/* Copyright (C) 2013 Kristian Lauszus, TKJ Electronics. All rights reserved. This software may be distributed and modified under the terms of the GNU General Public License version 2 (GPL2) as published by the Free Software Foundation and appearing in the file GPL2.TXT included in the packaging of this file. Please note that GPL2 Section 2[b] requires that all works based on this software must also be made publicly available under the terms of the GPL2 ("Copyleft"). Contact information ------------------- Kristian Lauszus, TKJ Electronics Web : http://www.tkjelectronics.com e-mail : kristianl@tkjelectronics.com */ #ifndef _controllerenums_h #define _controllerenums_h /* This header file is used to store different enums for the controllers, This is necessary so all the different libraries can be used at once */ enum LED { /* Enum used to turn on the LEDs on the different controllers */ LED1 = 0, LED2 = 1, LED3 = 2, LED4 = 3, LED5 = 4, LED6 = 5, LED7 = 6, LED8 = 7, LED9 = 8, LED10 = 9, ALL = 4, // Used to blink all LEDs on the Xbox controller }; enum Button { UP = 0, RIGHT = 1, DOWN = 2, LEFT = 3, /* Wii buttons */ PLUS = 5, TWO = 6, ONE = 7, MINUS = 8, HOME = 9, Z = 10, C = 11, B = 12, A = 13, /* These are only available on the Wii U Pro Controller */ L = 16, R = 17, ZL = 18, ZR = 19, /* PS3 controllers buttons */ SELECT = 4, START = 5, L3 = 6, R3 = 7, L2 = 8, R2 = 9, L1 = 10, R1 = 11, TRIANGLE = 12, CIRCLE = 13, CROSS = 14, SQUARE = 15, PS = 16, MOVE = 17, // covers 12 bits - we only need to read the top 8 T = 18, // covers 12 bits - we only need to read the top 8 /* Xbox buttons */ BACK = 4, X = 14, Y = 15, XBOX = 16, SYNC = 17, }; enum AnalogHat { /* Joysticks on the PS3 and Xbox controllers */ LeftHatX = 0, LeftHatY = 1, RightHatX = 2, RightHatY = 3, }; #endif