#include "le3dp_rptparser.h" JoystickReportParser::JoystickReportParser(JoystickEvents *evt) : joyEvents(evt) {} void JoystickReportParser::Parse(HID *hid, bool is_rpt_id, uint8_t len, uint8_t *buf) { bool match = true; // Checking if there are changes in report since the method was last called for (uint8_t i=0; i<RPT_GAMEPAD_LEN; i++) { if( buf[i] != oldPad[i] ) { match = false; break; } } // Calling Game Pad event handler if (!match && joyEvents) { joyEvents->OnGamePadChanged((const GamePadEventData*)buf); for (uint8_t i=0; i<RPT_GAMEPAD_LEN; i++) oldPad[i] = buf[i]; } } void JoystickEvents::OnGamePadChanged(const GamePadEventData *evt) { Serial.print("X: "); PrintHex<uint16_t>(evt->x, 0x80); Serial.print(" Y: "); PrintHex<uint16_t>(evt->y, 0x80); Serial.print(" Hat Switch: "); PrintHex<uint8_t>(evt->hat, 0x80); Serial.print(" Twist: "); PrintHex<uint8_t>(evt->twist, 0x80); Serial.print(" Slider: "); PrintHex<uint8_t>(evt->slider, 0x80); Serial.print(" Buttons A: "); PrintHex<uint8_t>(evt->buttons_a, 0x80); Serial.print(" Buttons B: "); PrintHex<uint8_t>(evt->buttons_b, 0x80); Serial.println(""); }