USB Host Shield 2.0
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README.md
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1 # USB Host Library Rev.2.0
2 
3 The code is released under the GNU General Public License.
4 __________
5 
6 # Summary
7 This is Revision 2.0 of MAX3421E-based USB Host Shield Library for AVR's.
8 
9 Project main web site is: <http://www.circuitsathome.com>.
10 
11 Some information can also be found at: <http://blog.tkjelectronics.dk/>.
12 
13 The shield can be purchased at the main site: <http://www.circuitsathome.com/products-page/arduino-shields> or from [TKJ Electronics](http://tkjelectronics.com/): <http://shop.tkjelectronics.dk/product_info.php?products_id=43>.
14 
15 ![USB Host Shield](http://www.circuitsathome.com/wp/wp-content/uploads/2012/02/UHS_20_main-288x216.jpg)
16 
17 For more information about the hardware see the [Hardware Manual](http://www.circuitsathome.com/usb-host-shield-hardware-manual).
18 
19 # Developed By
20 
21 * __Oleg Mazurov, Circuits\@Home__ - <mazurov@circuitsathome.com>
22 * __Alexei Glushchenko, Circuits\@Home__ - <alex-gl@mail.ru>
23  * Developers of the USB Core, HID, FTDI, ADK, ACM, and PL2303 libraries
24 * __Kristian Lauszus, TKJ Electronics__ - <kristianl@tkjelectronics.com>
25  * Developer of the [BTD](#bluetooth-libraries), [BTHID](#bthid-library), [SPP](#spp-library), [PS4](#ps4-library), [PS3](#ps3-library), [Wii](#wii-library), [Xbox](#xbox-library), and [PSBuzz](#ps-buzz-library) libraries
26 * __Andrew Kroll__ - <xxxajk@gmail.com>
27  * Major contributor to mass storage code
28 
29 # How to include the library
30 
31 First download the library by clicking on the following link: <https://github.com/felis/USB_Host_Shield_2.0/archive/master.zip>.
32 
33 Then uncompress the zip folder and rename the directory to "USB\_Host\_Shield\_20", as any special characters are not supported by the Arduino IDE.
34 
35 Now open up the Arduino IDE and open "File>Preferences". There you will see the location of your sketchbook. Open that directory and create a directory called "libraries" inside that directory.
36 Now move the "USB\_Host\_Shield\_20" directory to the "libraries" directory.
37 
38 The final structure should look like this:
39 
40 * Arduino/
41  * libraries/
42  * USB\_Host\_Shield\_20/
43 
44 Now quit the Arduino IDE and reopen it.
45 
46 Now you should be able to go open all the examples codes by navigating to "File>Examples>USB\_Host\_Shield\_20" and then select the example you will like to open.
47 
48 For more information visit the following site: <http://arduino.cc/en/Guide/Libraries>.
49 
50 # How to use the library
51 
52 ### Documentation
53 
54 Documentation for the library can be found at the following link: <http://felis.github.com/USB_Host_Shield_2.0/>.
55 
56 ### Enable debugging
57 
58 By default serial debugging is disabled. To turn it on simply change ```ENABLE_UHS_DEBUGGING``` to 1 in [settings.h](settings.h) like so:
59 
60 ```C++
61 #define ENABLE_UHS_DEBUGGING 1
62 ```
63 
64 ### Boards
65 
66 Currently the following boards are supported by the library:
67 
68 * All official Arduino AVR boards (Uno, Duemilanove, Mega, Mega 2560, Mega ADK, Leonardo etc.)
69 * Arduino Due
70  * If you are using the Arduino Due, then you must include the Arduino SPI library like so: ```#include <SPI.h>``` in your .ino file.
71 * Teensy (Teensy++ 1.0, Teensy 2.0, Teensy++ 2.0, and Teensy 3.x)
72  * Note if you are using the Teensy 3.x you should download this SPI library as well: <https://github.com/xxxajk/spi4teensy3>. You should then add ```#include <spi4teensy3.h>``` to your .ino file.
73 * Balanduino
74 * Sanguino
75 * Black Widdow
76 
77 The following boards need to be activated manually in [settings.h](settings.h):
78 
79 * Arduino Mega ADK
80  * If you are using Arduino 1.5.5 or newer there is no need to activate the Arduino Mega ADK manually
81 * Black Widdow
82 
83 Simply set the corresponding value to 1 instead of 0.
84 
85 ### [Bluetooth libraries](BTD.cpp)
86 
87 The [BTD library](BTD.cpp) is a general purpose library for an ordinary Bluetooth dongle.
88 This library make it easy to add support for different Bluetooth services like a PS3 or a Wii controller or SPP which is a virtual serial port via Bluetooth.
89 Some different examples can be found in the [example directory](examples/Bluetooth).
90 
91 The BTD library also makes it possible to use multiple services at once, the following example sketch is an example of this:
92 [PS3SPP.ino](examples/Bluetooth/PS3SPP/PS3SPP.ino).
93 
94 ### [BTHID library](BTHID.cpp)
95 
96 The [Bluetooth HID library](BTHID.cpp) allows you to connect HID devices via Bluetooth to the USB Host Shield.
97 
98 Currently HID mice and keyboards are supported.
99 
100 It uses the standard Boot protocol by default, but it is also able to use the Report protocol as well. You would simply have to call ```setProtocolMode()``` and then parse ```HID_RPT_PROTOCOL``` as an argument. You will then have to modify the parser for your device. See the example: [BTHID.ino](examples/Bluetooth/BTHID/BTHID.ino) for more information.
101 
102 The [PS4 library](#ps4-library) also uses this class to handle all Bluetooth communication.
103 
104 For information see the following blog post: <http://blog.tkjelectronics.dk/2013/12/bluetooth-hid-devices-now-supported-by-the-usb-host-library/>.
105 
106 ### [SPP library](SPP.cpp)
107 
108 SPP stands for "Serial Port Profile" and is a Bluetooth protocol that implements a virtual comport which allows you to send data back and forth from your computer/phone to your Arduino via Bluetooth.
109 It has been tested successfully on Windows, Mac OS X, Linux, and Android.
110 
111 Take a look at the [SPP.ino](examples/Bluetooth/SPP/SPP.ino) example for more information.
112 
113 More information can be found at these blog posts:
114 
115 * <http://www.circuitsathome.com/mcu/bluetooth-rfcommspp-service-support-for-usb-host-2-0-library-released>
116 * <http://blog.tkjelectronics.dk/2012/07/rfcommspp-library-for-arduino/>
117 
118 To implement the SPP protocol I used a Bluetooth sniffing tool called [PacketLogger](http://www.tkjelectronics.com/uploads/PacketLogger.zip) developed by Apple.
119 It enables me to see the Bluetooth communication between my Mac and any device.
120 
121 ### PS4 Library
122 
123 The PS4BT library is split up into the [PS4BT](PS4BT.h) and the [PS4USB](PS4USB.h) library. These allow you to use the Sony PS4 controller via Bluetooth and USB.
124 
125 The [PS4BT.ino](examples/Bluetooth/PS4BT/PS4BT.ino) and [PS4USB.ino](examples/PS4USB/PS4USB.ino) examples shows how to easily read the buttons, joysticks, touchpad and IMU on the controller via Bluetooth and USB respectively. It is also possible to control the rumble and light on the controller and get the battery level.
126 
127 Before you can use the PS4 controller via Bluetooth you will need to pair with it.
128 
129 Simply create the PS4BT instance like so: ```PS4BT PS4(&Btd, PAIR);``` and then hold down the Share button and then hold down the PS without releasing the Share button. The PS4 controller will then start to blink rapidly indicating that it is in paring mode.
130 
131 It should then automatically pair the dongle with your controller. This only have to be done once.
132 
133 For information see the following blog post: <http://blog.tkjelectronics.dk/2014/01/ps4-controller-now-supported-by-the-usb-host-library/>.
134 
135 Also check out this excellent Wiki by Frank Zhao about the PS4 controller: <http://eleccelerator.com/wiki/index.php?title=DualShock_4> and this Linux driver: <https://github.com/chrippa/ds4drv>.
136 
137 ### PS3 Library
138 
139 These libraries consist of the [PS3BT](PS3BT.cpp) and [PS3USB](PS3USB.cpp). These libraries allows you to use a Dualshock 3, Navigation or a Motion controller with the USB Host Shield both via Bluetooth and USB.
140 
141 In order to use your Playstation controller via Bluetooth you have to set the Bluetooth address of the dongle internally to your PS3 Controller. This can be achieved by first plugging in the Bluetooth dongle and wait a few seconds. Now plug in the controller via USB and wait until the LEDs start to flash. The library has now written the Bluetooth address of the dongle to the PS3 controller.
142 
143 Finally simply plug in the Bluetooth dongle again and press PS on the PS3 controller. After a few seconds it should be connected to the dongle and ready to use.
144 
145 __Note:__ You will have to plug in the Bluetooth dongle before connecting the controller, as the library needs to read the address of the dongle. Alternatively you could set it in code like so: [PS3BT.ino#L20](examples/Bluetooth/PS3BT/PS3BT.ino#L20).
146 
147 For more information about the PS3 protocol see the official wiki: <https://github.com/felis/USB_Host_Shield_2.0/wiki/PS3-Information>.
148 
149 Also take a look at the blog posts:
150 
151 * <http://blog.tkjelectronics.dk/2012/01/ps3-controller-bt-library-for-arduino/>
152 * <http://www.circuitsathome.com/mcu/sony-ps3-controller-support-added-to-usb-host-library>
153 * <http://www.circuitsathome.com/mcu/arduino/interfacing-ps3-controllers-via-usb>
154 
155 A special thanks go to the following people:
156 
157 1. _Richard Ibbotson_ who made this excellent guide: <http://www.circuitsathome.com/mcu/ps3-and-wiimote-game-controllers-on-the-arduino-host-shield-part>
158 2. _Tomoyuki Tanaka_ for releasing his code for the Arduino USB Host shield connected to the wiimote: <http://www.circuitsathome.com/mcu/rc-car-controlled-by-wii-remote-on-arduino>
159 
160 Also a big thanks all the people behind these sites about the Motion controller:
161 
162 * <http://thp.io/2010/psmove/>
163 * <http://www.copenhagengamecollective.org/unimove/>
164 * <https://github.com/thp/psmoveapi>
165 * <http://code.google.com/p/moveonpc/>
166 
167 ### Xbox Libraries
168 
169 The library supports both the original Xbox controller via USB and the Xbox 360 controller both via USB and wirelessly.
170 
171 #### Xbox library
172 
173 The [XBOXOLD](XBOXOLD.cpp) class implements support for the original Xbox controller via USB.
174 
175 All the information are from the following sites:
176 
177 * <https://github.com/torvalds/linux/blob/master/Documentation/input/xpad.txt>
178 * <https://github.com/torvalds/linux/blob/master/drivers/input/joystick/xpad.c>
179 * <http://euc.jp/periphs/xbox-controller.ja.html>
180 * <https://github.com/Grumbel/xboxdrv/blob/master/PROTOCOL#L15>
181 
182 #### Xbox 360 Library
183 
184 The library support one Xbox 360 via USB or up to four Xbox 360 controllers wirelessly by using a [Xbox 360 wireless receiver](http://blog.tkjelectronics.dk/wp-content/uploads/xbox360-wireless-receiver.jpg).
185 
186 To use it via USB use the [XBOXUSB](XBOXUSB.cpp) library or to use it wirelessly use the [XBOXRECV](XBOXRECV.cpp) library.
187 
188 __Note that a Wireless controller can NOT be used via USB!__
189 
190 Examples code can be found in the [examples directory](examples/Xbox).
191 
192 Also see the following blog posts:
193 
194 * <http://www.circuitsathome.com/mcu/xbox360-controller-support-added-to-usb-host-shield-2-0-library>
195 * <http://blog.tkjelectronics.dk/2012/07/xbox-360-controller-support-added-to-the-usb-host-library/>
196 * <http://blog.tkjelectronics.dk/2012/12/xbox-360-receiver-added-to-the-usb-host-library/>
197 
198 All the information regarding the Xbox 360 controller protocol are form these sites:
199 
200 * <http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/UsbInfo>
201 * <http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/WirelessUsbInfo>
202 * <https://github.com/Grumbel/xboxdrv/blob/master/PROTOCOL>
203 
204 ### [Wii library](Wii.cpp)
205 
206 The [Wii](Wii.cpp) library support the Wiimote, but also the Nunchuch and Motion Plus extensions via Bluetooth. The Wii U Pro Controller is also supported via Bluetooth.
207 
208 First you have to pair with the controller, this is done automatically by the library if you create the instance like so:
209 
210 ```C++
211 WII Wii(&Btd, PAIR);
212 ```
213 
214 And then press 1 & 2 at once on the Wiimote or press sync if you are using a Wii U Pro Controller.
215 
216 After that you can simply create the instance like so:
217 
218 ```C++
219 WII Wii(&Btd);
220 ```
221 
222 Then just press any button on the Wiimote and it will then connect to the dongle.
223 
224 Take a look at the example for more information: [Wii.ino](examples/Bluetooth/Wii/Wii.ino).
225 
226 Also take a look at the blog post:
227 
228 * <http://blog.tkjelectronics.dk/2012/08/wiimote-added-to-usb-host-library/>
229 
230 The Wii IR camera can also be used, but you will have to activate the code for it manually as it is quite large. Simply set ```ENABLE_WII_IR_CAMERA``` to 1 in [settings.h](settings.h).
231 
232 The [WiiIRCamera.ino](examples/Bluetooth/WiiIRCamera/WiiIRCamera.ino) example shows how it can be used.
233 
234 
235 All the information about the Wii controllers are from these sites:
236 
237 * <http://wiibrew.org/wiki/Wiimote>
238 * <http://wiibrew.org/wiki/Wiimote/Extension_Controllers>
239 * <http://wiibrew.org/wiki/Wiimote/Extension_Controllers/Nunchuck>
240 * <http://wiibrew.org/wiki/Wiimote/Extension_Controllers/Wii_Motion_Plus>
241 * The old library created by _Tomoyuki Tanaka_: <https://github.com/moyuchin/WiiRemote_on_Arduino> also helped a lot.
242 
243 ### [PS Buzz Library](PSBuzz.cpp)
244 
245 This library implements support for the Playstation Buzz controllers via USB.
246 
247 It is essentially just a wrapper around the [HIDUniversal](hiduniversal.cpp) which takes care of the initializing and reading of the controllers. The [PSBuzz](PSBuzz.cpp) class simply inherits this and parses the data, so it is easy for users to read the buttons and turn the big red button on the controllers on and off.
248 
249 The example [PSBuzz.ino](examples/PSBuzz/PSBuzz.ino) shows how one can do this with just a few lines of code.
250 
251 More information about the controller can be found at the following sites:
252 
253 * http://www.developerfusion.com/article/84338/making-usb-c-friendly/
254 * https://github.com/torvalds/linux/blob/master/drivers/hid/hid-sony.c
255 
256 # FAQ
257 
258 > When I plug my device into the USB connector nothing happens?
259 
260 * Try to connect a external power supply to the Arduino - this solves the problem in most cases.
261 * You can also use a powered hub between the device and the USB Host Shield. You should then include the USB hub library: ```#include <usbhub.h>``` and create the instance like so: ```USBHub Hub1(&Usb);```.
Definition: UsbCore.h:190