USB Host Shield 2.0
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README.md
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1 # USB Host Library Rev.2.0
2 
3 The code is released under the GNU General Public License.
4 __________
5 
6 # Summary
7 This is Revision 2.0 of MAX3421E-based USB Host Shield Library for AVR's.
8 
9 Project main web site is: <http://www.circuitsathome.com>.
10 
11 Some information can also be found at: <http://blog.tkjelectronics.dk/>.
12 
13 The shield can be purchased at the main site: <http://www.circuitsathome.com/products-page/arduino-shields> or from [TKJ Electronics](http://tkjelectronics.com/): <http://shop.tkjelectronics.dk/product_info.php?products_id=43>.
14 
15 ![USB Host Shield](http://www.circuitsathome.com/wp/wp-content/uploads/2012/02/UHS_20_main-288x216.jpg)
16 
17 For more information about the hardware see the [Hardware Manual](http://www.circuitsathome.com/usb-host-shield-hardware-manual).
18 
19 # Developed By
20 
21 * __Oleg Mazurov, Circuits\@Home__ - <mazurov@circuitsathome.com>
22 * __Alexei Glushchenko, Circuits\@Home__ - <alex-gl@mail.ru>
23  * Developers of the USB Core, HID, FTDI, ADK, ACM, and PL2303 libraries
24 * __Kristian Lauszus, TKJ Electronics__ - <kristianl@tkjelectronics.com>
25  * Developer of the [BTD](#bluetooth-libraries), [BTHID](#bthid-library), [SPP](#spp-library), [PS3](#ps3-library), [Wii](#wii-library), and [Xbox](#xbox-library) libraries
26 * __Andrew Kroll__ - <xxxajk@gmail.com>
27  * Major contributor to mass storage code
28 
29 # How to include the library
30 
31 First download the library by clicking on the following link: <https://github.com/felis/USB_Host_Shield_2.0/archive/master.zip>.
32 
33 Then uncompress the zip folder and rename the directory to "USB\_Host\_Shield\_20", as any special characters are not supported by the Arduino IDE.
34 
35 Now open up the Arduino IDE and open "File>Preferences". There you will see the location of your sketchbook. Open that directory and create a directory called "libraries" inside that directory.
36 Now move the "USB\_Host\_Shield\_20" directory to the "libraries" directory.
37 
38 The final structure should look like this:
39 
40 * Arduino/
41  * libraries/
42  * USB\_Host\_Shield\_20/
43 
44 Now quit the Arduino IDE and reopen it.
45 
46 Now you should be able to go open all the examples codes by navigating to "File>Examples>USB\_Host\_Shield\_20" and then select the example you will like to open.
47 
48 For more information visit the following site: <http://arduino.cc/en/Guide/Libraries>.
49 
50 # How to use the library
51 
52 ### Documentation
53 
54 Documentation for the library can be found at the following link: <http://felis.github.com/USB_Host_Shield_2.0/>.
55 
56 ### Enable debugging
57 
58 By default serial debugging is disabled. To turn it on simply change ```ENABLE_UHS_DEBUGGING``` to 1 in [settings.h](settings.h) like so:
59 
60 ```
61 #define ENABLE_UHS_DEBUGGING 1
62 ```
63 
64 ### Boards
65 
66 Currently the following boards are supported by the library:
67 
68 * All official Arduino AVR boards (Uno, Duemilanove, Mega, Mega 2560, Mega ADK, Leonardo etc.)
69 * Teensy (Teensy++ 1.0, Teensy 2.0, Teensy++ 2.0, and Teensy 3.0)
70 * Balanduino
71 * Sanguino
72 * Black Widdow
73 
74 The following boards need to be activated manually in [settings.h](settings.h):
75 
76 * Arduino Mega ADK
77  * If you are using Arduino 1.5.5 or newer there is no need to activate the Arduino Mega ADK manually
78 * Black Widdow
79 
80 Simply set the corresponding value to 1 instead of 0.
81 
82 ### [Bluetooth libraries](BTD.cpp)
83 
84 The [BTD library](BTD.cpp) is a general purpose library for an ordinary Bluetooth dongle.
85 This library make it easy to add support for different Bluetooth services like a PS3 or a Wii controller or SPP which is a virtual serial port via Bluetooth.
86 Some different examples can be found in the [example directory](examples/Bluetooth).
87 
88 The BTD library will also make it possible to use multiple services at once, the following example sketch is an example of this:
89 <https://github.com/felis/USB_Host_Shield_2.0/blob/master/examples/Bluetooth/PS3SPP/PS3SPP.ino>.
90 
91 ### [BTHID library](BTHID.cpp)
92 
93 The [Bluetooth HID library](BTHID.cpp) allows you to connect HID devices via Bluetooth to the USB Host Shield.
94 
95 Currently HID mice and keyboards are supported.
96 
97 It uses the standard Boot protocol by default, but it is also able to use the Report protocol as well. You would simply have to call ```setProtocolMode()``` and then parse ```HID_RPT_PROTOCOL``` as an argument. You will then have to modify the parser for your device. See the example: <https://github.com/felis/USB_Host_Shield_2.0/blob/master/examples/Bluetooth/BTHID/BTHID.ino> for more information.
98 
99 ### [SPP library](SPP.cpp)
100 
101 SPP stands for "Serial Port Profile" and is a Bluetooth protocol that implements a virtual comport which allows you to send data back and forth from your computer/phone to your Arduino via Bluetooth.
102 It has been tested successfully on Windows, Mac OS X, Linux, and Android.
103 
104 More information can be found at these blog posts:
105 
106 * <http://www.circuitsathome.com/mcu/bluetooth-rfcommspp-service-support-for-usb-host-2-0-library-released>
107 * <http://blog.tkjelectronics.dk/2012/07/rfcommspp-library-for-arduino/>
108 
109 To implement the SPP protocol I used a Bluetooth sniffing tool called [PacketLogger](http://www.tkjelectronics.com/uploads/PacketLogger.zip) developed by Apple.
110 It enables me to see the Bluetooth communication between my Mac and any device.
111 
112 ### PS3 Library
113 
114 These libraries consist of the [PS3BT](PS3BT.cpp) and [PS3USB](PS3USB.cpp). These libraries allows you to use a Dualshock 3, Navigation or a Motion controller with the USB Host Shield both via Bluetooth and USB.
115 
116 In order to use your Playstation controller via Bluetooth you have to set the Bluetooth address of the dongle internally to your PS3 Controller. This can be achieved by plugging the controller in via USB and letting the library set it automatically.
117 
118 __Note:__ To obtain the address you have to plug in the Bluetooth dongle before connecting the controller, or alternatively you could set it in code like so: <https://github.com/felis/USB_Host_Shield_2.0/blob/master/examples/Bluetooth/PS3BT/PS3BT.ino#L15>.
119 
120 For more information about the PS3 protocol see the official wiki: <https://github.com/felis/USB_Host_Shield_2.0/wiki/PS3-Information>.
121 
122 Also take a look at the blog posts:
123 
124 * <http://blog.tkjelectronics.dk/2012/01/ps3-controller-bt-library-for-arduino/>
125 * <http://www.circuitsathome.com/mcu/sony-ps3-controller-support-added-to-usb-host-library>
126 * <http://www.circuitsathome.com/mcu/arduino/interfacing-ps3-controllers-via-usb>
127 
128 A special thanks go to the following people:
129 
130 1. _Richard Ibbotson_ who made this excellent guide: <http://www.circuitsathome.com/mcu/ps3-and-wiimote-game-controllers-on-the-arduino-host-shield-part>
131 2. _Tomoyuki Tanaka_ for releasing his code for the Arduino USB Host shield connected to the wiimote: <http://www.circuitsathome.com/mcu/rc-car-controlled-by-wii-remote-on-arduino>
132 
133 Also a big thanks all the people behind these sites about the Motion controller:
134 
135 * <http://thp.io/2010/psmove/>
136 * <http://www.copenhagengamecollective.org/unimove/>
137 * <https://github.com/thp/psmoveapi>
138 * <http://code.google.com/p/moveonpc/>
139 
140 ### Xbox Libraries
141 
142 The library supports both the original Xbox controller via USB and the Xbox 360 controller both via USB and wirelessly.
143 
144 #### Xbox library
145 
146 The [XBOXOLD](XBOXOLD.cpp) class implements support for the original Xbox controller via USB.
147 
148 All the information are from the following sites:
149 
150 * <https://github.com/torvalds/linux/blob/master/Documentation/input/xpad.txt>
151 * <https://github.com/torvalds/linux/blob/master/drivers/input/joystick/xpad.c>
152 * <http://euc.jp/periphs/xbox-controller.ja.html>
153 * <https://github.com/Grumbel/xboxdrv/blob/master/PROTOCOL#L15>
154 
155 #### Xbox 360 Library
156 
157 The library support one Xbox 360 via USB or up to four Xbox 360 controllers wirelessly by using a [Xbox 360 wireless receiver](http://blog.tkjelectronics.dk/wp-content/uploads/xbox360-wireless-receiver.jpg).
158 
159 To use it via USB use the [XBOXUSB](XBOXUSB.cpp) library or to use it wirelessly use the [XBOXRECV](XBOXRECV.cpp) library.
160 
161 __Note that a Wireless controller can NOT be used via USB!__
162 
163 Examples code can be found in the [examples directory](examples/Xbox).
164 
165 Also see the following blog posts:
166 
167 * <http://www.circuitsathome.com/mcu/xbox360-controller-support-added-to-usb-host-shield-2-0-library>
168 * <http://blog.tkjelectronics.dk/2012/07/xbox-360-controller-support-added-to-the-usb-host-library/>
169 * <http://blog.tkjelectronics.dk/2012/12/xbox-360-receiver-added-to-the-usb-host-library/>
170 
171 All the information regarding the Xbox 360 controller protocol are form these sites:
172 
173 * <http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/UsbInfo>
174 * <http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/WirelessUsbInfo>
175 * <https://github.com/Grumbel/xboxdrv/blob/master/PROTOCOL>
176 
177 ### [Wii library](Wii.cpp)
178 
179 The [Wii](Wii.cpp) library support the Wiimote, but also the Nunchuch and Motion Plus extensions via Bluetooth. The Wii U Pro Controller is also supported via Bluetooth.
180 
181 First you have to pair with the controller, this is done automatically by the library if you create the instance like so:
182 
183 ```
184 WII Wii(&Btd,PAIR);
185 ```
186 
187 And then press 1 & 2 at once on the Wiimote or press sync if you are using a Wii U Pro Controller.
188 
189 After that you can simply create the instance like so:
190 
191 ```
192 WII Wii(&Btd);
193 ```
194 
195 Then just press any button on the Wiimote and it will then connect to the dongle.
196 
197 Take a look at the example for more information: <https://github.com/felis/USB_Host_Shield_2.0/blob/master/examples/Bluetooth/Wii/Wii.ino>.
198 
199 Also take a look at the blog post:
200 
201 * <http://blog.tkjelectronics.dk/2012/08/wiimote-added-to-usb-host-library/>
202 
203 All the information about the Wii controllers are from these sites:
204 
205 * <http://wiibrew.org/wiki/Wiimote>
206 * <http://wiibrew.org/wiki/Wiimote/Extension_Controllers>
207 * <http://wiibrew.org/wiki/Wiimote/Extension_Controllers/Nunchuck>
208 * <http://wiibrew.org/wiki/Wiimote/Extension_Controllers/Wii_Motion_Plus>
209 * The old library created by _Tomoyuki Tanaka_: <https://github.com/moyuchin/WiiRemote_on_Arduino> also helped a lot.
210 
211 # FAQ
212 
213 > When I plug my device into the USB connector nothing happens?
214 
215 Try to connect a external power supply to the Arduino - this solves the problem in most cases.
Definition: UsbCore.h:152