/* Copyright (C) 2013 Kristian Lauszus, TKJ Electronics. All rights reserved. This software may be distributed and modified under the terms of the GNU General Public License version 2 (GPL2) as published by the Free Software Foundation and appearing in the file GPL2.TXT included in the packaging of this file. Please note that GPL2 Section 2[b] requires that all works based on this software must also be made publicly available under the terms of the GPL2 ("Copyleft"). Contact information ------------------- Kristian Lauszus, TKJ Electronics Web : http://www.tkjelectronics.com e-mail : kristianl@tkjelectronics.com */ #ifndef _xboxold_h_ #define _xboxold_h_ #include "Usb.h" #include "usbhid.h" #include "controllerEnums.h" /* Data Xbox taken from descriptors */ #define EP_MAXPKTSIZE 32 // Max size for data via USB /* Names we give to the 3 Xbox pipes */ #define XBOX_CONTROL_PIPE 0 #define XBOX_INPUT_PIPE 1 #define XBOX_OUTPUT_PIPE 2 // PID and VID of the different devices #define XBOX_VID 0x045E // Microsoft Corporation #define MADCATZ_VID 0x1BAD // For unofficial Mad Catz controllers #define JOYTECH_VID 0x162E // For unofficial Joytech controllers #define XBOX_OLD_PID1 0x0202 // Original Microsoft Xbox controller (US) #define XBOX_OLD_PID2 0x0285 // Original Microsoft Xbox controller (Japan) #define XBOX_OLD_PID3 0x0287 // Microsoft Microsoft Xbox Controller S #define XBOX_OLD_PID4 0x0289 // Smaller Microsoft Xbox controller (US) #define XBOX_MAX_ENDPOINTS 3 /** This class implements support for a the original Xbox controller via USB. */ class XBOXOLD : public USBDeviceConfig { public: /** * Constructor for the XBOXOLD class. * @param pUsb Pointer to USBHost class instance. */ XBOXOLD(USBHost *pUsb); /** @name USBDeviceConfig implementation */ /** * Initialize the Xbox Controller. * @param parent Hub number. * @param port Port number on the hub. * @param lowspeed Speed of the device. * @return 0 on success. */ uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed); /** * Release the USB device. * @return 0 on success. */ uint8_t Release(); /** * Poll the USB Input endpoins and run the state machines. * @return 0 on success. */ uint8_t Poll(); /** * Get the device address. * @return The device address. */ virtual uint8_t GetAddress() { return bAddress; }; /** * Used to check if the controller has been initialized. * @return True if it's ready. */ virtual bool isReady() { return bPollEnable; }; /** * Used by the USB core to check what this driver support. * @param vid The device's VID. * @param pid The device's PID. * @return Returns true if the device's VID and PID matches this driver. */ virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) { return ((vid == XBOX_VID || vid == MADCATZ_VID || vid == JOYTECH_VID) && (pid == XBOX_OLD_PID1 || pid == XBOX_OLD_PID2 || pid == XBOX_OLD_PID3 || pid == XBOX_OLD_PID4)); }; /**@}*/ /** @name Xbox Controller functions */ /** * getButtonPress(ButtonEnum b) will return true as long as the button is held down. * * While getButtonClick(ButtonEnum b) will only return it once. * * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b), * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b). * @param b ::ButtonEnum to read. * @return getButtonClick(ButtonEnum b) will return a bool, while getButtonPress(ButtonEnum b) will return a byte if reading ::L2 or ::R2. */ uint8_t getButtonPress(ButtonEnum b); bool getButtonClick(ButtonEnum b); /**@}*/ /** @name Xbox Controller functions */ /** * Return the analog value from the joysticks on the controller. * @param a Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY. * @return Returns a signed 16-bit integer. */ int16_t getAnalogHat(AnalogHatEnum a); /** Turn rumble off the controller. */ void setRumbleOff() { setRumbleOn(0, 0); }; /** * Turn rumble on. * @param lValue Left motor (big weight) inside the controller. * @param rValue Right motor (small weight) inside the controller. */ void setRumbleOn(uint8_t lValue, uint8_t rValue); /** * Used to call your own function when the controller is successfully initialized. * @param funcOnInit Function to call. */ void attachOnInit(void (*funcOnInit)(void)) { pFuncOnInit = funcOnInit; }; /**@}*/ /** True if a Xbox controller is connected. */ bool XboxConnected; protected: /** Pointer to USBHost class instance. */ USBHost *pUsb; /** Device address. */ uint8_t bAddress; /** Endpoint info structure. */ EpInfo epInfo[XBOX_MAX_ENDPOINTS]; private: /** * Called when the controller is successfully initialized. * Use attachOnInit(void (*funcOnInit)(void)) to call your own function. * This is useful for instance if you want to set the LEDs in a specific way. */ void (*pFuncOnInit)(void); // Pointer to function called in onInit() bool bPollEnable; /* Variables to store the digital buttons */ uint8_t ButtonState; uint8_t OldButtonState; uint8_t ButtonClickState; /* Variables to store the analog buttons */ uint8_t buttonValues[8]; // A, B, X, Y, BLACK, WHITE, L1, and R1 uint8_t oldButtonValues[8]; bool buttonClicked[8]; int16_t hatValue[4]; // Joystick values uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data void readReport(); // Read incoming data void printReport(uint16_t length); // Print incoming date /* Private commands */ void XboxCommand(uint8_t* data, uint16_t nbytes); }; #endif