/* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved. This software may be distributed and modified under the terms of the GNU General Public License version 2 (GPL2) as published by the Free Software Foundation and appearing in the file GPL2.TXT included in the packaging of this file. Please note that GPL2 Section 2[b] requires that all works based on this software must also be made publicly available under the terms of the GPL2 ("Copyleft"). Contact information ------------------- Kristian Lauszus, TKJ Electronics Web : http://www.tkjelectronics.com e-mail : kristianl@tkjelectronics.com */ #ifndef _ps4bt_h_ #define _ps4bt_h_ #include "BTHID.h" #include "PS4Parser.h" /** * This class implements support for the PS4 controller via Bluetooth. * It uses the BTHID class for all the Bluetooth communication. */ class PS4BT : public BTHID, public PS4Parser { public: /** * Constructor for the PS4BT class. * @param p Pointer to the BTHID class instance. */ PS4BT(BTD *p, bool pair = false, const char *pin = "0000") : BTHID(p, pair, pin) { PS4Parser::Reset(); }; /** @name BTHID implementation */ /** * Used to parse Bluetooth HID data. * @param bthid Pointer to the BTHID class. * @param len The length of the incoming data. * @param buf Pointer to the data buffer. */ virtual void ParseBTHID(BTHID *bthid, uint8_t len, uint8_t *buf) { PS4Parser::Parse(len, buf); }; /** * Called when a device is successfully initialized. * Use attachOnInit(void (*funcOnInit)(void)) to call your own function. * This is useful for instance if you want to set the LEDs in a specific way. */ virtual void OnInitBTHID() { if (pFuncOnInit) pFuncOnInit(); // Call the user function }; /** Used to reset the different buffers to there default values */ virtual void ResetBTHID() { PS4Parser::Reset(); }; /**@}*/ /** True if a device is connected */ bool connected() { BTHID::connected; }; /** * Used to call your own function when the device is successfully initialized. * @param funcOnInit Function to call. */ void attachOnInit(void (*funcOnInit)(void)) { pFuncOnInit = funcOnInit; }; private: void (*pFuncOnInit)(void); // Pointer to function called in onInit() }; #endif