NavigationConnected;// Variable used to indicate if the navigation controller is successfully connected */
|
bool PS3NavigationConnected;// Variable used to indicate if the navigation controller is successfully connected */
|
||||||
bool buttonChanged;//Indicate if a button has been changed
|
|
||||||
bool buttonPressed;//Indicate if a button has been pressed
|
|
||||||
bool buttonReleased;//Indicate if a button has been released
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
/* mandatory members */
|
/* mandatory members */
|
||||||
|
@ -215,6 +114,7 @@ private:
|
||||||
|
|
||||||
uint32_t ButtonState;
|
uint32_t ButtonState;
|
||||||
uint32_t OldButtonState;
|
uint32_t OldButtonState;
|
||||||
|
uint32_t ButtonClickState;
|
||||||
|
|
||||||
uint8_t my_bdaddr[6]; // Change to your dongles Bluetooth address in the constructor
|
uint8_t my_bdaddr[6]; // Change to your dongles Bluetooth address in the constructor
|
||||||
uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
|
uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
|
||||||
|
|
16
SPP.cpp
16
SPP.cpp
|
@ -379,6 +379,7 @@ void SPP::SDP_task() {
|
||||||
{
|
{
|
||||||
case L2CAP_SDP_WAIT:
|
case L2CAP_SDP_WAIT:
|
||||||
if (l2cap_connection_request_sdp_flag) {
|
if (l2cap_connection_request_sdp_flag) {
|
||||||
|
l2cap_event_flag &= ~L2CAP_FLAG_CONNECTION_SDP_REQUEST; // Clear flag
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
Notify(PSTR("\r\nSDP Incoming Connection Request"));
|
Notify(PSTR("\r\nSDP Incoming Connection Request"));
|
||||||
#endif
|
#endif
|
||||||
|
@ -393,6 +394,7 @@ void SPP::SDP_task() {
|
||||||
break;
|
break;
|
||||||
case L2CAP_SDP_REQUEST:
|
case L2CAP_SDP_REQUEST:
|
||||||
if (l2cap_config_request_sdp_flag) {
|
if (l2cap_config_request_sdp_flag) {
|
||||||
|
l2cap_event_flag &= ~L2CAP_FLAG_CONFIG_SDP_REQUEST; // Clear flag
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
Notify(PSTR("\r\nSDP Configuration Request"));
|
Notify(PSTR("\r\nSDP Configuration Request"));
|
||||||
#endif
|
#endif
|
||||||
|
@ -402,6 +404,7 @@ void SPP::SDP_task() {
|
||||||
break;
|
break;
|
||||||
case L2CAP_SDP_SUCCESS:
|
case L2CAP_SDP_SUCCESS:
|
||||||
if (l2cap_config_success_sdp_flag) {
|
if (l2cap_config_success_sdp_flag) {
|
||||||
|
l2cap_event_flag &= ~L2CAP_FLAG_CONFIG_SDP_SUCCESS; // Clear flag
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
Notify(PSTR("\r\nSDP Successfully Configured"));
|
Notify(PSTR("\r\nSDP Successfully Configured"));
|
||||||
#endif
|
#endif
|
||||||
|
@ -412,12 +415,12 @@ void SPP::SDP_task() {
|
||||||
break;
|
break;
|
||||||
case L2CAP_SDP_DONE:
|
case L2CAP_SDP_DONE:
|
||||||
if(l2cap_disconnect_request_sdp_flag) {
|
if(l2cap_disconnect_request_sdp_flag) {
|
||||||
|
l2cap_event_flag &= ~L2CAP_FLAG_DISCONNECT_SDP_REQUEST; // Clear flag
|
||||||
SDPConnected = false;
|
SDPConnected = false;
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
Notify(PSTR("\r\nDisconnected SDP Channel"));
|
Notify(PSTR("\r\nDisconnected SDP Channel"));
|
||||||
#endif
|
#endif
|
||||||
pBtd->l2cap_disconnection_response(hci_handle,identifier,sdp_dcid,sdp_scid);
|
pBtd->l2cap_disconnection_response(hci_handle,identifier,sdp_dcid,sdp_scid);
|
||||||
l2cap_event_flag = 0; // Reset flags
|
|
||||||
l2cap_sdp_state = L2CAP_SDP_WAIT;
|
l2cap_sdp_state = L2CAP_SDP_WAIT;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -442,6 +445,7 @@ void SPP::RFCOMM_task()
|
||||||
{
|
{
|
||||||
case L2CAP_RFCOMM_WAIT:
|
case L2CAP_RFCOMM_WAIT:
|
||||||
if(l2cap_connection_request_rfcomm_flag) {
|
if(l2cap_connection_request_rfcomm_flag) {
|
||||||
|
l2cap_event_flag &= ~L2CAP_FLAG_CONNECTION_RFCOMM_REQUEST; // Clear flag
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
Notify(PSTR("\r\nRFCOMM Incoming Connection Request"));
|
Notify(PSTR("\r\nRFCOMM Incoming Connection Request"));
|
||||||
#endif
|
#endif
|
||||||
|
@ -456,6 +460,7 @@ void SPP::RFCOMM_task()
|
||||||
break;
|
break;
|
||||||
case L2CAP_RFCOMM_REQUEST:
|
case L2CAP_RFCOMM_REQUEST:
|
||||||
if (l2cap_config_request_rfcomm_flag) {
|
if (l2cap_config_request_rfcomm_flag) {
|
||||||
|
l2cap_event_flag &= ~L2CAP_FLAG_CONFIG_RFCOMM_REQUEST; // Clear flag
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
Notify(PSTR("\r\nRFCOMM Configuration Request"));
|
Notify(PSTR("\r\nRFCOMM Configuration Request"));
|
||||||
#endif
|
#endif
|
||||||
|
@ -465,6 +470,7 @@ void SPP::RFCOMM_task()
|
||||||
break;
|
break;
|
||||||
case L2CAP_RFCOMM_SUCCESS:
|
case L2CAP_RFCOMM_SUCCESS:
|
||||||
if (l2cap_config_success_rfcomm_flag) {
|
if (l2cap_config_success_rfcomm_flag) {
|
||||||
|
l2cap_event_flag &= ~L2CAP_FLAG_CONFIG_RFCOMM_SUCCESS; // Clear flag
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
Notify(PSTR("\r\nRFCOMM Successfully Configured"));
|
Notify(PSTR("\r\nRFCOMM Successfully Configured"));
|
||||||
#endif
|
#endif
|
||||||
|
@ -476,13 +482,13 @@ void SPP::RFCOMM_task()
|
||||||
break;
|
break;
|
||||||
case L2CAP_RFCOMM_DONE:
|
case L2CAP_RFCOMM_DONE:
|
||||||
if(l2cap_disconnect_request_rfcomm_flag) {
|
if(l2cap_disconnect_request_rfcomm_flag) {
|
||||||
|
l2cap_event_flag &= ~L2CAP_FLAG_DISCONNECT_RFCOMM_REQUEST; // Clear flag
|
||||||
RFCOMMConnected = false;
|
RFCOMMConnected = false;
|
||||||
connected = false;
|
connected = false;
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
Notify(PSTR("\r\nDisconnected RFCOMM Channel"));
|
Notify(PSTR("\r\nDisconnected RFCOMM Channel"));
|
||||||
#endif
|
#endif
|
||||||
pBtd->l2cap_disconnection_response(hci_handle,identifier,rfcomm_dcid,rfcomm_scid);
|
pBtd->l2cap_disconnection_response(hci_handle,identifier,rfcomm_dcid,rfcomm_scid);
|
||||||
l2cap_event_flag = 0; // Reset flags
|
|
||||||
l2cap_rfcomm_state = L2CAP_RFCOMM_WAIT;
|
l2cap_rfcomm_state = L2CAP_RFCOMM_WAIT;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -789,8 +795,7 @@ void SPP::printNumber(uint16_t n) {
|
||||||
else {
|
else {
|
||||||
uint8_t buf[digits];
|
uint8_t buf[digits];
|
||||||
for(uint8_t i = 1; i < digits+1; i++) {
|
for(uint8_t i = 1; i < digits+1; i++) {
|
||||||
buf[digits-i] = n%10; // Get number and convert to ASCII Character
|
buf[digits-i] = n%10 + '0'; // Get number and convert to ASCII Character
|
||||||
buf[digits-i] += 48;
|
|
||||||
n /= 10;
|
n /= 10;
|
||||||
}
|
}
|
||||||
print(buf,digits);
|
print(buf,digits);
|
||||||
|
@ -808,8 +813,7 @@ void SPP::printNumberln(uint16_t n) {
|
||||||
else {
|
else {
|
||||||
uint8_t buf[digits+2];
|
uint8_t buf[digits+2];
|
||||||
for(uint8_t i = 1; i < digits+1; i++) {
|
for(uint8_t i = 1; i < digits+1; i++) {
|
||||||
buf[digits-i] = n%10; // Get number and convert to ASCII Character
|
buf[digits-i] = n%10 + '0'; // Get number and convert to ASCII Character
|
||||||
buf[digits-i] += 48;
|
|
||||||
n /= 10;
|
n /= 10;
|
||||||
}
|
}
|
||||||
buf[digits] = '\r';
|
buf[digits] = '\r';
|
||||||
|
|
29
Wii.cpp
29
Wii.cpp
|
@ -165,11 +165,11 @@ void WII::ACLData(uint8_t* l2capinbuf) {
|
||||||
if(l2capinbuf[20] & 0x02) // Only update the wiimote buttons, since the extension bytes are from the Motion Plus
|
if(l2capinbuf[20] & 0x02) // Only update the wiimote buttons, since the extension bytes are from the Motion Plus
|
||||||
ButtonState = (uint32_t)((l2capinbuf[10] & 0x1F) | ((uint16_t)(l2capinbuf[11] & 0x9F) << 8) | ((uint32_t)(ButtonState & 0xFFFF0000)));
|
ButtonState = (uint32_t)((l2capinbuf[10] & 0x1F) | ((uint16_t)(l2capinbuf[11] & 0x9F) << 8) | ((uint32_t)(ButtonState & 0xFFFF0000)));
|
||||||
else if (nunchuckConnected) // Update if it's a report from the Nunchuck
|
else if (nunchuckConnected) // Update if it's a report from the Nunchuck
|
||||||
ButtonState = (uint32_t)((l2capinbuf[10] & 0x1F) | ((uint16_t)(l2capinbuf[11] & 0x9F) << 8) | ((uint32_t)(l2capinbuf[20] & 0x0C) << 14));
|
ButtonState = (uint32_t)((l2capinbuf[10] & 0x1F) | ((uint16_t)(l2capinbuf[11] & 0x9F) << 8) | ((uint32_t)((~l2capinbuf[20]) & 0x0C) << 14));
|
||||||
//else if(classicControllerConnected) // Update if it's a report from the Classic Controller
|
//else if(classicControllerConnected) // Update if it's a report from the Classic Controller
|
||||||
}
|
}
|
||||||
else if(nunchuckConnected) // The Nunchuck is directly connected
|
else if(nunchuckConnected) // The Nunchuck is directly connected
|
||||||
ButtonState = (uint32_t)((l2capinbuf[10] & 0x1F) | ((uint16_t)(l2capinbuf[11] & 0x9F) << 8) | ((uint32_t)(l2capinbuf[20] & 0x03) << 16));
|
ButtonState = (uint32_t)((l2capinbuf[10] & 0x1F) | ((uint16_t)(l2capinbuf[11] & 0x9F) << 8) | ((uint32_t)((~l2capinbuf[20]) & 0x03) << 16));
|
||||||
//else if(classicControllerConnected) // The Classic Controller is directly connected
|
//else if(classicControllerConnected) // The Classic Controller is directly connected
|
||||||
else if(!unknownExtensionConnected)
|
else if(!unknownExtensionConnected)
|
||||||
ButtonState = (uint32_t)((l2capinbuf[10] & 0x1F) | ((uint16_t)(l2capinbuf[11] & 0x9F) << 8));
|
ButtonState = (uint32_t)((l2capinbuf[10] & 0x1F) | ((uint16_t)(l2capinbuf[11] & 0x9F) << 8));
|
||||||
|
@ -178,10 +178,11 @@ void WII::ACLData(uint8_t* l2capinbuf) {
|
||||||
PrintHex<uint32_t>(ButtonState);
|
PrintHex<uint32_t>(ButtonState);
|
||||||
Notify(PSTR("\r\n"));
|
Notify(PSTR("\r\n"));
|
||||||
#endif
|
#endif
|
||||||
if(ButtonState != OldButtonState)
|
if(ButtonState != OldButtonState) {
|
||||||
ButtonClickState = ButtonState; // Update click state variable
|
ButtonClickState = ButtonState & ~OldButtonState; // Update click state variable
|
||||||
OldButtonState = ButtonState;
|
OldButtonState = ButtonState;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
if(l2capinbuf[9] == 0x31 || l2capinbuf[9] == 0x35) { // Read the accelerometer
|
if(l2capinbuf[9] == 0x31 || l2capinbuf[9] == 0x35) { // Read the accelerometer
|
||||||
accX = ((l2capinbuf[12] << 2) | (l2capinbuf[10] & 0x60 >> 5))-500;
|
accX = ((l2capinbuf[12] << 2) | (l2capinbuf[10] & 0x60 >> 5))-500;
|
||||||
accY = ((l2capinbuf[13] << 2) | (l2capinbuf[11] & 0x20 >> 4))-500;
|
accY = ((l2capinbuf[13] << 2) | (l2capinbuf[11] & 0x20 >> 4))-500;
|
||||||
|
@ -249,11 +250,6 @@ void WII::ACLData(uint8_t* l2capinbuf) {
|
||||||
activateNunchuck = false;
|
activateNunchuck = false;
|
||||||
motionPlusConnected = true;
|
motionPlusConnected = true;
|
||||||
nunchuckConnected = true;
|
nunchuckConnected = true;
|
||||||
|
|
||||||
ButtonState |= (Z | C);
|
|
||||||
ButtonState |= ((Z | C)<<2);
|
|
||||||
ButtonClickState = ButtonState;
|
|
||||||
OldButtonState = ButtonState;
|
|
||||||
}
|
}
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
else {
|
else {
|
||||||
|
@ -571,13 +567,8 @@ void WII::Run() {
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case L2CAP_LED_STATE:
|
case L2CAP_LED_STATE:
|
||||||
if(nunchuck_connected_flag) {
|
if(nunchuck_connected_flag)
|
||||||
nunchuckConnected = true;
|
nunchuckConnected = true;
|
||||||
ButtonState |= (Z | C); // Since the Nunchuck button are cleared when pressed we set the buttonstates like so
|
|
||||||
ButtonState |= ((Z | C)<<2); // And like this when it's connected since the bytes are shifter two to the left
|
|
||||||
ButtonClickState = ButtonState;
|
|
||||||
OldButtonState = ButtonState;
|
|
||||||
}
|
|
||||||
setLedOn(LED1);
|
setLedOn(LED1);
|
||||||
l2cap_state = L2CAP_DONE;
|
l2cap_state = L2CAP_DONE;
|
||||||
break;
|
break;
|
||||||
|
@ -607,10 +598,6 @@ void WII::Run() {
|
||||||
#endif
|
#endif
|
||||||
activateNunchuck = true;
|
activateNunchuck = true;
|
||||||
nunchuckConnected = true;
|
nunchuckConnected = true;
|
||||||
ButtonState |= (Z | C); // Since the Nunchuck button are cleared when pressed we set the buttonstates like so
|
|
||||||
ButtonState |= ((Z | C)<<2); // And like this when it's connected since the bytes are shifter two to the left
|
|
||||||
ButtonClickState = ButtonState;
|
|
||||||
OldButtonState = ButtonState;
|
|
||||||
}
|
}
|
||||||
if(!motionPlusConnected)
|
if(!motionPlusConnected)
|
||||||
stateCounter = 449;
|
stateCounter = 449;
|
||||||
|
@ -793,10 +780,6 @@ bool WII::getButtonPress(Button b) { // Return true when a button is pressed
|
||||||
}
|
}
|
||||||
bool WII::getButtonClick(Button b) { // Only return true when a button is clicked
|
bool WII::getButtonClick(Button b) { // Only return true when a button is clicked
|
||||||
bool click = (ButtonClickState & (uint32_t)b);
|
bool click = (ButtonClickState & (uint32_t)b);
|
||||||
if(b == Z || b == C) {
|
|
||||||
click = !click; // The nunchuck buttons are cleared when pressed
|
|
||||||
ButtonClickState |= (uint32_t)b; // clear "click" event
|
|
||||||
} else
|
|
||||||
ButtonClickState &= ~((uint32_t)b); // clear "click" event
|
ButtonClickState &= ~((uint32_t)b); // clear "click" event
|
||||||
return click;
|
return click;
|
||||||
}
|
}
|
||||||
|
|
7
Wii.h
7
Wii.h
|
@ -105,8 +105,15 @@ public:
|
||||||
virtual void Reset(); // Use this to reset the service
|
virtual void Reset(); // Use this to reset the service
|
||||||
virtual void disconnect(); // Use this void to disconnect any of the controllers
|
virtual void disconnect(); // Use this void to disconnect any of the controllers
|
||||||
|
|
||||||
|
/*
|
||||||
|
getButtonPress will return true as long as the button is held down
|
||||||
|
While getButtonClick will only return it once
|
||||||
|
So you instance if you need to increase a variable once you would use getButtonClick,
|
||||||
|
but if you need to drive a robot forward you would use getButtonPress
|
||||||
|
*/
|
||||||
bool getButtonPress(Button b); // This will read true as long as the button is held down
|
bool getButtonPress(Button b); // This will read true as long as the button is held down
|
||||||
bool getButtonClick(Button b); // This will only be true when the button is clicked the first time
|
bool getButtonClick(Button b); // This will only be true when the button is clicked the first time
|
||||||
|
|
||||||
uint8_t getAnalogHat(AnalogHat a); // Used to read the joystick of the Nunchuck
|
uint8_t getAnalogHat(AnalogHat a); // Used to read the joystick of the Nunchuck
|
||||||
|
|
||||||
double getPitch() { return pitch; }; // Fusioned angle using a complimentary filter if the Motion Plus is connected
|
double getPitch() { return pitch; }; // Fusioned angle using a complimentary filter if the Motion Plus is connected
|
||||||
|
|
|
@ -16,7 +16,6 @@ boolean printAngle;
|
||||||
|
|
||||||
void setup() {
|
void setup() {
|
||||||
Serial.begin(115200);
|
Serial.begin(115200);
|
||||||
|
|
||||||
if (Usb.Init() == -1) {
|
if (Usb.Init() == -1) {
|
||||||
Serial.print(F("\r\nOSC did not start"));
|
Serial.print(F("\r\nOSC did not start"));
|
||||||
while(1); //halt
|
while(1); //halt
|
||||||
|
@ -28,168 +27,141 @@ void loop() {
|
||||||
|
|
||||||
if(PS3.PS3Connected || PS3.PS3NavigationConnected) {
|
if(PS3.PS3Connected || PS3.PS3NavigationConnected) {
|
||||||
if(PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117) {
|
if(PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117) {
|
||||||
if(PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117) {
|
Serial.print(F("\r\nLeftHatX: "));
|
||||||
Serial.print(F("LeftHatX: "));
|
|
||||||
Serial.print(PS3.getAnalogHat(LeftHatX));
|
Serial.print(PS3.getAnalogHat(LeftHatX));
|
||||||
Serial.print("\t");
|
Serial.print(F("\tLeftHatY: "));
|
||||||
} if(PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117) {
|
|
||||||
Serial.print(F("LeftHatY: "));
|
|
||||||
Serial.print(PS3.getAnalogHat(LeftHatY));
|
Serial.print(PS3.getAnalogHat(LeftHatY));
|
||||||
Serial.print("\t");
|
Serial.print(F("\tRightHatX: "));
|
||||||
} if(PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117) {
|
|
||||||
Serial.print(F("RightHatX: "));
|
|
||||||
Serial.print(PS3.getAnalogHat(RightHatX));
|
Serial.print(PS3.getAnalogHat(RightHatX));
|
||||||
Serial.print("\t");
|
Serial.print(F("\tRightHatY: "));
|
||||||
} if(PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117) {
|
|
||||||
Serial.print(F("RightHatY: "));
|
|
||||||
Serial.print(PS3.getAnalogHat(RightHatY));
|
Serial.print(PS3.getAnalogHat(RightHatY));
|
||||||
}
|
}
|
||||||
Serial.println("");
|
|
||||||
}
|
|
||||||
|
|
||||||
//Analog button values can be read from almost all buttons
|
//Analog button values can be read from almost all buttons
|
||||||
if(PS3.getAnalogButton(L2_ANALOG) > 0 || PS3.getAnalogButton(R2_ANALOG) > 0) {
|
if(PS3.getAnalogButton(L2_ANALOG) > 0 || PS3.getAnalogButton(R2_ANALOG) > 0) {
|
||||||
if(PS3.getAnalogButton(L2_ANALOG) > 0) {
|
Serial.print(F("\r\nL2: "));
|
||||||
Serial.print(F("L2: "));
|
|
||||||
Serial.print(PS3.getAnalogButton(L2_ANALOG));
|
Serial.print(PS3.getAnalogButton(L2_ANALOG));
|
||||||
Serial.print("\t");
|
Serial.print(F("\tR2: "));
|
||||||
} if(PS3.getAnalogButton(R2_ANALOG) > 0) {
|
|
||||||
Serial.print(F("R2: "));
|
|
||||||
Serial.print(PS3.getAnalogButton(R2_ANALOG));
|
Serial.print(PS3.getAnalogButton(R2_ANALOG));
|
||||||
}
|
}
|
||||||
Serial.println("");
|
if(PS3.getButtonClick(PS)) {
|
||||||
}
|
Serial.print(F("\r\nPS"));
|
||||||
|
|
||||||
if(PS3.buttonPressed)
|
|
||||||
{
|
|
||||||
Serial.print(F("PS3 Controller"));
|
|
||||||
|
|
||||||
if(PS3.getButton(PS)) {
|
|
||||||
Serial.print(F(" - PS"));
|
|
||||||
PS3.disconnect();
|
PS3.disconnect();
|
||||||
} else {
|
}
|
||||||
if(PS3.getButton(TRIANGLE))
|
else {
|
||||||
Serial.print(F(" - Traingle"));
|
if(PS3.getButtonClick(TRIANGLE))
|
||||||
if(PS3.getButton(CIRCLE))
|
Serial.print(F("\r\nTraingle"));
|
||||||
Serial.print(F(" - Circle"));
|
if(PS3.getButtonClick(CIRCLE))
|
||||||
if(PS3.getButton(CROSS))
|
Serial.print(F("\r\nCircle"));
|
||||||
Serial.print(F(" - Cross"));
|
if(PS3.getButtonClick(CROSS))
|
||||||
if(PS3.getButton(SQUARE))
|
Serial.print(F("\r\nCross"));
|
||||||
Serial.print(F(" - Square"));
|
if(PS3.getButtonClick(SQUARE))
|
||||||
|
Serial.print(F("\r\nSquare"));
|
||||||
|
|
||||||
if(PS3.getButton(UP)) {
|
if(PS3.getButtonClick(UP)) {
|
||||||
Serial.print(F(" - Up"));
|
Serial.print(F("\r\nUp"));
|
||||||
if(PS3.PS3Connected) {
|
if(PS3.PS3Connected) {
|
||||||
PS3.setAllOff();
|
PS3.setAllOff();
|
||||||
PS3.setLedOn(LED4);
|
PS3.setLedOn(LED4);
|
||||||
}
|
}
|
||||||
} if(PS3.getButton(RIGHT)) {
|
}
|
||||||
Serial.print(F(" - Right"));
|
if(PS3.getButtonClick(RIGHT)) {
|
||||||
|
Serial.print(F("\r\nRight"));
|
||||||
if(PS3.PS3Connected) {
|
if(PS3.PS3Connected) {
|
||||||
PS3.setAllOff();
|
PS3.setAllOff();
|
||||||
PS3.setLedOn(LED1);
|
PS3.setLedOn(LED1);
|
||||||
}
|
}
|
||||||
} if(PS3.getButton(DOWN)) {
|
}
|
||||||
Serial.print(F(" - Down"));
|
if(PS3.getButtonClick(DOWN)) {
|
||||||
|
Serial.print(F("\r\nDown"));
|
||||||
if(PS3.PS3Connected) {
|
if(PS3.PS3Connected) {
|
||||||
PS3.setAllOff();
|
PS3.setAllOff();
|
||||||
PS3.setLedOn(LED2);
|
PS3.setLedOn(LED2);
|
||||||
}
|
}
|
||||||
} if(PS3.getButton(LEFT)) {
|
}
|
||||||
Serial.print(F(" - Left"));
|
if(PS3.getButtonClick(LEFT)) {
|
||||||
|
Serial.print(F("\r\nLeft"));
|
||||||
if(PS3.PS3Connected) {
|
if(PS3.PS3Connected) {
|
||||||
PS3.setAllOff();
|
PS3.setAllOff();
|
||||||
PS3.setLedOn(LED3);
|
PS3.setLedOn(LED3);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(PS3.getButton(L1))
|
if(PS3.getButtonClick(L1))
|
||||||
Serial.print(F(" - L1"));
|
Serial.print(F("\r\nL1"));
|
||||||
//if(PS3.getButton(L2))
|
if(PS3.getButtonClick(L3))
|
||||||
//Serial.print(F(" - L2"));
|
Serial.print(F("\r\nL3"));
|
||||||
if(PS3.getButton(L3))
|
if(PS3.getButtonClick(R1))
|
||||||
Serial.print(F(" - L3"));
|
Serial.print(F("\r\nR1"));
|
||||||
if(PS3.getButton(R1))
|
if(PS3.getButtonClick(R3))
|
||||||
Serial.print(F(" - R1"));
|
Serial.print(F("\r\nR3"));
|
||||||
//if(PS3.getButton(R2))
|
|
||||||
//Serial.print(F(" - R2"));
|
|
||||||
if(PS3.getButton(R3))
|
|
||||||
Serial.print(F(" - R3"));
|
|
||||||
|
|
||||||
if(PS3.getButton(SELECT)) {
|
if(PS3.getButtonClick(SELECT)) {
|
||||||
Serial.print(F(" - Select - "));
|
Serial.print(F("\r\nSelect - "));
|
||||||
Serial.print(PS3.getStatusString());
|
Serial.print(PS3.getStatusString());
|
||||||
} if(PS3.getButton(START)) {
|
|
||||||
Serial.print(F(" - Start"));
|
|
||||||
printAngle = !printAngle;
|
|
||||||
while(PS3.getButton(START))
|
|
||||||
Usb.Task();
|
|
||||||
}
|
}
|
||||||
Serial.println("");
|
if(PS3.getButtonClick(START)) {
|
||||||
|
Serial.print(F("\r\nStart"));
|
||||||
|
printAngle = !printAngle;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(printAngle) {
|
if(printAngle) {
|
||||||
Serial.print(F("Pitch: "));
|
Serial.print(F("\r\nPitch: "));
|
||||||
Serial.print(PS3.getAngle(Pitch));
|
Serial.print(PS3.getAngle(Pitch));
|
||||||
Serial.print(F("\tRoll: "));
|
Serial.print(F("\tRoll: "));
|
||||||
Serial.println(PS3.getAngle(Roll));
|
Serial.print(PS3.getAngle(Roll));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(PS3.PS3MoveConnected)
|
else if(PS3.PS3MoveConnected) {
|
||||||
{
|
|
||||||
if(PS3.getAnalogButton(T_ANALOG) > 0) {
|
if(PS3.getAnalogButton(T_ANALOG) > 0) {
|
||||||
Serial.print(F("T: "));
|
Serial.print(F("\r\nT: "));
|
||||||
Serial.println(PS3.getAnalogButton(T_ANALOG));
|
Serial.print(PS3.getAnalogButton(T_ANALOG));
|
||||||
} if(PS3.buttonPressed) {
|
}
|
||||||
Serial.print(F("PS3 Move Controller"));
|
if(PS3.getButtonClick(PS)) {
|
||||||
|
Serial.print(F("\r\nPS"));
|
||||||
if(PS3.getButton(PS)) {
|
|
||||||
Serial.print(F(" - PS"));
|
|
||||||
PS3.disconnect();
|
PS3.disconnect();
|
||||||
} else {
|
}
|
||||||
if(PS3.getButton(SELECT)) {
|
else {
|
||||||
Serial.print(F(" - Select"));
|
if(PS3.getButtonClick(SELECT)) {
|
||||||
|
Serial.print(F("\r\nSelect"));
|
||||||
printTemperature = !printTemperature;
|
printTemperature = !printTemperature;
|
||||||
while(PS3.getButton(SELECT))
|
}
|
||||||
Usb.Task();
|
if(PS3.getButtonClick(START)) {
|
||||||
} if(PS3.getButton(START)) {
|
Serial.print(F("\r\nStart"));
|
||||||
Serial.print(F(" - Start"));
|
|
||||||
printAngle = !printAngle;
|
printAngle = !printAngle;
|
||||||
while(PS3.getButton(START))
|
}
|
||||||
Usb.Task();
|
if(PS3.getButtonClick(TRIANGLE)) {
|
||||||
} if(PS3.getButton(TRIANGLE)) {
|
Serial.print(F("\r\nTriangle"));
|
||||||
Serial.print(F(" - Triangle"));
|
|
||||||
PS3.moveSetBulb(Red);
|
PS3.moveSetBulb(Red);
|
||||||
} if(PS3.getButton(CIRCLE)) {
|
}
|
||||||
Serial.print(F(" - Circle"));
|
if(PS3.getButtonClick(CIRCLE)) {
|
||||||
|
Serial.print(F("\r\nCircle"));
|
||||||
PS3.moveSetBulb(Green);
|
PS3.moveSetBulb(Green);
|
||||||
} if(PS3.getButton(SQUARE)) {
|
}
|
||||||
Serial.print(F(" - Square"));
|
if(PS3.getButtonClick(SQUARE)) {
|
||||||
|
Serial.print(F("\r\nSquare"));
|
||||||
PS3.moveSetBulb(Blue);
|
PS3.moveSetBulb(Blue);
|
||||||
} if(PS3.getButton(CROSS)) {
|
}
|
||||||
Serial.print(F(" - Cross"));
|
if(PS3.getButtonClick(CROSS)) {
|
||||||
|
Serial.print(F("\r\nCross"));
|
||||||
PS3.moveSetBulb(Yellow);
|
PS3.moveSetBulb(Yellow);
|
||||||
} if(PS3.getButton(MOVE)) {
|
}
|
||||||
|
if(PS3.getButtonClick(MOVE)) {
|
||||||
PS3.moveSetBulb(Off);
|
PS3.moveSetBulb(Off);
|
||||||
Serial.print(F(" - Move"));
|
Serial.print(F("\r\nMove"));
|
||||||
Serial.print(F(" - "));
|
Serial.print(F(" - "));
|
||||||
Serial.print(PS3.getStatusString());
|
Serial.print(PS3.getStatusString());
|
||||||
}
|
}
|
||||||
//if(PS3.getButton(T))
|
|
||||||
//Serial.print(F(" - T"));
|
|
||||||
|
|
||||||
Serial.println("");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if(printAngle) {
|
if(printAngle) {
|
||||||
Serial.print(F("Pitch: "));
|
Serial.print(F("\r\nPitch: "));
|
||||||
Serial.print(PS3.getAngle(Pitch));
|
Serial.print(PS3.getAngle(Pitch));
|
||||||
Serial.print(F("\tRoll: "));
|
Serial.print(F("\tRoll: "));
|
||||||
Serial.println(PS3.getAngle(Roll));
|
Serial.print(PS3.getAngle(Roll));
|
||||||
}
|
}
|
||||||
else if(printTemperature) {
|
else if(printTemperature) {
|
||||||
Serial.print(F("Temperature: "));
|
Serial.print(F("\r\nTemperature: "));
|
||||||
Serial.println(PS3.getTemperature());
|
Serial.print(PS3.getTemperature());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -22,9 +22,7 @@ PS3BT PS3(&Btd); // This will just create the instance
|
||||||
//PS3BT PS3(&Btd,0x00,0x15,0x83,0x3D,0x0A,0x57); // This will also store the bluetooth address - this can be obtained from the dongle when running the sketch
|
//PS3BT PS3(&Btd,0x00,0x15,0x83,0x3D,0x0A,0x57); // This will also store the bluetooth address - this can be obtained from the dongle when running the sketch
|
||||||
|
|
||||||
boolean firstMessage = true;
|
boolean firstMessage = true;
|
||||||
|
String output; // We will store the data in these string so we doesn't overflow the dongle
|
||||||
String analogOutput; // We will store the data in these string so we doesn't overflow the dongle
|
|
||||||
String digitalOutput;
|
|
||||||
|
|
||||||
void setup() {
|
void setup() {
|
||||||
Serial.begin(115200); // This wil lprint the debugging from the libraries
|
Serial.begin(115200); // This wil lprint the debugging from the libraries
|
||||||
|
@ -51,116 +49,94 @@ void loop() {
|
||||||
firstMessage = true;
|
firstMessage = true;
|
||||||
|
|
||||||
if(PS3.PS3Connected || PS3.PS3NavigationConnected) {
|
if(PS3.PS3Connected || PS3.PS3NavigationConnected) {
|
||||||
analogOutput = ""; // Reset analog output string
|
output = ""; // Reset output string
|
||||||
if(PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117) {
|
if(PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117) {
|
||||||
if(PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117) {
|
output += "LeftHatX: ";
|
||||||
analogOutput += "LeftHatX: ";
|
output += PS3.getAnalogHat(LeftHatX);
|
||||||
analogOutput += PS3.getAnalogHat(LeftHatX);
|
output += "\tLeftHatY: ";
|
||||||
analogOutput += "\t";
|
output += PS3.getAnalogHat(LeftHatY);
|
||||||
}
|
output += "\tRightHatX: ";
|
||||||
if(PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117) {
|
output += PS3.getAnalogHat(RightHatX);
|
||||||
analogOutput += "LeftHatY: ";
|
output += "\tRightHatY: ";
|
||||||
analogOutput += PS3.getAnalogHat(LeftHatY);
|
output += PS3.getAnalogHat(RightHatY);
|
||||||
analogOutput += "\t";
|
|
||||||
}
|
|
||||||
if(PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117) {
|
|
||||||
analogOutput += "RightHatX: ";
|
|
||||||
analogOutput += PS3.getAnalogHat(RightHatX);
|
|
||||||
analogOutput += "\t";
|
|
||||||
}
|
|
||||||
if(PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117) {
|
|
||||||
analogOutput += "RightHatY: ";
|
|
||||||
analogOutput += PS3.getAnalogHat(RightHatY);
|
|
||||||
analogOutput += "\t";
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
//Analog button values can be read from almost all buttons
|
//Analog button values can be read from almost all buttons
|
||||||
if(PS3.getAnalogButton(L2_ANALOG) || PS3.getAnalogButton(R2_ANALOG)) {
|
if(PS3.getAnalogButton(L2_ANALOG) || PS3.getAnalogButton(R2_ANALOG)) {
|
||||||
if(analogOutput != "")
|
if(output != "")
|
||||||
analogOutput += "\r\n";
|
output += "\r\n";
|
||||||
if(PS3.getAnalogButton(L2_ANALOG)) {
|
output += "L2: ";
|
||||||
analogOutput += "L2: ";
|
output += PS3.getAnalogButton(L2_ANALOG);
|
||||||
analogOutput += PS3.getAnalogButton(L2_ANALOG);
|
output += "\tR2: ";
|
||||||
analogOutput += "\t";
|
output += PS3.getAnalogButton(R2_ANALOG);
|
||||||
}
|
}
|
||||||
if(PS3.getAnalogButton(R2_ANALOG)) {
|
if(output != "") {
|
||||||
analogOutput += "R2: ";
|
Serial.println(output);
|
||||||
analogOutput += PS3.getAnalogButton(R2_ANALOG);
|
|
||||||
analogOutput += "\t";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(analogOutput != "") {
|
|
||||||
Serial.println(analogOutput);
|
|
||||||
if(SerialBT.connected)
|
if(SerialBT.connected)
|
||||||
SerialBT.println(analogOutput);
|
SerialBT.println(output);
|
||||||
|
output = ""; // Reset output string
|
||||||
}
|
}
|
||||||
|
if(PS3.getButtonClick(PS)) {
|
||||||
if(PS3.buttonPressed) {
|
output += " - PS";
|
||||||
digitalOutput = "PS3 Controller";
|
|
||||||
if(PS3.getButton(PS)) {
|
|
||||||
digitalOutput += " - PS";
|
|
||||||
PS3.disconnect();
|
PS3.disconnect();
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if(PS3.getButton(TRIANGLE))
|
if(PS3.getButtonClick(TRIANGLE))
|
||||||
digitalOutput += " - Traingle";
|
output += " - Traingle";
|
||||||
if(PS3.getButton(CIRCLE))
|
if(PS3.getButtonClick(CIRCLE))
|
||||||
digitalOutput += " - Circle";
|
output += " - Circle";
|
||||||
if(PS3.getButton(CROSS))
|
if(PS3.getButtonClick(CROSS))
|
||||||
digitalOutput += " - Cross";
|
output += " - Cross";
|
||||||
if(PS3.getButton(SQUARE))
|
if(PS3.getButtonClick(SQUARE))
|
||||||
digitalOutput += " - Square";
|
output += " - Square";
|
||||||
|
|
||||||
if(PS3.getButton(UP)) {
|
if(PS3.getButtonClick(UP)) {
|
||||||
digitalOutput += " - UP";
|
output += " - Up";
|
||||||
if(PS3.PS3Connected) {
|
if(PS3.PS3Connected) {
|
||||||
PS3.setAllOff();
|
PS3.setAllOff();
|
||||||
PS3.setLedOn(LED4);
|
PS3.setLedOn(LED4);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(PS3.getButton(RIGHT)) {
|
if(PS3.getButtonClick(RIGHT)) {
|
||||||
digitalOutput += " - Right";
|
output += " - Right";
|
||||||
if(PS3.PS3Connected) {
|
if(PS3.PS3Connected) {
|
||||||
PS3.setAllOff();
|
PS3.setAllOff();
|
||||||
PS3.setLedOn(LED1);
|
PS3.setLedOn(LED1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(PS3.getButton(DOWN)) {
|
if(PS3.getButtonClick(DOWN)) {
|
||||||
digitalOutput += " - Down";
|
output += " - Down";
|
||||||
if(PS3.PS3Connected) {
|
if(PS3.PS3Connected) {
|
||||||
PS3.setAllOff();
|
PS3.setAllOff();
|
||||||
PS3.setLedOn(LED2);
|
PS3.setLedOn(LED2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(PS3.getButton(LEFT)) {
|
if(PS3.getButtonClick(LEFT)) {
|
||||||
digitalOutput += " - Left";
|
output += " - Left";
|
||||||
if(PS3.PS3Connected) {
|
if(PS3.PS3Connected) {
|
||||||
PS3.setAllOff();
|
PS3.setAllOff();
|
||||||
PS3.setLedOn(LED3);
|
PS3.setLedOn(LED3);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(PS3.getButton(L1))
|
if(PS3.getButtonClick(L1))
|
||||||
digitalOutput += " - L1";
|
output += " - L1";
|
||||||
//if(PS3.getButton(L2))
|
if(PS3.getButtonClick(L3))
|
||||||
//digitalOutput += " - L2";
|
output += " - L3";
|
||||||
if(PS3.getButton(L3))
|
if(PS3.getButtonClick(R1))
|
||||||
digitalOutput += " - L3";
|
output += " - R1";
|
||||||
if(PS3.getButton(R1))
|
if(PS3.getButtonClick(R3))
|
||||||
digitalOutput += " - R1";
|
output += " - R3";
|
||||||
//if(PS3.getButton(R2))
|
|
||||||
//digitalOutput += " - R2";
|
|
||||||
if(PS3.getButton(R3))
|
|
||||||
digitalOutput += " - R3";
|
|
||||||
|
|
||||||
if(PS3.getButton(SELECT))
|
if(PS3.getButtonClick(SELECT))
|
||||||
digitalOutput += " - Select";
|
output += " - Select";
|
||||||
if(PS3.getButton(START))
|
if(PS3.getButtonClick(START))
|
||||||
digitalOutput += " - Start";
|
output += " - Start";
|
||||||
|
|
||||||
Serial.println(digitalOutput);
|
if(output != "") {
|
||||||
|
String string = "PS3 Controller" + output;
|
||||||
|
Serial.println(string);
|
||||||
if(SerialBT.connected)
|
if(SerialBT.connected)
|
||||||
SerialBT.println(digitalOutput);
|
SerialBT.println(string);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -15,7 +15,6 @@ uint8_t state = 0;
|
||||||
|
|
||||||
void setup() {
|
void setup() {
|
||||||
Serial.begin(115200);
|
Serial.begin(115200);
|
||||||
|
|
||||||
if (Usb.Init() == -1) {
|
if (Usb.Init() == -1) {
|
||||||
Serial.print(F("\r\nOSC did not start"));
|
Serial.print(F("\r\nOSC did not start"));
|
||||||
while(1); //halt
|
while(1); //halt
|
||||||
|
@ -27,110 +26,78 @@ void loop() {
|
||||||
|
|
||||||
if(PS3.PS3Connected || PS3.PS3NavigationConnected) {
|
if(PS3.PS3Connected || PS3.PS3NavigationConnected) {
|
||||||
if(PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117) {
|
if(PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117) {
|
||||||
if(PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117) {
|
Serial.print(F("\r\nLeftHatX: "));
|
||||||
Serial.print(F("LeftHatX: "));
|
|
||||||
Serial.print(PS3.getAnalogHat(LeftHatX));
|
Serial.print(PS3.getAnalogHat(LeftHatX));
|
||||||
Serial.print("\t");
|
Serial.print(F("\tLeftHatY: "));
|
||||||
}
|
|
||||||
if(PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117) {
|
|
||||||
Serial.print(F("LeftHatY: "));
|
|
||||||
Serial.print(PS3.getAnalogHat(LeftHatY));
|
Serial.print(PS3.getAnalogHat(LeftHatY));
|
||||||
Serial.print("\t");
|
Serial.print(F("\tRightHatX: "));
|
||||||
}
|
|
||||||
if(PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117) {
|
|
||||||
Serial.print(F("RightHatX: "));
|
|
||||||
Serial.print(PS3.getAnalogHat(RightHatX));
|
Serial.print(PS3.getAnalogHat(RightHatX));
|
||||||
Serial.print("\t");
|
Serial.print(F("\tRightHatY: "));
|
||||||
}
|
|
||||||
if(PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117) {
|
|
||||||
Serial.print(F("RightHatY: "));
|
|
||||||
Serial.print(PS3.getAnalogHat(RightHatY));
|
Serial.print(PS3.getAnalogHat(RightHatY));
|
||||||
}
|
}
|
||||||
Serial.println("");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Analog button values can be read from almost all buttons
|
// Analog button values can be read from almost all buttons
|
||||||
if(PS3.getAnalogButton(L2_ANALOG) > 0 || PS3.getAnalogButton(R2_ANALOG) > 0) {
|
if(PS3.getAnalogButton(L2_ANALOG) > 0 || PS3.getAnalogButton(R2_ANALOG) > 0) {
|
||||||
if(PS3.getAnalogButton(L2_ANALOG) > 0) {
|
Serial.print(F("\r\nL2: "));
|
||||||
Serial.print(F("L2: "));
|
|
||||||
Serial.print(PS3.getAnalogButton(L2_ANALOG));
|
Serial.print(PS3.getAnalogButton(L2_ANALOG));
|
||||||
Serial.print("\t");
|
Serial.print(F("\tR2: "));
|
||||||
}
|
|
||||||
if(PS3.getAnalogButton(R2_ANALOG) > 0) {
|
|
||||||
Serial.print(F("R2: "));
|
|
||||||
Serial.print(PS3.getAnalogButton(R2_ANALOG));
|
Serial.print(PS3.getAnalogButton(R2_ANALOG));
|
||||||
}
|
}
|
||||||
Serial.println("");
|
if(PS3.getButtonClick(PS))
|
||||||
}
|
Serial.print(F("\r\nPS"));
|
||||||
|
|
||||||
if(PS3.buttonPressed)
|
if(PS3.getButtonClick(TRIANGLE))
|
||||||
{
|
Serial.print(F("\r\nTraingle"));
|
||||||
Serial.print(F("PS3 Controller"));
|
if(PS3.getButtonClick(CIRCLE))
|
||||||
|
Serial.print(F("\r\nCircle"));
|
||||||
|
if(PS3.getButtonClick(CROSS))
|
||||||
|
Serial.print(F("\r\nCross"));
|
||||||
|
if(PS3.getButtonClick(SQUARE))
|
||||||
|
Serial.print(F("\r\nSquare"));
|
||||||
|
|
||||||
if(PS3.getButton(PS))
|
if(PS3.getButtonClick(UP)) {
|
||||||
Serial.print(F(" - PS"));
|
Serial.print(F("\r\nUp"));
|
||||||
|
|
||||||
if(PS3.getButton(TRIANGLE))
|
|
||||||
Serial.print(F(" - Traingle"));
|
|
||||||
if(PS3.getButton(CIRCLE))
|
|
||||||
Serial.print(F(" - Circle"));
|
|
||||||
if(PS3.getButton(CROSS))
|
|
||||||
Serial.print(F(" - Cross"));
|
|
||||||
if(PS3.getButton(SQUARE))
|
|
||||||
Serial.print(F(" - Square"));
|
|
||||||
|
|
||||||
if(PS3.getButton(UP)) {
|
|
||||||
Serial.print(F(" - Up"));
|
|
||||||
PS3.setAllOff();
|
PS3.setAllOff();
|
||||||
PS3.setLedOn(LED4);
|
PS3.setLedOn(LED4);
|
||||||
}
|
}
|
||||||
if(PS3.getButton(RIGHT)) {
|
if(PS3.getButtonClick(RIGHT)) {
|
||||||
Serial.print(F(" - Right"));
|
Serial.print(F("\r\nRight"));
|
||||||
PS3.setAllOff();
|
PS3.setAllOff();
|
||||||
PS3.setLedOn(LED1);
|
PS3.setLedOn(LED1);
|
||||||
}
|
}
|
||||||
if(PS3.getButton(DOWN)) {
|
if(PS3.getButtonClick(DOWN)) {
|
||||||
Serial.print(F(" - Down"));
|
Serial.print(F("\r\nDown"));
|
||||||
PS3.setAllOff();
|
PS3.setAllOff();
|
||||||
PS3.setLedOn(LED2);
|
PS3.setLedOn(LED2);
|
||||||
}
|
}
|
||||||
if(PS3.getButton(LEFT)) {
|
if(PS3.getButtonClick(LEFT)) {
|
||||||
Serial.print(F(" - Left"));
|
Serial.print(F("\r\nLeft"));
|
||||||
PS3.setAllOff();
|
PS3.setAllOff();
|
||||||
PS3.setLedOn(LED3);
|
PS3.setLedOn(LED3);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(PS3.getButton(L1))
|
if(PS3.getButtonClick(L1))
|
||||||
Serial.print(F(" - L1"));
|
Serial.print(F("\r\nL1"));
|
||||||
//if(PS3.getButton(L2))
|
if(PS3.getButtonClick(L3))
|
||||||
//Serial.print(F(" - L2"));
|
Serial.print(F("\r\nL3"));
|
||||||
if(PS3.getButton(L3))
|
if(PS3.getButtonClick(R1))
|
||||||
Serial.print(F(" - L3"));
|
Serial.print(F("\r\nR1"));
|
||||||
if(PS3.getButton(R1))
|
if(PS3.getButtonClick(R3))
|
||||||
Serial.print(F(" - R1"));
|
Serial.print(F("\r\nR3"));
|
||||||
//if(PS3.getButton(R2))
|
|
||||||
//Serial.print(F(" - R2"));
|
|
||||||
if(PS3.getButton(R3))
|
|
||||||
Serial.print(F(" - R3"));
|
|
||||||
|
|
||||||
if(PS3.getButton(SELECT)) {
|
if(PS3.getButtonClick(SELECT)) {
|
||||||
Serial.print(F(" - Select - "));
|
Serial.print(F("\r\nSelect - "));
|
||||||
Serial.print(PS3.getStatusString());
|
Serial.print(PS3.getStatusString());
|
||||||
}
|
}
|
||||||
if(PS3.getButton(START)) {
|
if(PS3.getButtonClick(START)) {
|
||||||
Serial.print(F(" - Start"));
|
Serial.print(F("\r\nStart"));
|
||||||
printAngle = !printAngle;
|
printAngle = !printAngle;
|
||||||
while(PS3.getButton(START))
|
|
||||||
Usb.Task();
|
|
||||||
}
|
}
|
||||||
Serial.println("");
|
|
||||||
}
|
}
|
||||||
if(printAngle) {
|
if(printAngle) {
|
||||||
Serial.print(F("Pitch: "));
|
Serial.print(F("\r\nPitch: "));
|
||||||
Serial.print(PS3.getAngle(Pitch));
|
Serial.print(PS3.getAngle(Pitch));
|
||||||
Serial.print(F("\tRoll: "));
|
Serial.print(F("\tRoll: "));
|
||||||
Serial.println(PS3.getAngle(Roll));
|
Serial.print(PS3.getAngle(Roll));
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else if(PS3.PS3MoveConnected) { // One can only set the color of the bulb, set the rumble, set and get the bluetooth address and calibrate the magnetometer via USB
|
else if(PS3.PS3MoveConnected) { // One can only set the color of the bulb, set the rumble, set and get the bluetooth address and calibrate the magnetometer via USB
|
||||||
switch(state) {
|
switch(state) {
|
||||||
|
@ -185,4 +152,3 @@ void loop() {
|
||||||
delay(1000);
|
delay(1000);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -15,11 +15,13 @@ PS3USB KEYWORD1
|
||||||
setBdaddr KEYWORD2
|
setBdaddr KEYWORD2
|
||||||
setMoveBdaddr KEYWORD2
|
setMoveBdaddr KEYWORD2
|
||||||
|
|
||||||
getButton KEYWORD2
|
getButtonPress KEYWORD2
|
||||||
|
getButtonClick KEYWORD2
|
||||||
getAnalogButton KEYWORD2
|
getAnalogButton KEYWORD2
|
||||||
getAnalogHat KEYWORD2
|
getAnalogHat KEYWORD2
|
||||||
getSensor KEYWORD2
|
getSensor KEYWORD2
|
||||||
getAngle KEYWORD2
|
getAngle KEYWORD2
|
||||||
|
get9DOFValues KEYWORD2
|
||||||
getStatus KEYWORD2
|
getStatus KEYWORD2
|
||||||
getStatusString KEYWORD2
|
getStatusString KEYWORD2
|
||||||
getTemperature KEYWORD2
|
getTemperature KEYWORD2
|
||||||
|
@ -37,9 +39,6 @@ moveSetRumble KEYWORD2
|
||||||
PS3Connected KEYWORD2
|
PS3Connected KEYWORD2
|
||||||
PS3MoveConnected KEYWORD2
|
PS3MoveConnected KEYWORD2
|
||||||
PS3NavigationConnected KEYWORD2
|
PS3NavigationConnected KEYWORD2
|
||||||
buttonChanged KEYWORD2
|
|
||||||
buttonPressed KEYWORD2
|
|
||||||
buttonReleased KEYWORD2
|
|
||||||
|
|
||||||
watingForConnection KEYWORD2
|
watingForConnection KEYWORD2
|
||||||
|
|
||||||
|
@ -220,8 +219,6 @@ WII KEYWORD1
|
||||||
wiimoteConnected KEYWORD2
|
wiimoteConnected KEYWORD2
|
||||||
nunchuckConnected KEYWORD2
|
nunchuckConnected KEYWORD2
|
||||||
motionPlusConnected KEYWORD2
|
motionPlusConnected KEYWORD2
|
||||||
getButtonPress KEYWORD2
|
|
||||||
getButtonClick KEYWORD2
|
|
||||||
setRumbleToggle KEYWORD2
|
setRumbleToggle KEYWORD2
|
||||||
getPitch KEYWORD2
|
getPitch KEYWORD2
|
||||||
getRoll KEYWORD2
|
getRoll KEYWORD2
|
||||||
|
|
Loading…
Reference in a new issue