From d2511df4a190d5c9b43d761a01ac4a6fa4ba54d1 Mon Sep 17 00:00:00 2001 From: Kristian Sloth Lauszus Date: Thu, 16 Apr 2015 17:00:07 +0200 Subject: [PATCH] Move functions into .cpp file --- Wii.cpp | 29 ++++++++++++++++++++++++++--- Wii.h | 20 ++------------------ 2 files changed, 28 insertions(+), 21 deletions(-) diff --git a/Wii.cpp b/Wii.cpp index d7b0b8c0..72c26113 100755 --- a/Wii.cpp +++ b/Wii.cpp @@ -880,8 +880,8 @@ void WII::Run() { /************************************************************/ /* HID Commands */ - /************************************************************/ + void WII::HID_Command(uint8_t* data, uint8_t nbytes) { if(motionPlusInside) pBtd->L2CAP_Command(hci_handle, data, nbytes, interrupt_scid[0], interrupt_scid[1]); // It's the new Wiimote with the Motion Plus Inside or Wii U Pro controller @@ -982,8 +982,8 @@ void WII::statusRequest() { /************************************************************/ /* Memmory Commands */ - /************************************************************/ + void WII::writeData(uint32_t offset, uint8_t size, uint8_t* data) { uint8_t cmd_buf[23]; cmd_buf[0] = 0xA2; // HID BT DATA_request (0xA0) | Report Type (Output 0x02) @@ -1077,7 +1077,6 @@ void WII::calibrateWiiBalanceBoard() { /************************************************************/ /* WII Commands */ - /************************************************************/ bool WII::getButtonPress(ButtonEnum b) { // Return true when a button is pressed @@ -1129,6 +1128,30 @@ void WII::onInit() { setLedStatus(); } +/************************************************************/ +/* Wii Balance Board Commands */ +/************************************************************/ + +float WII::getWeight(BalanceBoardEnum pos) { + // Based on: https://github.com/skorokithakis/gr8w8upd8m8/blob/master/gr8w8upd8m8.py + // calibration[pos][0] is calibration values for 0 kg + // calibration[pos][1] is calibration values for 17 kg + // calibration[pos][2] is calibration values for 34 kg + float val = 0; + if(balanceBoardRaw[pos] < balanceBoardCal[0][pos]) + return val; + else if(balanceBoardRaw[pos] < balanceBoardCal[1][pos]) + val = 17 * ((balanceBoardRaw[pos] - balanceBoardCal[0][pos]) / float((balanceBoardCal[1][pos] - balanceBoardCal[0][pos]))); + else if(balanceBoardRaw[pos] > balanceBoardCal[1][pos]) + val = 17 + 17 * ((balanceBoardRaw[pos] - balanceBoardCal[1][pos]) / float((balanceBoardCal[2][pos] - balanceBoardCal[1][pos]))); + + return val; +}; + +float WII::getTotalWeight() { + return getWeight(TopRight) + getWeight(BotRight) + getWeight(TopLeft) + getWeight(BotLeft); +}; + /************************************************************/ /* The following functions are for the IR camera */ /************************************************************/ diff --git a/Wii.h b/Wii.h index 91026469..3922aca8 100755 --- a/Wii.h +++ b/Wii.h @@ -278,29 +278,13 @@ public: * @param ::BalanceBoardEnum to read from. * @return Returns the weight in kg. */ - float getWeight(BalanceBoardEnum pos) { - // Based on: https://github.com/skorokithakis/gr8w8upd8m8/blob/master/gr8w8upd8m8.py - // calibration[pos][0] is calibration values for 0 kg - // calibration[pos][1] is calibration values for 17 kg - // calibration[pos][2] is calibration values for 34 kg - float val = 0; - if(balanceBoardRaw[pos] < balanceBoardCal[0][pos]) - return val; - else if(balanceBoardRaw[pos] < balanceBoardCal[1][pos]) - val = 17 * ((balanceBoardRaw[pos] - balanceBoardCal[0][pos]) / float((balanceBoardCal[1][pos] - balanceBoardCal[0][pos]))); - else if(balanceBoardRaw[pos] > balanceBoardCal[1][pos]) - val = 17 + 17 * ((balanceBoardRaw[pos] - balanceBoardCal[1][pos]) / float((balanceBoardCal[2][pos] - balanceBoardCal[1][pos]))); - - return val; - }; + float getWeight(BalanceBoardEnum pos); /** * Used to get total weight on the Wii Balance Board. * @returnReturns the weight in kg. */ - float getTotalWeight() { - return getWeight(TopRight) + getWeight(BotRight) + getWeight(TopLeft) + getWeight(BotLeft); - }; + float getTotalWeight(); /** * Used to get the raw reading at the specific position on the Wii Balance Board.