/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved. This software may be distributed and modified under the terms of the GNU General Public License version 2 (GPL2) as published by the Free Software Foundation and appearing in the file GPL2.TXT included in the packaging of this file. Please note that GPL2 Section 2[b] requires that all works based on this software must also be made publicly available under the terms of the GPL2 ("Copyleft"). Contact information ------------------- Kristian Lauszus, TKJ Electronics Web : http://www.tkjelectronics.com e-mail : kristianl@tkjelectronics.com */ #ifndef _ps3usb_h_ #define _ps3usb_h_ #include "Usb.h" #include "hid.h" #include "PS3Enums.h" /* PS3 data taken from descriptors */ #define EP_MAXPKTSIZE 64 // max size for data via USB /* Names we give to the 3 ps3 pipes - this is only used for setting the bluetooth address into the ps3 controllers */ #define PS3_CONTROL_PIPE 0 #define PS3_OUTPUT_PIPE 1 #define PS3_INPUT_PIPE 2 //PID and VID of the different devices #define PS3_VID 0x054C // Sony Corporation #define PS3_PID 0x0268 // PS3 Controller DualShock 3 #define PS3NAVIGATION_PID 0x042F // Navigation controller #define PS3MOVE_PID 0x03D5 // Motion controller #define PS3_MAX_ENDPOINTS 3 /** * This class implements support for all the official PS3 Controllers: * Dualshock 3, Navigation or a Motion controller via USB. * * One can only set the color of the bulb, set the rumble, set and get the bluetooth address and calibrate the magnetometer via USB on the Move controller. * * Information about the protocol can be found at the wiki: https://github.com/felis/USB_Host_Shield_2.0/wiki/PS3-Information. */ class PS3USB : public USBDeviceConfig { public: /** * Constructor for the PS3USB class. * @param pUsb Pointer to USB class instance. * @param btadr5,btadr4,btadr3,btadr2,btadr1,btadr0 * Pass your dongles Bluetooth address into the constructor, * so you are able to pair the controller with a Bluetooth dongle. */ PS3USB(USB *pUsb, uint8_t btadr5 = 0, uint8_t btadr4 = 0, uint8_t btadr3 = 0, uint8_t btadr2 = 0, uint8_t btadr1 = 0, uint8_t btadr0 = 0); /** @name USBDeviceConfig implementation */ /** * Initialize the PS3 Controller. * @param parent Hub number. * @param port Port number on the hub. * @param lowspeed Speed of the device. * @return 0 on success. */ uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed); /** * Release the USB device. * @return 0 on success. */ uint8_t Release(); /** * Poll the USB Input endpoins and run the state machines. * @return 0 on success. */ uint8_t Poll(); /** * Get the device address. * @return The device address. */ virtual uint8_t GetAddress() { return bAddress; }; /** * Used to check if the controller has been initialized. * @return True if it's ready. */ virtual bool isReady() { return bPollEnable; }; /** * Used by the USB core to check what this driver support. * @param vid The device's VID. * @param pid The device's PID. * @return Returns true if the device's VID and PID matches this driver. */ virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) { return (vid == PS3_VID && (pid == PS3_PID || pid == PS3NAVIGATION_PID || pid == PS3MOVE_PID)); }; /**@}*/ /** * Used to set the Bluetooth address inside the Dualshock 3 and Navigation controller. * Set using LSB first. * @param bdaddr Your dongles Bluetooth address. */ void setBdaddr(uint8_t *bdaddr); /** * Used to get the Bluetooth address inside the Dualshock 3 and Navigation controller. * Will return LSB first. * @param bdaddr Your dongles Bluetooth address. */ void getBdaddr(uint8_t *bdaddr); /** * Used to set the Bluetooth address inside the Move controller. * Set using LSB first. * @param bdaddr Your dongles Bluetooth address. */ void setMoveBdaddr(uint8_t *bdaddr); /** * Used to get the Bluetooth address inside the Move controller. * Will return LSB first. * @param bdaddr Your dongles Bluetooth address. */ void getMoveBdaddr(uint8_t *bdaddr); /** * Used to get the calibration data inside the Move controller. * @param data Buffer to store data in. Must be at least 147 bytes */ void getMoveCalibration(uint8_t *data); /** @name PS3 Controller functions */ /** * getButtonPress(ButtonEnum b) will return true as long as the button is held down. * * While getButtonClick(ButtonEnum b) will only return it once. * * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b), * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b). * @param b ::ButtonEnum to read. * @return getButtonPress(ButtonEnum b) will return a true as long as a button is held down, while getButtonClick(ButtonEnum b) will return true once for each button press. */ bool getButtonPress(ButtonEnum b); bool getButtonClick(ButtonEnum b); /**@}*/ /** @name PS3 Controller functions */ /** * Used to get the analog value from button presses. * @param a The ::ButtonEnum to read. * The supported buttons are: * ::UP, ::RIGHT, ::DOWN, ::LEFT, ::L1, ::L2, ::R1, ::R2, * ::TRIANGLE, ::CIRCLE, ::CROSS, ::SQUARE, and ::T. * @return Analog value in the range of 0-255. */ uint8_t getAnalogButton(ButtonEnum a); /** * Used to read the analog joystick. * @param a ::LeftHatX, ::LeftHatY, ::RightHatX, and ::RightHatY. * @return Return the analog value in the range of 0-255. */ uint8_t getAnalogHat(AnalogHatEnum a); /** * Used to read the sensors inside the Dualshock 3 controller. * @param a * The Dualshock 3 has a 3-axis accelerometer and a 1-axis gyro inside. * @return Return the raw sensor value. */ uint16_t getSensor(SensorEnum a); /** * Use this to get ::Pitch and ::Roll calculated using the accelerometer. * @param a Either ::Pitch or ::Roll. * @return Return the angle in the range of 0-360. */ float getAngle(AngleEnum a); /** * Get the ::StatusEnum from the controller. * @param c The ::StatusEnum you want to read. * @return True if correct and false if not. */ bool getStatus(StatusEnum c); /** Read all the available statuses from the controller and prints it as a nice formated string. */ void printStatusString(); /** Used to set all LEDs and rumble off. */ void setAllOff(); /** Turn off rumble. */ void setRumbleOff(); /** * Turn on rumble. * @param mode Either ::RumbleHigh or ::RumbleLow. */ void setRumbleOn(RumbleEnum mode); /** * Turn on rumble using custom duration and power. * @param rightDuration The duration of the right/low rumble effect. * @param rightPower The intensity of the right/low rumble effect. * @param leftDuration The duration of the left/high rumble effect. * @param leftPower The intensity of the left/high rumble effect. */ void setRumbleOn(uint8_t rightDuration, uint8_t rightPower, uint8_t leftDuration, uint8_t leftPower); /** * Set LED value without using the ::LEDEnum. * @param value See: ::LEDEnum. */ void setLedRaw(uint8_t value); /** Turn all LEDs off. */ void setLedOff() { setLedRaw(0); } /** * Turn the specific ::LEDEnum off. * @param a The ::LEDEnum to turn off. */ void setLedOff(LEDEnum a); /** * Turn the specific ::LEDEnum on. * @param a The ::LEDEnum to turn on. */ void setLedOn(LEDEnum a); /** * Toggle the specific ::LEDEnum. * @param a The ::LEDEnum to toggle. */ void setLedToggle(LEDEnum a); /** * Use this to set the Color using RGB values. * @param r,g,b RGB value. */ void moveSetBulb(uint8_t r, uint8_t g, uint8_t b); /** * Use this to set the color using the predefined colors in ::ColorsEnum. * @param color The desired color. */ void moveSetBulb(ColorsEnum color); /** * Set the rumble value inside the Move controller. * @param rumble The desired value in the range from 64-255. */ void moveSetRumble(uint8_t rumble); /** * Used to call your own function when the controller is successfully initialized. * @param funcOnInit Function to call. */ void attachOnInit(void (*funcOnInit)(void)) { pFuncOnInit = funcOnInit; }; /**@}*/ /** Variable used to indicate if the normal playstation controller is successfully connected. */ bool PS3Connected; /** Variable used to indicate if the move controller is successfully connected. */ bool PS3MoveConnected; /** Variable used to indicate if the navigation controller is successfully connected. */ bool PS3NavigationConnected; protected: /** Pointer to USB class instance. */ USB *pUsb; /** Device address. */ uint8_t bAddress; /** Endpoint info structure. */ EpInfo epInfo[PS3_MAX_ENDPOINTS]; private: /** * Called when the controller is successfully initialized. * Use attachOnInit(void (*funcOnInit)(void)) to call your own function. * This is useful for instance if you want to set the LEDs in a specific way. */ void onInit(); void (*pFuncOnInit)(void); // Pointer to function called in onInit() bool bPollEnable; uint32_t timer; // used to continuously set PS3 Move controller Bulb and rumble values uint32_t ButtonState; uint32_t OldButtonState; uint32_t ButtonClickState; uint8_t my_bdaddr[6]; // Change to your dongles Bluetooth address in the constructor uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data uint8_t writeBuf[EP_MAXPKTSIZE]; // General purpose buffer for output data void readReport(); // read incoming data void printReport(); // print incoming date - Uncomment for debugging /* Private commands */ void PS3_Command(uint8_t *data, uint16_t nbytes); void enable_sixaxis(); // Command used to enable the Dualshock 3 and Navigation controller to send data via USB void Move_Command(uint8_t *data, uint16_t nbytes); }; #endif