USB Host Shield 2.0
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README.md
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1 # USB Host Library Rev.2.0
2 
3 The code is released under the GNU General Public License.
4 __________
5 
6 # Summary
7 This is Revision 2.0 of MAX3421E-based USB Host Shield Library for AVR's.
8 
9 Project main web site is: <http://www.circuitsathome.com>.
10 
11 Some information can also be found at: <http://blog.tkjelectronics.dk/>.
12 
13 The shield can be purchased at the main site: <http://www.circuitsathome.com/products-page/arduino-shields> or from [TKJ Electronics](http://tkjelectronics.com/): <http://shop.tkjelectronics.dk/product_info.php?products_id=43>.
14 
15 ![USB Host Shield](http://www.circuitsathome.com/wp/wp-content/uploads/2012/02/UHS_20_main-288x216.jpg)
16 
17 For more information about the hardware see the [Hardware Manual](http://www.circuitsathome.com/usb-host-shield-hardware-manual).
18 
19 # Developed By
20 
21 * __Oleg Mazurov, Circuits\@Home__ - <mazurov@circuitsathome.com>
22 * __Alexei Glushchenko, Circuits\@Home__ - <alex-gl@mail.ru>
23  * Developers of the USB Core, HID, FTDI, ADK, ACM, and PL2303 libraries
24 * __Kristian Lauszus, TKJ Electronics__ - <kristianl@tkjelectronics.com>
25  * Developer of the [BTD](#bluetooth-libraries), [BTHID](#bthid-library), [SPP](#spp-library), [PS4](#ps4-library), [PS3](#ps3-library), [Wii](#wii-library), and [Xbox](#xbox-library) libraries
26 * __Andrew Kroll__ - <xxxajk@gmail.com>
27  * Major contributor to mass storage code
28 
29 # How to include the library
30 
31 First download the library by clicking on the following link: <https://github.com/felis/USB_Host_Shield_2.0/archive/master.zip>.
32 
33 Then uncompress the zip folder and rename the directory to "USB\_Host\_Shield\_20", as any special characters are not supported by the Arduino IDE.
34 
35 Now open up the Arduino IDE and open "File>Preferences". There you will see the location of your sketchbook. Open that directory and create a directory called "libraries" inside that directory.
36 Now move the "USB\_Host\_Shield\_20" directory to the "libraries" directory.
37 
38 The final structure should look like this:
39 
40 * Arduino/
41  * libraries/
42  * USB\_Host\_Shield\_20/
43 
44 Now quit the Arduino IDE and reopen it.
45 
46 Now you should be able to go open all the examples codes by navigating to "File>Examples>USB\_Host\_Shield\_20" and then select the example you will like to open.
47 
48 For more information visit the following site: <http://arduino.cc/en/Guide/Libraries>.
49 
50 # How to use the library
51 
52 ### Documentation
53 
54 Documentation for the library can be found at the following link: <http://felis.github.com/USB_Host_Shield_2.0/>.
55 
56 ### Enable debugging
57 
58 By default serial debugging is disabled. To turn it on simply change ```ENABLE_UHS_DEBUGGING``` to 1 in [settings.h](settings.h) like so:
59 
60 ```
61 #define ENABLE_UHS_DEBUGGING 1
62 ```
63 
64 ### Boards
65 
66 Currently the following boards are supported by the library:
67 
68 * All official Arduino AVR boards (Uno, Duemilanove, Mega, Mega 2560, Mega ADK, Leonardo etc.)
69 * Teensy (Teensy++ 1.0, Teensy 2.0, Teensy++ 2.0, and Teensy 3.0)
70  * Note if you are using the Teensy 3.0 you should download this SPI library as well: <https://github.com/xxxajk/spi4teensy3>. You should then add ```#include <spi4teensy3.h>``` to your .ino file.
71 * Balanduino
72 * Sanguino
73 * Black Widdow
74 
75 The following boards need to be activated manually in [settings.h](settings.h):
76 
77 * Arduino Mega ADK
78  * If you are using Arduino 1.5.5 or newer there is no need to activate the Arduino Mega ADK manually
79 * Black Widdow
80 
81 Simply set the corresponding value to 1 instead of 0.
82 
83 ### [Bluetooth libraries](BTD.cpp)
84 
85 The [BTD library](BTD.cpp) is a general purpose library for an ordinary Bluetooth dongle.
86 This library make it easy to add support for different Bluetooth services like a PS3 or a Wii controller or SPP which is a virtual serial port via Bluetooth.
87 Some different examples can be found in the [example directory](examples/Bluetooth).
88 
89 The BTD library also makes it possible to use multiple services at once, the following example sketch is an example of this:
90 [PS3SPP.ino](examples/Bluetooth/PS3SPP/PS3SPP.ino).
91 
92 ### [BTHID library](BTHID.cpp)
93 
94 The [Bluetooth HID library](BTHID.cpp) allows you to connect HID devices via Bluetooth to the USB Host Shield.
95 
96 Currently HID mice and keyboards are supported.
97 
98 It uses the standard Boot protocol by default, but it is also able to use the Report protocol as well. You would simply have to call ```setProtocolMode()``` and then parse ```HID_RPT_PROTOCOL``` as an argument. You will then have to modify the parser for your device. See the example: [BTHID.ino](examples/Bluetooth/BTHID/BTHID.ino) for more information.
99 
100 The [PS4 library](#ps4-library) also uses this class to handle all Bluetooth communication.
101 
102 For information see the following blog post: <http://blog.tkjelectronics.dk/2013/12/bluetooth-hid-devices-now-supported-by-the-usb-host-library/>.
103 
104 ### [SPP library](SPP.cpp)
105 
106 SPP stands for "Serial Port Profile" and is a Bluetooth protocol that implements a virtual comport which allows you to send data back and forth from your computer/phone to your Arduino via Bluetooth.
107 It has been tested successfully on Windows, Mac OS X, Linux, and Android.
108 
109 Take a look at the [SPP.ino](examples/Bluetooth/SPP/SPP.ino) example for more information.
110 
111 More information can be found at these blog posts:
112 
113 * <http://www.circuitsathome.com/mcu/bluetooth-rfcommspp-service-support-for-usb-host-2-0-library-released>
114 * <http://blog.tkjelectronics.dk/2012/07/rfcommspp-library-for-arduino/>
115 
116 To implement the SPP protocol I used a Bluetooth sniffing tool called [PacketLogger](http://www.tkjelectronics.com/uploads/PacketLogger.zip) developed by Apple.
117 It enables me to see the Bluetooth communication between my Mac and any device.
118 
119 ### PS4 Library
120 
121 The PS4BT library is split up into the [PS4BT](PS4BT.h) and the [PS4USB](PS4USB.h) library. These allow you to use the Sony PS4 controller via Bluetooth and USB.
122 
123 The [PS4BT.ino](examples/Bluetooth/PS4BT/PS4BT.ino) and [PS4USB.ino](examples/PS4USB/PS4USB.ino) examples shows how to easily read the buttons and joysticks on the controller via Bluetooth and USB respectively.
124 
125 I still have not figured out how to turn rumble on and off and set the color of the light, but hopefully I will figure that out soon.
126 
127 Also the gyro, accelerometer and touchpad values are still only available via USB at the moment.
128 
129 Before you can use the PS4 controller via Bluetooth you will need to pair with it.
130 
131 Simply create the PS4BT instance like so: ```PS4BT PS4(&Btd, PAIR);``` and then hold down the PS and Share button at the same time, the PS4 controller will then start to blink rapidly indicating that it is in paring mode.
132 
133 It should then automatically pair the dongle with your controller. This only have to be done once.
134 
135 For information see the following blog post: <http://blog.tkjelectronics.dk/2014/01/ps4-controller-now-supported-by-the-usb-host-library/>.
136 
137 ### PS3 Library
138 
139 These libraries consist of the [PS3BT](PS3BT.cpp) and [PS3USB](PS3USB.cpp). These libraries allows you to use a Dualshock 3, Navigation or a Motion controller with the USB Host Shield both via Bluetooth and USB.
140 
141 In order to use your Playstation controller via Bluetooth you have to set the Bluetooth address of the dongle internally to your PS3 Controller. This can be achieved by plugging the controller in via USB and letting the library set it automatically.
142 
143 __Note:__ To obtain the address you have to plug in the Bluetooth dongle before connecting the controller, or alternatively you could set it in code like so: [PS3BT.ino#L20](examples/Bluetooth/PS3BT/PS3BT.ino#L20).
144 
145 For more information about the PS3 protocol see the official wiki: <https://github.com/felis/USB_Host_Shield_2.0/wiki/PS3-Information>.
146 
147 Also take a look at the blog posts:
148 
149 * <http://blog.tkjelectronics.dk/2012/01/ps3-controller-bt-library-for-arduino/>
150 * <http://www.circuitsathome.com/mcu/sony-ps3-controller-support-added-to-usb-host-library>
151 * <http://www.circuitsathome.com/mcu/arduino/interfacing-ps3-controllers-via-usb>
152 
153 A special thanks go to the following people:
154 
155 1. _Richard Ibbotson_ who made this excellent guide: <http://www.circuitsathome.com/mcu/ps3-and-wiimote-game-controllers-on-the-arduino-host-shield-part>
156 2. _Tomoyuki Tanaka_ for releasing his code for the Arduino USB Host shield connected to the wiimote: <http://www.circuitsathome.com/mcu/rc-car-controlled-by-wii-remote-on-arduino>
157 
158 Also a big thanks all the people behind these sites about the Motion controller:
159 
160 * <http://thp.io/2010/psmove/>
161 * <http://www.copenhagengamecollective.org/unimove/>
162 * <https://github.com/thp/psmoveapi>
163 * <http://code.google.com/p/moveonpc/>
164 
165 ### Xbox Libraries
166 
167 The library supports both the original Xbox controller via USB and the Xbox 360 controller both via USB and wirelessly.
168 
169 #### Xbox library
170 
171 The [XBOXOLD](XBOXOLD.cpp) class implements support for the original Xbox controller via USB.
172 
173 All the information are from the following sites:
174 
175 * <https://github.com/torvalds/linux/blob/master/Documentation/input/xpad.txt>
176 * <https://github.com/torvalds/linux/blob/master/drivers/input/joystick/xpad.c>
177 * <http://euc.jp/periphs/xbox-controller.ja.html>
178 * <https://github.com/Grumbel/xboxdrv/blob/master/PROTOCOL#L15>
179 
180 #### Xbox 360 Library
181 
182 The library support one Xbox 360 via USB or up to four Xbox 360 controllers wirelessly by using a [Xbox 360 wireless receiver](http://blog.tkjelectronics.dk/wp-content/uploads/xbox360-wireless-receiver.jpg).
183 
184 To use it via USB use the [XBOXUSB](XBOXUSB.cpp) library or to use it wirelessly use the [XBOXRECV](XBOXRECV.cpp) library.
185 
186 __Note that a Wireless controller can NOT be used via USB!__
187 
188 Examples code can be found in the [examples directory](examples/Xbox).
189 
190 Also see the following blog posts:
191 
192 * <http://www.circuitsathome.com/mcu/xbox360-controller-support-added-to-usb-host-shield-2-0-library>
193 * <http://blog.tkjelectronics.dk/2012/07/xbox-360-controller-support-added-to-the-usb-host-library/>
194 * <http://blog.tkjelectronics.dk/2012/12/xbox-360-receiver-added-to-the-usb-host-library/>
195 
196 All the information regarding the Xbox 360 controller protocol are form these sites:
197 
198 * <http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/UsbInfo>
199 * <http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/WirelessUsbInfo>
200 * <https://github.com/Grumbel/xboxdrv/blob/master/PROTOCOL>
201 
202 ### [Wii library](Wii.cpp)
203 
204 The [Wii](Wii.cpp) library support the Wiimote, but also the Nunchuch and Motion Plus extensions via Bluetooth. The Wii U Pro Controller is also supported via Bluetooth.
205 
206 First you have to pair with the controller, this is done automatically by the library if you create the instance like so:
207 
208 ```
209 WII Wii(&Btd,PAIR);
210 ```
211 
212 And then press 1 & 2 at once on the Wiimote or press sync if you are using a Wii U Pro Controller.
213 
214 After that you can simply create the instance like so:
215 
216 ```
217 WII Wii(&Btd);
218 ```
219 
220 Then just press any button on the Wiimote and it will then connect to the dongle.
221 
222 Take a look at the example for more information: [Wii.ino](examples/Bluetooth/Wii/Wii.ino).
223 
224 Also take a look at the blog post:
225 
226 * <http://blog.tkjelectronics.dk/2012/08/wiimote-added-to-usb-host-library/>
227 
228 The Wii IR camera can also be used, but you will have to activate the code for it manually as it is quite large. Simply set ```ENABLE_WII_IR_CAMERA``` to 1 in [settings.h](settings.h).
229 
230 The [WiiIRCamera.ino](examples/Bluetooth/WiiIRCamera/WiiIRCamera.ino) example shows how it can be used.
231 
232 
233 All the information about the Wii controllers are from these sites:
234 
235 * <http://wiibrew.org/wiki/Wiimote>
236 * <http://wiibrew.org/wiki/Wiimote/Extension_Controllers>
237 * <http://wiibrew.org/wiki/Wiimote/Extension_Controllers/Nunchuck>
238 * <http://wiibrew.org/wiki/Wiimote/Extension_Controllers/Wii_Motion_Plus>
239 * The old library created by _Tomoyuki Tanaka_: <https://github.com/moyuchin/WiiRemote_on_Arduino> also helped a lot.
240 
241 # FAQ
242 
243 > When I plug my device into the USB connector nothing happens?
244 
245 * Try to connect a external power supply to the Arduino - this solves the problem in most cases.
246 * You can also use a powered hub between the device and the USB Host Shield. You should then include the USB hub library: ```#include <usbhub.h>``` and create the instance like so: ```USBHub Hub1(&Usb);```.
Definition: UsbCore.h:176